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APB player stats revealed

APB player stats revealed

APB has more than 130,000 registered users, who average four hours a day for $28 per month.

In part of its bid to find a buyer for MMO All Points Bulletin, Realtime Worlds has released a bunch of player statistics for APB.

The figures apparently show that APB has more than 130,000 registered users, each of which averages around four hours a day in the game.

Each of the 130,000 players pays an average of $28 USD per month in order to play, which, according to ShackNews, gives APB the "highest revenue per paying user" of any subscription-based game on the market at the moment.

Those funds didn't help keep Realtime Worlds afloat however, as the Dundee-based developer went into administration early last week, having apparently spent more than £100 million GBP on APB and the unreleased Project: MyWorld. Staff were dismissed without redundancy or their last month in wages last week.

Former staff are apparently outraged that the company has treated them poorly, alleging that Realtime Worlds' senior management has "fiddled their way to being able to buy back Project: MyWorld for cheap", rehiring only 23 developers to work on the game.

"Dave Jones and Ian Hetherington have pissed away millions, they are getting away with not paying over 200 employees for the work that they have done and have fiddled their way to being able to buy back Project: MyWorld for cheap," said Lucy Halliwell, the wife of a former RTW developer, in a comment to GI.biz.

"Moreover these very people have enough personal wealth to pay the money owed to the individuals and families whose lives they have left shattered, heck Dave could probably pay them all just by selling one of his beloved cars."

Let us know your thoughts in the forums.

23 Comments

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memeroot 25th August 2010, 11:51 Quote
bstards
B1GBUD 25th August 2010, 11:59 Quote
I hope they fall... and fall hard

edit: I hope the DEVs hack it and remove their code that hasn't been paid for.
Hovis 25th August 2010, 12:05 Quote
It would be interesting to see how the development budget got spent. One of the most expensive games in history, yet one which is rightly seen as having a tiny amount of content, where did all that money go?
leveller 25th August 2010, 12:05 Quote
$28 per month for an MMO?! That is madness.
[PUNK] crompers 25th August 2010, 12:20 Quote
dead game, dead company. coulda predicted it before release.
Plugs 25th August 2010, 12:21 Quote
is it not illegal to not pay your staff
TWeaK 25th August 2010, 12:26 Quote
That revenue will only go down. I doubt many new players will join, many of those that are there will likely get bored or not want to spend cash for fear of the servers going down if the company folds. As for the amount, chances are people have paid an hourly or whatever timed rate they had on offer, so those people will likely see sense and go for the cheaper monthly rate.

The managers sound like *******s, but I suppose that's to be expected when you hear it from the wife of someone who was sacked. I hope the exRTWers have got their claims in, but unfortunately they'll have to get in line with all the others queueing up for money from the company.
ADJB 25th August 2010, 12:26 Quote
Is that the same Ian Hetherington that was financial director at Imagine when that went bust and who also took unfinished IP to a new company? (Psygnosis)
SNIPERMikeUK 25th August 2010, 12:55 Quote
$28 Dollars (Roughly £18) per month, there are more suckers than I thought.....
fodder 25th August 2010, 13:45 Quote
Is it a game for Mac owners? :-P
kosch 25th August 2010, 13:47 Quote
Quote:
Originally Posted by fodder
Is it a game for Mac owners? :-P

haha
Hovis 25th August 2010, 15:44 Quote
The pricing model is interesting, because though they can quote numbers like $28 per customer per month, most players I know play for free, by selling items gained in game for RTW points, then trading those points in for game time. So I guess there must be a large number of players will to pay real money for in game items and cash in order to get ahead or stay competitive. Which is understandable, but not sustainable, because there is not so much stuff in the game to buy.
DarkLord7854 25th August 2010, 16:24 Quote
Quote:
Originally Posted by ADJB
Is that the same Ian Hetherington that was financial director at Imagine when that went bust and who also took unfinished IP to a new company? (Psygnosis)

Same guy, he then co-founded Psygnosis. Easily one of my favorite developers, especially their Metal Fatigue game.
Phil Rhodes 25th August 2010, 17:02 Quote
Why is it that thunder-gits like this always sneer their way to millions...

...then spend it on cars.

Am I the only person in the world who values the thought that his actions don't seem hopelessly materialistic and predictable?
bogie170 25th August 2010, 17:51 Quote
I played the beta and was appalled how bad the game was. Lost interest ever since.
sub routine 25th August 2010, 17:58 Quote
hmmm and the earlier arguements by THQ about losing money and second hand games, the C&VG market is a cynical one eh. Far too many people believe they can get rich very fast by producing sub-standard over priced tat. I would like to justify that last statement but i ain`t paying $28 p/m to back-up the statement
frontline 25th August 2010, 19:54 Quote
Where did the £100 million go?
Quote:
"Dave Jones and Ian Hetherington have pissed away millions"

Thats a lot of liquid lunches.
DaBigDog 25th August 2010, 23:41 Quote
Some things don't make sense, no way is that number of 130,000 users spending $28/month current data - I'm guessing that's from the first month when people dived in and got carried away.

even if the data was 100% kosher, that's pushing £3m/month in revenue, 200 developers on reasonable average salary and offices to put them in won't cost more than @£1m/month. Assuming the salaries are @70% of costs them means @£1.6m/month in profit - how much money did they think they were going to make to cover the sort of investment numbers that are being mentioned.

Although with £100m in development, you would have thought that would have delivered a better product than this, although in all fairness it does seem more like a Ad man's idea of how to build a game, "let's see - GT3, WoW and Farmville - these are all the top earner's in there class, so combining them into 1 game has GOT to be a winner"

... ohh dear

My sympathies for the Dev's, sounds like they got royally shafted on this one...
technogiant 26th August 2010, 10:28 Quote
Makes me wonder with so many game companys folding that the path many developers are following isn't safe for customers....you know the release of a small initial game at full retail cost mind you followed by frequent DLC.....but what if the developer folds.....you end up having purchased what amounts to little more than a glorified demo and naada else.
BRAWL 26th August 2010, 13:37 Quote
Feel sorry for the devs here, I really do. I hope they go on to some ace companies (or make their own) and make some kick ass games. APB looked awesome, never bought due to the £20p/m BS....
Hovis 26th August 2010, 15:39 Quote
£20 per month? It's about a fiver.
Unknownsock 26th August 2010, 15:58 Quote
Quote:
Originally Posted by BRAWL
Feel sorry for the devs here, I really do. I hope they go on to some ace companies (or make their own) and make some kick ass games. APB looked awesome, never bought due to the £20p/m BS....
like the above it's not £20pm..

Its like any other MMO around 7-8 quid. The extra money PP will be from other stuff such as items etc.
spt 17th September 2010, 11:20 Quote
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