The spouses of some Rockstar San Diego developers have complained about working conditions.
The spouses of some developers at Rockstar's San Diego studio, developers of the
Midnight Club,
Table Tennis and
Red Dead games, have written an open letter to the management complaining about the workload and conditions the team are forced to bear. The letter claims that developers are nearly always working 12 hour days, 6 days a week, with no downtime or rest period provided between projects or deadlines.
The extreme workload, which never seems to end, is causing depression and poor quality of life for many of the workers, alleges the letter. The letter is currently hosted over at
Gamasutra and the allegations are reiterated and backed up in many of the comments that follow the story.
The letter levels blame clearly at mid and upper management, who have abused trust of their employees by hiding deadlines and, in some cases, misleading developers as to the status of promised bonuses and royalties.
"
There are understandably times when crunching in work is needed and extended working time is expected," says the anonymous author. "
However; as with all systems known to man, there must always be an effort for balance. Ergo, where there are times of acceleration, there are other times of deceleration in order to recuperate. This is not being practiced though, and instead of valued employees, a sentiment grows that they have lost not only the sense of being valued but turned into machines as they are slowly robbed of their humanity."
Comments following the story reaffirm the problems at the studio, claiming that 14-16 hour days occur often and that taking a weekend off is something that must be requested weeks in advance. Pay disputes are another issue, with staff claiming that salaries have not been adjusted to meet inflation despite superlative performance reviews.
Rockstar has not yet responded to the letter.
The entire campaign mirrors the similar EA_Spouse blog which, back in 2006, was used to point out similar issues at Electronic Arts' studios. The EA_Spouse campaign was so successful that it led to a successful class-action lawsuit against the publisher that saw EA paying out $14.9 million USD to the plaintiffs in unpaid overtime.
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the forums.
26 Comments
Discuss in the forums ReplyNo, she's just married to HP Lovecraft. True story.
Err this is in the US = no unions, despite Unions over here have no power either.
Too many companies in the games industry are still treating workers like ****, and before someone goes well they are being paid for it, really the wages are NOT that good, trust me I DO work in the industry - you don't do it for the money.
Developers would be termed a "professional" career, generally don't get unions for this sort of thing. Unions are more for service industries, public sector and unskilled labour.
Employment laws in America are a lot less stringent than in the EU. Its easier to fire or make people redundant in America compared to here.
Which would make no difference in this circumstance as it's within those ;)
At least 11 hours break between shifts, and at least 24 hours rest once per week (or 48 in 14 days).
I was reading them the other day.
You are of course correct.... git!
GM begs to differ, and even the unions and a union, no lie.
Last I heard, slavery was 24 hours a day, 7 days a week. I must've lost the memo
The economy sucks right now so its not an easy matter of just quitting and finding another job either.
Traditionally, games dev has been full of like-minded games lovers and working late into the night (for love, not money) was part of the job. Now it's grown up, the industry is no longer full of those types and more 9 to 5ers.
The answer is to release more multiplayer only games on PC only (dedicated servers of course), reduce the development time/costs, everyone is a winner! (seems to work for Valve at least).
welcome to the world of the real
I think this might be an issue as it's an industry in its infancy and no one seems to want to actually accurately estimate the man hours needed for completion (or doesn't want to pay is more like it)
I work in the engineering field and every once in a crazy blue moon we'll have a crunch period. But it won't last for weeks. I have a life outside of work and I want to keep it that way.
perhaps there's an oversupply of qualified candidates so they can walk all over them? as a welding engineer I'm rare enough that if I walk out, I will find another job and it will take them months to find and train a replacement. I have no qualms leaving if they expected me to work that much.