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XCOM release date announced

XCOM release date announced

2K Games has announced a 9th March, 2012, release date for XCOM on all platforms.

2K Games has announced a release date for upcoming X-Com reboot, XCOM, declaring that the game will hit shelves on 9th March, 2012 in the UK.

The US will get the game a few days earlier, for no real reason. Americans should look for XCOM to appear on 6th March.

XCOM reimagines the classic X-com series of turn-based strategy games as a first-person shooter set in the 1950s America. Players will lead teams of agents against aliens attacking the suburbs, making use of both weapons and scientific abilities.

Players will be able to launch surgical strikes against enemies, capturing their weaponry and using it against them.

2K also took the time to confirm a PlayStation 3 version, which will launch at the same time as the previously announced PC and Xbox 360 versions.

A new trailer for XCOM was released, which you can check out below. Let us know your thoughts in the forums.

41 Comments

Discuss in the forums Reply
ChEsTeH 3rd June 2011, 16:26 Quote
Was initially excited about this game, having watched that video i'm now not so sure...
Pete J 3rd June 2011, 16:26 Quote
I really, really want this to be good but the XCOM name (well, the first three games anyway) is a prestigious heritage to live up to.

Here's hoping.
Tangster 3rd June 2011, 16:30 Quote
errr. No thanks, no if that's what the game will be like.
Sketchee 3rd June 2011, 16:55 Quote
This.. Syndicate.. it's clearly just catering purely for the multi-platform market as strategy games do not work on consoles.. not impressed
beckoner 3rd June 2011, 17:03 Quote
they remind me of the replicators in Stargate
8 Bit Charlie 3rd June 2011, 17:04 Quote
It's an FPS!? I used to love the turn based games on my Amiga as a kid.
mclean007 3rd June 2011, 17:34 Quote
Wow that sounds like a cool and totally original plot</sarcasm>

I love how these aliens can jet across the galaxy and land on our planet with an awesome arsenal, but are then thwarted by a bunch of guys with tommyguns.
Fizzban 3rd June 2011, 17:38 Quote
Quote:
Originally Posted by Sketchee
This.. Syndicate.. it's clearly just catering purely for the multi-platform market as strategy games do not work on consoles.. not impressed

Speaking of Syndicate..where's a reboot of that classic I ask? And I mean as a strategy game.
SMIFFYDUDE 3rd June 2011, 18:43 Quote
"Reimagines", I hate that word, it rarely describes somthing good.
Those posessed people look like the husks from Mass Effect
feathers 3rd June 2011, 19:13 Quote
Badly animated and with graphics maybe 5 - 10 years out of date. Should do well on consoles.
kzinti1 3rd June 2011, 19:30 Quote
Was this a foreign game? I've been gaming for well over 10 years and I've never heard of XCOM.
Fizzban 3rd June 2011, 20:30 Quote
Quote:
Originally Posted by kzinti1
Was this a foreign game? I've been gaming for well over 10 years and I've never heard of XCOM.

No. It's been about 10 years since the last one I think, so you probably just missed it. Think Amiga and Dos. UFO: Enemy Unknown ring any bells? That was the first.
Ninja_182 3rd June 2011, 21:51 Quote
Quote:
Originally Posted by feathers
Badly animated and with graphics maybe 5 - 10 years out of date. Should do well on consoles.

Was about to say that. I thought it looked very much like HL2 did (well almost, characters looked real in HL).
mark1903 3rd June 2011, 22:42 Quote
Quote:
Originally Posted by beckoner
they remind me of the replicators in Stargate

My thoughts exactly!!
TWeaK 3rd June 2011, 23:41 Quote
No Oceans.
The Infamous Mr D 4th June 2011, 09:40 Quote
This doesn't have any visual or thematic cues from any of the early XCOM games at all. In fact, I can't see any kind of connection to the XCOM games.

Except that it has aliens in it. Which has, you know, not been done very often already.

Why even bother to call it 'XCOM'?
rogerrabbits 4th June 2011, 10:05 Quote
Why do people have to "re imagine" stuff like this? It is a much loved classic because it was a near perfect game, not some ok idea that needed reworking... I just don't understand the logic in taking such a classic and totally changing it? Why did they think it needed to be changed? This just looks like just another FPS to me.
Whirly 4th June 2011, 12:08 Quote
Why does every "reboot/reimagining/reinventedword" of a classic game actually mean "we've turned it into a FPS"?

We seem to have so little variety and innovation nowadays. The XCOM IP was about squad based strategy and it was great. What, exactly, does this IP have to do with shooters?

Maybe it's just me but I'm sick and tired of nearly every game moving towards becoming an FPS. The way things are going, in 10 years we'll have:

Manic Miner kicks Ass - Jet Set Willy goes all FPS and clears his mansion of mental furniture with a selection of "real life" weaponry including a full recreation of a classic AK47.
Street Fighter VII - The guys and Gals of Streetfighter take eachother on in multiplayer FPS mayhem around the world armed with futuristic and "real life" weaponry including a full recreation of a classic AK47.
Iraq: Total War - Get down and dirty with the soldiers with this groundbreaking strategy/FPS crossover featuring "real life" weaponry including a full recreation of a classic AK47.
Return to Monkey Island (Armed Edition) - Give those pirates a taste of "real life" weaponry including a full recreation of a classic AK47!
FIFA 2020 - Win the world cup using "real life" weaponry including a full recreation of a classic AK47.
Phil Rhodes 4th June 2011, 12:43 Quote
I loved the original XCOM games.
Quote:
XCOM reimagines the classic X-com series of turn-based strategy games as a first-person shooter

Oh but of course it does. This is a console game. This is 2011. What other formats are there? Strategy? What? In a modern computer game? You expect people to use intelligence to win? Wait, wait, this is a console game!

Insert world-weary sigh.

I suppose this really only leaves the chicken-and-egg question: are console owners incapable of thinking, or do the games just not encourage them to think, so they eventually lose the ability? Jesus, we're going to have a generation of kids who are extremely good at putting a crosshair over a target using their twitching, overdeveloped thumbs and chewing enthusiastically on their own tongues, but they're not going to be good for much else.

I was going to write up several paragraphs of intemperate, asterisk-strewn ranting about this, but frankly, what's the point? It'd be bad enough but sites like bit-tech just report news like this as if it's normal, as if it's perfectly OK for absolutely all games to be first-person shooters without an ounce of intrigue, interest, originality, challenge, intelligence or wit. Why do the journalists simply report awfulness as normal, while it's left to us poor punters to point out the huge, glaring, obvious, elephant-in-the-corner issue here?

And I bet they complain about soft PC sales, too. What a bunch of asterisks.

(Also - what Whirly said)
Ninja_182 4th June 2011, 14:17 Quote
Quote:
Originally Posted by Whirly
Bits about AK47.

Dont forget the DLC weapons pack out on release day featuring the gold plated AK47.
Devolve 4th June 2011, 15:50 Quote
Maybe someone will mod frozen synpase for a good XCOM game, until then i'll keep playing........frozen synapse.

BTW I grew up on a dose of terror from the deep. Could never kill those big ships though, I was a bad XCOM player :(
runadumb 4th June 2011, 19:09 Quote
Those graphics are terrible. However if it's a mix of FPS with the Hub style of play they talked about last year I'm still interested. Thing is though the head of that team left after some differences on what the game was going to be so maybe they have screwed over that part?

Anyway, still keeping an eye on it.
Whirly 4th June 2011, 20:45 Quote
Quote:
Originally Posted by Ninja_182
Dont forget the DLC weapons pack out on release day featuring the gold plated AK47.

And the special "pay me £100 for some tat" editions come with this:

http://www.red5.co.uk/ak47_bullet_ice_tray.aspx
Artanix 5th June 2011, 08:35 Quote
just want to add to the sea of comments that don't like this.

Does the market actually need another cover based combat game?

Oh yes, research and other distractions probably are in there, but it all seems very linear and just samey. I played X-Com defense (or UFO: Enemy unknown, whatever you want to call it), and its quite amusing that, in a world full of constant sequels, they seem to be remaking old games, but into formats that they probably believe will "sell".

Minecraft and Terraria (of recent) and to an extent frozen synapse show that you don't need millions to make a game thats succesful, just need an original, fun idea. But what do we know, we're just the ones buying the games :P
Hovis 5th June 2011, 14:30 Quote
The thing with X-Com is that, apart from some awesome early games, the later entries in the series were complete crap.

By the way, for folks bitching that it's a console game and all console games have to be stupid, the first X-Com game I ever owned was a turn based strategy game, X-Com: Enemy Unknown or whatever it was called, the very first game of the series, it was brilliant, it was a classic, and it was on my Playstation.

My thinking is that this Xcom is an FPS because, like pretty much every Xcom since Terror From The Deep, it's a bag of wank.
tad2008 5th June 2011, 17:20 Quote
Quote:
Originally Posted by Whirly
Why does every "reboot/reimagining/reinventedword" of a classic game actually mean "we've turned it into a FPS"?

We seem to have so little variety and innovation nowadays. The XCOM IP was about squad based strategy and it was great. What, exactly, does this IP have to do with shooters?

Maybe it's just me but I'm sick and tired of nearly every game moving towards becoming an FPS. The way things are going, in 10 years we'll have:

Manic Miner kicks Ass - Jet Set Willy goes all FPS and clears his mansion of mental furniture with a selection of "real life" weaponry including a full recreation of a classic AK47.
Street Fighter VII - The guys and Gals of Streetfighter take eachother on in multiplayer FPS mayhem around the world armed with futuristic and "real life" weaponry including a full recreation of a classic AK47.
Iraq: Total War - Get down and dirty with the soldiers with this groundbreaking strategy/FPS crossover featuring "real life" weaponry including a full recreation of a classic AK47.
Return to Monkey Island (Armed Edition) - Give those pirates a taste of "real life" weaponry including a full recreation of a classic AK47!
FIFA 2020 - Win the world cup using "real life" weaponry including a full recreation of a classic AK47.

+1

Perhaps if they developers of the new XCOM had a bit more imagination and decent programming skills they could have taken a leaf out of Ghost Recon: Advanced Warfighter and provided squad based combat in real-time where members of your squad could be AI controlled or you could play with yur friends as a squad over Lan or the Internet. Now that might have made things a lot more interesting and exciting and more in keeping with the original than simply adopt the FPS moniker.
Star*Dagger 5th June 2011, 18:29 Quote
FFS all they have to do is take the old game X-COM : UFO Defence
update the graphics and I would be happy.

If they *must* make a FPS portion, make it optional and original.

Dont mess with one of the best titles ever made on the PC

Yours in XCOM Plasma,
Star*Dagger
Dreaming 5th June 2011, 21:56 Quote
http://i.imgur.com/tiv5Y.jpg

says it all really :/ how can you trash such a wonderful IP ? ? ?

People have been begging for an x-com like game for years. Publishers might say it's too hardcore and doesn't appeal to the mainstream, but they said the same about RPGs. Hello Morrowind, Oblivion, Fallout 3 - it can be done!!
Tulx 5th June 2011, 23:42 Quote
I just registered to say this: XENONAUTS is an in developement remake of the original X-Com aiming to be faithful to X-Com experience. If you are one of those who say: " I've seen many failed indie clones which have never been out of beta" then just please give this one a chance because it looks very promising.

http://www.xenonauts.com/
LordPyrinc 6th June 2011, 03:05 Quote
Whatever happened to originality when it comes to games and movies? It seems like most titles are a remake or sequel of something before. The sequels often do not live up to expectations and can actually be inferior to the original.

Case in point: I discovered last week that there was a 1962 movie on Hulu called "The 300 Spartans". I didn't realize that the movie "300" was basically a remake of an existing film. I like the original film significantly more than it's successor. The older film seems more realistic than the new one. Older movie, special effects not so great, yet still superior in many ways to the modern remake that came out 46 years later.

BTW. I AM REALLY looking forward to Mass Effect 4, Halo 4, Deadspace 3, Resident Evil 7, Final Fantasy 15, Modern Warfare 4, Fable 4, Diablo 3, Sacred 3, Fear 4, Might and Magic 6, Bioshock 3, Command and Conquer 5 (much higher depending on how you count them), Need For Speed Infinite Redux, Super Mario Bros MMO, Legend of Zelda Never Ending... etc. etc.

Okay, a couple of those last ones I made up, but the point is, there are way too many remakes and sequels out there in my opinion.
Pete J 6th June 2011, 03:18 Quote


Why does everyone seem to think the following?

Sequel/Reboot = lack of originality = boring game

This new XCOM game seems to have been judged before it's even out.

For the record, I hate Minecraft. It may be original, but the game bores me to tears. Now come flame me B) .
rogerrabbits 6th June 2011, 07:39 Quote
I don't think people think that exactly. It's not that a reboot = boring, the problem is that the whole point of XCOM was that it was a slow, tactical game, where you inched your team very carefully around a scary town at night. You couldn't see very far and never knew what was around the next corner. You had to very tactically move your guys around and if one person came across an alien, you ideally wanted someone with him to help shoot it down asap.

It was kind of scary, quite tense, dark and mysterious, and really tactical. I think people loved it because it was all those things and it was different from FPS's, which even at the time we had plenty of. There was Wolf3d and doom and whatnot, and they were great for adrenaline fuelled shootin', but Xcom was more of a slow scary mission.

So the problem is that making it in to an FPS ruins all that. Unless there is a thick fog or something, you are going to be able to see the whole town. The isometric view of Xcom meant that you couldn't see very far and that's what made it tense. And then pew pew pew shooting in a FPS just kills the all important one shot one kill feel that the original had. I remember firing a powerful lazer bolt from my rifle, and watched on the edge of my seat as it slowly flew across the screen, then through some trees, then through the window of a building... and out the other side to hit an alien and kill it. If that one shot missed, my squadmate near the alien would likely be killed or seriously injured. All of which mattered, a lot.

So yeah, boo to them for screwing all that up... Of course, they could technically still achieve a similar kind of thing within a FPS... but I think people just know from countless past experiences, that that wont happen.
Artanix 6th June 2011, 09:45 Quote
The point is, it's being judged before its come out on the basis that they've taken a very good name (excluding daft stuff like spaceship one, and the one driving round cities lol) which is very very well known for being one of the all time great strategy games, as well as merging two game types together in a way that hasn't really been done since (as good anyway), and then turned it into a fairly looking standard cover based shooter...

...its like getting Elite and turning it into a puzzle game.
Whirly 6th June 2011, 10:44 Quote
Quote:
Originally Posted by LordPyrinc

Case in point: I discovered last week that there was a 1962 movie on Hulu called "The 300 Spartans". I didn't realize that the movie "300" was basically a remake of an existing film. I like the original film significantly more than it's successor. The older film seems more realistic than the new one. Older movie, special effects not so great, yet still superior in many ways to the modern remake that came out 46 years later.

For some reason I thought "300" was based on a comic book of the same name rather than a previous film. Mind you, as both were based on the same subjective telling of an historical event it wouldn't be too surprising if they share a lot of detail.
impar 6th June 2011, 11:00 Quote
Greetings!
Quote:
Originally Posted by Whirly
For some reason I thought "300" was based on a comic book of the same name rather than a previous film.
The 2006 300 movie was based on a graphic novel by Frank Miller.
Comparison shots here:
http://www.solaceincinema.com/2006/10/04/300-comic-to-screen-comparison/
LordPyrinc 6th June 2011, 21:16 Quote
Thanks for the link. I wasn't aware of the graphic novel. Looks pretty cool actually.
impar 6th June 2011, 22:48 Quote
Greetings!

The most impressive was the way they kept it esthetically so close to Millers work. Story wise they made some compromises (the Queen role).
Watchmen was also based on a graphic novel, very close to the original work.
Parge 7th June 2011, 14:15 Quote
Bahaha, this looks absolutely rubbish!
Ergath 8th June 2011, 01:27 Quote
This does indeed look console-tastic and generally balls. I suppose I'll just have to go back to working on my dodgy rip-off of the original game for Android...
kosch 8th June 2011, 14:11 Quote
Hmm this isnt the XCOM for me.
Bashleon 25th January 2012, 05:00 Quote
Quote:
Originally Posted by Fizzban
No. It's been about 10 years since the last one I think, so you probably just missed it. Think Amiga and Dos. UFO: Enemy Unknown ring any bells? That was the first.

Actually the first X-Com is way older than 2002. I was playing it in or around 93' or 94'. Can't remember exactly, but it was awesome. Before the Playstation was even out although that is hard for most of you gamers to imagine and even harder for the XBox generation.
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