Ex-Ensemble Studios staff have revealed that the planned Halo MMO was cancelled as MS chose to compete with the Wii.
Ex-Ensemble Studios staff have recently revealed that they were working on a
Halo MMO prior to the closure of the studio, but that the project was cancelled as Microsoft decided to refocus efforts on competing with the Nintendo Wii, rather than with
World of Warcraft.
Speaking to
IncGamers, ex-Ensemble developer Dusty Monk also revealed that the
Halo MMO had had a budget of $90 million USD before it was cancelled.
"
It was absolutely going to compete against WoW. You have to remember that Ensemble came from a standpoint of being really good at competing against Blizzard Entertainment," said Dusty, drawing comparisons between thee
Age of Empires series Ensemble was known for and the earlier
StarCraft and
WarCraft games.
"
Microsoft, from its gaming division, was really changing directions. They were looking really hard at the Nintendo Wii and they were really excited by the numbers that the Wii was turning. This was about the time that Microsoft decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience."
Thus, the
Halo MMO - codenamed as 'Project Titan' - was ultimately binned, though he admits that the "
very expensive, long and protracted" development of the game can't have helped either.
This isn't the first time we've heard of an MMO being cancelled lately though - we recently chatted to the designers behind a cancelled Eidos MMO which could have pipped
WoW the post, so check the
Fabled Lands MMO feature for more info on that and then let us know your thoughts in
the forums.
10 Comments
Discuss in the forums Replyexcept maybe farmville :P
On a side note it'll be interesting to see how FF14 does tho. I guess it'll mount the biggest challange yet.
Pity that server lag and lack of players ruined it for me completely.
WoW 5 years and counting tho ><
back on subject though, an MMO can be successful, without being WoW, City of Heroes/Villains, EVE, etc. Its the games/dev's that think they can topple WoW with stupid excessive budgets that fail. When EVE started, it was pretty terrible, and very difficult to play (still complicated, but at least theres help now), they started small and worked up, you can't just release a game and expect it to be WoW immediately, its just not going to happen.
Star wars galaxies is still in top 3 played mmos behind lord of the rings
lord of the rings had a huge fan base so got to keep alot of it's players
star wars new republic stands a chance at getting the 1mil active subs
most mmo budgets these days need that level of commitment to survive
mmo market is now very much a casual gamers affair
The only thing I was sad they dropped over all the years was pvp ranking titles so that you knew how good the person was.
anyways. There's room for another MMO, but I think it will be another 2-3 years before wow has lost enough steam that something else can break through.