Modern Warfare 2 and Army of Two were singled out by human rights groups for depicting war crimes.
Human rights groups in Switzerland have criticised the games industry for frequently flaunting international law and depicting inhuman war crimes without properly exploring the consequences of such actions today.
The research was done by Swiss organisation TRIAL and youth rights advocate Pro Juventute Switzerland and involved specialists in humanitarian law taking a look at more than twenty shooters, including
Call of Duty: Modern Warfare,
Army of Two,
24: The Game and
Far Cry 2 as part of a new study.
The lawyers focused their complaints on the fact that games rarely explore the consequences of depicted atrocities. Apparently
Army of Two's Salem and Rios would "
be tried for their mere participation in hostilities, as mercenaries are counted as civilians".
Battlefield: Bad Company was slammed for depicting wanton destruction of civilian property.
Call of Duty: Modern Warfare took a tongue-lashing for depicting torture and execution of political prisoners, but was praised for causing players to fail a mission if they fire upon the church in the AC130 bombing mission.
The study goes on to wonder whether games can change a players perception of "
what combat situations are like and what the role of the military and of individual soldiers or law enforcement officials in such situations, is". It's also claimed that games have a "
dangerous tendency to step back from what has been achieved in the field of human rights in the last 60 years".
“
[We] call upon game producers to consequently and creatively incorporate rules of international humanitarian law and human rights into their games,” says the study (via
BBC).
You can imagine our thoughts, which line up nicely with quotes from RPS' John Walker in the same article that games are treated in an odd way and that no such petitions would ever seriously be levelled at other forms of mass media. Let us know your own thoughts in
the forums.
44 Comments
Discuss in the forums ReplySo if, let say I'm playing call of duty and "accidentally" blow a civy's head off, instead of it fading to black and restarting the mission, I'll instead be court marshaled and put in a military prison and have to wait 6 years before been able to restart the game???
that has made my day :D
That actually happens in America's Army.
This says it all really. Double standards abound. Again.
Also, I think Trial and Pro Juvenile are confusing "depicting war crimes" with "advocating war crimes". I think games like COD and Far Cry 2 subtly (or not so subtly if you count Modern Warfare 2) weave narratives that raise murky moral questions, like the value of one life next to thousands, ends versus means and so on, without declaring one or other side to be right. The developers and publishers have confidence that gamers are intelligent enough to reach their own conclusions. Why do these charities assume that we're all idiots?
Its entertainment. It not real for a reason, dont they get that? I play games and blow **** up in a game because i cant do it in real life. Just a bunch of winy muppets with too much time on their hands. Let them try and make a game thats 100% accurate to reality and see how much it sells. In fact I hope they do and spend all the money they have and lose it all so they can have more important things to think about than bashing games all the time.
Exactly. If such war crimes happen (and I assume they do), depicting them in mass media could be positive as long as they are properly discussed. Why not use these situations and their interactive depictions as theme for school debate on human rights and war crimes, instead of simply demonizing them?
MW2, to carry the theme through, has a fairly clear level after the airport scene (which at least opens with some caveats, you *know* you're doing something bad for the greater good and later stages also reinforce that it was a bad instruction) - shooting with the expressed intention to maim followed by torture, my interpretation is that this would be a more valid point, if more subtle, to present.
The accidental killing of a non-combatant is not automatically a war-crime & dependent upon the circumstances may not automatically culminate in either the dismissal or inprisonment of the soldier who fired the weapon.
age old saying, "alls fair in love and war"
Ye-esss, this is the sort of thinking that allows Guantanamo Bay to happen.
They sensationalise pretty much every tech story they write. Badly.
Be it morally or un-ethically.
Human rights groups in Switzerland have criticised playwright William Shakespeare for frequently flaunting international law and depicting inhuman war crimes without properly exploring the consequences of such actions in 1602.
The research was done by Swiss organisation TRIAL and youth rights advocate Pro Juventute Switzerland and involved specialists in humanitarian law taking a look at more than twenty plays, including Henry V, Macbeth, King Lear and Romeo & Juliet as part of a new study.
The lawyers focused their complaints on the fact that plays rarely explore the consequences of depicted atrocities. Apparently Henvey V would "be tried for butchering french captives". Macbeth was slammed for depicting wanton destruction of the natural landscape.
The study goes on to wonder whether plays can change a viewers perception of "what combat situations are like and what the role of the military and of individual soldiers or law enforcement officials in such situations, is". It's also claimed that plays have a "dangerous tendency to step back from what has been achieved in the field of human rights in the last 60 years".
[We] call upon Shakespeare and all playwrights to consequently and creatively incorporate rules of international humanitarian law and human rights into their plays, says the study (via BBC).
I'ts a game! It is supposed to be fun and entertaining...
They just don't recognise that a lot of adults play games now and the people who make the games are just trying to give the customers what they want.
In some ways they have a point. In some games conquences can be good. For example fallout 3 with the karma based system. You have a choice in how you act. I actually take the moral high ground, but thats because im powerful and if someone doesnt like it tough luck on them. I just wish some missions might have more repurcussions. Blowing up megaton, you gotta shoot them in the head and tenpenny tower missions all linked together with your actions effecting the outcome of each other. Even the paradise falls missions of catching slaves is linked into 2 of these missions.
Although not perfect.......its getting there and games like mass effect, dragon age, and to a lesser extent oblivion all had some some sort of karma or different mission paths based on actions.
+ rep
So, while I was going to throw a fit about this, I think instead I'll give the Swiss the thumbs up for making a whiny fuss that could actually benefit gaming as a whole. More realism is what many combat sim fanatics are exactly looking for. RoE's add a level of stress to a mission that run and gun will never be able to match.
In addition, they could give back all the funds to the Holocaust survivors, which is now hundreds of billions of Euros.
Just making sure we put things in perspective and prioritize things. That said, any reason to attack MW2 is a good one, since it is a pile of steaming crap without enduring multiplayer and a 15 minute campaign.
Real FPS players are playing Shattered Horizon!
Yours in Priority and Perspective Plasma,
Star¤Dagger
P.S. Here is a shoutout to the guy in SH who knew me from here in the forums.
I've been playing computer games for more than 20 years, and in all that time, I've never invaded another country, committed genocide, or participated in a War crime :) Maybe these sanctimonious and morally superior people should climb down from their ivory towers and fly to China and try to convince them to change their Human right laws, but I guess that would mean they would have to put their own Human rights at risk, better to stay in Switzerland where it's safe, and keep laundering money, and let someone else do all the risky stuff and stay "neutral" like they did in the Second World War.
Killing in reality pretty much sucks. Dieing in reality your pretty much ****ed
I'd say that's at least some punisment.
And there are war crimes in FC2?
And the award for gross over-simplification goes to...
@Ending Credits: Yes, there are numerous war crimes in FC2. Here are some examples:
Mercenaries (illegal)
Illegal arms trading
Political assassination
Lack of recognisable uniforms
Displacement of non-combatants
"Call of Duty 4 (Modern Warfare)"
"Call of Duty 5 (World at War)"
CoD4:MW2 was not reviewed.
After gamers like you and I don't like it when people criticise games they have never even played.
Here's the link: http://www.trial-ch.org/games/report.html (click on the picture of the front cover for the .pdf)
I have skimmed through it and it is well written and intelligent. I disagree with some of their arguments but they do have some decent points and interesting analysis on a game by game basis.
Just as I am interested in a game journalist or fan writing an essay about "sex in games", "women in games" or "racism in games", or just like I am interested in hearing from a professional soldier about how realistic a war game's tactics or weapons are ...
...in the same way I am interested, as a gamer in hearing what IHRL lawyers have to say about how it is treated in various games. This has never been done methodically before although (of course there have been endless amateur posts on gaming forums about brutality, war crimes right and wrong in games etc.) It is interesting to see what professional specialists say.
The report doesn't call for anything to be banned. The comment about videogames being different is not a central part of their argument - they could easily have done similar reports for movies, TV or even news reporting. They don't claim that playing games makes people violent. They are not calling for games to not be violent or criminal.
The main point they raise which I think is useful is that games which *seem* realistic in other respects are actually misleading in how they depict IHRL or the concept is actually abscent.
While in GTA games you play as a criminal it is made clear that you are committing crimes (eg the police chase you). However in some war games it is not made clear that some of your actions are war games.
When do people actually learn about what is and isn't a war crime? Is it in GCSE history between the age of 11 and 16, and from BBC documentaries? I'd argue that many (if not most) people are exposed to far more hours of 'conflict scenarios' via videogames - and also via movies etc. Movies tend to be passive and don't require decision making, nor are they typically structured as mission>action>reward/punishment etc. It's true however that a lot of action movies do actually embody various values and 'norms', painting a picture of how combat is fought, and what is right/wrong, legal/illegal, justified/unjustified. They don't always get it right - sometimes they paint a very unrealistic picture.
I want there to be at least some games that are crazy, stupid, evil, nasty, unlimited - but if a game is pretending to be realistic, and if it does decide to depict war crimes, then I think it is fair to suggest that (like in GTA) people are made aware that it is a war crime. Developers are still free to make their games how they want, and we are all free to critique games and suggest how they would be better. That's what this report does.
Also, discussion of mercenaries: page 17
I had a good read through a few of the chapters. Their analysis is mostly okay (barring a few instances where they clearly got mixed up about what was happening in a game), but they do draw a few extreme conclusions.
For example, citing the execution of civilians in COD4 and RS: Vegas 2, they recommend that such scenes should not be depicted in video games. They are effectively recommending censorship here, presumably on the grounds that players are not mature enough to understand that what they are seeing is wrong.
Isn't that pretty much saying "Make games more realistically, and take out the fun! But, add the realistic rules in a creative way." >.> Woooooow.. Demanding. >.>
Yeah, I agree, double standards. I laugh at these kind of reports. Just shows how shallow minded they are. XD
that made my day
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Life is too short to be serious, laugh it up
allow me to say: wat ?
but you have to agree that is a bar-setting first post.