EVE Online developer CCP has confirmed its tie-in console game is only for PlayStation 3.
EVE Online developer CCP has confirmed rumours that its exclusive console game Dust 514, which is to tie in with its wildly popular PC MMO, will be available only on PlayStation 3.
CCP also announced that the Dust 514 experience will be '
extended' to Sony's upcoming handheld, the PlayStation Vita -
formerly known as the NGP.
Dust 514 will also offer a new PlayStation Home space, as well as PlayStation Move support.
CCP will be hosting a closed beta towards the end of the year, with a full release over the PlayStation Network in Spring 2012.
'
We're taking a console shooter and connecting it directly to a PC MMO," said CCP's Hilmar Veigar Pétursson told at Sony's E3 2011 press conference, who also claimed that Dust 514 and EVE Online will share one '
vibrant universe'.
Let us know your thoughts in
the forums.
You can check out other news from the show via our E3 2011 News hub.
16 Comments
Discuss in the forums ReplyCall me when it's on PC
Absolutely.
If it isn't the standard 2-16 player, peer-to-peer, matchmaking controlled multiplayer, Microsoft wants no part in it. They just do not like opening up the Live stack to outside servers - which is exactly what Dust will need to do in order to interface with EVE.
I believe the one time Microsoft made the exception was for the MMO Final Fantasy XI. And the only reason they allowed that was due to it being part of a bigger deal to get Final Fantasy XIII onto the Xbox.
That being said, I wouldn't be surprised if Dust makes it to the PC eventually, as it could simply be a timed exclusive.
Don't forget S.T.A.L.K.E.R. 2!
Q: Why no PC?
A: CCP doesn't want to hunt for Dust-players within their own EvE playerbase. They're aiming for a totally different playerbase... the millions of console FPS-players that are three times as much as on the PC.
Additionally, a console isn't that easy to manipulate, and nobody likes to see aimbots, wallhacks and speedhacks in a competitive FPS like this. Also if cracks/hacks are detected, the account can be banned, which is harsh on the PS3 as the account is tied to the hardware (serial number of the PS3!). It's much more effective.
Q: Why the PS3?
A: The PS3, despite the current problems with PSN, is the better network for the gamers, as it's not that restrictive as Live. Another reason for the PS3 is it's native USB-keyboard/mouse-support, which will be supported by the game.
I hope that helps to understand the decisions made by CCP.
EDIT: More detailed information about this topic and alot of Dev-quotes can be found over at the EvE Online forums...
http://www.eveonline.com/devblog.asp?a=blog&bid=918
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1523672
Dust514 is developed using the Unreal3 engine, and it's not the devs from EvE Online working on Dust514, but the people of the CCP-studio in Shanghai, which are PS3-devs hired to develop and maintain Dust514.
Ah, wasn't interested in researching it too much since I don't have a ps3.
Strange for an UE3 game, it looked pretty sparse and flat didn't it?
Dust514 is a MMO and MMOs allways are a little bit lighter on the graphics to ensure lag-free gameplay. You'll understand this, if you play on huge 64-player maps ;)
Joint operations mate. ;) 128 was not flat!
Planetside as well.
WoW being my most recent venture although that doesn't require twitch action unless in pvp which is only 3v3 max.