THQ has revealed a sequel to Red Faction: Guerrilla, called Red Faction: Armageddon.
THQ has announced a sequel to last year's
Red Faction: Guerrilla, dubbed
Red Faction: Armageddon, which is set for release in March 2011 on PC, PS3 and Xbox 360.
The official debut trailer for
Red Faction: Armageddon is viewable below.
Armageddon seems to be a dramatic departure in tone from the previous, open-ended shooter based on the surface of Mars - though it will retain the focus on blowing up very big things and watching them fall over.
Armageddon will cast players as Darius Mason, grandson of
Guerrilla's protaganist, Alec. The plot revolves around the fact that Darius accidentally unleashes a Martian force on the planet and must fight to contain it.
Judging from the trailer, much of the game seems to be set underground, with Darius trying to save fellow humans from Alien hands/tentacles/psychic forcefields.
Armageddon will use an updated form of the GeoMod 2.0 technology that powered the physical interactions in
Guerrilla and boasts new multiplayer modes to boot.
You can check out our
Red Faction: Guerrilla review for more info on the series, then let us know your thoughts in
the forums.
16 Comments
Discuss in the forums Replyyeah, me too! I think I'll dig it out and play it again as the only thing I remember is being in the mines and random people running past shouting "Red Faction!" then doing a suicide run!
From the video it looks to be 3rd person still. 1st person would be better. But they have resorted to the massively overused aliens idea.
This just looks ****.
Big guns, stompy 'aliens' loaders and collapsible buildings :)
I'm going to hold off watching trailers for the next one, to try and keep things a surprise till I read a review.
It lacks a storyline and is repetitive but it's decent fun. Glad I only payed £12 for it though. I'll probably wait until Armageddon is at a similar pricepoint.
But there were a few moments I really enjoyed in Guerrilla, almost spoiled by the game itself. I'm having fun blowing things up then I get soldiers trying to kill me, and the shooting mechanics are terrible! The solution for me was to just lower the difficulty so that the soldiers were little more than pests and I could concentrate on my demolitions, but the sequel looks more combat orientated. Not really interested.
Volition needs to put some pressure on THQ to pry the freespace license free from evil Interplay.
I am still playing through #2 on a yearly basis!