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Medal of Honor reboot to use two engines

Medal of Honor reboot to use two engines

The upcoming Medal of Honor reboot, which is scheduled for a late 2010 release, will use two engines; Frostbite and UE3.

Developers at Electronic Arts have revealed an interesting quirk about the upcoming Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines.

According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine.

The singleplayer and multiplayer aspects of the game are also being developed by separate teams. The singleplayer is to be handled by EA's internal LA team, while the multiplayer is being put together by DICE.

Speaking in an IGN UK preview of the game, DICE president Patrick Bach said that that doesn't mean that Medal of Honor's multiplayer will be all that similar to DICE's other Frostbite-powered game, Bad Company 2.

"We're using the Frostbite engine and it's amazing to see how it can build a completely different experience," he said.

The use of two engines, each with their own strengths, weaknesses and visual styles, does raise some interesting questions about the game though. Firstly, how big is the installation going to be on PC if it requires two engines?

Let us know your thoughts in the forums.

25 Comments

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1ad7 26th January 2010, 12:19 Quote
very... umm interesting. This will either be a very very good move, maximizing single player experience and multiplayer performance. Or a utter failure, not much chance for just a good game. Its either great or trash, so much for preorders...
Bede 26th January 2010, 12:29 Quote
Bizarre. Given that a game's SP is treated as training for MP, this may feel a bit weird.
Baz 26th January 2010, 12:55 Quote
Frostbite allows for destructable environments - UE3 doesn't - I guess this is why they've chosen the two. Makes you wonder how the new game's MP will be any different to that of BF:BC 2 though - same engine, similar setting...EA could end up competeing with its own franchises.
Unknownsock 26th January 2010, 14:08 Quote
Too bad that UE3 is such a terrible engine...and old nowadays.

People should start using a modified cryengine tbh.
cyrilthefish 26th January 2010, 14:12 Quote
Quote:
The use of two engines, each with their own strengths, weaknesses and visual styles, does raise some interesting questions about the game though. Firstly, how big is the installation going to be on PC if it requires two engines?
I wouldn't have thought the game engines themselves take up much space at all?
As far as i'm aware, the lions share of a games file size is taken up by sound, texture and model/animation data. as long as the models/animations can be tweaked to work in both engines, it shouldn't add much at all
Mister_X 26th January 2010, 14:36 Quote
who cares how bigt the install is. as long as its good. you'll only play through the single player once probably, whip it off when your done.
rickysio 26th January 2010, 14:56 Quote
Quote:
Originally Posted by Unknownsock
Too bad that UE3 is such a terrible engine...and old nowadays.

People should start using a modified cryengine tbh.

CryEngine will make your PC Cry.

It's named that way for a reason.
Psy-UK 26th January 2010, 15:05 Quote
Quote:
Originally Posted by Unknownsock
Too bad that UE3 is such a terrible engine...and old nowadays.

People should start using a modified cryengine tbh.

UE3 is constantly updated and it's nowhere near as ancient as Source which is basically a suped-up version of the Quake 3 engine.
Jack_Pepsi 26th January 2010, 15:16 Quote
I thought it was a suped-up version of the QII engine?
Mongoose132 26th January 2010, 15:32 Quote
Destructible environments + WW2 = Guaranteed sales >.>
barndoor101 26th January 2010, 15:39 Quote
even earlier - valve had the rights to the original quake and quakeworld engines code. not long ago someone (not sure if it was from valve or id) said they could still see original code from quake in the source engine. i guess if something aint broke then dont fix it.
Xir 26th January 2010, 15:41 Quote
Destructible environment for multiplayer but not for singleplayer?
Shouldn't that be the other way round? (in terms of MP data volume)
WildThing 26th January 2010, 15:49 Quote
Quote:
Originally Posted by Psy-UK
UE3 is constantly updated and it's nowhere near as ancient as Source which is basically a suped-up version of the Quake 3 engine.
Quote:
Originally Posted by Jack_Pepsi
I thought it was a suped-up version of the QII engine?

I thought HL1 was a modified Quake II engine (OpenGL)
and the Source engine was made from scratch by Valve (DirectX 9)

Somebody correct me if I'm wrong.
SoulRider 26th January 2010, 16:08 Quote
I beleive HL1 was the Quake 1.5 engine :)

It was licensed by valve before it was a complete QII engine, but was more developed than the Quake engine, they also further developed it. This is a good read:

http://uk.gamespot.com/features/halflife_final/index.html
barndoor101 26th January 2010, 16:19 Quote
Quote:
Originally Posted by WildThing
I thought HL1 was a modified Quake II engine (OpenGL)
and the Source engine was made from scratch by Valve (DirectX 9)

Somebody correct me if I'm wrong.

when they released HL1 the engine was branched into GoldSrc (any HL1 game, CS 1.6 etc), and Src (HL2 etc). GoldSrc was obviously the engine which had gone gold in HL1, this was frozen. Src (later Source) had all the experimental stuff they worked on in HL1 but didnt have time to polish. The Source engine then became the basis for HL2 et al.
cheeriokilla 26th January 2010, 16:19 Quote
Quote:
Originally Posted by Unknownsock
Too bad that UE3 is such a terrible engine...and old nowadays.

People should start using a modified cryengine tbh.

And cut sales by 75% just like crysis did...
pieplough 26th January 2010, 17:38 Quote
I have a feeling that this is not a good sign. Time will tell i guess.
frontline 26th January 2010, 18:01 Quote
Couldn't care less if the single player is pants, if DICE can make a good multiplayer experience out of the game it might be worth a look.
Farfalho 26th January 2010, 21:49 Quote
The guy in the image looks like cpt. Price with badass mode on rofl

Or some commie guy from Russia with a serious case of badassery
Hustler 27th January 2010, 00:00 Quote
Unreal Engine 3............YUK.!!!..

Bad news for ATI owners, no Anti Aliasing,......hello jaggie vision.
Bauul 27th January 2010, 14:28 Quote
I rather like the UE3 engine: it's pretty and runs actually very well on low-end hardware. It's certainly proved to be far more future-proof than some of its contemporaries like id Tech 4 (Doom 3 engine).
fodder 28th January 2010, 07:41 Quote
I wonder if they will go down the 'paid server only' or 'IW.Fail' route. Wouldn't surprise me.

The two engine idea is good IMHO. Use the right tool for the right job.
Bede 28th January 2010, 09:44 Quote
Paid server is exactly what BF2 does, and frankly I see no problem there. You need server integrity for games with persistent stats and ranking like Battlefield, it's not like CS:S. That integrity can only be assured by EA allowing certain companies to set up BF2 servers providing they meet quality and integrity standards.
woodss 29th January 2010, 08:11 Quote
I think this is good in some aspeects. MP should be a tweaked version of SP engine, but essentially they are developing two games if they don't select carefully, although I suppose the reality is that MP is a different game in a lot of ways....
PoolCl3aner 14th June 2010, 10:05 Quote
Quote:
Originally Posted by Bauul
I rather like the UE3 engine: it's pretty and runs actually very well on low-end hardware. It's certainly proved to be far more future-proof than some of its contemporaries like id Tech 4 (Doom 3 engine).

I believe Modern warfare 2 is using id tech 4 engine
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