Operation Arrowhead is the first expansion pack for ARMA II and will be set in the region of Takistan.
ARMA II may have only just come out, but that doesn't mean that the developers aren't plunging forward with their plans for the game with an almost military-like discipline and speed - as evidenced by the news of an expansion pack just weeks after the original release.
Announced today by developer Bohemia Interactive, details on the expansion are currently pretty slim, but we don know that more information will be available at GamesCom in Cologne. We'll be covering the event in detail, so we'll definitely try to bring you whatever details we can next week.
What we do know though is that the expansion will be called
Operation Arrowhead and that it'll be a fairly hefty expansion to the game, introducing an entirely new landmass for players to play on, as well as the usual extra content - new weapons, missions and vehicles.
The new region is called Takistan and should offer a bunch of exciting new play options for anyone that can navigate all the bugs and glitches that fans of the title have been reporting.
Glitches weren't something we had a huge problem with when we took a look at the game though, it was more just an issue of learning to cope with the merciless difficulty curve in the game. Check out our in-depth
review of ARMA II for more information.
What do you want to see most in the coming
Operation Arrowhead expansion? Let us know your thoughts in
the forums.
12 Comments
Discuss in the forums ReplyHaha! Nice.
I'm a major fan of the original OFP, and have ARMA's 1 and 2 also, but every time I buy it I curse myself for having parted with my hard-earned for what amounts to a broken game; unfinished, not worthy of a full retail price.
What strikes me is that the only reason they get away with this is because it has no competition. ROLL ON OPERATION FLASHPOINT 2, is all I can say.
My reason? Well, although I love OFP/ARMA, I can't condone blatnant exploitation of the circumstances by any developer, and to me it's clear that BIS are dragging their heels on this and doing what primarily suites them.
I wouldn't be surprised if the reason for the almost on-time release of ARMA 2 and the ridiculously short time between that launch and the announcement of the addon, indicates that they see what's coming from Codies, and have no choice but to launch early and make as much as they can before the bar is raised beyond their capability.
Good old free market dynamics in action.
Complacency = FAIL!!
Too bad because it looks like it could have been pretty cool, really my kinda game, someone screwed it up pretty bad though.
IMO its not even playable yet. My dvd is sat waiting untill ats at a reasonable state to play and I don't hold out any hope of that before Op Flashpoint 2.
Only if you wanna run it with 10k view distance and everything maxed. You trim a few settings down a little and it runs quite nicely on my C2D E6600 @ 3ghz, 2 x 8800 GTX, 4 GB Win7 64bit
The main thing holding back performance is CPU, memory, bandwidth, and cores.
My system's an oc'd Q6600 @ 3.4GHz, 4 Gigs Ram, 512Mb 4870, and settings are all "normal", with AA to "low", and post-processing disabled.
For example, in a 128 player server I get around 50fps up to 30 players; around 40fps up to 60 players, and from 70 onwards, it drops like a stone, all the way to the 20's.
The graphics on screen haven't increased in at all, as the number of players have, but all the background stuff does.
This just goes to show how it's far more a CPU/platform dependent game, than a GPU one.
I just hope it works on as many cores as you can throw at it.
Seeing as only heavily oc'd i7 systems can play it at decent frame-rates at normal settings, maybe it'll only begin to be playable on high or full quality when 6 and 8 core machines come out... With DDR5 RAM!!