Microsoft's Peter Molyneux reckons that there's something very wrong with modern RPG design.
In a series of comments made during the unveiling of Fable 3
, Microsoft’s Peter Molyneux suggested that game designers should seriously question the decisions that they make when they design role-playing games.
“The are things fundamentally wrong with all RPGs,
” said Molyneux when teasing a new (and not yet revealed) new feature for Fable 3
. “It’s something that’s been wrong ever since the 1980s.
Molyneux implied that whatever the perceived problem was it’s something that Lionhead has found a solution too, though the realisation might not have been easy judging by the way that Molyneux referred to Fable 3
as “a problem child
“We made good steps in Fable 2 with the dog companion, the breadcrumb trail and the no-death feature...but we aren’t stopping there,
” said Molyneux just before revealing that Fable 3
will cast players as the new king or queen of Albion.
“I can’t tell you what this new feature is just yet, but I can say that Fable 3 is all about power and consequences,
” he added.
Is Molyneux off his rocker, or have RPGs really been broken all this time? Let us know your thoughts in the forums