bit-gamer.net

Valve rethinking weapon drops in TF2

Valve rethinking weapon drops in TF2

Valve has declared that it may remove the weapon drop system in Team Fortress 2 in the near future.

Valve, aware that casual players and newcomers to Team Fortress 2 were getting put off by the idea of having to grind a certain number of achievements in order to unlock new weapons, introduced the idea of random weapon drops in standard games.

Now, having found that most players don't enjoy the idea of rare weapons suddenly dropping on the floor, Valve is considering removing the idea of weapon drops from the game once more.

"I think we've learned that the random drop system is only good for some types of things, like the rare cosmetic hats", said Valve's Robin Walker in an interview with fansite CommunityFortress.

"It's good for delivering items to newer players over time so they're not swamped with choices when they're starting out, and they're not required to grind achievements to get them once they reach the point where they want to start making strategic choices. For competitive players, it's obviously a bad way to deliver items."

"At the very least future packs will allow you to use achievements to get the new items," Walker continued "but we might move to a mode where we just give them to you. As part of our goal of supporting tournaments more, I think we'll probably add better tools for them to control exactly what players can and can't use within matches."

Personally, we favour the idea where the new weapons are just given to players - or given to players who have played as a certain class for a set length of time, perhaps? As it is, grinding achievements to get a new unlock results only in joyless achievement maps and the fact that those who return to the game after a period of absence (like, say, me) are left miles behind everyone else.

Let us know your thoughts about how Valve could make weapon distribution a bit better in the forums.

17 Comments

Discuss in the forums Reply
Omnituens 22nd July 2009, 14:08 Quote
awww man i was looking forward to having level 100 KGB's that gave me 10 seconds of guarenteed kritz :D

I liked the random stats idea, but not the drop system. Also, I have no hats. Grrr.

The heavy hat SO should have been a Ushanka, not a handegg helmet.
Psy-UK 22nd July 2009, 14:31 Quote
I agree. Valve really failed with the Heavy's hat. I mean, come on, they obviously should of given him a Ushanka. :(
Skiddywinks 22nd July 2009, 15:55 Quote
Any achievements that require grinding are lazy efforts on the part of the developer. I don't mind realistic ones, like ones you would reach reasonably anyway, but things like GoW's "Seriously..." Are just WTF.
bogie170 22nd July 2009, 16:10 Quote
I have never seen a weapon drop so it wont make an iota of difference to me.

Not fair! :(
fodder 22nd July 2009, 16:16 Quote
The reason I don't play this game is I came to it late and just can't get on with what is there by default and don't get the achievements system.
neonplanet40 22nd July 2009, 18:26 Quote
Its complete balls to be honest. It only ever seems to drop people weapons they ALREADY have. Whats the point of that?
Horizon 22nd July 2009, 19:25 Quote
Quote:
Originally Posted by neonplanet40
Its complete balls to be honest. It only ever seems to drop people weapons they ALREADY have. Whats the point of that?

well, i'd appreciate a lvl100 FaN more than my lvl82 FaN
rembo666 22nd July 2009, 19:36 Quote
I don't think TF2 achievement system is bad. While I'm a decidedly casual player, the special weapons are not really more powerful--they're just different. The special weapons generally change the balance in pros vs. cons of the weapon, but the overall weapon balance stays the same. It just gives you more choices in you playing style, rather than give you more powerful weapons.
docodine 22nd July 2009, 21:04 Quote
Quote:
Originally Posted by bogie170
I have never seen a weapon drop so it wont make an iota of difference to me.

Not fair! :(

Have you played for more than ten minutes?
capnPedro 23rd July 2009, 09:46 Quote
Quote:
Originally Posted by Horizon
well, i'd appreciate a lvl100 FaN more than my lvl82 FaN

Why? The level has no bearing on stats at all (I've had level 0 weapons) and Valve say it's just a 'glitch'. Of course it may suddenly have an effect sometime in the future.
impar 23rd July 2009, 10:54 Quote
Greetings!
Quote:
Originally Posted by rembo666
While I'm a decidedly casual player, the special weapons are not really more powerful--they're just different.
Some special are worse than the regular ones.
Pyro without airblast?!
[USRF]Obiwan 23rd July 2009, 11:01 Quote
Bring back the alternate weapons like grenades and cluster bombs, spikes etc..
proxymoron 23rd July 2009, 11:26 Quote
I just hate achievements full stop. I shouldn't have to play a game in a different way to how I would usually just to get "points".
Teq 23rd July 2009, 15:05 Quote
I like the Xbox achievements but tbh in PC games they are next to pointless
Horizon 24th July 2009, 16:00 Quote
Quote:
Originally Posted by impar
Greetings!

Some special are worse than the regular ones.
Pyro without airblast?!

uh no. i can't count the number of times i've decimated entire teams with the backburner. I remember one match where I was dominating the entire blue team because they couldn't be bothered to build an SG to cover their rear. airblast is annoying and useless. I just turn and kill the pyro end of story.
Quote:
Originally Posted by capnPedro
Why? The level has no bearing on stats at all (I've had level 0 weapons) and Valve say it's just a 'glitch'. Of course it may suddenly have an effect sometime in the future.

Why? That's like asking why bother with acheivements at all. I have no reason at all, just my own personal goal to raise the overall level of my weapon collection.
impar 24th July 2009, 16:46 Quote
Greetings!
Quote:
Originally Posted by Horizon
airblast is annoying and useless.
Annoying? Yes, to the enemy team.
Useless? No. Pushing enemies from high places, keeping Ubers out of the control point, extinguishing team mates in flames, avoiding Demomans mines, turning Demomans grenades into friendlies, throwing rockets back to the Soldier, throwing missiles back to the sentry guns, throwing arrows back to the Sniper, using rockets explosion to jump, ...

A Pyro without airblast is a limited Pyro.
Jipa 25th July 2009, 16:34 Quote
Do NOT bring grind into FPS. Please.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums