Stardock's Brad Wardell has lashed out at Microsoft's Games For Windows Live system. Good for him.
Speaking in an interview with
ShackNews, Stardock CEO Brad Wardell has lashed out at Microsoft's Games For Windows Live system, implying that Microsoft don't know how to appeal to the PC gamer market.
Wardell even goes as far as to say that, if Microsoft keep up with Games For Windows Live and if it reaches a position where GFWL is the de facto standard, then he'll stop making PC games.
Games For Windows Live is Microsoft's attempt to replicate Xbox Live on the PC with an all-in-one marketplace, friends, copy-protection and auto-update system built directly into the games. Unfortunately, it's not proven popular with gamers or critics -
and we've had a fair deal of problems with it too.
"
I started out as a big Games for Windows Live advocate," said Wardell. "
I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."
"
On the console, I don't have to update my game because an anti-virus program got an update and is now identifying my VB scripts as viruses and I have to apply an emergency patch. That would just add insult to injury. We've had to upgrade our games plenty of times over the years, not because we found some bug, but because some third-party program, or driver, or whatever screwed it up."
"
If Games for Windows Live maintains that strategy and they take over, I'm done," he added. "
I'm not making PC games. I would be done."
Let us know what you think of Games For Windows Live in
the forums.
Chaos - I think Sony developed SecuROM (could be wrong) but Stardock have used it in some of their games.
I hate Microsoft and i never use gwl i just crack any game with it on.
Now if only they would just leave it to valve the true pc heroes
Steam for life!
Games for Windows Live sounds like Microsoft is trying to tighten it's grip on PC gaming out of fear that perhaps the open source movement might one day soon offer 100% compatibility for all new games and it is a day I look forward to.
I love the PC platform and find consoles little more than a novelty.
Stardock are the dudes famous for NOT using DRM at the height of the Bioshock SecurROM palaver.
From a developer's perspective, I can understand why playing to Microsoft's requirements would be extremely annoying, especially when you're used to having total freedom over the software you create. Having to go through Microsoft's certification, a process which most developers have some variant of themselves, just prevents you from issuing updates as quickly as you should be able to, and sucks up money that could be better spent elsewhere.
Anyway, Steam still does it better, so Microsoft has nothing.
You're thinking of Starforce.
Stardock are a developer and publisher, with their own digital distribution platform called Impulse. Their games include Sins of a Solar Empire.
ah, starforce must have been what I was thinking of
and this is probably what got it confused in my mind...
Anyway, the point is made. I tried playing a legal copy of Dawn of War 2 the other day. It uses both steam and GFWL,
I just wanted a quick tryout of the game, but instead GFWL just kept prompting me to hand over my email and my shoesize and whatnot. Why should i have to give microsoft my personal data before i'm allowed to play a game i own? Insult to injury, the system seems to assume that i like all these features, and keeps spamming me with great friendfinders and profile pages. Instead of helping me, it pulls me out of the game menu (it warns me for crashes when doing so, lol) and opens a web page, for which it forces IE. This to me is VERY annoying, because i despise IE and never even finished the setup wizard for it, meaning i get prompted to go through that too! It's also a good revealer of what GFWL is: Microsoft's ruse to control the platform.
Sure enough, if you know how it all works, it could be done in a few seconds, but i dont know what it is, and i just want to get rid of it, because it's stopping me from playing the game. It's intrusive, really unhelpful, and the tone of the whole thing is completely wrong. I don't WANT a facebook for my games. I want to play games. Get outta my face.
AAAAAAAAAAAAAAAARGH.
[/rant]
Securom => Sony => console company => best way to kill PC gaming
PS:
Stardock didnt want to use Starforce in its games.
A forum moderator from Stardock then posted a link to a pirated version of Galactic Civilizations II to show how wrong Stardock was for not using Starforce.
If Stardock
On topic, GFWL is horrible.
I bought Batman Arkham Asylum on Steam the other day and had to spend far too long jumping through hoops to satisfy MS before I could actually play.
I like the idea of centrally-managed updates for games, and a central friend list and even the achievements GFWL offers aren't too bad, but I don't like they intrusive way in which its implemented and forced upon you.
It should be optional.
Also, we should have an open framework for developers to use that takes all the features we like and offers them to users without being tied to steam or GFWL etc.
I would sign up to that no problem. :)
I created both the above accounts, registering with false email addresses that i hoped would convey my hatred of the unnecessary travesty of intrusive DRM product registration.
From the first moment the game would not run from the shortcut, nor from the social-club splash screen, instead i had to reload the disk, ignore the autoplay prompt, and then use the splash screen to start the game.
I decided that if i ever had to reinstall the game it would induce rage that would destroy any pleasure to be had from this 'leisure' activity.
However, the day arrived when windows strangled itself thus requiring a reinstall, but i thought; what the hell, the game was so good i'd reinstall that too.
I had recorded the username and passwords for RSSC and GFWL, but the former would not accept it.
So i duly created another RSSC username, but on attempting to login was informed that the application did not exist.
The files were in the install folder on the harddrive, but what the hell so i popped the disk back in an re-installed the game to the same folder, which took a suspiciously short time to copy two DVD's worth of data.
Then it asked me for a CDKEY, so i looked in the DVD case and manual and found no sign of a CDKEY, did the game require one when i first bought it.............?
For the hell of it, i tried using the get "authentication key" function, but to no avail.
So with the surety that i had at least completed the game previously, I took the game downstairs and struck a cleaver through the whole package, which then went in the bin along with any enthusiasm for buying similarly infected Rockstar products in future.
Games for windows live actually reduced my gaming experience.
Seriously, what a cry baby.
/care
1. Install game
2. Install GFWL
3. Update GFWL
4. Update Game
5. Hand over lots of personal details
6. Update GFWL
7. Play game
8. Can't play game until account created on GFWL
9. More details handed over, account created
10. Update GFWL
11. Can't play game until publisher account created
12. More details handed over, second account created
13. Game updated
14. Play game, crashes. Conflict with software on PC
15. Burn game, never been played
Or steam:
1. Buy game
2. Download
3. Play game whenever you want
Quite frankly MS and many other publishers are doing their very best to destroy PC gaming. Don't blame them though, consoles are far more profitable. You can charge more, you get more personal details to sell and you can monitor everything they do to make even more money selling the results. It's got to be a massive cash cow, running a console system now. People even pay MS to monitor everything they do and sell on their 'anonymous' data.
If steam has NO GFWL, then i'll continue buying on Steam, but I had the impression GFWL was on steam also...
It was one of the MAJOR reasons I didn't get GTA4. Still haven't played it, even though I loved all the others...
I know SecuROM was on some steam titles, but not sure about GFWL....
Why the hell they just don't use Steam baffles me, Valve actually know what the hell they are doing (apart form overcharging!).
I bought Batman AA through steam and still had the stupid GFWL crap forced on me. :(
Impulse is not much better. Although it offers updates automatically it takes about 5 minutes for it to figure out you need an update meaning I can't load my game instantly in case there is an update which i'm not seeing.
Rockstar games' loader is even more annoying offering no benefit from having it open yet forcing you to launch the game through it - why?
Steam is the only one who has it remotely right with the quick automated updates, quick loading, simple standard interface, no adverts crying out everywhere, small memory imprint, ease of use and lots of games. Its a shame you have to use other systems as well as Steam for some steam games.
In my opinion dvd copy protection (SecureROM, Starforce, etc) is a thing of the past and steam is the way forward. I don't want lots of DVD's lying around the house gathering dust. I'd rather have access to my games where ever I am.
I know even steam games can be cracked but companies must see the benefit to dropping the old protection techniques for digital distribution. Now if internet providers (grrr Virgin) would stop limiting me for installing a game or two and actually allow me to play online with reasonable pings at any time of day then I might be a happy man. You can understand why gamers are generally nocturnal when pings are through the roof at all other times of day.
Sony makes SecuROM
Playing games like Batman:AA or RE5 and having them automatically recognise the Xbox controller and instantly remap all the buttons (and in-game button prompts) is very sweet.
1. Sony makes SecuROM
2. Stardock only would drop making PC games if GFWL becomes mandatory. Currently games developers/publishers are free to release games without any GFW or GFWL on it.
3. Valve's Steam store would shoot their own foot if they denied publishers access to it who has chosen to use any kind of DRM and/or GFWL. Steam just sells games on, it does not dictate the content of the games itself. Remember some years back Valve struggled to even get any third-party publishers onto Steam. Now there are lots.
I don't mean to play the devils advocate here but it's getting a little old and now just a fanboi hatefest. I remember my first day with steam, the day orange box was released. More or less the same thing.
1. Install Steam
2. Hand over lots of personal details
3. Update Steam
4. Install Game
5. Update Game
6. Repeat Steps 4&5 for each game
7. Play game
8. Couldn't play game because steam could not validate files with servers
9. 4hrs later, enjoyed thoroughly.
I could add at least 8 more steps now that my steam library is 50 strong.
so you can buy a single GFWL game and download all the rest, then get full online function with all your games.
im pretty sure that's not good DRM.
However, regarding the content management, market place et al the less said the better (i.e. it gets dropped in a very deep hole and buried).
I wonder if Microsoft, and the PC community as a whole, realize how close MS is to losing everything. It will not happen on the USA side, but the EU side.
The EU has been punishing MS for quite some time now and the day will come when MS is forced to allow other European companies to publish OS's that are Windows compatible.
I look forward to that day, because on that day PC gaming and the PC platform will be released from the 2nd largest impediment to its ascendancy into pure excellence (the first being the backward compatible x86 standard).
Looking forward to a better day in the PC OS world...
Yours in Anti-MS Plasma,
Star*Dagger
P.S. Stardock is one of the best dev organizations around
P.P.S. Use steam, it is stable, fast and secure.
Say that again when you're somewhere in Africa :P~
A whole lot better off really!!
OpenGL would allow better competition between the Windows OS and other operating system like GNU/Linux and OS-X. Games would be easier to port between systems. Many games used to be coded with both DirectX and OpenGL support but that seems to be largely a thing of the past. Microsoft have done their best to stifle true competition, open standards and innovation in the desktop market...
I just installed the game, and it used my previously-setup account that was saved on the computer.
No hassles.
It can be criticised : for DoW II when I want to play Coop with a friend, the invitations screen doen't have any form of autocomplete, as well as some other stupid UI stuff.
Steam is easier and more firendly to use, that I'll agree with (provided you have a beefy connection)