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STALKER 2 will be multiplatform

STALKER 2 will be multiplatform

STALKER 2 is now in development for multiple platforms and set for a 2012 release.

GSC has announced that a sequel to STALKER: Shadow of Chernobyl is in the works for multiple platforms and will be titled as simple STALKER 2. Well, assuming you take all those annoying full stops out anyway.

STALKER 2 is currently set for a 2012 release date, though GSC has nailed down anything more specific than that and has been known to miss deadlines in the past. The original STALKER was supposed to hit shelves in 2003, but didn't arrive until 2007.

GSC has kept any further information close to its chest, refusing to announce specific platforms or features, though is has confirmed that STALKER 2 will introduce an entirely new engine.

It's not clear how STALKER 2 will effect GSC Game Worlds' previously discussed plans to bring the original STALKER to consoles.

The STALKER games have been both successful and popular in the past, but have also been known for rough translation and buggy initial releases. We ended up reviewing STALKER: Clear Sky twice as a result.

You can check out our review of the most recent STALKER game, STALKER: Call of Pripyat, for more information on the series.

Let us know your thoughts in the forums.

64 Comments

Discuss in the forums Reply
Hustler 16th August 2010, 11:41 Quote
And the slide down towards console mediocrity continues...................

Seriously....a DX9 based Stalker game in 2012....just how far do those fisher price toys the Ps3 and 360 want to retard the development of everything they touch.
SlowMotionSuicide 16th August 2010, 11:41 Quote
Yay more console ports.

Also, I seriously doubt the game will attract the typical console crowd.
Evildead666 16th August 2010, 11:45 Quote
Woohooo :)
Evildead666 16th August 2010, 11:47 Quote
Quote:
Originally Posted by Hustler
And the slide down towards console mediocrity continues...................

Seriously....a DX9 based Stalker game in 2012....just how far do those fisher price toys the Ps3 and 360 want to retard the development of everything they touch.

New Engine, probably totally DX11.
Call of pripyat had DX11 extensions.
Shwadow of Chernobyl had DX10/10.1.
GiantStickMan 16th August 2010, 11:47 Quote
Just a quick comment, under the 'latest new' tab this shows as "STALKER 2 will be multiplatform
2010 release expected." but in the article it states 2012. Thought that was a pretty quick turn around when I glanced at the story!
I loved all three STALKER games, even Clear Sky (after it was patched of course) so I'm keen to see how this one turns out. I could see the multiplatform thing dumbing it down a little but you never know, I'll keep an open mind.
Plugs 16th August 2010, 11:51 Quote
i dont like the stalker series enough to see it use the GTA method of naming sequels
Cobalt 16th August 2010, 11:52 Quote
Got high hopes for this. Gameplay wise they've got progressively better with each iteration. Clear Sky was a bit of a damp squib, but CoP made up for it in spades. STALKER takes a place as one of my top 10 games so this'll be a day one purchase for me, just have to wait out the next two years.
SlowMotionSuicide 16th August 2010, 11:56 Quote
Quote:
Originally Posted by Evildead666
New Engine, probably totally DX11.
Call of pripyat had DX11 extensions.
Shwadow of Chernobyl had DX10/10.1.

Not wanting to rain on your parade, but you did notice it'll be multiplatform? Meaning it'll most probably be dumbed down DX9 crap with some DX11 gimmicks shoddily glued on top to PC port, if they're feeling exceptionally generous.
Draksis 16th August 2010, 12:16 Quote
Quote:
Originally Posted by SlowMotionSuicide
Quote:
Originally Posted by Evildead666
New Engine, probably totally DX11.
Call of pripyat had DX11 extensions.
Shwadow of Chernobyl had DX10/10.1.

Not wanting to rain on your parade, but you did notice it'll be multiplatform? Meaning it'll most probably be dumbed down DX9 crap with some DX11 gimmicks shoddily glued on top to PC port, if they're feeling exceptionally generous.

...and of course this will lead to a release so horrifically bugged, that no one will want to play it until it is patched, if ever, with patch sizes exceeding 1Gb.

You know what, I just can't care any less for the Stalker games any more.
TWeaK 16th August 2010, 12:28 Quote
Need to fix the date on the front page guys.. You had my hopes up that it would be out this year!

Love the Stalker series and just finished COP last night, though I thought Pripyat and the ending were a bit disappointing. Still, I'll probably play through it again in a few months when the mods are mature - they really do make the game better than anything else.

With regards to it being multiplatform, isn't DX11 supposed to be able to scale down? Like, if you have a DX10 card a DX11 engine will only use DX10 features and for DX9 consoles you'll only get DX9 features. Not sure how that works with tessalation and the LOD stuff, mind.

I can't see GSC turning their back on PC hardware enthusiats, especially with us being their main market so far. Hopefully it will be a PC port for consoles rather than the usual tripe.
Kúsař 16th August 2010, 12:29 Quote
As long as they maintain atmosphere and challenges of the zone I'm fine with multiplatform release. That means instadeath for every major f**k up. I just don't like when hardcore PC game gets crippled to a level when any kiddo and grandma can finish it on the hardest difficulty...

As for graphics - why do you even complain??? The game looks amazing even on med-high settings! Would "DX11 only" sticker make it look any better? Not to mention that Call Of Pripyat was one of the first games which use DX11. It's not graphics quality we(PC gamers) should worry about...
CAPSLOCK 16th August 2010, 12:36 Quote
Regenerating health, universal ammo, no weight-limit, jump-to-cover button and a romance subplot anyone?
hrp8600 16th August 2010, 12:42 Quote
No other platform will put up with a half finished / bug ridden game even if they can patch it on a console these days. PC gamers will lose intrest in a dumbed down console port as well.
Result no one will buy it :(
They realy will have there work cut out to make this work for them and us.
Evildead666 16th August 2010, 13:14 Quote
Lets just hope they won't give up on the PC crowd.
They would have to have a DX9 fallback path for the older cards (and consoles), or at least fallback to DX10.

Stalker 2 would basically be their Posterchild for their Engine, the way Crysis was for CryEngine.
mrbens 16th August 2010, 13:30 Quote
It's a bit worrying that it'll be multiplatform but at least the PC version will still look the prettiest.

BTW Joe, sorry to sound rude, but do you even read back what you write before posting?

*titled as simple STALKER 2
*though GSC has nailed down anything
*though is has confirmed
Ross1 16th August 2010, 14:06 Quote
its funny, i really enjoyed clear sky. and cop, and soc.

yeah, multiplatform doesnt sound good.
Zurechial 16th August 2010, 14:15 Quote
This is actually hilarious. Games of STALKER's calibre (and by that I mean some of the most horribly bugged and badly-released games of recent years) would never have made it near consoles ten years ago, but in this day and age of Xbox Live and PSN they know they can release bugged titles on consoles and patch them later.

Just as PC gamers have to suffer through the dumbing-down of our favourite titles for the perceived lower common denominator of the console gamer, console gamers now have to put up with the scourge of pc gaming - buggy releases.

Have fun with that, GSC - I won't be buying.
Cobalt 16th August 2010, 14:24 Quote
I love how most people are ignoring the actual quality of the previous games in favour of attacking perceived faults which don't even exist any more. Not to mention rampant speculation on the new game without any info other than a release date.
GravitySmacked 16th August 2010, 14:34 Quote
I'll hold of judging until release but they have their work cut out if they want to release on all platforms without loads of bugs.
mastorofpuppetz 16th August 2010, 14:55 Quote
Quote:
Originally Posted by Draksis
...and of course this will lead to a release so horrifically bugged, that no one will want to play it until it is patched, if ever, with patch sizes exceeding 1Gb.

You know what, I just can't care any less for the Stalker games any more.

Spoken like a true ignoramous.

Call of pripyat was more stable then almost all AAA games thet last few years (Fallout 3, far Cry 2 were ten times worse), but keep up the ignorance.

Ill take stalker, bugs and all over almost all generic crap that gets released today.
mastorofpuppetz 16th August 2010, 14:57 Quote
Quote:
Originally Posted by Zurechial
This is actually hilarious. Games of STALKER's calibre (and by that I mean some of the most horribly bugged and badly-released games of recent years) would never have made it near consoles ten years ago, but in this day and age of Xbox Live and PSN they know they can release bugged titles on consoles and patch them later.

Just as PC gamers have to suffer through the dumbing-down of our favourite titles for the perceived lower common denominator of the console gamer, console gamers now have to put up with the scourge of pc gaming - buggy releases.

Have fun with that, GSC - I won't be buying.


Another ignorant bafoon. Not only did GSC patch and support the first 2 like very few devs do, COP was more polished then almost any game I have played on PC in a long time.
mastorofpuppetz 16th August 2010, 14:57 Quote
Quote:
Originally Posted by Cobalt
I love how most people are ignoring the actual quality of the previous games in favour of attacking perceived faults which don't even exist any more. Not to mention rampant speculation on the new game without any info other than a release date.

Yeah, bit-tech is turning in the Gamespot forums.
Gunsmith 16th August 2010, 15:21 Quote
oh ffs not another one.
Zurechial 16th August 2010, 15:40 Quote
Quote:
Originally Posted by mastorofpuppetz
Another ignorant bafoon. Not only did GSC patch and support the first 2 like very few devs do, COP was more polished then almost any game I have played on PC in a long time.

Charming personal attack there. Do you have a vested interest in defending GSC against the oh-so-dangerous forum posters of the world, or are you just abusive and unpleasant all the time?
Also, learn how to use a forum. Edit button, multi-quote. You'll look like less of a troll.

I enjoyed STALKER, but the series has a long history of being horrifically bugged on release, to the point where the game's strengths were mired under stupid glitches and bad quality-control for weeks until the devs and the community set about fixing the problems. Whether the patches are forthcoming or not games shouldn't be released in that state.
I won't make any apologies for having little to no faith in GSC to produce games with no major bugs on release day, their track record just doesn't stand up.
Evildead666 16th August 2010, 16:09 Quote
So, the first one was a little buggy, the second one was very buggy, and the third was fine.

i don't see this as a "long history".
i see it as a first attempt, that was pretty good considering the Dev problems they had in the beginning.
Clear Sky was a problem, yes, very buggy.
Call of Pripyat was fine.

The long history is just one failure in a series of 3.

I have good hopes for the 4th installment. I certainly won't add any negative conjecture since all we know about it is it will be available in 2012 sometime.
Yslen 16th August 2010, 16:44 Quote
Quote:
Originally Posted by Cobalt
I love how most people are ignoring the actual quality of the previous games in favour of attacking perceived faults which don't even exist any more. Not to mention rampant speculation on the new game without any info other than a release date.

Just what I was thinking. someone buying the games now (as I have) will find them ludicrously cheap and bug-free. If anyone is worried the new game will be buggy, just wait six months before you buy it. I don't think bugs are going to be the issue here though.

A lot of the "speculation" that has gone on here already has to be pretty accurate, I fear. If the new game is to be released on the consoles that means it has to be based on DX9, though as some have said we might get some tacked-on graphics enhancements for the PC. Also, if it's going to be sold for the consoles, the chances are we'll see a fair bit of simplification. A large number of PC gamers said S.T.A.L.K.E.R. was too difficult and too complex, even there were many who loved it. I can't see this game making it to the consoles without becoming a radically more streamlined (and in my opinion less exciting) experience.

I foresee S.T.A.L.K.E.R. 2 being comparable to SupCom 2 in terms of its relation to the previous game in the series. Dumbed down to increase mass appeal, thereby making it far less interesting for anyone who likes their games to have some depth.
B1GBUD 16th August 2010, 16:55 Quote
Quote:
Originally Posted by mastorofpuppetz
COP was more polished then almost any game I have played on PC in a long time.

That is true, as you should know, a turd can be polished

http://www.youtube.com/watch?v=yiJ9fy1qSFI
GiantStickMan 16th August 2010, 16:57 Quote
I agree with the above poster, i love playing both console and PC games but I have to say, the original S.T.A.L.K.E.R is not a game that would work well on consoles and a lot of changes/sacrifices would have to be made which could dull the experience for those used to the originals. Again, just speculation but it has been proved with other titles before.
Evildead666 16th August 2010, 18:17 Quote
Quote:
Originally Posted by GiantStickMan
I agree with the above poster, i love playing both console and PC games but I have to say, the original S.T.A.L.K.E.R is not a game that would work well on consoles and a lot of changes/sacrifices would have to be made which could dull the experience for those used to the originals. Again, just speculation but it has been proved with other titles before.

Yes, I also agree with Yslen's post.
Dumbing it down for the Xbox controller or PS3 controller, and their usage models, could overly simplify the gaming exerience, and it would loose a lot of its appeal as an fps/rpg to become a boring slasher, a la Far Cry 2. Infinite ammo and health.
mastorofpuppetz 16th August 2010, 18:48 Quote
Quote:
Originally Posted by B1GBUD
That is true, as you should know, a turd can be polished

http://www.youtube.com/watch?v=yiJ9fy1qSFI

No offense, I question someones IQ when using YOUTUBE. . Every review talks about how stable, bug free COP was. Can't fix stupid and Stupid People who cant maintain their PC's.
Phil Rhodes 16th August 2010, 19:00 Quote
I propose the use of "multiplatform" as a synonym for "crap".

As in:

"Crikey, that's a pretty multiplatform job you've done papering that wall"

Or:

"That politician's ideas are all complete multiplatform".
B1GBUD 16th August 2010, 19:03 Quote
Quote:
Originally Posted by mastorofpuppetz
Quote:
Originally Posted by B1GBUD
That is true, as you should know, a turd can be polished

http://www.youtube.com/watch?v=yiJ9fy1qSFI

No offense, I question someones IQ when using YOUTUBE. . Every review talks about how stable, bug free COP was. Can't fix stupid and Stupid People who cant maintain their PC's.

No offence taken, I'm just glad I didn't waste any money buying it, I bought and played the first game, which was bug ridden enough to put me off buying any sequels.
Gunsmith 16th August 2010, 19:04 Quote
Quote:
Originally Posted by Phil Rhodes
I propose the use of "multiplatform" as a synonym for "crap".

As in:

"Crikey, that's a pretty multiplatform job you've done papering that wall"

Or:

"That politician's ideas are all complete multiplatform".

lol brilliant :D
Zurechial 16th August 2010, 19:40 Quote
Quote:
Originally Posted by Phil Rhodes
I propose the use of "multiplatform" as a synonym for "crap".

As in:

"Crikey, that's a pretty multiplatform job you've done papering that wall"

Or:

"That politician's ideas are all complete multiplatform".

I don't often agree with the tone of your posts, Phil - But this made me laugh.

+1! :D
Showerhead 16th August 2010, 20:10 Quote
Hopefully the fact that it's multi-platform will mean it's bug free on release as it will sink on consoles otherwise. Note to the posters above COP was only bug free on release here. They released it in Eastern Europe months before the rest of the world and basically used them as Beta testers
cyberspice 16th August 2010, 20:11 Quote
I love how 50% of the people on this forum work for GSC and are involved with programming STALKER 2. How else would you know that they're going to dumb it down and cripple the graphics to appeal to the console crowd?

How do you know they aren't just going to keep it as complex as the first 3 games, alienate 99% of the console crowd, sell next to nothing on the consoles and go bankrupt because they couldn't recoup the costs of the bringing it to the console?

Yeah..... probably not a good idea either way though.....
Gunsmith 16th August 2010, 20:46 Quote
with enough PR and hype console "gamers" will buy any old piece of ****.
mastorofpuppetz 16th August 2010, 21:06 Quote
Quote:
Originally Posted by B1GBUD
No offence taken, I'm just glad I didn't waste any money buying it, I bought and played the first game, which was bug ridden enough to put me off buying any sequels.

Thats pretty close minded, you are missing out on one of the truly unique and great gaming experiences around. SOC was also quickly patched and very playable after launch.
demonisch 16th August 2010, 21:19 Quote
I've seen similiar comments about how Crysis 2 will be dummed down etc for consoles.

Wait though! STALKER and Crysis both started as PC exclusives. Doesn't that mean that instead of normal developers who start with the console version and port it to the PC, these games will be developed with the PC in mind and then ported to the consoles?

As someone said about DirectX scaling downwards, you could make the game with beautiful DirectX 11 graphics as you would if it was a PC exclusive, but then let the Xbox automatically scale it down (I know it is not as simple as that, but in generalisation?).

These games are not RTS (which does not work on consoles); shooters and RPG work very well on consoles without compromise. If the developers take the step to create separate GUIs for the PC and console versions (E.g. Dragon Age Origins) then there shouldn't be a problem. The developers earn extra revenue, more people get a chance to play these great games, and we PC gamers get the best version!
Gunsmith 16th August 2010, 21:26 Quote
Its not the engines that'is in question, its the gameplay that suffers 90% of the time
thehippoz 16th August 2010, 22:17 Quote
yep like gun said.. the gameplay

reminds me I'm going to upload sc2 fraps footage from this weekend along with a guide on fixing your nvidia drivers =] consoles are so lost when it comes to fps gaming it's not even funny

but the saddle poppers have the money waiting.. soon there will be a skip button in every game- so you can skip over parts that are too hard for you

and they'll make sure casual mode is equal to rolling your face on the keyboard
Arkanrais 17th August 2010, 01:42 Quote
for all those complaining about the gamne being dumbed down to DX9 levels; you dont seem to realize that Call of Pripyat supports DX8 (eight). the Xray engine on COP supports cards as old as the Radeon 9600 and FX 5900.
Quote:
Originally Posted by wikipedia
Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully intregrated; one outstanding feature being the inclusion of real-time GPU tesselation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 8, 9, 10 and 10.1.
Elton 17th August 2010, 02:08 Quote
I'm pretty sure that it will be a bit dumbed down, but I expect them to do a decent job, even if SoC was by far the best one.

Just hope they keep most of the cool elements and actually release the finished version of SOC instead of all the bits and pieces they left out. As for it being on Consoles, great, if it'll make them money, then we will be able to get a good PC version hopefully.
Grape Flavor 17th August 2010, 02:35 Quote
waah it's multiplatform waaah it's going to suck waaaah my life is over waaaaah boohoohoo

Here's an idea - let's wait until the game comes out before we make final judgments on how crappy it's going to be.

I thought we PC gamers were supposed to be above this fanboy trashing of anything that is even made available on a competing platform. I mean really, do you want to be the PC equivalent of this guy? http://www.youtube.com/watch?v=k-uTnqYHZ-I
Gunsmith 17th August 2010, 04:10 Quote
Quote:
Originally Posted by Grape Flavor
waah it's multiplatform waaah it's going to suck waaaah my life is over waaaaah boohoohoo

Here's an idea - let's wait until the game comes out before we make final judgments on how crappy it's going to be.

fear 2
farcry 2
deus ex 2
supreme commander 2
bioshock (its an SS sequal)
mechwarrior 4
command & conquer 4
unreal tournament 3
call of duty
Rainbow Six


Do you see a pattern here or would you like a crayon drawing?
Elton 17th August 2010, 04:23 Quote
Well to be fair Gunsmith, FEAR was also ported to the console.

It's more of when the oversimplification gets out of hand do we have a problem. I mean GTA IV was infinitely better on the PC.
Gunsmith 17th August 2010, 04:28 Quote
Quote:
Originally Posted by Elton
Well to be fair Gunsmith, FEAR was also ported to the console.

It's more of when the oversimplification gets out of hand do we have a problem. I mean GTA IV was infinitely better on the PC.

yes but it was done as an afterthought much like the original supreme commander and carmageddon.
Elton 17th August 2010, 04:31 Quote
Good Point, still the GTA IV argument still stands, outside of helicopters being a tad impossible to drive in the GTA IV, it was better on the PC.

As was Test Drive Unlimited and TESIV; Oblivion. Even if Oblivion was buggier than an anthill.
Gunsmith 17th August 2010, 04:35 Quote
gta4's contect was fairly deep even tho it was plagued by a horrendous port across, it seems most multipatform argements seem to spin off in the direction of engines and control setups as opposed to the real problem of gameplay dumbing to appeal to a mass audience.
Elton 17th August 2010, 04:38 Quote
You do have a point in the sense of controls. Still dumbing down seems to be a disturbing trend, i mean how many games do you see today with a Manual option + Clutch?
Gunsmith 17th August 2010, 04:48 Quote
quite a few infact, its things like oversized hud and text elements, game mechanics that give the player an overwhelming advantage, shitty FOV's to aid rendering, patronising hints and level design as well as what i call the ADHD syndrome; where console gamers need to be impressed within seconds as opposed to pc gamers more modest minuites.

you cant build immersion when **** is speeding you onto the end game and into the next statistic made coperate drivel of a sequal thats been made to last 6 months.
gavomatic57 17th August 2010, 09:24 Quote
Well, I guess that's it then. The last good PC franchise has fallen.

It's dumbed-down console c**p all the way now.
B1GBUD 17th August 2010, 09:47 Quote
Quote:
Originally Posted by mastorofpuppetz
Quote:
Originally Posted by B1GBUD
No offence taken, I'm just glad I didn't waste any money buying it, I bought and played the first game, which was bug ridden enough to put me off buying any sequels.

Thats pretty close minded, you are missing out on one of the truly unique and great gaming experiences around. SOC was also quickly patched and very playable after launch.

I may just re-install SOC, but is Clear Sky as bad as people say? I saw a tech demo of it, which to be fair looked pretty much like SOC but with volumetric smoke effects while nice.... didn't make me want to shell out money for it as I felt that Clear Sky was released a little to close to SOC and I think it should have been made as free DLC. I could get the whole lot if it was bundled in a Steam sale.
general22 17th August 2010, 09:51 Quote
I'm all for some PC elitism but this seems over the top, most of the posters here come off a little clueless saying that because it needs to be on consoles it will be a DX9 game.

Quote:
Originally Posted by Gunsmith


fear 2
farcry 2
deus ex 2
supreme commander 2
bioshock (its an SS sequal)
mechwarrior 4
command & conquer 4
unreal tournament 3
call of duty
Rainbow Six


Do you see a pattern here or would you like a crayon drawing?

I would like a crayon drawing because your examples are mostly stupid. C&C4 isn't on consoles. UT3 wasn't really dumbed down, there was just no reason to buy it since it brought nothing new to the table. Rainbow Six has been on consoles ever since the series began as well, only the last few instalments have been meh because Red Storm was bought out by Ubisoft.

FEAR 2 was also a rehash of sorts. I can agree with you on Bioshock though, I wasn't a fan of that game.

Perhaps sometimes game developers make bad games regardless of the platform, naaaah thats too far-fetched.
Krayzie_B.o.n.e. 17th August 2010, 10:25 Quote
This is one of my favorite series and I hate seeing it go muli-platform unless GSC takes the DICE approach and maintains a separate PC version versus a straight port.

IF GSC sacrifices anything on the PC version for the sake of those "pipe dream" console sales numbers then they will "BLOWOUT" themselves and loose their PC fanbase. Please don't ruin an excellent game.

I hate all the whining about Stalker having bugs, seriously folks learn to clean your registry and maintain a PC. Shadow and Clear sky had minor flaws but were fine after the first patch. Pripyat was bug free right out the gate, Russian and US version. Stalker was no different from any other PC game, buy it, patch it.

Try playing the Stalker Complete series as they are all patched, have enhanced graphics, and gameplay.
if that's still too much for you then some of you may be better off with a console because I didn't have any problems with Stalker that I didn't have with any other PC game but then again I can maintain my PC properly.
warejon9 17th August 2010, 11:02 Quote
Didn't they have enough problems trying to get rid of bugs on the PC version, so adding in more versions could be rather interesting on the bug front. Stalker should still be better on the PC due to all the mods kicking about, quite a few can actually fix the game. Also ain't the Xbox 360 based on something similar to a dx10 core (it was made by ati, and has tesselation support). Yea PC graphics are a lot better, i just hope that they don't dumb it down to make the consoles look better.
gavomatic57 17th August 2010, 14:19 Quote
Quote:
Originally Posted by warejon9
Didn't they have enough problems trying to get rid of bugs on the PC version, so adding in more versions could be rather interesting on the bug front. Stalker should still be better on the PC due to all the mods kicking about, quite a few can actually fix the game. Also ain't the Xbox 360 based on something similar to a dx10 core (it was made by ati, and has tesselation support). Yea PC graphics are a lot better, i just hope that they don't dumb it down to make the consoles look better.

Unless they are going to use a tweaked Cryengine 3, which will dump out versions for each platform at the same time...(at least that was the impression given by a Youtube vid on the subject...)
Gunsmith 17th August 2010, 14:24 Quote
Quote:
Originally Posted by gavomatic57
Unless they are going to use a tweaked Cryengine 3, which will dump out versions for each platform at the same time...(at least that was the impression given by a Youtube vid on the subject...)

it does, but that doesnt help the gameplay that will inevitable need to be nuked for consolers to grasp
Parge 17th August 2010, 18:30 Quote
Quote:
Originally Posted by SlowMotionSuicide
Not wanting to rain on your parade, but you did notice it'll be multiplatform? Meaning it'll most probably be dumbed down DX9 crap with some DX11 gimmicks shoddily glued on top to PC port, if they're feeling exceptionally generous.

I hate this elitist argument. There are so many great games released for consoles and PC. Just because two things were made together, doesn't mean either platform has to suffer. Us PC gamers should be thankful - the console market keeps the entire games industry in profitability - what with all the piracy on PC.
Cthippo 17th August 2010, 20:59 Quote
Quote:
Originally Posted by Gunsmith
it does, but that doesnt help the gameplay that will inevitable need to be nuked for consolers to grasp

So basically anyone who games on a console is an inferior specimen of humanity?

Consoles are different, but those differences are getting smaller all the time. The biggest difference is in the UI. Programming for controllers is different than programming for KB and mouse. Also, keep in mind that most console gamers are playing on a larger, but lower resolution, screen, requiring larger visual elements in order for them to be clearly seen.

My partner at work brought in his PS3 and plays quite a bit while we're on shift. I never could get used to the controller, but I find watching him play to be more entertaining that watching whatever crap is on the idiot box. From my observations the console games he plays (COD:MW, BF:BC2, etc) Seem to have good gameplay, some excellent stories, and entirely adequate graphics for the task at hand. They do seem to be a bit linear, but then so are the Half life games and that doesn't stop them from being awesome.

Stalker will be an interesting challenge for console development due to it's free range nature, but I don't see any reason it can't work fine. A somewhat different UI will be required, and hopefully they will hand this task to a separate team that is experienced in console development.
murak 17th August 2010, 21:25 Quote
Quote:
Originally Posted by CAPSLOCK
Regenerating health, universal ammo, no weight-limit, jump-to-cover button and a romance subplot anyone?

Nooooo! Maby we should just come to terms with that the first game will forever be the best one. It was so different and I really dont care about the bugs, the atmosphhere fixes all.
Krayzie_B.o.n.e. 18th August 2010, 01:19 Quote
Quote:
Originally Posted by Cthippo
Quote:
Originally Posted by Gunsmith
it does, but that doesnt help the gameplay that will inevitable need to be nuked for consolers to grasp

So basically anyone who games on a console is an inferior specimen of humanity?

Ummm YES that's correct.

Sorry buddy but every single time a PC developer jumps ship for consoles, the PC version suffers.
Developers get so caught up thinking they are going to make billions of dollars on consoles because they see Halo or Call of Duty sell over 10 million copies that they program for the console then port CRAP directly to PC.

Most console games are worthless with the exception of the few AAA Exclusives that are awesome.
PC gaming is superior because most PC games are played for years, modded then played for years more.
Most console titles are forgotten by next month when the new flavor is released.

With the exception of Valve, Blizzard, DICE, and a few others who have always placed the PC first, most multi platform games are crap. STALKER2 would have been DX11 from the ground up but now since it's a multi-plat it will be DX9 based with some DX11 cherries on top.

Console gamers love DX9 PC gamers demand DX11 but were all gamers so Enjoy!
Slizza 18th August 2010, 06:18 Quote
Quote:
Originally Posted by Gunsmith
fear 2
farcry 2
deus ex 2
supreme commander 2
bioshock (its an SS sequal)
mechwarrior 4
command & conquer 4
unreal tournament 3
call of duty
Rainbow Six


Do you see a pattern here or would you like a crayon drawing?

Unreal tourament 3 is awesome, how could you put that in the list?

Far cry 2 was great too when you got into it, and not a big console derp fest.
Synikal Ali 7th September 2010, 16:56 Quote
Gah, if only console games werent so prfitable eh. maybe we wouldnt keep losing our franchises to the dark (read naff) side
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