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Forza 4 Motorsport release date announced

Forza 4 Motorsport release date announced

Microsoft has announced a October release date for Forza 4 Motorsport at E3 2011.

Microsoft has announced a release date for Xbox 360 race Forza 4 Motorsport at E3 2011, as well as confirming some new Kinect-based features.

Forza 4 Motorsport is scheduled for a October 11th, 2011 release on Xbox 360.

Microsoft also confirmed that Forza 4 Motorsport will support headtracking and voice recognition via the Kinect motion sensor, allowing players to look around the virtual car interiors.

The news was announced at E3 2011, where Microsoft also showed off a new trailer of the game that showed the cover car for the game - the Ferrari 458 Italia.

Forza 4's multiplayer will support up to 16 players and will feature new game modes and community features. It will also feature the Top Gear test track which was first seen in Gran Turismo 5.

Check out our thoughts on the last game in the series, 2009's Forza 3 Motorsport, then let us know your thoughts in the forums.

You can check out other news from the show via our E3 2011 News hub.

15 Comments

Discuss in the forums Reply
Paradigm Shifter 7th June 2011, 13:08 Quote
Should be good. If I get as much time out of Forza 4 as I did out of 3, I'll be happy.
SMIFFYDUDE 7th June 2011, 13:28 Quote
Voice recognition, why? Will K.I.T.T be one of the cars you get to drive?
Stelph 7th June 2011, 13:38 Quote
Out of curiosity I assume the head tacking wont be moving the virtual head at a 1:1 speed with your actual head? As if it was then surely when you turn your head to the left to look out of your left window..... hang on now I cant see the TV....

Headtracking with more than one screen, that makes sense, with just the one I would be interested to see how they get it to work without being annoying
Blackmoon181 7th June 2011, 13:50 Quote
I own Natural Points Track IR and find a great immersion tool in games such as dirt and ARMA 2. If they could

bring it to the console masses it would be great.
Omnituens 7th June 2011, 14:13 Quote
Voice recognition?

TURN TURN TURN TURN TURN!
tonyd223 7th June 2011, 14:19 Quote
every time you swear the difficulty increases!
Paul2011 7th June 2011, 15:17 Quote
lmao @ the comments, yeah i dont get the inclusion of voice recognition.

Stelph: thats what i was thinking, theres no way head tracking can work on a single screen?
Stickeh 7th June 2011, 15:39 Quote
As Blackmoon181 has said, it will work like Natural Points / Track IR.

You head movements are exageratted, so that a slight look allows you to view from the side / out the window.

The only problem this presents is a dead-zone for slight movements not wanting to look out the car window, other people on the sofa with you turning their heads? etc.

vocie commands? not sure what the use of these would be for...
TheStockBroker 7th June 2011, 17:34 Quote
Quote:
Originally Posted by Omnituens
Voice recognition?

TURN TURN TURN TURN TURN!

I wish this were true.

HARDBRAKEDON'TLOCKCLUTCHDOWNGEARDOWNGEARDOWNCLUTCHUPFEATHERTHROTTLEHITTHEAPEXONLEFTFULLTHROTTLE... *takes deep breath and misses shift* FFFFFFFFUUUUUUUUUUUUU "ragequit command recognised, exit to dash"

I need a kinect.
Jamie 7th June 2011, 18:56 Quote
I have enough trouble getting the xbox to recognise "Xbox play disc", I can't imagine it being any good for anything complex.
shigllgetcha 8th June 2011, 11:46 Quote
This game should be way more polished than GT5 when its released, and I will probably get alot more play time out of it aswell
_DTM2000_ 8th June 2011, 12:48 Quote
Screw voice commands and head tracking, are we going to get some decent tracks included in this version? The number of tracks in Forza 3 is pitiful. Where's Monaco, Monza, Sepang, Spa, Brands Hatch, Donnington Park, Circuit Gilles Villeneuve, Hungaroring, Istanbul Park, Interlagos etc etc.....
ssj12 8th June 2011, 21:48 Quote
head tracking... took that from GT5.
SMIFFYDUDE 9th June 2011, 00:27 Quote
Quote:
Originally Posted by ssj12
head tracking... took that from GT5.

head tracking has been in racers long before GT5
Mosquito 10th June 2011, 18:03 Quote
Quote:
Originally Posted by TheStockBroker

HARDBRAKEDON'TLOCKCLUTCHDOWNGEARDOWNGEARDOWNCLUTCHUPFEATHERTHROTTLEHITTHEAPEXONLEFTFULLTHROTTLE... *takes deep breath and misses shift* FFFFFFFFUUUUUUUUUUUUU "ragequit command recognised, exit to dash"

I need a kinect.

I think that may have just made my day!

Forza supports multiple screens if you're capable/willing to have multiple 360's and game copies, but wouldn't that sort of defeat the purpose of the head tracking? Unless maybe they all moved at the same time, that could be interesting, but still unnecessary...

The only time I've ever used the right stick to change the view is in certain cars that have the rear view mirror partially cut off while in cockpit view... for that, I think head tracking would be nice, otherwise... I don't see much use for me personally, I almost never use the rotation ... but then again, maybe I would if it was easier with head tracking...

I have a Kinect (thank you work), and will more than likely buy Forza4, so I guess I'll have to wait and see if the head tracking turns out to be useful or not, as long as I can turn it off if I don't like it, I don't care :)
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