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"Games should cost £70 in the future"

"Games should cost £70 in the future"

Chris Deering, ex-CEO of Sony Europe and 'Father of the PlayStation', thinks game prices are set to rise further.

Activision recently announced that it was going to up the RRP of Call of Duty: Modern Warfare 2 to £55 GBP in the UK, owing to the weakening pound and the need to recoup development costs quickly. The news didn't go down too well, but Chris Deering thinks it may not be enough.

The ex-Sony Europe CEO and current Codemasters board member, known to some as the Father of the PlayStation for the way he pushed the platform to dominance in Europe, has speculated that games may well rise to around £70 GBP ($110 USD)in the UK soon as developers are forced to spend more and more money pursuing the best graphics.

Chatting to MCV, Deering said that upping prices would be essential for publishers if they wanted to recoup spiralling costs - though consumers would obviously not be happy about the change.

In order to price these games at a level where they would support an industry [as strongly as] they did ten years ago, they’d have to be sold at £70. But people just don’t have that kind of money, there’s a psychological glass ceiling," said Deering.

Consumers won’t spend more, but to write the game, publishers are having to spend more than ever before. That’s the key problem...there are lots of things you can get for less than the relative value of paying 50p an hour for a very high end game.”

Valve meanwhile has been toying with the idea of community-funded games, perhaps as an antidote to escalating development costs.

Let us know your thoughts on videogame pricing in the forums.

97 Comments

Discuss in the forums Reply
xaser04 31st July 2009, 12:06 Quote
These morons have to realise that if they raise the price to ~£70 then even fewer people would actually buy the games (thus adding to the problem of piracy).

Do these people even have a single ounce of common sense?
Jack_Pepsi 31st July 2009, 12:07 Quote
I think I'll wait until MW2 drops to about £25 before I buy it.
Frohicky1 31st July 2009, 12:10 Quote
I would pay £70 for a game . . .if it was in every way excellent, no "good game but . . .". Not many games can live up to that. As xaser04 says it's not for the individual to pay the development costs, if they aren't getting enough money they need to sell more of them!
Shabing 31st July 2009, 12:11 Quote
It's like the majority of the people involved don't even consider any other option. They could spend less on development, they could just make less profit, they could do tons of stuff.

But no. Automatic price-hike. I mean I understand: they can really do what they want, it's their product at the end of the day. They can charge what they want for it ultimately. It just seems like they don't have an original thought in them.
Evildead666 31st July 2009, 12:12 Quote
Putting up the costs will increase the number of people who will pirate it.

70 quid is stupid for a game.
Reminds me of the neo-geo console and its 200 quid odd cartridges.....That sold well didn't it ?

Shoot yourselves in the feet why don't you....
stuartpb 31st July 2009, 12:15 Quote
£70 for a game is scandalous. Especially as most games today seem to suffer with the patch syndrome. I wouldn't mind paying for a game that is excellent, but I would expect to have zero problems with it from day one. I would also expect alot more than the 7-8 hours or so of single gameplay than some titles have nowadays. Also, I would expect more originality than we see now, with the same old rehashes that keep on getting churned out.

At the end of the day, if they want to raise the prices, then it's only right that we should expect more for that money.
fathazza 31st July 2009, 12:20 Quote
when you look at in comparison with say the cost of a cinema ticket it isnt that bad tbh...
7 quid for 3 hours at the cinema... whereas many games give you a lot more than 30 hours...
The value given by some games like cs:s or tf2 is immense...

still, 70 quid is still an obscene amount of money to pay for a game...
LeMaltor 31st July 2009, 12:23 Quote
I would pay 70 quid for Gran Turismo 5, I don't see me buying any other game in the next year though.
wharrad 31st July 2009, 12:23 Quote
The people who are thinking this up must be rich and making enough money anyway... surely?

If they had a normal income like the rest of us they'd realise that £70's a day's wages or more for most in the demographic!

Well, I suppose I can always dust off that old box of Risk from the attic.
bogie170 31st July 2009, 12:33 Quote
£70 Quid for a game? I just bought BF2 for £10 and I thought that was expensive!!!
specofdust 31st July 2009, 12:35 Quote
Spiderman 3 (the movie) had a $258,000,000 budget. Movie tickets would have been around £4 for me and my girlfriend to go and see, if we saw crap movies.

Are game publishers really trying to tell us that they can't make money in a similar way? Call of Duty x is surely a dumbed down enough game that it appeals to enough millions of people they can sell plenty of copies. If the massive hollywood studios are making huge profits from people seeing their movies for £5-10, then game studios should be able to make money from people paying £10-30 for a game.

I'm tired of publishers trying to blatantly lie to us about how they're just trying to scrape by in a tiny, moneyless industry, after them for years boasting to the wider world that the gaming industry is now bigger and richer than every other entertainment industry.
eXpander 31st July 2009, 12:35 Quote
“Consumers won’t spend more, but to write the game, publishers are having to spend more than ever before. That’s the key problem...there are lots of things you can get for less than the relative value of paying 50p an hour for a very high end game.”

Why do publishers have to spend more? I don't get it...

"as developers are forced to spend more and more money pursuing the best graphics."

And why is that? As far as I`m aware, paychecks for employees are dropping down. So programmers don't get paid as much. So where are all those bucks going?

I`m not familiar with the intricacies of game developing and publishing, so if someone cares to explain, please do.
Skiddywinks 31st July 2009, 12:36 Quote
50p an hour of gameplay? It has been a long time since I got anywhere near that much use out of a game. If most modern games cost £70, you would be looking at much closer to £7 an hour of gameplay!
[PUNK] crompers 31st July 2009, 12:37 Quote
Its gonna get there eventually obviously although I certainly don't see £70 being value at this point in time for any game.

Publishers need to think of new ways of getting people to pay for content too, which is why we're seeing DLC that is blatantly just sliced out of the game from the start and games like battle forge that encourage micro transactions.
Gunsmith 31st July 2009, 12:38 Quote
welcome to the world of corperate greed folks, **** these clown devs/pubs and go support your local indie dev!
tejas 31st July 2009, 12:41 Quote
get ready for £70 games from Codemasters and Activision then
ffjason 31st July 2009, 12:44 Quote
Just watch PC piracy rates soar. If they really wanted to make money they should sell them cheaper - they will sell more! Or maybe consider selling them in different ways. Disk's are redundant why do companies continue to invest money in ancient technology.
DarkBanana 31st July 2009, 12:46 Quote
£70 is a rediculous figure. They might even make less money because no one would buy the game!!
fathazza 31st July 2009, 12:47 Quote
actually, it just occurred to me that I did pay £60 for virtua racing in 1994, which must be equivalent to well over £70 now ¬_¬
sandys 31st July 2009, 12:51 Quote
Think I paid £70 for streetfighter on SNES to get an early copy, difference there is you knew the game was good, played it loads in teh arcade and it was a top notch conversion, there have not been a lot of titles i'd pay more than £30 let alone £70 over the past few years despite pretty graphics.
Woodspoon 31st July 2009, 12:51 Quote
I would NEVER pay £70 for a game, it's a ridiculous thing to do and would encourage future silly price hikes.
If you pay out £70 for one game thinking " oh I'll pay this because it's a flawless game, no patches needed and it's really really good" then it'll only encourage others to try and get away with the same and as always, standards slip, development costs will be blamed and prices will go up again.
liratheal 31st July 2009, 12:51 Quote
Hm.

Solution: Stop going for the best graphics and go for something that's actually good, instead.

Better for everyone :/
clx 31st July 2009, 12:53 Quote
i think the quote should have been "games should cost £70 in the future.... to make back the money sony lost making the ps3"
Paradigm Shifter 31st July 2009, 13:01 Quote
Just stop chasing graphics, then! Easy! Simple! Maybe then developers/publishers can pay the bloke who thinks up the plot a little more and come up with an original, interesting and above all long plot! No more games that are 98% graphics, 1% mechanics and 1% crappy half-baked attempt at 'a story'.

Because there is no way in Hell I'm paying £70 for a game. I won't even pay £50 in the high street for a game.

Let's go have a look at what is selling on Play.com right now...
  • Three of the top ten XBox360 sellers are less than £10. Four of the remaining seven are less than £20. The other three are non-games.
  • One of the top ten PS3 sellers is less than £10. Three of the remaining nine are less than £20. Four are £30 or more. Two are not games.
  • I'm not going to look at the Wii as most of the list there have games that come with hardware bundled, which pushes the prices up.
  • Five of the top ten PC games sellers are less than £10. Four of the remaining five are less than £20. One (Sims 3) is £30.

That tells me that people are more willing to buy a game when the price drops. Raising prices is patently daft. Of course, then maybe they can complain about "Piracy is killing us! Look, nothing's selling!"
Quote:
Originally Posted by Skiddywinks
50p an hour of gameplay? It has been a long time since I got anywhere near that much use out of a game. If most modern games cost £70, you would be looking at much closer to £7 an hour of gameplay!
Yup. Last game I played on the PC that I got more than 8 hours of play out of was Sins of a Solar Empire. Game before that was Civilisation IV. Both games that are designed to last. I haven't had an action game take more more than 8 hours since Max Payne 1. Max Payne 2 was a record for me: completed it in five hours, the day I installed it. :(

On consoles it's a slightly different kettle of fish for me; I mostly play JRPGs, which by design have a tendency to last for at least 20 hours.... and usually more if I decide to try to do everything. I'm well into the 90 hour mark for Disgaea 3 now.
Quote:
Originally Posted by Gunsmith
welcome to the world of corperate greed folks, **** these clown devs/pubs and go support your local indie dev!
Agreed! Problem is, that's a little harder on consoles, since every indie game needs to get through Microsoft/Sony testing.
shigllgetcha 31st July 2009, 13:13 Quote
lmfao sony just hates gaming :)

(sarcasm)hey look at it this way itll push up the price of pre owned games and we all make a fortune on selling our old games that we have at the moment lol(/sarcasm)

ludacris

id say this is a case of aiming high so when the price does raise they can say hey, atleast its not £70 as we thought originally

i for one will not pay a penny more than i pay at the moment. i dont play into the game of greedy publishers. if it cost more than the rest i simply wont buy.

and another point graphics dont make the game
hodgy100 31st July 2009, 13:13 Quote
errrrrrrrrrrr no!

games are already expensive enough as it is ¬_¬
steveo_mcg 31st July 2009, 13:14 Quote
To be fair to the corporate mouth piece, he did say that people wouldn't pay it as its beyond the current psychological barrier. All he's saying is that to make the profits they'd like to they would like to charge more, find me a company that doesn't think that and i'll show you one thats going out of business.
Bursar 31st July 2009, 13:15 Quote
When the manufacturing costs of the PS3 have fallen by about 70%, (link) and Sony still haven't issued a price cut, it's no wonder that an ex-Sony exec is suggesting that prices of games go up by a large margin.
Rapp 31st July 2009, 13:16 Quote
If they do try and sell games at £70 then I will just wait until they have been around for ages and buy them cheap when they are considered old games. I can only see this adding to the problem of people pirating games, also could see this being a big boost to second hand games which all the developers complain about anyway because they don't get a share of the resale.
Spiny 31st July 2009, 13:17 Quote
bah! I rareley pay more that 30 for a game, more often I'll wait till stuff hits the 20/25 mark. Increasing prices will only drive up second hand sales & kill the market for DLC (Why buy DLC when you will sell the game on?)
_DTM2000_ 31st July 2009, 13:22 Quote
All that will happen is that 90+% of the market will wait until the game is in the bargain bin or will pirate it. The other few percent will be people with more money than sense that will pay any price because they are dumb.
I would never pay more than £40 for any game unless it was something like "Better Than Life" from Red Dwarf.
Pah, £70, you must think I'm stupid. I'll keep my money thanks.
Kris 31st July 2009, 13:35 Quote
indeed, graphics making games cost more?
lets look at the orange box shall we? no game there is smth you could consider 'top of the line' when it comes to graphics, but all games are superb and keep on selling...
and the developers should look at the steam statistics when games are on discount - if i remember correctly, it was smth like 1300% increased sales with a 75% discount.

So, developers, what is better, to sell n games for 50$ each, or sell n x 13 games for 10$?
LT.BEECH 31st July 2009, 13:39 Quote
will the price increase affect the pc or will it just be the consles that are affected.

if it is then i'll just sell my ps3 and upgrade my pc.
but in all honesty theres only one game which i would pay that much for and it'll be modern warfare 2 as it will have good online gameplay, but £70 :(:(
i would send a letter to sony with just two words f*** off and a picture of my pc :D
shigllgetcha 31st July 2009, 14:00 Quote
its not gonna happen hes talking out his hole
Joeymac 31st July 2009, 14:02 Quote
What a coincidence... just as the prices go to £70, I decide to never buy a game again. Weird!
jim48509 31st July 2009, 14:18 Quote
I can just imagine telling "she who must be obeyed" that I spent £70.00 on a game.

How much did you spend on the that bunch of flowers for me ............. £2.50 from Tesco.
and the last meal you took me out for.............. £20.00 at the local inc. drinks.

How much play time WERE you gonig to get with me compared to your stupid game?

Back to BF1942 $6.00 from Amazon
liratheal 31st July 2009, 14:23 Quote
Quote:
Originally Posted by jim48509
I can just imagine telling "she who must be obeyed" that I spent £70.00 on a game.

How much did you spend on the that bunch of flowers for me ............. £2.50 from Tesco.
and the last meal you took me out for.............. £20.00 at the local inc. drinks.

How much play time WERE you gonig to get with me compared to your stupid game?

Back to BF1942 $6.00 from Amazon

Ha, yeah, that might end badly for you!
DXR_13KE 31st July 2009, 14:31 Quote
This will end in tears and cries, and i will love every second of it!
Er-El 31st July 2009, 14:36 Quote
Gaikai can't come out soon enough.
Teq 31st July 2009, 14:43 Quote
I don't buy new console games because of the cost (second-hand, pc or arcade only) and I earn substantially more than the national average, how out of touch are these people?
DarkLord7854 31st July 2009, 14:43 Quote
70 quid is about 120$?

Yea... no thanks. It's hard enough finding games actually worth the initial 50$ (or 60$ if it's console), so I can't imagine the humongous crap that a 120$ game would bring, let alone the overpowering feeling of being ripped off.

Most games released last 4-10 hours in Singleplayer, providing they even have SP, and not all games have MP, nor do all game's MP actually work well enough for people to play it. Considering how lately it seems games have been getting shorter, and co-op/MP get shafted more of than not, and they STILL ask full price for them.. We'll be paying 120$ for 2 hours of gameplay and staring at the multiplayer login box saying "Connecting.." for 6 hours before giving up.
Teq 31st July 2009, 14:45 Quote
Quote:
Originally Posted by Teq
I don't buy new console games because of the cost (second-hand, pc or arcade only) and I earn substantially more than the national average, how out of touch are these people?

Oops I tell a lie, I have pre-ordered Forza 3, obviously the exception that proves the rule :P
sub routine 31st July 2009, 15:05 Quote
I wont buy £50 games its a money milking factory. PC games manage themselves to a much more civilised costing scheme and about 3 weeks after release are dropping in price. I prefer to buy gen copies rather than the pre-owned as the profits goto the developers and i`ll never pirate as I love games too much.
it all boils down to how much profit they actually want to make though.

Try getting rid of the dirge of absolutly average games out there, the market is saturating itself with some truly average titles that must be making money somewhere and taking profits away from truly deserving titles.
CSMR 31st July 2009, 15:36 Quote
Too much attention goes to graphics. I think that's part of the reason why there are so few new ideas in games: there are some, but not as many as 10-20 years ago. The benefits of the last 10 years of GPU advances are very marginal - technically impressive though they may be. Spending £70 is fair for a great game, but if they've just spent "more and more money pursuing the best graphics" that doesn't bode well.
HourBeforeDawn 31st July 2009, 15:39 Quote
or is that to really make up for profits lost from pirating which will only increase pirating as people dont have that kind of cash to spend ~_~
ledbythereaper 31st July 2009, 16:07 Quote
Despite working full time and having disposable income I tend to find that even £35 is a bit too much for a game. But you know, I'm sure this recession will be over soon when they keep coming up with brilliant ideas such as price hikes.
sheninat0r 31st July 2009, 16:41 Quote
Jesus, how about making good games at lower prices that will sell because they're good and make large profits through (wait for it, this is the really revolutionary part) volume?
Yemerich 31st July 2009, 17:17 Quote
Interesting... Always the overrated prices news comes from sony or EA... Dang mercenaries!
EvilRusk 31st July 2009, 17:17 Quote
Perhaps the gaming industry is looking to advertising in games or renting as a business model. £70 may be steep, but if you play CoD for 2 years for £5 a month subscription, you just paid £120 for the game. WoW is what the big game companies will be wanting to do.

Games are heading that way - just watch how EA structures it's next big releases as they will surely go first.
JamesVickers 31st July 2009, 17:32 Quote
Becuse selling computer games has a low marginal costs, publishers + retailers need to be very aware of price elasticity of demand (PED). By dopping prices in some cases they could make more money because more people will buy the games.
DXR_13KE 31st July 2009, 17:50 Quote
Quote:
Originally Posted by Yemerich
Interesting... Always the overrated prices news comes from sony or EA... Dang mercenaries!

Didn't you notice the pattern before?
JohnDribble 31st July 2009, 18:08 Quote
"[...]That’s the key problem...there are lots of things you can get for less than the relative value of paying 50p an hour for a very high end game.”

Come on now, what game, exluding some free roaming RPGs like WoW, Fallout, NVN and Oblivion would have enough gameplay and replay value to be played for 140 hours? I've completed most recent FPSs in less than 20 hours and there's no way I'm spending 120 hours in multiplayer with 12 year olds screaming "pwnd" and reciting jokes about "ur mom".
bradders2125 31st July 2009, 18:21 Quote
These companies must think people roll over and do what they want. Look at Spore people avoided buying it due to its anti-piracy measures, which you could legally get round by contacting EA. Now they want to raise the price of a game.

Also, with games around the £30 mark children can ask for it and the in most cases get it. But, with a price increase it will be "you'll have to wait till your birthday". And people out of work who get £50 to live on a week from the government, have fun playing with mud.

Brads
Natima 31st July 2009, 19:21 Quote
So they want to charge £70 (causing a HUGE surge in piracy) for a game with such uber graphics that no machine in the known universe could run it, except the dude's with the technical know-how to pirate it, so he can play it for its Full-6-hour(!!! :O) epic story-line consisting of a poor adaptation of the next great *cough* action movie?

I didn't know such epic scale morons existed. One might think they are republicans.
Squirgle 31st July 2009, 19:24 Quote
Games companies don't want to move to a subscription model because for every game you play online for 12 months theres 10 you'd only play for 1 month, so you'd only pay £5 for their game. Maybe another £5 6 months later when you fancy playing it again. Sadly most games companies are moving away from the 'make better games' plan, and towards the 'charge more for less' plan with DLC
Natima 31st July 2009, 19:29 Quote
Quote:
Originally Posted by bradders2125
These companies must think people roll over and do what they want. Look at Spore people avoided buying it due to its anti-piracy measures, which you could legally get round by contacting EA. Now they want to raise the price of a game.

Also, with games around the £30 mark children can ask for it and the in most cases get it. But, with a price increase it will be "you'll have to wait till your birthday". And people out of work who get £50 to live on a week from the government, have fun playing with mud.

Brads

Students: £30 a week = Fat-chance I'll be buying a game any time soon
On the dole: £50 a week = -£20 for food.... I'll have to sell my soul
Children: Pocket money = "You can get it if you save up honey... It'll only take 2 months"
People with money (Less than 45% claim middle-class status) = I own a mac... Is 'Death Blood 5: The 4th sequel' organic? And does it go well with wine and camembert?
VaLkyR-Assassin 31st July 2009, 19:33 Quote
If these prices ever come into effect, I won't be buying any games anymore. It's making me think about whether I should bother upgrading my PC next year now...
Otto69 31st July 2009, 19:38 Quote
A $110 game better include a blow job attachment....
Panos 31st July 2009, 19:53 Quote
Heh £70 quid for a game which will last 8-10 hours eh? Let me see.

£70 per week I need for petrol, food, drinks & cinema. (I cook and being vegetarian is cheap).

What's more important?
l3v1ck 31st July 2009, 20:04 Quote
Isn't Direct X 11 meant to make it easier for developers to make things look good without needing huge amounts of code etc? I know it'll be years before dx11 can be a minimum specification for a PC, but it should help in the end.
I know I wouldn't pay £70 for a game. I'd just wait a year or three for it to be a bargin bucket for £15.
SNIPERMikeUK 31st July 2009, 20:31 Quote
I have been a gamer for as long as I can remember, and £70 for games in the future sounds like a joke.

They will shoot themselves in the foot for being so greedy, mainly because people will buy less games the 49.99rrp that games have now I begrudge and pay 39.99 online for (or less).

I have played some tripe already this generation, and its not funny to think I could be paying more for the same in the future. Modern Warfare 2 will not be worth the admission?!?!
bradders2125 31st July 2009, 20:32 Quote
As developers use the same Engine for multiple games isn't it there own fault for any difficulties in programming.
Elton 31st July 2009, 20:54 Quote
Quote:
Originally Posted by bradders2125
As developers use the same Engine for multiple games isn't it there own fault for any difficulties in programming.

It is, it's just companies claiming to be selling at a loss. Honestly if it was cheaper, it would be much more accessible. And if it was supported more. EA has murdered a few of my favorite games already.
Mentai 31st July 2009, 23:03 Quote
Quote:
Originally Posted by fathazza
when you look at in comparison with say the cost of a cinema ticket it isnt that bad tbh...
7 quid for 3 hours at the cinema... whereas many games give you a lot more than 30 hours...
The value given by some games like cs:s or tf2 is immense...

still, 70 quid is still an obscene amount of money to pay for a game...

I wouldn't say 1 hour of gameplay = 1 hour of cinema for a start. Cinema is more concise. For example I would rank FEAR as one of my most favourite shooters IF they had cut the play time by half, because the awesome moments were amazing, and the repeating grey corridors between them were tedious.
On the other end of the scale, I enjoyed all of Mirrors Edge, but clocking it in 4 hours after paying full retail for it? Unacceptable. Cinema here is $10NZ per ticket (~2 hours), Mirrors Edge $100NZ (~4 hours).

I agree with the notion that if 75% reduced cost increases sales by 13x then it makes more sense to increase volume for profits. I think a lot of devs get a false sense of value on their product, because they put so much time and effort into it. But selling it at an increased price will never work, and it costs nothing to sell more in volume. I don't see why they don't want the extra exposure of the public to their brand, that would again mean extra profits in the future.
docodine 1st August 2009, 04:28 Quote
As expected for someone who worked for Sony.. Next in, "game consoles sell the best when they're $400".
ciri28 1st August 2009, 04:30 Quote
So I have 3 consoles networked together, I am suppose to pay $330 USD for three copies? Since you can just start the game with the cd and then move it to the next console, I have to wait till I can buy a game used for $10-$15 otherwise I would go broke.
The_Beast 1st August 2009, 05:03 Quote
there's no way, no f-ing way I'd pay that much
billysielu 1st August 2009, 09:33 Quote
Price Elasticity of Demand.
whisperwolf 1st August 2009, 10:08 Quote
two points,
1. they can stuff off with the weakening pound argument, we're now up 15-20% up on where we were 6 months ago, and previous to that we were stupidly over valued.
2. Can I recommend playing games 6 months behind the release curve. Top rated games at £20 or less new, normally available in plenty of 2 for £30 deals. the last game I bought on release week was GTA4 and before that it was GTA San Andreas
NethLyn 1st August 2009, 12:19 Quote
This is headline-grabbing static, it's the same as the one person that works for the Beeb saying the licence fee should be higher or there should be a charge for just the iPlayer.

Console manufacturers hate the PC because there's no real licensing or zoning system they could create to keep prices high. The last PC retail release I remember staying at £40 and still selling well was Neverwinter Nights, and Warcraft III's Frozen throne add-on stayed up around £25-30, but that was back in 2003.

Whatever crazy price some games launch at, by Christmas/January or the next major sales weekend they'll be down to something tolerable.
ssj12 1st August 2009, 15:27 Quote
how is he the father of the playstation? Ken Kutaragi is.
dylAndroid 1st August 2009, 19:03 Quote
If developers want to be more profitable, they should consider not developing for the PS3, as that system has relatively high development costs, combined with the weakest number of sold consoles that would potentially relate to buying a game.

It is relatively easy to develop for both the 360 and the PC, which have larger numbers of systems sold. The Wii is also out there and its owners are generally super happy when they can get good titles.

And as everyone else has said, any executive worthy of being an executive should roughly know their market and thus how well their title may sell. Development costs should reflect planning that takes this into account. To do otherwise, without specific reason, is incompetent.

It is also worth noting that sometimes people like to be deceptive about the profitability of their products. If a game gets a certain amount of revenue, depending on who the executives value and the nature of how contracts have been written, they may decide that they are better off claiming/paying higher development costs and leaving less for profit. What I am saying makes much more sense when you consider that development and publishing teams are separate entities, sometimes with even more organizations involved as well. Although some perspectives suggest that they are working together, and benefiting each other would create the highest value, other perspectives suggest they're fighting over limited resources.
Ending Credits 1st August 2009, 19:10 Quote
UM I get that the devs are having to spend more and more, but don't more and more people play games than they did 10 years ago?

Not to mention huge bases of code companies now have to work with plus standardized APIs and. Look how far Valve have taken the source engine; that's what over devs should be looking at.
Elton 1st August 2009, 19:40 Quote
I like how only the Sony people are saying this...

Honestly, if ALL games were too expensive to make, then explain how very few of those said companies are going out of business?
leslie 1st August 2009, 19:55 Quote
I see two schools of thought here.

One is from the casual gamer like me. I will NOT pay that much. It doesn't matter how great the game is, it just isn't worth it. Maybe after it drops. To casual gamers even pirating isn't often worth the hassle. It either needs to be creating a buzz or something I know of. People like me are the ones who make the cheaper games hit the top of the charts. "I heard of this, looks good, and for $30 sure, why not."


For the hardcore gamer though...
You all will sit and moan about the cost, but the truth is, the hardcore gamers, won't care. Look at the lines for the PS3 and I-Phone. If people want something, they don't care what it costs (within reason). They are sheep, and they will pay whatever someone asks them to. Will piracy go up? I' will bet not as much as you all think. Many lack the skill and ability, some are fearful, and some are just too honest. If you haven't done it before, odds are you won't do it now.



I do agree though, lower the price and sell more. They keep saying graphics are everything, I disagree, I think game play is, and if you want some evidence, look at Nintendo. They haven't had stellar graphics in how long? And why is the PS2 and games still selling so well. They seem to forget that this is entertainment, not a necessity. I can think of a lot of things that are just as entertaining for less.
ufk 1st August 2009, 19:57 Quote
What planet are these morons living on? £70 for a game is madness.
For £70 it needs to come with a gold plated box ffs

Last game I paid full price for was GTA IV and I've had months of entertainment out of that, even Eve @ 15 euro's a month is damn good value for money but £70 for a game that lasts 20 hours if you're really lucky (and quite possibly really crap) is utter lunacy.
Star*Dagger 2nd August 2009, 10:31 Quote
Simply distribute the games digitally, alot of waste goes into the moronic idea of having a physical copy of the game.
awaham 2nd August 2009, 13:02 Quote
Ive never spent more than £25 for a single game, let alone £70!! This is madness.
Ending Credits 2nd August 2009, 13:32 Quote
Elton 2nd August 2009, 18:17 Quote
Quote:
Originally Posted by Star*Dagger
Simply distribute the games digitally, alot of waste goes into the moronic idea of having a physical copy of the game.

Don't know about you, but one of the greatest things about purchasing a game was the box and all the extras it came with...

But unlike the old days, now there's not much there..

Still Having a CD is much easier to install than having to Friggin DL Empire:TW when you reformat. :(

I do wish the retail games would have all those extra packages...remember those HUGE manuals? Those 100+ pages of info on the game itself? Only CIV IV has gotten semi-close to this, the last great game with the huge manual was way too far back.


So I'm okay if it's that expensive, just give us all the extras of yesteryear, like the cool boxes, the nice charts, the maps, and the manuals with TONS of info.
eddie543 3rd August 2009, 01:33 Quote
Quote:
Originally Posted by xaser04

Do these people even have a single ounce of common sense?

Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have.
Tris 3rd August 2009, 10:18 Quote
this kind of thing is just pushing me further down the path of retro gaming - i recently replayed an old mega drive game (shining force 2) and to be honest, i enjoyed it more than most of the new games i have played recently. I realised that i really don't want what modern games are pushing - massive cinematic cutscenes, complete freedom of movement, photo-realistic graphics etc, I just want an entertaining game with a bit of a story that doesn't cost a fortune and doesn't take me days of dedicated effort to complete.
hexx 3rd August 2009, 10:37 Quote
£70 is way too much, i don't remember last time i enjoyed a game as i used to long long time ago. I would pay £70 for games like Fallout 2, Neverwinter Nights, simply games that give you 40+ hours of gameplay. But not for a rubbish we've seen recently with 10 hours or even less and the problem is with originality, most new releases i buy i put back on the shelf after few hours - simply not worth my time. And more and more i found myself going back and playing old games (hmm really great use of 4870x2). If they want to charge £70 for a game, i'm in but don't want to pay for voice acting by some famous actor, don't want to pay for very expensive PR campaigns and other crap, create a good game and you don't need any of these and your development costs will go considerably down :).

I don't think that a gamer needs any of those. We just want to enjoy games, that's it.
SubtleOne 3rd August 2009, 16:54 Quote
I agree with Hexx. The real issue is value for the money spent. COD 4 lasted maybe 10 hours, and though fun while it lasted, I felt a bit ripped off at its amazingly short game experience. Give me a game like Fallout 3 though, and I'd pay willingly.

If developers want to successfully charge a higher price, they have to offer value, not whine about costs.
raybies 4th August 2009, 07:33 Quote
The only game I have recently purchased was L4D and that was after testing the "special" demo.
The price was reasonable and the game engine was good.
raybies 4th August 2009, 07:36 Quote
Quote:
don't want to pay for voice acting by some famous actor
exactly! WTF are these people smoking. Get people from jails or the army and pay them $20 an hour.
Dreaming 4th August 2009, 14:50 Quote
Quote:
Originally Posted by SubtleOne
I agree with Hexx. The real issue is value for the money spent. COD 4 lasted maybe 10 hours, and though fun while it lasted, I felt a bit ripped off at its amazingly short game experience. Give me a game like Fallout 3 though, and I'd pay willingly.

If developers want to successfully charge a higher price, they have to offer value, not whine about costs.

If CoD4 only gives you 10 hours of gameplay, you're doing it wrong! The multiplayer is fantastic.

I think part of the problem is there is inconsistency, for example you can get CSS pretty cheap and I'm sure I've chalked up well over 100 hours on that. I think everyone also values money differently, and also that everyone values games differently. Some people spend a lot of their income happily on games whilst others find spending more than £10-£15 on a single game extortionate. Just speak to some peeps on the internet from Poland etc. and they say it's just impossible to afford games at western european prices which is why they have to pirate.

I don't think we should be afraid to pay more, at long as we are still getting value for money.
Paradigm Shifter 4th August 2009, 16:59 Quote
Dreaming... SubtleOne has a point - not everyone wants to play online shooters to get 'value'. I played Call of Duty 4 round a friends and it took me about six hours to complete the single player... multiplayer has never held that much interest for me, so for me CoD4 wasn't good value. For my friend, it was... he never even played the single player campaign. ;)
Dreaming 5th August 2009, 10:49 Quote
Yea you're right paradigm, just for me the main draw of cod4 is the multiplayer :p. But I realise not everyone wants that, which makes it even harder for games publishers. Do you tell the devs to work on netcoding or an extra chapter for the single player? Do you tell them to do both but then pay them extra along with the delays and have to either sell the product for more or make less money (and so there's a chance your investors will sell your stock and buy your competitors stock, which is very very bad because you run out of money to make games).

It's all a difficult balancing act really.
Elton 5th August 2009, 11:36 Quote
Truly it depends on the game. STALKER CS had a great single player, but on mulitplayer it was....terrible to say the least.

And then there was Far Cry 2 which blew all over the place. It depends on the game Imo, RTSes will have devs making new maps and patches, FPS games: Patches for multi, RPGs: extra chapters, and MMOs: More farming places..
Paradigm Shifter 5th August 2009, 12:09 Quote
Quote:
Originally Posted by Dreaming
It's all a difficult balancing act really.

That is certainly true.

I would say that maybe devs should split single and multiplayer into two boxes (maybe make single player £15 and multiplayer £20)... the core would still be the same (textures, sounds, meshes, engine) but the single player bit would have some story and the multiplayer bit would have netcode.

Only problem is, if any developer did that, the publisher would probably want to charge £35 for each component. Which gets us back to the whole "£70 game" bit. ;)

The other problem would be the games that have multiplayer or single player bolted on almost as an afterthought - which seems to be common in a lot of games now. :(
pvtbanner 5th August 2009, 13:48 Quote
I have 4 points

1) I dont want to Britain to go to the euro, but it would be really interesting if it did. Would we still get quoted "bad echange rates"? would we still pay more for everything than everyone else?

2) I read recently that photoshop was the most pirated bit of software ever. The price might have something to do with this.

3) Sas anyone else noticed that the original COD4:MW keeps going upto £39.99 for a while than back down to £20. I am sorry but I WONT pay more than £30 and very rarely that. £25 is my "glass ceiling" really.

4) Maybe the devs should stop making too many mediocre games, and maybe just 1 good game per year. I recently bought a few games but only at £5 from Morrison's - DIRT, CIV4, Company of Heroes and Rollercoaster Tycoon3. Really enjoyed Dirt. Didn't enjoy CIV as much as the original and gave up. Quite like RT3, and not installed Company of Heroes yet (just not had time as of yet). My point being that £5 is chuck away money and if the games devs took the plunge at a low prive point I'm sure they'd be rewarded with massive sales. But then like someone said earlier they will most likely get massive sales from MW2 anyway even at £55 because people are sheep.
Chocobollz 5th August 2009, 15:08 Quote
Quote:
Originally Posted by Chris Deering
they’d have to be sold at £70

£70 my *ss. They only thing that should cost £70 is your head and I would gladly pay for it :P
Kalia 6th August 2009, 09:25 Quote
Quote:
Originally Posted by The_Beast
there's no way, no f-ing way I'd pay that much

I totally agree.. This is ridiculous at 70 quid.. i still think anything over 40 is too much
impar 6th August 2009, 10:39 Quote
Greetings!
Quote:
Originally Posted by Star*Dagger
Simply distribute the games digitally, alot of waste goes into the moronic idea of having a physical copy of the game.
That works so well with St€am...
LordPyrinc 8th August 2009, 00:51 Quote
F that. No way I would be paying on average $110 USD for a game. In many respects games are a bit overpriced these days as it is. Nothing worse than spending $50 USD on a game only to bring it home and realize it sux monkey ballz.

If game prices truly ever came to that, I would stick to my already large catalog of games (many of which I like, but have not dedicated enough playing time to). Emulators and ROMs are also great for retro gaming. That is a surface I have barely scratched.

Modern graphics can be awesome, but gameplay on older games can make a big difference. I still know people that play D2 regularly even though the graphics are shite compared to something like Titan Quest. BTW - I like Titan Quest Immortal Throne better than D2 - LOD
sadlydefiant 15th August 2009, 02:07 Quote
$40AU is the most I would spend on a game and even that is pushing it.
If games are going that way then I wont be able to afford the hardware to run them.
Looks like my DS is going to get more usage in the future and my desktop is looking more like a door stop :)
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