Nintendo CEO Satoru Iwata thinks 3D glasses look very silly, but bit-tech editor Tim Smalley doesn't seem to mind.
Nintendo CEO Satoru Iwata has commented on the recent trend toward 3D gaming, claiming that doesn't think that the technology is going to be practical for home users.
Speaking to The Associated Press (via
ShackNews, Iwata didn't seem that bothered about Apple's latest announcement,
the iPad, either.
"
It's just a bigger iPod Touch," said Iwata, who said that the device held "
no surprises" for him.
Iwata didn't comment on current rumours that Nintendo's next DS gaming device will incorporate a motion sensor like those seen in the iPod Touch, iPad and iPhone, but Nintendo has previously denied the rumours very strongly.
"
I question whether those features would be enough to get people to buy new machines," he said when asked about whether a motion-sensitive DS or HD-capable Wii would be coming in the future.
Speaking about the trend towards 3D gaming that's been sparked by the likes of Avatar and
Nvidia's stereoscopic 3DVision system, Iwata said that he thought consumers would worry about looking silly - which seems an odd comment coming from the man behind the Wii.
"
I have doubts whether people will be wearing glasses to play games at home," Iwata said while welcoming 3D theatrical experiences like Avatar. "How is that going to look to other people?"
Let us know your thoughts in
the forums.
20 Comments
Discuss in the forums ReplyAlso, IIRC, the stereo glasses you need for 3D gaming on the PC have been around for about a decade, along with tweaks for a lot of DirectX games that let you play them like that. Further, I believe the only reason the technology didn't take off at the time was that we were too busy moving to flat-panel displays and they didn't have fast refresh rates to handle the technology.
3D gaming: big yawn, seen it before, still not interested, still a big fail.
^this^
I think Nintendos domination of group/family gaming does rule out any 3D developement.
Irrespective of the 3D mechanism used, the effect for a user not wearing the appropriate eyewear is that the left and right eye images appear to coexist on the screen, creating a very unpleasant ghosting effect, which is effectively unwatchable. This applies equally in 3D projection systems.
I've seen films using the Reald 3D system in cinemas and has no problem with them at all watching 2hr+ films.
Given what's been written about the Reald tech on Wikipedia (http://en.wikipedia.org/wiki/RealD_Cinema) I do wonder if a higher refresh rate would sort the problems I had with the nvidia shutter glasses? I also don't see (technically) why the Reald technology couldn't be added to regular LCDs since it says "A push-pull electro-optical liquid crystal modulator called a ZScreen is placed immediately in front of the projector lens to switch polarization."
Would certainly be cool to see this tech on a consumer LCD - the mind boggles as to how they *circularly* polarise the light however...
The problem you have to deal with is quite obvious - you have to project two images. That means either you double the frames rendered or halve the resolution. The latter option is preferable IMHO, ghosting / interleaving is far easier to be in the same room with than alternate frame occlusion.
Many years ago I saw a demonstration of 3D running on a 120Hz CRT monitor using alternate occlusion. It was quite stunning and pleasant to watch without causing any strain at all, but I suspect that had more to do with the glasses than the screen. From what I gathered from the bloke doing the presentation, the actual frame rate was only 30fps each eye, but they used a parallel frame buffer so when the next rendered frame wasn't ready it didn't matter because the previous frame was still buffered and ready to pump to the monitor again. Do "modern" 3D products do that? It's not something I've really looked at much since I was a chief projectionist at a cinema.
+1 been there, done that, wasn't nice
If it didn't work on 150Hz CRT's, will it be better on LCD's?
lol, exactly.
And since when is a gamer's top priority looking fashionable to non-gamers while enjoying our hobby?
Of the five guys testing this, on did allright, two got sick (after about 30 mins to 1 hour) and two couldn't play for more than 5 minutes.
Hope it's matured in the ten years since then. :|
Yep, and Headaches.
You've got two eyes...and two innerears.
As soon as these start sending competing information (I see movement but I don't feel movement) trouble starts.
This is strengthened by the 3D motion for each eye beeing "just" not right, and by too low a refreshrate.
We may think 24 pics/sec is motion, but our brain doesn't.
Cyclopsist. The lot of it