Sega has cited poor sales as the reason why Alpha Protocol won't get a sequel.
Sega has officially ruled out the chances of Obsidian Entertainment's Alpha Protocol
getting a sequel, citing poor sales as the reason behind the cancellation.
"Let's speak very commercially,
" SEGA West president Mike Hayes told CVG
in a remarkably frank interview. "The game hasn't sold what we've expected, therefore we won't be doing a sequel.
Obsidian's modern spy action-RPG suffered a tortured development process that saw several delays and, though our hopes were high
, it failed to live up to expectations. You can check our Alpha Protocol review
for more information, but suffice it to say that we weren't impressed.
Sega's Mike Hayes stands by the game despite the poor sales, claiming it "was a good game...[with a] brilliant concept[/i]". The problem, according to him, is that RPGs generally have to score much higher with critics in order to become commercial successes.
Hayes also points out that RPGs are more risky products for publishers, owing to the greater costs that go hand in hand with these "naturally big projects
Obsidian likely won't be too disappointed by Sega's refusal to green-light a sequel though - the developer is now far too busy making Fallout: New Vegas
for Bethesda and Dungeon Siege 3
for Square Enix.
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