Nintendo's Reggie Fils-Aime has spoken out against pricing practices for mobile games.
Nintendo of America president Reggie Fils-Aime has spoken out against the pricing practices of mobile game developers and the culture of disposable entertainment that is growing around such platforms.
Speaking to
GT.TV, Fils-Aime said that when gamers are buying games for $2 then they are buying into the notion that games should be priced as such - which he sees as a risk to the industry at large.
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I actually think that one of the biggest risks today in our industry are these inexpensive games that are candidly disposable from a consumer standpoint,' said Fils-Aime.
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Angry Birds is a great piece of experience but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars.'
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I actually think some of those games are overpriced at one or two dollars but that's a whole different story,' he added.
Nintendo, meanwhile is preparing to launch
the new 3DS platform in Japan next month, though some have been critical of Nintendo's pricing points - $249.99 in the US, £229.99 in the UK. Games will be priced at £39.99.
Let us know your thoughts in
the forums.
36 Comments
Discuss in the forums ReplyPricing influences sales, lower price=more sales
Naah, didn't hear me :D
I'd have bought a console, if the game prices would have been Reasonable instead of Ludicrous.
Now I didn't buy a Console and I buy games dirt-cheap. The console and games industry lost both ways.
Have to agree with 2$ beeing not enough for an new-full scale game.
For something 1-2 years old however...*looks at steam sale again*
Because they want to be able to develop a game in a week and sell it for £30 :)
Lower prices can mean more sales, but when sales are already low or an item is in a niche market it can afford to have a higher price tag.
I know a few people that play games on their mobile and paying a couple of quid for a mobile game seems like perfect sense. If I was to pay £2 for a PC game I'd expect it to be trash and put together by monkeys or made for 5 year olds. Thats not to say that I want to pay over the odds either. I choose my games carefully, read reviews, speak to friends and then make my decision before making my purchase. I don't ever buy games based simply on the hype.
I struggled to reason £30 for a game let alone the stupid amounts they want now.
Games should not cost £40 for a handheld console it's crazy money
Most expensive game on app store is £7.99 and that's football manager 2011 of which will last most peoplle a long time
Uncharted 2 is last full price game I brought
Don't start me on DLC.
I think this nintendo big shot is just trying to justify the rip-off price they're about to start charging. I also think they're starting to feel the competition in the mobile games market that has traditionally been dominated by the Gameboy. The simple solution is to stop moaning about it and make something special. Something that gets the punters lining up to buy the overpriced system and the overpriced game!
As a business the last thing you want to do is start price wars to sell product. It's a fundamental lesson. You start to devalue your own product internally an externally and it's easy for your competitors to match your price. When this happens, when does it end? The entire industry can't rely on ad-supported models and DLC alone. Fils-Aime is right here. It's not healthy.
"People are having more fun with cheaper games and not buying the **** we're peddling, and now I'm going to throw my toys out of the pram"
Neither is asking 50euro's for a game, and them blaming poor sales on piracy. :D
You're right that this doesn't count when a game is new. But after the initial price point has faded, keeping up a high price is not beneficial.
- If your game is bad (and doesn't sell)...slash it and sell lots (Mirrors Edge)
- If your game is good, but starts to loose momentum afer a few years, slash it and sell lots (GTAIV)
The positive side is you keep your company in view, and you bind more customers to your francise. At the cost of shoving a few bits down a download.With consoles and handhelds: having older games available for a reasonable price (okay, 2$ isn't a reasonable price) can broaden your customer base.
If more people buy your hardware, they're likely to buy software for it too.
1 million sales at $20 is not the same as 2 million at $10 or even 4 million at $5.
It is to any sane person, but when youre projecting and guessing its never that simple.
What they need is a way to sell the game and charge you later, that way the price you pay depends on the number sold.
Of course it is, because it is evidence that the evolution of digital technology, and the spread of technological know-how, means that more and more people can make the same sort of thing and do it for less, so obviously the established studios, whose business models are based on substantial investment and massive marketing budget, are going to lose out.
When all you can buy is Ambrosia Rice Pudding for 87p a can you're going to buy Ambrosia Rice Pudding. But when Sainsbury start selling 'Basics' Rice Pudding (essentially the same but less fat and sugar) for 17p a can there's a good chance you're gonna start buying Sainsbury 'Basics' Rice Pudding. Then when you see all these companies taking money off you for what is acheivable with consumer technology you might even contemplate making the rice pudding yourself.
You end up getting saturated with rice pudding. The rice pudding market is flooded, there's no money to be made anymore. The rice pudding industry collapses. Survival of the fittest.
Perhaps this Nintendo guy is worried he ain't as fit as some of the young app producers...
"Our games are over priced, we know their over priced, we know that you know their over priced and we don't care, we just don't want you to have the chance to not buy over priced games".
£2.25 for the two Penny Arcade Adventures was well worth it on Steam last weekend, best money I've spent in ages!
Something like FFVII or XII, HL2, Total war games, etc...well those are weeks and weeks of fun that have tons of replayability. I'd gladly pay $10, 20, 30 or 40 for something like that (you lose me once a game gets over about $40 no matter how great, hence why I tend to be a "year after release" adopter)...$2 and I really only expect a couple of hours of entertainment.
Where did you bring it from?
I don't know if Nintendo is worried about being fit, as much as being stuck. When you consider inflation, I think Nintendo has a real worry. They have been selling new console games for around $50 for decades. Over the last two decades, however, inflation has reduced their real profits from this price point by 38%. In other words, by not raising their prices significantly, Nintendo and other publishers are loosing profits in the long run. Add to that a saturated market, and you have bad news for earning any kind of profit. In other words, Nintendo and others have to put out a lot of effort just to make a profit at the current price point since raising that price point is almost out of the question. If they had to lower it even 10%, they say "bye-bye" to a good chunk of their profit.
They still think that people are playing games on a GameBoy like they did 15 years ago, which they don't. They simply use their smartphones. Same applies to MP3-players that noone needs anymore these days, as the smartphone has taken this spot aswell.
People want easily available and cheap entertainment for a few minutes inbetween waiting for the bus/train etc. And they don't want to buy yet another device for it, but they want it on their smartphone.
PC-games and full-blown consoles are a totally different beast, allthough we see this market shifting towards Steam or D2D etc.
Have IPod sales gone down significantly? How many kids (as in under 10 years old) have a smartphone, how many a Nintendo?
They are too scared to innovate, thats the problem! They don't want to take a leap into the next-gen era of consoles so they are telling, the only similarly competing area, mobile gaming to slow down a little and don't over take them. Well tough Nintendo! You better make a darn good console next time and you have plenty of people to copy and improve upon now so take the leap and you can charge £40 for your games ;P In the meantime I happy buying your games second hand off ebay for a tenner! ;)
iPod sales are decreasing rather rapidly, with allmsot 20% decline over the last two years, while the iPhone sales ramped up by some 60% in the same period of time.
And kids? If I look around where I'm living in Finland, then basically every kid (6-18y) going to school has a mobile phone by default. And seeing the smartphones getting cheaper and cheaper, like for example a Nokia 5250 only being some €120 without contract the kids don't need a seperate MP3-player or a GameBoy (using this term generally) anymore.
And then there'll soon be the SonyEricsson Xperia Play, which is all you could've ever asked for, when the question is about a smartphone for gaming, music and video.
T2Xl7G9zitE
More detailed info -> http://www.engadget.com/2011/01/26/sony-ericsson-xperia-play-playstation-phone-preview/
A new Monster Hunter Freedom on the PSP2 might tempt me that way though :P
Someone go throw some fast food at him please.
Someone should do a mock ad of that, similar to the "Home taping is killing music" and "Piracy is killing music" ones.
The iPhone is killing games!
Well if his restaurant sells $40 fast food off McD's dollar menu there might be reason for worry...
Ok, a few points here I would actually agree with you on. The elastic pricing makes perfect sense and anyone worth their grain of salt would do that, ie, sell high when demand is high, sell low when demand is low. I would also agree on cheaper hardware. PS2 is one case example of cheap hardware shifting buckets of software (which we all know is where the money is made)
With product expectations, there is a general public consensus of what is acceptable for a game. I for one would have happily paid £50 for New Super Marios Bros DS - it was that damn good. I would do that same for the next Diablo and Battlefield games. Personally I don't think it's ridiculous but certainly I know there are a lot of people who expect cheaper games because the price of gaming is getting too high, and because of this I expect to see a shift towards a lower cost base game with DLC at the consumer's discretion.
Phone gaming isn't killing core gaming per se, but it will certainly influence the next generation of gamers and setting low standards in terms of price will lower price expectations in the future.
I can't imagine that every developer of a game on iOS or Android who prices their game at $2 is either an idiot or a charity. It must be sustainable for these developers otherwise the App Store would have withered on the vine pretty quickly, whereas it is still thriving three years on. Even considering that games from Nintendo and others may be that much more sophisticated (although iOS games are catching up), it suggest that Nintendo and others have been enjoying artificial inflated prices on the basis that the small range of traditional handhelds created a convenient barrier to entry for smaller competitors.
Given the way that iOS and Android games seem to be getting more and more comprehensive in the gaming experience offered, surely dedicated handhelds such as DS1, PSP etc will have gone Polaroid in a couple of years. I guess this is the real motivation behind their comments.
The solution, of course, is for Nintendo to start building its presence in the mobile gaming market. They have a great back catalogue of games and franchises, as well as loads of expertise. Why aren't they making great iOS games or at least porting some of their classics?
Lucasarts have done Monkey Island, Revolution did Brokensword, Square Enix have done the earlier Final Fantasy games as well as the new Chaos Rings. None of them seem to be grumbling about selling the games for a fraction of tradition console/handheld prices. Nintendo should grow up and stop whingeing...
EDIT: After posting curiosity got the better of me and I checked out the App Store. Searching for 'Nintendo' gets you a whole pile of third party apps along the lines of "Guide to Super Mario etc etc". In stark contrast, searching 'Sega' gets you a raft of Sega's own games, many of which have been really successful.
He says 'I actually think some of those games are overpriced at one or two dollars but that's a whole different story.' Well funnily enough I'm pretty sure we can find a load of people who think nintendo's products are overpriced too.
Bottom line is that if he has a problem with mobile phone games developers and their poor games, then why doesn't nintendo do something about it and make their games available for mobile phones, I'm pretty sure their old stuff would crush most games available, but then Nintendo has policy of only having games for their own consoles, so it's their own .