Dragon Age 2 will represent a new approach to storytelling for Bioware.
GamesCom 2010: Speaking in a behind closed doors presentation at GamesCom, Bioware's David Silverman has said that
Dragon Age 2 represents a new way of telling stories for the RPG developer.
"
We wanted to change the way we tell stories," David told
bit-tech, discussing
Dragon Age 2's framed narrative approach.
Framed narrative is when media use stories within stories, in this case by having two characters discuss the legend of your character and switching between two points in time – the characters telling the story and the story itself.
"
This approach allows us to play with time and show the long-term consequences of your choices," Silverman said. "
It also lets us use exageration in funny ways too."
One sequence we saw had the main character fighting a horde of Darkspawn with just his sister, Bethany, to help. After a dragon appeared the story cut forwards to two other characters, one accusing the other of lying about the story. Cutting back, the story re-told the scene, this time with less Darkspawn and more allies.
Dragon Age 2 will feature other structural improvements too, such as a new "
unifying art style" which ties the world together in a more stylised way.
"
If you put two screenshots from different areas of the first game next to each other, without watermarks, then you might think they were totally different games," admitted Silverman. The new art direction should help fix that.
We'll have a more in-depth
Dragon Age 2 preview coming soon, but in the mean time you can let us know your thoughts in
the forums.
14 Comments
Discuss in the forums ReplyAnd that's a bad thing how?! I guess diversity is a thing of the past in this "next-gen" console generation. Since it's being more console oriented they should go with Fallout 3 **** gray, at least Fallout has an excuse with the post nuclear war aftermath.
How about instead of "fixing" the old game, improve it....uuu....I guess they've never taught of that. The second part sounds more and more like a joke with every new released info.
What seems odd to me is that this style of story telling is necessary if you are working with that time honoured medium of just telling somebody a tale, spinning a yarn through word of mouth, but it's not as good as being there in the moment. I mean imagine somebody telling you the story of the Three Little Pigs, that's a great old tale, but imagine instead the story of the Three Little Pigs as a game in which you played one of the pigs (or hell, it's 2010, let's say it's co-op three player). It's going to be loads more exciting to be the little pig trying to deal with a big bad wolf than just be told about it, no matter how well the tale is told. Just seems to me like they shot themselves in the foot from a narrative perspective.
Now I can imagine ways in which it might still work and I must admit it is a fairly unusual approach, plus it's Bioware, so if anybody can pull it off it's them, but it does make me cautious.
I guess that makes me at least the third to think that the unified look is rather silly.
Though I can say that I understand it to a point - instead of looking at it as wanting all areas to look similar (which none of us want) look at it as having all levels have an equal amount of realism. How silly would it be for a game to have one area look like the latest "hyper-realistic" looking FPS, the next area to have only half the level of detail, and the next area to look cartoony like WoW or Torchlight? Admittedly it might work in some games (esp anything dealing with alternate realities) but in most games it would seriously break the immersion.
I'm still abit sceptical about this.
I have no doubt it will be a brilliant game though. Although let's hope they fix the spelld/proffessions etc this time around! And difficulty
So the future tales could be wildly different to the truth. You might listen to history/legend/myth but then discover the truth when you play. Ofc.. when you play the game you could change the future tale based on your actions.
So to take the 3 little pigs example above... You might watch/hear the original story of the 3 little pigs, but it's only one possible scenerio. You might decide whilst playing it to get a shotgun and shoot the wolf. The future story could then be changed to "If you're going to build a straw house, buy a shotgun".
Loved the first game, closest thing Ive seen to Baulders Gate since NWN. Your character doesnt even get to continue on? Really? Good thing the first one had all these epic decisions that would translate into the franchise. I would have been fine with another 60 hours of game play on the same engine with the dated graphics then deal with this half ass attempt to make a game for the sake of making a game.
Absolutely terrible the direction this game is going way better options being released in the next year.
Not saying I particularly like the idea, mind. It definitely seems less immersive and more aimed at the casual gaming market - I don't really want to break from the gameplay unless it's me pausing it, especially not mid-fight.
Also, why do so many of the criticisms allege that this is all the fault of consoles. What on earth do a unified art style and a story framing device have to do with console games specifically? I think you're just using "consoles" as a bogeyman - a scapegoat for when things don't go your way. It's no better than publishers blaming poor sales exclusively on piracy.
All in all, reading these comments is a pretty depressing reminder that so many gamers prefer repeats of what they've had before to something new with which the developer is trying to do something different.
I'm fully behind BioWare in their attempts to improve Dragon Age - and I've no doubt that they are sincerely trying to do this, not just to "dumb down" for the sake of it. I've enjoyed their games so far, and I'm willing to give them the benefit of the doubt.