id Software responds to Rage PS3 issues

Written by Joe Martin

August 3, 2009 | 11:09

Tags: #carmack #playstation-3 #ps3 #rage

Companies: #id-software

id Software has followed-up on complaints that founder John Carmack made about the PlayStation 3 architecture and how hard it is to code for, which is apparently causing problems for the development of Rage, by assuring fans that the PlayStation 3 version of Rage will be in similar shape to the other versions when it is released.

Last week it emerged that while preview versions of Rage are running at 60 frames per second on the Xbox 360 and PC, the PlayStation 3 version of the game was struggling to hit 20 - 30 FPS.

Coding guru John Carmack said the problem lay squarely with the architecture of the PS3, which made developing for it a much more complex and drawn out process even though the hardware was "about the same" as in the Xbox 360.

The comments started a flurry of accusations that id Software were simply being lazy when it came to developing for the PS3, even though the statement echoes the comments of some other developers who've had trouble with the system.

"[We are] committed to ensuring that gamers on all platforms have a great RAGE experience," said the team in response to the accusations, via a post on the official Rage twitter feed.

"We expect this to be 60 hertz on every supported platform," said another comment from John Carmack.

Rage itself will be a new type of game for id Software - an open-world FPS/RPG hybrid with a focus on racing through a post-apocalyptic wasteland. Tell us your thoughts in the forums.
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