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Sega: No Alpha Protocol sequel

Sega: No Alpha Protocol sequel

Sega has cited poor sales as the reason why Alpha Protocol won't get a sequel.

Sega has officially ruled out the chances of Obsidian Entertainment's Alpha Protocol getting a sequel, citing poor sales as the reason behind the cancellation.

"Let's speak very commercially," SEGA West president Mike Hayes told CVG in a remarkably frank interview. "The game hasn't sold what we've expected, therefore we won't be doing a sequel."

Obsidian's modern spy action-RPG suffered a tortured development process that saw several delays and, though our hopes were high, it failed to live up to expectations. You can check our Alpha Protocol review for more information, but suffice it to say that we weren't impressed.

Sega's Mike Hayes stands by the game despite the poor sales, claiming it "was a good game...[with a] brilliant concept[/i]". The problem, according to him, is that RPGs generally have to score much higher with critics in order to become commercial successes.

Hayes also points out that RPGs are more risky products for publishers, owing to the greater costs that go hand in hand with these "naturally big projects".

Obsidian likely won't be too disappointed by Sega's refusal to green-light a sequel though - the developer is now far too busy making Fallout: New Vegas for Bethesda and Dungeon Siege 3 for Square Enix.

Let us know your thoughts in the forums.

21 Comments

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barndoor101 7th July 2010, 10:37 Quote
at least they didnt blame piracy, that seems to be the go-to explanation for poor sales.
Skiddywinks 7th July 2010, 10:37 Quote
Shock.
CardJoe 7th July 2010, 10:39 Quote
What a shame.

09vVF-Hvykg
Kamikaze-X 7th July 2010, 10:52 Quote
no idea why poor sales are blamed... surely that the game didn't live up to expectations is to blame. blaming sales is just another way to blame the consumer.
Material 7th July 2010, 10:55 Quote
huzzah
Bindibadgi 7th July 2010, 10:55 Quote
It's YOUR FAULT Joe. You should have given it an 8. :p
V3ctor 7th July 2010, 11:58 Quote
Quote:
Originally Posted by Bindibadgi
It's YOUR FAULT Joe. You should have given it an 8. :p

LOL... Yes, add that excuse to their repertoire... :D
NuTech 7th July 2010, 12:13 Quote
I heard Alpha Protocol is worth playing through just to see how well it branches the story. Anyone back this up?

It's very cheap on Steam atm, might be worth the punt.
JagFel 7th July 2010, 12:23 Quote
Kind of a pity, AP isn't a bad game. Needs a skills/abilities balancing patch rather badly, but it is well worth a play through.
mrbens 7th July 2010, 12:29 Quote
"The game hasn't sold what we've expected, therefore we won't be doing a sequel."

lol give it time, it's only been out a few weeks!!!
Bauul 7th July 2010, 13:32 Quote
Quote:
Originally Posted by mrbens
"The game hasn't sold what we've expected, therefore we won't be doing a sequel."

lol give it time, it's only been out a few weeks!!!

Unless your WoW or Football Manager, most of your sales will be in the first two or three weeks. If it hasn't done well by then, you can more or less be sure it won't do any better in the future.
WildThing 7th July 2010, 14:02 Quote
Quote:
Originally Posted by barndoor101
at least they didnt blame piracy, that seems to be the go-to explanation for poor sales.

+1 It's a pleasant change from the usual excuses.
13eightyfour 7th July 2010, 14:04 Quote
Make great games and the masses will flock to it, When is the gaming industry going to understand this?
robots 7th July 2010, 15:09 Quote
If they wanted good sales, maybe they should have made a good game.
Boogle 7th July 2010, 16:05 Quote
Ye this game was poor. The ideas were good, but the execution was poor.

They tried to make a more advanced and realistic Splinter Cell, but forgot that a large part of what makes Splinter Cell (first ones, not the latest) good is the fluid movement and clear visible/hidden areas. Abstract, yes. Much more playable, absolutely.
mastorofpuppetz 7th July 2010, 16:10 Quote
Love how arrogant devs blame reviews, or piracy, maybe look at WHY the reviews were not good, the game was very flawed, geez. Maybe if your game was not poorly executed it would have gotten a better reception. Nothing worse then when a whiney dev cries about piracy or reviews, eh make a better game and u won't have to worry about it.

Also, he is Full of it regarding RPG's needing very high scores to sell, there are quite a few RPG's that got mixed reviews and sold decent enough, Neverwinter Nights 2 despite issues at launch and mixed reviews ended up selling well.

The witcher got mixed reviews as well because of technical issues, and was PC only yet surpassed 2 mill WW from good word of mouth.

Obsidian stop crying and man up to your mistakes.
Mr Meltdown 7th July 2010, 16:12 Quote
I'm currently playing this on 360. Some of it IS good... but for me it's outweighed by the clumsy controls, the pointless and hard BOSS levels.

Example: Any human opponent who requires 5 grenades + 5 incendiary bombs just to soften them up... followed by 40 shotgun blasts + 100 or so bullets just to get their health down to 1/3rd level... followed by a merciful glitch that meant he was just left standing facing a wall so i could finish him off with martial arts attack for another solid 3 minutes.

Pointless, frustrating (having to try this level 10 times) and utterly stupid for this genre.

All in all an UNFINISHED release.

My 2p
Woodspoon 7th July 2010, 20:15 Quote
Quote:
Originally Posted by barndoor101
at least they didnt blame piracy, that seems to be the go-to explanation for poor sales.
They didn't blame piracy, but they also didn't, not blame it.
They just said, poor sales, which could be down to many different reasons, but it's nice not to hear piracy directly blamed.
Tulatin 8th July 2010, 16:53 Quote
Quote:
Originally Posted by barndoor101
at least they didnt blame piracy, that seems to be the go-to explanation for poor sales.

It's almost poetic that the first post is what I would have posted.
Sparrowhawk 12th July 2010, 07:32 Quote
Yeah. The controls for the PC are so horrific, I almost thought it was a beta when I first played it. (F'ex: ever use one of the stationary weapons like the sniper rifle or the chain gun? Or how about the hacking minigame?*) Not to mention the piss poor animations, like sneaking up a hill looking like walking on an invisible moving treadmill.

*Perhaps this is because it's a sloppy port? Dunno.
Pooeypants 13th July 2010, 11:11 Quote
It's not a sloppy port, those problems are evident in all versions. It's simply an unfinished game. Doesn't even have native FSAA support though and I hate seeing texture streaming; UT3 engine sucks ass.
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