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Rage PC will include level editor

Rage PC will include level editor

Developer id Software has confirmed that the PC version of Rage will ship with a level editor.

Esteemed FPS developer id Software has confirmed that its next game, the post apocalyptic Rage, will include a level editor for the PC version.

Speaking to PC Gamer, id's Creative Director, Tim Willits, said that all the the same tools that id used to make the game will be included.

'Pull down the console, type 'id studio', then press enter,' said Willits. 'Then, bam, there's all the tools we use.'

Willits did warn that the tools would therefore be more difficult to master than some modders might be used to, however. He noted that the tools, like the game, had moved on significantly from id's previous games. id Software had previously warned that Rage might be too complex for modders to tackle, in fact.

'Building levels from scratch is more difficult, because we have a layer system in some of the levels,' said Willits. 'I can foresee somebody modding up Wellspring [a town in-game] and adding different characters, giving them different voice-over.'

Check out the Rage trailer below and let us know your thoughts in the forums.

23 Comments

Discuss in the forums Reply
Lance 6th May 2011, 11:25 Quote
I love the fact that the character in the pictures seems to have a union jack on his chest.
perplekks45 6th May 2011, 11:28 Quote
RAGE!

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Jack_Pepsi 6th May 2011, 15:05 Quote
Can't soddin' wait!
Zurechial 6th May 2011, 18:07 Quote
I'm not that excited about Rage itself, but it's really heartening to see that iD haven't lost their way and are still functioning the way they did back in the Doom/Quake days. This means that nostalgia and the loyalty it inspires will probably make me excited for Rage as we get closer to its release.

This also means we're less likely to see moronic, overpriced level packs DLC like we get from other devs..
Malfrex 6th May 2011, 18:09 Quote
If previous work of the mod community is anything to go by, I think id are misjudging them. It might take them a little longer than something like Source or Unreal, but if they're able to build the game using the tools the community will figure them out and probably end up writing the documentation on how to use it, should other studios decide to use it.
somidiot 6th May 2011, 18:55 Quote
I wonder if the modders are going to take that as a challenge. I know I would.
AcidJiles 6th May 2011, 19:33 Quote
And thats a bad thing?
Eiffie 6th May 2011, 19:39 Quote
Great news, any game that comes with a level editor/creator is a +1 instantly.
feathers 6th May 2011, 21:32 Quote
Over-hyped, over-developed, under-inspired lemon.
ajfsound 6th May 2011, 21:57 Quote
'id studio'? As long as 'idkfa' works I'm happy ;-)
Toploaded 7th May 2011, 00:22 Quote
As a level designer that uses many engines, your right, I do take it as a challenge and will probably dive into it just because (IF Rage is any good, that is!)
Bauul 7th May 2011, 01:12 Quote
Quote:
Originally Posted by feathers
Over-hyped, over-developed, under-inspired lemon.

I take serious issue with this!

But then I still maintain that Doom 3 was an excellent game, so my opinion is probably void.
Zurechial 7th May 2011, 01:34 Quote
Quote:
Originally Posted by Bauul
But then I still maintain that Doom 3 was an excellent game, so my opinion is probably void.

You're not the only one, I loved Doom 3. It was a seriously slick game and dripping with iD's pedigree, but I think the weak story and their level-design nods to the older Doom games just made for an experience that couldn't live up to its major rival (HL2) at the time so it was inevitably bound to be overshadowed.
Anfield 7th May 2011, 15:53 Quote
Quote:
Originally Posted by feathers
Over-hyped, over-developed, under-inspired lemon.

So? with proper editing possibilities included we already have the first step to countless hours of multiplayer fun, now they just have to allow proper controls, dedicated servers and the rest of the stuff PC Gamers expect and the game will be a success.
Zurechial 7th May 2011, 15:58 Quote
Quote:
Originally Posted by Anfield
now they just have to allow proper controls, dedicated servers and the rest of the stuff PC Gamers expect and the game will be a success.

A number of the promotional videos so far have shown keyboard&mouse play and I'd be shocked if iD didn't supply a dedicated server system for gamers. :)
Marvin-HHGTTG 7th May 2011, 19:58 Quote
My immediate thought was 'Borderlands', but when I saw the detonating RC car...

Does every game have to copy every COD gimmick there is? Rise above it and make better stuff, not copy irritating features. If it's only in single player (or is only single player) then fine, but if I start seeing hundreds of RC cars blowing up in multiplayer, then I'm out. I had enough of annoying no-skill killstreaks.
Eiffie 7th May 2011, 21:50 Quote
Quote:
Originally Posted by Marvin-HHGTTG
My immediate thought was 'Borderlands', but when I saw the detonating RC car...

Does every game have to copy every COD gimmick there is? Rise above it and make better stuff, not copy irritating features. If it's only in single player (or is only single player) then fine, but if I start seeing hundreds of RC cars blowing up in multiplayer, then I'm out. I had enough of annoying no-skill killstreaks.

I think Rage has been in production since before the time of Black Ops.
feathers 8th May 2011, 01:19 Quote
Doom 3 was probably the scariest game ever. Especially when played with Fresnel lens and body vibration. The game was also quite boring after a while and I never completed it. The original Doom held my interest much longer.

When a game company takes so long to make a game then I lose interest. On the rare times ID release a new piece of information about the game I think to myself "too little, too late".

I seem to remember STALKER taking forever as well. When it finally did arrive it was interesting to some extent but not interesting enough for me to play very far.

Rage will be a flop I suspect. Who cares about level editing on the Rage engine? Unreal 3 latest SDK is far more advanced and readily available without waiting another 5 or 10 years.
knuck 8th May 2011, 02:55 Quote
Quote:
Originally Posted by feathers
Doom 3 was probably the scariest game ever. Especially when played with Fresnel lens and body vibration. The game was also quite boring after a while and I never completed it. The original Doom held my interest much longer.

When a game company takes so long to make a game then I lose interest. On the rare times ID release a new piece of information about the game I think to myself "too little, too late".

I seem to remember STALKER taking forever as well. When it finally did arrive it was interesting to some extent but not interesting enough for me to play very far.

Rage will be a flop I suspect. Who cares about level editing on the Rage engine? Unreal 3 latest SDK is far more advanced and readily available without waiting another 5 or 10 years.

And you know that how exactly ?
Bauul 8th May 2011, 11:02 Quote
Quote:
Originally Posted by feathers
Doom 3 was probably the scariest game ever. Especially when played with Fresnel lens and body vibration. The game was also quite boring after a while and I never completed it. The original Doom held my interest much longer.

When a game company takes so long to make a game then I lose interest. On the rare times ID release a new piece of information about the game I think to myself "too little, too late".

I seem to remember STALKER taking forever as well. When it finally did arrive it was interesting to some extent but not interesting enough for me to play very far.

Rage will be a flop I suspect. Who cares about level editing on the Rage engine? Unreal 3 latest SDK is far more advanced and readily available without waiting another 5 or 10 years.

So games are only enjoyable if they come out quickly after being announced? So if ID hadn't announced Rage until now for instance, that would have magically made the game better? What a funny world you live in.

As for the engine being out of date - maybe in some cases, but ID always deliver on certain things. Doom 3's big innovation was a unified lighting system, which to my knowledge most game engines still can't do. The Rage engine is all about unique texturing, which I'm pretty sure is a first.
feathers 8th May 2011, 15:26 Quote
I happen to know the Unreal SDK has one of the most advanced DX11 engines. It has been upgraded radically. Results are very impressive. If Rage 3 can match that then well and good but I seriously doubt it. The nice thing is that the Unreal SDK is freely available now and new games companies are emerging to develop on that engine...

http://www.hawkengame.com/blog/media

http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1

I have always liked the Doom series but there comes a point where waiting year after year for a game gets rather boring. So often such games fail to justify the long development times. Doom 3 was great in terms of scare factor and the lighting effects looked great. The game was somewhat mediocre though.
uz1_l0v3r 9th May 2011, 13:08 Quote
Quote:
Originally Posted by Zurechial
Quote:
Originally Posted by Bauul
But then I still maintain that Doom 3 was an excellent game, so my opinion is probably void.

You're not the only one, I loved Doom 3. It was a seriously slick game and dripping with iD's pedigree, but I think the weak story and their level-design nods to the older Doom games just made for an experience that couldn't live up to its major rival (HL2) at the time so it was inevitably bound to be overshadowed.

I also enjoyed it for the sheer fright factor, and for the escapism. I'd not played a game that immersed me so much as Doom 3 did, although playing with the lights out certainly helped.
Helz 9th May 2011, 19:00 Quote
Personally, I'm happy that they decided not to release Rage when the first previews were coming out about it. From everything I read, it was well behind current game design standards, and was probably going to flop. I got the impression it was also very near release, so the fact that ID's decided to hold off is a plus. Hopefully the game benefits from the extra time in development.

Say what you want about the company, but their engines are always a step forward in technology. Id used to be known for making above average games and superior gaming engines. I hope they can bring back some of their old magic.
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