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STALKER: Call of Pripyat DX11 benchmark released

STALKER: Call of Pripyat DX11 benchmark released

GSC Game World has released a 421MB benchmarking tool for STALKER: Call of Pripyat.

GSC Game World, the developers behind the annoyingly named S.T.A.L.K.E.R series (henceforth, just STALKER), have released a new benchmarking tool for the next game in the series, Call of Pripyat.

Call of Pripyat is a sequel to Shadow of Chernobyl.

Although Call of Pripyat is already available in German-speaking countries, a translated version is still being finished and isn't due for release until the first quarter of 2010.

In the mean time though you can download the benchmark tool to see how well your PC might cope with GSC Game World's post-apocalyptic shooter, which includes DirectX 11 content on compatible systems.

The benchmark runs a quick demo loop which cycles through four different stages of lighting and weathers, before giving you a performance score which you can then submit to an online leaderboard.

You can read our past reviews on STALKER: Shadow of Chernobyl and STALKER: Clear Sky, as well as our re-review of the initially very buggy Clear Sky, for more information on the series.

Let us know your thoughts and scores in the forums.

26 Comments

Discuss in the forums Reply
PureSilver 19th November 2009, 13:14 Quote
Quote:
Call of Pripyat is to be the middle game in the trilogy, despite being the last to be released. It follows on directly from the end of the original STALKER: Shadow of Chernobyl and is a prequel to STALKER: Clear Sky.

I've only played Shadow Of Chernobyl, but wasn't Clear Sky the prequel to it? So;
  1. Clear Sky
  2. Shadow of Chernobyl
  3. Call of Pripyat, which is SoC's sequel?
Don't take my word for it, obviously.
steveo_mcg 19th November 2009, 13:19 Quote
Yeah i must have read that 4 times trying to make sense...
Vergil_117 19th November 2009, 13:44 Quote
I understood it the first time

STALKER SoC
Call of Pripyay
Clear Sky
Whalemeister 19th November 2009, 13:46 Quote
Where's Tim and his editing powers when you need him??? I wan't my full stops Joe!
PureSilver 19th November 2009, 13:48 Quote
Quote:
Originally Posted by Vergil_117
I understood it the first time

STALKER SoC
Call of Pripyay
Clear Sky

Ye-es, but isn't that wrong? I always understood Clear Sky to be set a year before Shadow of Chernobyl. See?
TWeaK 19th November 2009, 13:52 Quote
Quote:
Originally Posted by PureSilver
Quote:
Call of Pripyat is to be the middle game in the trilogy, despite being the last to be released. It follows on directly from the end of the original STALKER: Shadow of Chernobyl and is a prequel to STALKER: Clear Sky.

I've only played Shadow Of Chernobyl, but wasn't Clear Sky the prequel to it? So;
  1. Clear Sky
  2. Shadow of Chernobyl
  3. Call of Pripyat, which is SoC's sequel?
Don't take my word for it, obviously.

I know what you mean, the article is clearly wrong somewhere. I think what they meant was
  1. Clear Sky
  2. Call of Pripyat
  3. Shadow of Chernobyl
So that CoP is the middle game, but really I have no idea. Either way I can't wait!! Will try out the benchmark (and see how much my dinosaur suffers) when I get home.
Coldon 19th November 2009, 13:56 Quote
bit-tech editorial fail - COP is the last game chronologically in the series:

"The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the c-consciousness. Having discovered the open path to the Zone's center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant."
CardJoe 19th November 2009, 14:04 Quote
Pfft. Fixed for simplicity.
steveo_mcg 19th November 2009, 14:10 Quote
One sentence is certainly much simpler :D
Aracos 19th November 2009, 14:18 Quote
So how buggy is this one? Should I wait till june-ish next year to buy it? ROFL
wafflesomd 19th November 2009, 16:01 Quote
Does anyone have any screenshots of it running in dx11?
Star*Dagger 19th November 2009, 16:39 Quote
Maybe they can use this to bench new graphics cards rather than running old dx9 junk!

Yours in Radical Thought,
Star¤Dagger
Idioteque 19th November 2009, 18:27 Quote
I have to say, for all the bells and whistles that come with the new engine, the textures still look like they belong in a game released 5 years ago...
Cupboard 19th November 2009, 18:32 Quote
I thought it looked rather good on medium and it certainly didn't run at all badly at 1920*1200. The start of the last test was a bit ropey but apart from that I was pleased!

Can't wait for the full game, the STALKER series is my favourite of any :)
Spns04 19th November 2009, 19:05 Quote
Here is the benchmark of stalker game and a list of my specifcation

http://img695.imageshack.us/img695/3168/stalkercallofpriphyatbe.png

Q6600 3.2@
Asus P5Q pro
2 Gb kingston 1066Mhz (use 400Mhz 5-5-5-15)
Win 7 32bit
9800GTX+
Joeymac 19th November 2009, 19:06 Quote
Quote:
Originally Posted by wafflesomd
Does anyone have any screenshots of it running in dx11?

Here's a 1080p youtube video (with the standard 'youtube video crap music')

http://www.youtube.com/watch?v=-sGPIDmkDnY

http://www.youtube.com/watch?v=-sGPIDmkDnY

I don't what's so DX11 about it... it doesn't have a very large view distance and there's pop-in of some of grass textures.
Idioteque 19th November 2009, 19:15 Quote
Quote:
Originally Posted by Joeymac
Here's a 1080p youtube video (with the standard 'youtube video crap music')

http://www.youtube.com/watch?v=-sGPIDmkDnY

http://www.youtube.com/watch?v=-sGPIDmkDnY

I don't what's so DX11 about it... it doesn't have a very large view distance and there's pop-in of some of grass textures.

The foliage popup was quite irritating, bizarrely switching to ultra mode doesn't seem to increase the draw distance, it instead just means more foliage is visible, meaning you notice it popping up even more!
Ape 19th November 2009, 19:21 Quote
http://stalker-game.com/mark-cop/benchmark_img_gen.php?id=892&b=1

If you are wanting to compare benchmarks with people then run the standard RATE option rather than anything else. Then post your link to the official bench score.
gavomatic57 19th November 2009, 20:18 Quote
Excellent. I already have the clear sky one...must give this a go.
Hustler 19th November 2009, 22:35 Quote
What an utterly tedious benchmark....4 runs of the same scene with just different lighting...and the gfx looked circa 2004 to me.

On another note its the first time i've seen my processor (Phenom II 550) as being the recommended CPU in game...:)
salesman 20th November 2009, 00:10 Quote
I am getting tired of "Call of" games,. Someone needs to change it.
B1GBUD 20th November 2009, 08:13 Quote
On high, minimum FPS of around 30, maxing out to 70-80 on all tests bar the last one, drops to about 50 with the light shafts.

e6600@3ghz
4GB DDR2 @ 1066
8800 GTX
Win 7 RC

Not bad, might have to re-install SoC.
philheckler 20th November 2009, 12:15 Quote
Quote:
Originally Posted by salesman
I am getting tired of "Call of" games,. Someone needs to change it.

Did you post this in the wrong thread ? the STALKER series is nothing like ' a call of.." game apart from it being an FPS of course...
HappyThoughts 20th November 2009, 13:44 Quote
Quote:
Originally Posted by philheckler
Quote:
Originally Posted by salesman
I am getting tired of "Call of" games,. Someone needs to change it.

Did you post this in the wrong thread ? the STALKER series is nothing like ' a call of.." game apart from it being an FPS of course...

The game is called STALKER: Call Of Pripyat
gavomatic57 20th November 2009, 13:54 Quote
Quote:
Originally Posted by HappyThoughts
The game is called STALKER: Call Of Pripyat

Not to be confused with the excellent yet under-rated "Call of Juarez" and it's prequel - "Call of Juarez: Dumbed-down console tat, in blood"
frontline 20th November 2009, 23:05 Quote
hmm, yes Call of Juarez was a half decent game, the sequel looked pretty but i got bored of the endless on-the-rails set pieces.
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