According to Zombie Cow's Dan Marshall, all games journalists should have a go at making their own game.
Indie developer Zombie Cow's Dan Marshall has called out games journalists on their hypocrisy, suggesting that all games journalists should develop their own games to help give them further insight into the industry.
Marshall, who started off in the games industry by writing for PC Zone, now leads indie outfit Zombie Cow, makers of retro-styled adventure games like
Ben There, Dan That.
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As a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time," Marshall said.
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I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective."
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I pitched the idea of some articles to PC Zone magazine, and wound up doing a 10-part series about what it’s like to learn to code" and suddenly have to design gameplay elements, making sound effects, and balancing weapons and stuff....As a gamer, I always assumed that sort of thing was relatively simple, so it was a fairly harsh lesson."
It's certainly a valid point and one we'd like to hear your thoughts on. For my part as a games journalist
I have dabbled in games making over the years, as well as a bit of level design. Hypothetically, I'm still working on a little text adventure game, but realistically it's been overtaken by
The Baldur's Gate Challenge.
Let us know your thoughts in
the forums.
A tea-taster doesn't have to make tea, a booze connoisseur doesn't have to own a distillery and a hardware reviewer certainly doesn't need to know how to manufacture a video card.
Suck it up Dan.
But I'd preferre to read a review from someone who knows what they're talking about
Forced how? At gunpoint? If they refuse, shoot them? Mass grave for those who refuse?
I like how people come up with an interesting idea then decide it should be forced onto people. Statist mindset at work.
doesn't HAVE to, no, but a knowledge of the brewing process and particularly what differs between brews does help in telling beers apart - for example! Also knowing what makes whiskeys different from a distilling/aging perspective also allows you to appreciate the character of the resulting product.
I think that he has a point, but only a very small point. Journos are all too quick to complain about delays or slag off certain aspects of development without knowing what it involves, but making them develop a game is a bit too far.
I don't think Bit-Tech are quite as bad, though. BT has a developer column, for example, so has a "both sides" thing working for them to an extent.
Point is, Dan whatsisname is whining.
The objective of a games journalist is to review a game on behalf of the consumer, not the developer. To consider the challenges of developers in the review is to distort that objective.
It sounds like he got a bad review and is now jumping on anything he percieves to be a high horse.
When the staff at here at Bit Tech review a product they tend to explain why a particular feature is bad or why particular design features are good. Surely it makes sense for other reviewers / journalists to be able to share an informed and educated opinion to the masses that is un-biased and excludes personal opinion.
I am surprised that we don't have 2 or 3 people involved in the review process to give us an all round experience and to better highlight the good and bad elements, especially where is may come down to personal choice.
+1.
Guy sounds like an idiot tbh.
Just my two cents. I work as software developer and although I realize how complex it is to create a game and have some understanding of how a game comes together, I think it is unimportant from a gamer point of view. Gamers look for one and one thing only.
A good time. Be it playing an FPS, an MMO or whatever a game needs to provide you a good feeling. A reviewer only needs to share if the game accomplishes that and how. That is important because what a person likes another may not.
Todays games also brign a lot of tools to let a community florish. Modding tools are very popular and many gamers also pick games depending on the inclusion of those tools. Analysing those tools is also something reviewers need to take into count, but despite that a game needs to be able to stand up based on what is already included in it.
Of course, as gamers, we don't really care as long as we enjoy the game. Personally speaking I enjoy GamesTM for the in-depth stuff. Edge was good for industry news back in its day.
What an idiot.
If Reviewers did make games then they could make constructive comments about how the game could be improved. Rather than just saying 'oh this part isn't very good it needs something else'. Might not be so useful to the consumers but would be damn useful for the developers especially when you guys get your hands on previews.
Should a game *player* be required to make a game before they can enjoy another one? The answer to that question has to be the same for a games critic who is taking the "player" point of view.
Now it has to be said that games Journalist and games Critic are not the same thing. Just being a critic I don't think makes you a journalist. We as an industry have a problem with mixing the two, especially since criticism (reviews) are such a big part. But it very well may be that he was talking about Journos, not reviewers, and in that case he may have a point. But that means it's not about review scores and critical assessment. But the people writing news pieces, feature articles, etc. Pretty much every games journalist that moves onto games development always has the reaction "Oh my god, I never knew how hard it was! I knew nothing of how games *really* were made!".
Though I think all Bit Tech staff should design and manufacture a motherboard. *insert evil laugh*
but i read a lot
gameice cream reviews where the reviewer has a negative bias on cherry because they like banana flavor. Or some more ridiculous ones like homemade vs leading brand, even though the homemade was pretty damn good.Writing a game? Check.
Guy needs to stop now.
1) As I get up I should know they chemical processes that release me from sleep and the circulatory and respiratory differences between sleep and wakefulness
2) As I drink my morning protein shake, I think about the process of plastic manufacture and the trucking/shipping infrastructure that brought that and the protein itself to me
3) As I check the news, I consider the entire process of news gathering and all the people that went into that, and the electricity grid and the geopolitics involved in getting the oil transformed into energy.
4) As I remove my girlfriends clothes I consider the endorphins rushing through her slender young body as I touch her and the 400 million years of evolution that make sex so pleasurable
5) As I use the shower I think about how if water in its solid form did not float we would not be here
6) As I take the tube to work I wonder at the man hours put into tunneling and quickly think about the grand daddy of them all, the Chunnel.
I could go on, but we do not live this way. We live in a very highly specialized society where we build on each others work (often ignoring it like the tube and mammalian evolution) and provide each other services. I would be happier with game "journos" writing good in depth reviews (see the american magazine Computer Gaming World before it folded) and game devs writing incredible games (see EVE and most of Valves games, both available on Steam, lol).
We can not and SHOULD not try to get too in depth into other peoples areas of specialization.
I am going to go use the internet now, and not think about how all the packets of this insightful post get to the server in the UK 1000s of miles away.
Yours in Specialized Generalist Plasma,
Star*Dagger
those kinds of reviewers - it would benefit them to have some experience to validate their comments
Well... yeah, actually.
As a Physics Teacher though I WANT to know why everything is happening. If you don't understand something then people don't have any right to criticise it as they can't understand it fully. How can people critique anything without knowing the system is beyond me!
:)
If a game is sh!t, learning how it was made isn't going to make the game any better.
That makes me think that to criticize a critic you will need to be one yourself. So, no game developer should criticize journalists.
have to agree.. and he is a dev
if he was writing games like mass effect or witcher.. I'd listen, but he's writing donkey code and can't sell it on steam oh well!
LOL
Though saying that, Tim and Bindi probably could...
Simon: No.
Jayne: You oughta be shot. Or stabbed, lose a leg. To be a surgeon, you know? Know what kind of pain you're dealing with. They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. That seem right to you?
In order to critique a dev's workmanship and technical ability, yes Journos should learn how to dev themselves. But they don't, they are critiquing the games, and to do that all you need to do is know how to play games, and what makes a good game.
He'd have a point if he said "All games journos should know how to play games!", because it's true. But they all do, so no problem!
****. Quoting from memory, I knew it was a psycho I just picked the wrong one.