The minimum requirements for Operation Flashpoint 2 include a dual core CPU and a Shader Model 3.0 GPU.
Codemasters has released the official minimum and recommended system requirements for upcoming military simulator
Operation Flashpoint 2: Dragon Rising - and those of you who haven't done an upgrade in the last few years may want to head over to the latest
Buyers Guide for some tips before going any further.
Set for release this October on all the main platforms,
Operation Flashpoint 2: Dragon Rising is Codemasters' latest attempt to create a truly immersive milsim. Check out the system requirements below.
Minimum requirement
Operating system: Windows XP SP2 or later
GPU: DirectX 9.0c GPU: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher)
Sound Card: DirectX Compatible
1 GB Memory: 1 GB
8 GB Hard disk: 8 GB
CPU: Dual Core CPU 2 x 2.4 GHz
DVD-ROM DVD drive: Dual Layer DVD-ROM
Recommended System
Operating system: Windows XP SP2 or later
GPU: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 2 GB
Hard disk: 8 GB
CPU: Quad Core CPU
DVD drive: Dual Layer DVD-ROM
Those are some pretty hefty specs. In the office we're struggling to think of any game that has really required a dual-core as minimum yet, though we're hesitant to say that
Operation Flashpoint 2 is the first. Either way, let us know your thoughts in
the forums.
33 Comments
Discuss in the forums ReplyI've got a dual core and see no reason to upgrade since nothing really slows down, but if needs must...
Kudos to this software company for raising the bar.
S*D
Those specs promise one of two things: that game is gonna be awesome; look and run great... or it's badly coded and they need to disguise that by making the min specs so high.
With Codemasters, it's rarely the latter... so that's good.
me too
That game ran fine on my single core A64 3800+ :/ In fact a couple of other games which have stated they need dualcore have ran fine, one I can remember is the latest Prince of Persia. I got Assassins Creed to work with single core, but it wasn't smooth enough really - quite close though to being ok.
25% of Steam subscribers still use 1 cpu.
Yes I was quite appauled when I found out that I couldn't play Arma2 on my main gaming system (Core i7 @3.2GHZ / SLI GTX260-216 OC) with the draw distance maxed out. It was only when I payed attention to what the max draw dfistance was did I realise why it ran like a dog (oh and Vista X64 doesn't help here).
Yes, I know that Stranglehold ran OK on a single core - I tried it out on a 3400+ socket 754 system with 2GB RAM and a 7900GTO... it did far better than I expected. :)
Min specs are a joke at best nowadays anyway. They're rarely accurate.
The game will be super sweet, and all that power is just to show it off properly.
Thats a good min config, at least they're not catering for the GeForce 4MX's anymore as the lowest common denominator...
The Nv 8600 has a pretty strong following on steam tho.....looking at the video card stats, there are a lot of people with mainstream to low-mainstream cards....
Triple Cores are never referred to in system spec requirements.......strange really, as a third core is generally only about 10% slower than a Quad but upto 30% faster than a Dual Core when it comes to games...obvioulsy dependant on which gfx engine is being used
Im pretty sure my 720x3 BE @ 3.2Ghz will be just fine.....
as dual and quads span between both companies, it probably is best to put them down in the specs.
another reason could be that it would make people think that they favour AMD.
No, Assassins creeed had dual has a min, that game is fairly old now, should be a none issue now.
I still have a 754 A64 3200+ with an 8800GT, and haven't had a problem with any games from the last 1-2 yrs (including Crysis, although I haven't tried GTA 4). Most games are gpu limted and that's why you can get by with a less than stellar cpu.
You can get by yes, but your graphics card will be throttled by that CPU. CPU upgrades tend to have a big impact on minimum frame rates, which are obviously important too
I'm not saying it was an issue.
My point about Stranglehold was in response to the last line of the news article which mentioned "In the office we're struggling to think of any game that has really required a dual-core as minimum yet, though we're hesitant to say that Operation Flashpoint 2 is the first." While I'll agree that Assassins Creed states dual core minimum... you need to check your release dates - Assassins' Creed was released November 2008. Stranglehold was released September 2007. So Stranglehold 'required' it more than a year earlier than AC.
No, the games are completely separate. Maybe I can finally make good use of my Q6600 now.
I thought I read somewhere that OpFlash2 uses the same engine as GRID - Codemasters' so called 'EGO' engine...
I think (dont quote me on this) that the engine is called "neon" and they created a tweaked version for GRID which they called "ego". i think they'll probably be tweaking and renaming this in some way.
its definately a good thing tho, GRID is one of the best looking games ever made (imo), and those particle effects in a military game are going to come in very handy for "fog of war" type moments
uuuuu so nope for me, for some reason GRID doesn't run on my machine, i swapped cpu, psu, gfx and bought another copy of grid and nothing, so i wasted together £600 hehe, but at least i've got q6700, dark power psu and 4870x2 now. Shame, i love racing games and demo was working fine but full game does not. vista 64 could be a problem? not sure :(
But can't wait for this game to be released, i spent long nights playing first flashpoint and want to try ARMA 2 after summer ( i still hope that summer will eventually come to London so i don't need to spend days on my PC)
I agree!
Agreeing with the Star*Dagger has shown to have positive effects on ones multiplayer gaming skill, league ranking, love life and general pwnage!
LOL,
S*D
P.S. Writing this on a quad core Alienware with 40 tabs open in firefox, 3 videos open and EVE Online in the "background".
No, it uses Codemaster's "Ego" engine; an upgraded and modified version of the one used for "Dirt". I reckon they'll use a variation of the Ego engine version used for "Dirt 2", which is you haven't already seen the screenshots for you seriously need to. Photorealistic is all I can say!.
If Race Driver Grid is anything to go by, someone said it used four cores, then it'll look totally awesome.
I just hope it at least meets ARMA 2 in terms of realism and detail, and better still, offers even more realism with ballistics, lighting, physics, damage, sound, etc...
Got my pre-order in; £18 at a well known game/movie/gadget e-tailer, or two ;)
Also, in case someone hasn't already mentioned, it's likely a DX11 game optimised for Win 7, considering the timing.
Also, also... AMD/ATI's new card will be out around the same time, with apparently 1200 cores; with the 800 core 4870/4890 being the cards of choice for Ego, as well Arma 2's engine, AND fully DX11 compliant!
Can't wait :)
Don't think there is much chance of that happening. This game is aimed at people graduating from COD4, BF2 fire from the hip strategy, but still wouldn't feel comfortable with a game like Arma which leaves most COD4 veterens in the cold with its clunky and somewhat 'progressive' style of gameplay, but that doesn't mean it won't be fun.
Just the fact Arma and now Arma II left out the ability to jump (but you can step over obstacles in II) scared off the hoards of people who rabbit their way round a multiplayer server, spoling the game for everyone.
Unlike BIS they probably will deal with the bugs better. Arma II isn't that bad bug wise, but some people are having serious issues. I think the game will be very enjoyable though, depending on what happens with multiplayer and if servers end up with scores of bunnyhopping Russians and Germans it may be ok online too.