Turbine's move to release Dungeons & Dragons Online for free has boosted paid subscriptions too.
Turbine has announced that the move to re-release
Dungeons & Dragons Online as a free-to-play MMO has actually boosted paid subscriptions by a massive 40 percent and attracted plenty of new players to the game.
"
We're hitting and exceeding our internal targets, so far we're very happy," said Turbine's Fernando Paiz in an interview with
Ars Technica.
"
All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store."
D&D Online originally launched as a premium MMO, but was later re-launched as a free-to-play game after disappointing figures. The game is now free to play in the most basic form and players can buy just the extra items and skills they want through a microtransaction store, or they can opt to pay the old subscription model for unrestricted access.
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We have a good chunk of the population that is spending more than $15 a month," Paiz said. "
The traditional subscription model can only make X dollars off a player. This kind of removes that cap."
The comments follow nicely on from the news last week that even
free Facebook games can make an average of $20 USD per user - maybe Turbine should set their sights a little higher?
You can check out our recent
round-up of free-to-play MMOs if you're looking for other free games, or just let us know your thoughts in
the forums.
I think all MMOs should have the option, as in EVE, to pay with the ingame currency. This would push people to excel at the game and then offer them a reward (essentially free play) when they reach proficient levels.
Yours in paying with ISK Plasma,
Star*Dagger
Shame to hear that, what sort of level does that kick in?, as i have got my bard to level 5, and haven't found any quests i couldn't do (well, not ones i couldn't do for that reason)
I'm definatly liking the game overall so far, something you will want a team for however. It's nice to see dungeons actually offer puzzles, and they do not joke when they say traps are dangerous (i got instakilled by one once) So its quite nice to see rogues needed in teams.
If you've played the PnP game, it's a pretty good translation (it even has a DM >< which still seems very eerie to me) The combat is also a lot more involved than most MMO's i've played, as is most movement (Running around parts of the harbour is like playing assassins creed :P)
Edit: and welcome to the forums
If not, is there a similar game you can recommend, where you can play solo?
I loved the graphics and storylines in LOTRO, but hated the questing, which invariably was: kill 12 spiders, go cross the planet by foot, taking 20 minutes then kill 15 wargs, then cross the planet again, twice, etc. Moving around, even on an automated horse could take 10 mins easily. Combat was also unbelievably repetitive. BTW, these complaints about LOTRO illustrate what I love about DDO, which is nothing like this.
First of all, combat in DDO is plain amazing. It is visceral and dynamic. Enemies cast clouds of poison (for example), and you lose visibility until you move out of the cloud's area, you can go blind (screen turns black), lightning, fire, etc. Very spectacular. Rogues are not an option, as in some games, they are a necessity. Traps abound, each neater and nastier than the other and need disarming. The sheer variety of spells is amazing, and you will be using them too. And finally there are the classes themselves, which allow extremely varied gameplay even within the same class. In other words, variety isn't only choosing between sorceror and fighter, but even as a sorceror you can gear yourself to play as a major enchanter, converting enemies to your side while blasting them, or be a nuke, etc.
As to the economic model. Whining the game isn't all free is ridiculous IMHO, since the company does have to make money. That said, as you play, you gain favor with patrons (quest givers), who in turn give you TP (Turbine points) which can then be used to buy (FOR FREE) those very same quests. You wont get them all, but you can certainly select a few. In the DDO forums there are threads on maximizing pure free play. If you don't want to go the full subscription, you can buy packages of TP for $10-$50, which can then be used to buy almost the entire quest line. Every week there are promotions and some quest lines and areas will have 20% to 35% discounts. Again, there are threads in the forums on how to achieve this. Personally, the issue is always one of value for the buck. I can live with $15/month if I feel it is worth it. With a paid subscription, you obviously get all the quests there are, never a question asked, and can pay less by going for more months. I.e. I paid $40 for 3 months, which is easily worth it IMHO.
Yeah I'm soloing it myself, as no one I know plays it - they all are addicted to WoW. I like the fact that it is DX10 (or so they claim) and that when I go in a dungeon I can either opt to go at solo difficulty, normal or hard/elite (if part of a group). I play once a fortnight or so and MMO wise suits be fine.