Crysis 2 mod tools due early Summer

Crysis 2 mod tools due early Summer

Crytek will release basic modding tools for Crysis 2 soon, as well as a free developer kit.

Crytek has confirmed that it will soon release free modding tools for Crysis 2, as well as a full CryENGINE 3 developer's kit further down the line.

The confirmation came in an open letter from Crytek CEO Cervat Yerli, where he said that the basic modding tools would be ready by early Summer. These tools will allow people to create new maps, items and other in-game content.

In August Crytek will then roll-out a full CryENGINE 3 dev kit for more advanced users. This dev kit will also be free to use for non-commercial products.

'This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC,' said Yerli.

'If you want to use it to make a game to launch commercially, we'd like to help you with that...If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally."

Check out our Crysis 2 PC review for more information on the game, then let us know your thoughts in the forums.


Discuss in the forums Reply
Mentai 26th April 2011, 11:21 Quote
Dx11 mods? :D
Gunsmith 26th April 2011, 11:24 Quote
Originally Posted by Mentai
Dx11 mods? :D

no. SDK including C++ code

maybe we'll get the Crysis 2 we deserve now.
steveo_mcg 26th April 2011, 11:26 Quote
You coding it Gunsmith?
tristanperry 26th April 2011, 11:29 Quote
Sounds great :) I've played Crysis 2 a bit (didn't finish it) and was unimpressed to be honest. With community-driven mods it could be pretty great.

Especially if Gunsmith knows how to mod games ;)
smc8788 26th April 2011, 11:39 Quote
I don't know, will they be able to mod things like the original suit back into Crysis 2? Even if they did, the game isn't exactly balanced for it, and you can't do much about the linear levels without completely redesigning the game from the ground up. Also, while a recreation of the original Crysis/Warhead with Cryengine 3 might be interesting, it's a game I've already played several times and it still looks stunning in Cryengine 2, plus I'm not sure CE3 offers the same level of interaction and physics with in-game objects as CE2 does.

I'm not sure how much can be salvaged here TBH.
Jim 26th April 2011, 11:51 Quote
I would have thought the more interesting side to this would be new games, as opposed to mods for a game everybody will have forgotten about
DwarfKiller 26th April 2011, 11:56 Quote
Another MechWarrior Mod?
Here's hoping.
cgthomas 26th April 2011, 12:09 Quote
Originally Posted by snootyjim
I would have thought the more interesting side to this would be new games, as opposed to mods for a game everybody will have forgotten about
Same here, don't care much about mods but rather looking forward to what games can be created with the engine
Kiytan 26th April 2011, 12:22 Quote
with source code access, this could seriously rival UDK.
Jack_Pepsi 26th April 2011, 13:14 Quote
Phifty Cal 26th April 2011, 16:43 Quote
Is it just me or does CE3 seem like a major step backwards from CE2?

This video shows what I'm on about:
I know it's quite old, but I still think that the original Crysis is more impressive graphically than Crysis 2.
impar 26th April 2011, 17:18 Quote
Originally Posted by Phifty Cal
Is it just me or does CE3 seem like a major step backwards from CE2?
It is. What CE3 did was to add a blurriness and lights effects to mask the retrocess.
Memnoch-fr 26th April 2011, 21:48 Quote
It probably is a step backwards, however, for small developpers etc this could be interesting as I think it makes it easier to code to consoles, which can't be bad news for indie developpers !

Either way offering a chance to play about with it for free as long as there is no commercial gain shouldn't be sniffed at ;)
metarinka 27th April 2011, 04:49 Quote
wouldn't creating assets for modern engines be way too time consuming or high level for indie devs or mod teams. I can't imagine the process to create a skeleton and models (let alone animation) for a cry engine characters, as opposed to old CS skins or player models.
UrbanSmooth 27th April 2011, 16:42 Quote
I can see it all now...a Crysis 2 shopping mall.
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