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Dead Space 2 PC to get disability support

Dead Space 2 PC to get disability support

Dead Space 2 is to get an update adding support for disabled users following a petition.

Dead Space 2 is to get a new update to address accessibility problems for disabled gamers, Electronic Arts has announced, after a petition from gamers.

The petition began at Overclockers' forums after one user with cerebral palsy, gareth170, found himself unable to reconfigure the controls fully to suit his needs.

Shortly afterwards the petition was linked to an on-going campaign run by quadriplegic comedian Chuck Bittner, reaching more than 25,000 signatures.

Gareth then got a response from Visceral Games Australia, who were responsible for the PC port of Dead Space 2, promising to try and include full control binding options in the next patch. Dead Space 2 executive producer Steve Papoutsis then backed this up and promised the patch would be on the way shortly.

'The Dead Space 2 team is aware of the issue that disabled players are having with Dead Space 2 PC,' said Papoutsis in a comment to Joystiq. 'In fact a number of folks on our team are so passionate about getting this fix done that they are currently working hard to allow players to re-map key bindings to the mouse which should help disabled players enjoy the game.'

The patch is expected to arrive imminently, but you can read our Dead Space 2 review while you wait. Let us know your thoughts in the forums.

27 Comments

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mjm25 8th February 2011, 13:48 Quote
In a completely selfish and dickish capacity, i hope that the imminent patch also fixes the borked elite suits unlocking! I want my suits!!! SUITS!!!!
DarkFear 8th February 2011, 13:55 Quote
Is it just me that think it's wrong that you've got to get a petition going to get proper key config (or any other settings for that matter) settings in PC games ports nowadays?

Yeah, it's good that it's being added but dammit, it should be there to begin with.
Skiddywinks 8th February 2011, 14:01 Quote
Was going to say the same DarkFear.
jhng 8th February 2011, 14:04 Quote
That's excellent news. I just wish that it didn't take a petition to get it.

Even aside from the question of adaptions for specific disabilities, it does seem that games are getting more restrictive in terms of how far you are allowed to customize control schemes, key bindings etc. -- I don't see why we can't just be left to map out controls how we like.

EDIT: yeah, agree with DarkFear too. Glad I am not the only one that finds this annoying.
WildThing 8th February 2011, 14:36 Quote
Quote:
Originally Posted by DarkFear
Is it just me that think it's wrong that you've got to get a petition going to get proper key config (or any other settings for that matter) settings in PC games ports nowadays?

Yeah, it's good that it's being added but dammit, it should be there to begin with.

QFT Completely agree.
Fizzban 8th February 2011, 14:41 Quote
Quote:
Originally Posted by DarkFear
Is it just me that think it's wrong that you've got to get a petition going to get proper key config (or any other settings for that matter) settings in PC games ports nowadays?

Yeah, it's good that it's being added but dammit, it should be there to begin with.

This^.
wuyanxu 8th February 2011, 14:46 Quote
so, shall we start a "implement AA" partition?
DarkFear 8th February 2011, 15:10 Quote
Quote:
Originally Posted by wuyanxu
so, shall we start a "implement AA" partition?

Where do I sign?!
Pete J 8th February 2011, 15:20 Quote
Quote:
Originally Posted by wuyanxu
so, shall we start a "implement AA" partition?
Ha! I was just about to post that!

On the other hand, I'm surprised they're actually planning to patch DS2. I mean, the first one never got a patch, did it?!
Blackmoon181 8th February 2011, 16:39 Quote
The Dead Space franchise can't be the only games with limited button compatibility. Which begs the question

why hasn't something like this come up before ?


probably has actually...
theflatworm 8th February 2011, 16:53 Quote
Quote:
Originally Posted by wuyanxu
so, shall we start a "implement AA" partition?

I have a rare congenital disease known as 'jagged line blindness'.
enciem 8th February 2011, 17:46 Quote
Quote:
Originally Posted by theflatworm
Quote:
Originally Posted by wuyanxu
so, shall we start a "implement AA" partition?

I have a rare congenital disease known as 'jagged line blindness'.

So you don't really need AA implementation do you? ;)

Customization is always something to include, whether it be control mappings, graphics or gameplay. Sod "The way it's meant to be played", I want to play it the way I want.
Blarte 8th February 2011, 17:55 Quote
getting games to work without multi patches .. let alone being able to configure them, seems to be an issue with some software companies .. mentioning no names ... <cough> fallout... <cough>
frontline 8th February 2011, 19:25 Quote
Quote:
Originally Posted by DarkFear
Is it just me that think it's wrong that you've got to get a petition going to get proper key config (or any other settings for that matter) settings in PC games ports nowadays?

Yeah, it's good that it's being added but dammit, it should be there to begin with.

Agree totally. Had the same issue when i purchased the first game, it was a complete dog to configure the keys to my preferences.
Madness_3d 8th February 2011, 21:28 Quote
Someone should buy the guy a razer mouse, at least that way it's fully configurable in the drivers
Mraedis 8th February 2011, 22:12 Quote
How is being able to define controls disability support? =/
evanjdooner 9th February 2011, 02:05 Quote
Quote:
Originally Posted by Mraedis
How is being able to define controls disability support? =/

Becuase someone who does not have full range of motion in one or both hands can change the key bindings to suit them. Allowing keys to be mapped to the mouse presumably also allows other, niche disabiltity control interfaces to be used.
delriogw 9th February 2011, 04:37 Quote
Quote:
Originally Posted by jhng
That's excellent news. I just wish that it didn't take a petition to get it.

Even aside from the question of adaptions for specific disabilities, it does seem that games are getting more restrictive in terms of how far you are allowed to customize control schemes, key bindings etc. -- I don't see why we can't just be left to map out controls how we like.

EDIT: yeah, agree with DarkFear too. Glad I am not the only one that finds this annoying.

do we know if he actually contacted the devs first with his issue?
things these days seem to go to petition without them actually trying a more normal and less public route first

i would imagine the problem is becoming more prevalent due to the increased number of ports, considering the menu sometimes has instructions telling you to press an xbox controller button for choosing things, i'm not surprised they don't bother with key mapping
sear 9th February 2011, 06:32 Quote
Quote:
Originally Posted by delriogw
do we know if he actually contacted the devs first with his issue?
things these days seem to go to petition without them actually trying a more normal and less public route first
I think it's cute and naive to assume that the developers would a) see his request to begin with and b) have the resources available to implement it.

The only reason why a public response was made is because it was made a public issue. Nobody at EA would have given a **** about the lack of binding options if it wasn't for the fact that disability was included. No doubt they will use it as an opportunity to spin the game in a positive direction.

Really, what this goes to show is that while graphics, atmosphere, storytelling are being pushed farther and farther, basic things that should be fundamental to a game's design, including accessibility options, are still ignored by developers. While I commend EA and Visceral for trying to improve the situation, it should never have been like this in the first place.
[USRF]Obiwan 9th February 2011, 09:18 Quote
I was so angry with death space one. I could not bind my own keys. As a lefthander i play with the arrow keys (right hand) and on the left side of the keyboard i control the mouse. Basically I bought a game and could not play it, I tried but WASD is just not my thing. Then after searching a lot. I found some hex hacks to bind other keys (and now asking for DS2 hack too after 2 years).

And now with part two they are doing the same stupid 'port' mistake like DS one. But now they are so friendly and wonderful because they are going to release a patch. Happy happy joy joy! (enter all angry taunts here)


Seems they forgotten all the angry and furious people in their forums about the non existing key binding options when DS one was released...

And I cant believe people are giving Kudos to the developers for bringing out the patch. This is hilarious its like deja vu all over again.

NOOOO!!!
Quote:
The Dead Space 2 team is aware of the issue that disabled players are having with Dead Space 2 PC. In fact a number of folks on our team are so passionate about getting this fix done that they are currently working hard to allow players to re-map key bindings to the mouse which should help disabled players enjoy the game.

They are going to bind it to the Mouse? WTF!
brave758 9th February 2011, 14:00 Quote
Very good news to hear
vampalan 9th February 2011, 14:18 Quote
Quote:
Originally Posted by [USRF]Obiwan
I was so angry with death space one. I could not bind my own keys. As a lefthander i play with the arrow keys (right hand) and on the left side of the keyboard i control the mouse. Basically I bought a game and could not play it, I tried but WASD is just not my thing. Then after searching a lot. I found some hex hacks to bind other keys (and now asking for DS2 hack too after 2 years).

I am a right handed person, but having suffered really bad RSI or was it CPS, it just hurts anyways. I learnt to use a mouse with my left hand without changing any of the buttons. The pain is mostly gone now, just need lots of breaks when gaming.

Hand writing on left hand still like a 5 year olds, I found the problem of not being able to see the whole word as my hand covered the letters, and I dont want to write vertically.

So wouldnt a left handed person switching be the similar, just have to retrain yourself?

There's also gaming keypads, if a left handed person is that hung up about asdw?

I know people are born that way, but it not one of "those" issues.

There's a left handed shop on Brewer Street, Central London, not sure if its still there.
Javerh 9th February 2011, 15:44 Quote
The same problem crops up every time a new game is released. Even TF2 was suffering from the same problems when it started. I'm a lefty so after a while I changed WASD to IJKL. Now the problem was that I wanted to use number keys 7-0 to change weapons but spy's disguise and engineer's build-out buttons could not be changed from default keys 1-9. After some months release a patch was quietly released that corrected the problem.

However, don't get me started on key binding on flash games. The default is always WASD and space for attack/somesuch. Put your right hand on wasd and try to press space. You'll quickly see what the problem is.
PlayedStation 9th February 2011, 16:02 Quote
What an inspiring person.
thil 9th February 2011, 17:16 Quote
Call me old-fashioned, but isn't custom key-binding as something as basic as having textures?

Jesus, I can imagine what it's going to be like in a few years: "After an overwhelming amount of PC gamer feedback, we will be releasing a patch to enable keyboard and mouse support. We're also considering supporting resolutions other than 720p."
alpaca 9th February 2011, 22:56 Quote
also, as i'm Belgian, my keyboard is azerty rather than querty. some games correctly adapt themselves, some do not. i have to change my keyboard layout to querty every time i want to play halo2, because it refuses to use 'q' as a movement button. i'm not disabled, i'm no lefty, so no minority, i'm just from a part of the world that does not natively speak english. there: a damn good reason for custom keybinding support.
murraynt 10th February 2011, 00:12 Quote
Isn't there a person on the Bit-tech team or CPC that uses the right shift, . the keys around that area? He damaged his hand when he was younger and never when back.
I could be wrong though.
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