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1C and Ubisoft Announce IL-2 Sturmovik: Cliffs of Dover

1C and Ubisoft Announce IL-2 Sturmovik: Cliffs of Dover

Originally called Storm of War: Battle of Britain, IL-2 Sturmovik: Cliffs of Dover was first pencilled in for a 2006 release date.

Flight sim fans rejoice. We know we said this last time but in a surprise announcement over on the 1C official forum, the sequel to one of the best flight sims ever made has been given a release date. 1C: Maddox Games claims the game will be out on 25 March - just in time for some serious Easter dogfighting.

In a new trailer, there's evidence of plenty of DX10 and DX11 eye candy, with some superb-looking water effects, trees and aircraft models, although it does look very similar to the original in places.

Here's a little more from the post on 1C's forum:

The World famous IL-2 Sturmovik series of flight simulators roars over Britain. 1C Company and Ubisoft announced that IL-2 Sturmovik: Cliffs of Dover (for PC) will take off in March 2011. IL-2 Sturmovik: Cliffs of Dover is the latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

IL-2 Sturmovik: Cliffs of Dover takes place in 1940 during the pivotal aerial battle for the skies over Britain between the British, the German and the Italian air forces.
Key Features:

  • New aircraft - Incredibly detailed true-to-life modeling of aircraft systems based on thousands of hours of dedicated research. Every single aircraft component can be damaged for realistic and immensely satisfying results:

    1. Flyable aircraft – Over a dozen famous and highly detailed English, German and Italian aircraft available, with all crew positions open to players. All flyable aircraft have been painstakingly researched, resulting in incredibly accurate cockpit interiors (including Spitfire, Hurricane, Messerschmitt and the Stuka).

    2. Non-flyable aircraft – 13 AI-controlled additional aircraft are also available to allow an even more accurate and immersive experience thanks to a varied aircraft.

  • Immersive game modes:

    1. Exciting Single-Player Campaign – The campaign thrusts the player into the middle of the battle. The player will join the British Air Force to fight the German forces and renegade pilots on his own side, or join the German Luftwaffe and take part in meticulously recreated historical battles.

    2. Massive multiplayer – Customisable modes range from simple deathmatch-style free-for-alls to epic, ongoing 128 player battles that can last hours, days, weeks, or even longer.

    3. Interactive training – Comprehensive interactive training for new players – fly a real WWII trainer plane with a computer-controlled instructor through a series of training missions.

  • Brand new setting – The battle will take place on a large area spanning London and southern England in the North, to Northern France and Belgium in the South. The huge map will contain thousands of historical cities, towns, roads, airfields, radar stations, ports and industrial areas – all located exactly where they were in 1940.

  • New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

  • Customisable difficulty – dozens of realism options allow newcomers to the franchise to reduce the difficulty and focus on the fun while learning the ropes of being a pilot.

    1C and Ubisoft also announced that IL-2 Sturmovik: Cliffs of Dover will be available in a special Collector’s Edition, along-side the standalone version. This Collector’s Edition features the following collection of exclusive pilot material assets in a premium packaging:

  • The Windows PC version of IL-2 Sturmovik: Cliffs of Dover

  • A cloth pilot escape map showing The Battle of Britain strategic locations

  • A replica of the Pilot’s Notes on the Spitfire I Aeroplane, provided to RAF pilots during The Battle of Britain and reprinted from the RAF Museum original document

  • An in-depth 150-page ring binder pilot instructions
Assuming the release date stated on Ubisoft's website is to be believed, you can expect a review in just nine weeks.

As always, let us know your thoughts in the forums.

18 Comments

Discuss in the forums Reply
Aracos 25th January 2011, 12:59 Quote
First post again today! Oh yeah perplekks45, that one was for you!

Personally I've never been able to get into aeroplane games, I would like to, they just all seem pretty dull to me.
wuyanxu 25th January 2011, 13:05 Quote
nice!

may be it's finally time to invest in a good joystick. always wanted one since going on a couple university flight simulators and a proper C130 simulator.
arcticstoat 25th January 2011, 13:13 Quote
Mmm, accurate Spitfire cockpit interior...
viljoenp 25th January 2011, 14:25 Quote
Quote:
Originally Posted by storm20200
First post again today! Oh yeah perplekks45, that one was for you!

Personally I've never been able to get into aeroplane games, I would like to, they just all seem pretty dull to me.
IL-2 can get your adrenaline pumping and hart racing. The trick it to play the game on as realistic mode as your hardware allows (head tracking is a must have if you fly with the cockpit always on). A server with 30 - 60 players on line is action packed like few other games I have ever played.
WildThing 25th January 2011, 14:44 Quote
Wow, this looks great! I picked up IL2 a couple of years ago in a bargain bin, but never really got into it. I could appreciate the effort put into it, but I couldn't even get past the training missions.
This might get me back into it though, time to dust off the old joystick!
sotu1 25th January 2011, 16:10 Quote
What's this game like? I'm not into learning how to take off, only into learning how to pull of a split S and shoot down some Nazi planes :)
kenco_uk 25th January 2011, 16:21 Quote
Quote:
Originally Posted by WildThing
time to dust off the old joystick!

No need to get that excited!
wuyanxu 25th January 2011, 16:24 Quote
forgot to ask, are Ubisoft done with idea of intrusive DRM's?

HAWX 2 DRM was horrible and totally not needed.
arcticstoat 25th January 2011, 16:35 Quote
Quote:
Originally Posted by sotu1
What's this game like? I'm not into learning how to take off, only into learning how to pull of a split S and shoot down some Nazi planes :)

Heh, I'm totally with you there. What I really want is basically X-Wing, but with Spitfires and not in space.
greigaitken 25th January 2011, 16:52 Quote
taking off is really easy, it's landing that can be tricky for beginners. If you picking the dogfight missions, i'm sure you wont be landing that much. I miss my MS force feedback joystick. now they dont make them. Damn you EU monopoly commission - MS made the best joysticks.
TWeaK 25th January 2011, 17:08 Quote
@Greigaitken: not sure you'd want your old Force Feedback. If it's anything like my old Precision Pro the software won't actually work meaning you can't map buttons XD Saying that my PP was an early generation - used the old gamer port but had an adaptor as USB had just come out. If it worked on XP you might have had a chance.

Really would like something like this, but as I say I haven't got a joystick (that's practical). Unless someone can find me some hacked Precision Pro drivers, that is.
Combatus 25th January 2011, 17:16 Quote
Quote:
Originally Posted by arcticstoat
Quote:
Originally Posted by sotu1
What's this game like? I'm not into learning how to take off, only into learning how to pull of a split S and shoot down some Nazi planes :)

Heh, I'm totally with you there. What I really want is basically X-Wing, but with Spitfires and not in space.

We haven't seen the level of difficulty scaling yet but in the previous version, there was a huge amount which made it pretty easy to get along with. IIRC you could opt out of takeoffs and landings on each mission and make flying very easy with no stalling and the like with unlimited ammo, unlimited fuel etc. It's not an arcade flying game like HAWX - it's a proper simulator. There are plenty of WWII arcade flying games out there already.
Yslen 25th January 2011, 20:43 Quote
Yeah the first game (if it can be called that, 1946 was originally a huge pile of games until they compiled them into one) had excellent difficulty scaling. Not only could you turn the realism down a long long way, you also had an autopiliot and time compression. If you didn't feel like really getting into a long mission you just put auto on, sped the game right up and watched it whiz by until you got to the part with the dogfight.

There were some unfriendly UI and mission design features in the first game though, so I've no idea if this one will be more approachable or not.

It's fun though. The damage models were awesome on the original at the time, and the realism in full sim mode is pretty incredible. With realism on full it took me hours and hours or practice to be able to land some of the planes without exploding in a big ball of flame - or at the very least smushing the undercarriage into the runway.

There's a demo floating around somewhere I'm pretty sure, people wondering what the first game was like should have a go with that.

I have to say I had a lot of fun just messing about with it; learning to take off and land is often hilarous.
WildThing 25th January 2011, 22:11 Quote
Quote:
Originally Posted by kenco_uk
No need to get that excited!

Hahaha! Can't believe I didn't see that... Pft, and I thought I had a dirty mind.
SMIFFYDUDE 26th January 2011, 05:10 Quote
Why do they still call it IL-2 Sturmovik if its set over England? The developer's reputation alone will sell this game, they don't need to use IL-2 as a brand. What next, a jet sim called "IL-2: War Above Iraq"? It doesnt make sense.

Tried playing IL-2 1946 the other day on my Win7 PC but it was a pain in the arse to run so uninstalled. Will be sure to buy this new game though.
Combatus 26th January 2011, 12:17 Quote
It was originally going to be called Storm of War: Battle of Britain but I think it was decided that it was safer to stick to the IL2 Sturmovik brand. I can understand the reasoning but as you say, it seems odd to keep the IL2 name, especially as they dropped it for Pacific Fighters, which was essentially a sequel to the original IL2 simulator. Considering Cliffs of Dover is a totally new game with a graphics engine apparently built from the ground, up, you'd think it would deserve it's own title too.
D B 26th January 2011, 14:20 Quote
Absolutely awesome news!
I'll have to dust off my Thrustmaster Top Gun Afterburner FFB stick


It's still called IL2 for the same reason that any release of HL2 wil have HL2 in it's title
Redbeaver 27th January 2011, 20:09 Quote
time to dust off my 12+ years old Logitech Wingman Strike Force 3D!!
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