Remedy's long delayed Alan Wake may yet see a PC release, but it's up to publisher Microsoft apparently.
Alan Wake developer Remedy has commented on the release plans for the long-delayed title, claiming that whether or not the game will ever see a PC release is totally up to publisher Microsoft.
First announced back in 2005, little has been heard of Remedy's psychological thriller written by Sam '
Max Payne' Lake and though the game has definitely been in constant development since the announcement precious few details or assets have been released since then.
"
Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers," a
statement from Remedy read. "
Ultimately however this decision lies with our publisher."
"
PC plans are currently open...[but] it's safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage."
The statement follow previous remarks from a Remedy developer who claimed that the studio was focusing almost solely on the Xbox 360 version of the game at the moment and that a PC version would follow later, if at all.
Alan Wake is based around the tale of the title character, a best-selling author who comes to the town of Bright Falls after being stricken with writers block and insomnia only to find himself trapped in his own nightmares somehow. Previews of the game have indicated a totally open-world that lets players roam around Bright Falls and it's environs freely, plus a fabulous lighting system and day-night cycle that's instrumental in defeating enemies.
No release date for the game is currently known for either platform, but we'll let you know more if we hear it. In the mean time you can chat about the game in
the forums.
25 Comments
Discuss in the forums ReplySo then Microsoft can hold it up as another example of why developing PC games isn't worth it. Throw in some developer interview complaining about piracy rates, too.
I'm not surprised. Disappointed, but not surprised.
Oh and use the extra time to port it to DirectX 11 while you're at it.
^^ This +1
Microsoft have been using this excuse to shaft the PC for a while now. But true to form they will blame piracy and then some other devs will chime in and say what a disgusting ungrateful platform the PC is (rinse and repeat). Its getting almost formulaic now and incredibly old. The consoles will lose their lustre when DX11 comes as well as Larrabee. Then we shall see a reversal back to the PC... or at least I hope so
The PC deserves to be the focus of games like Alan Wake. Hopefully Remedy will tell MS to Foxtrot Oscar for their next game.
To keep games developers interested, and thus keep Windows usage up, at least in the consumer area.
Xbox360 API is DirectX based...
(also you spelt "their" wrong twice)
how do they expect for Pc versions to sell when they come late, with no extra work to go into to make it a true PC game and utilize the extra a Pc can do?
Well, 'there' is spelt correctly. It's simply the wrong homophone for that particular situation. :)
Spot on, what is sad is how many console gamers and the press will say "See, this is why Pc gaming is dieing". Idiots. Epic and MS sitting in a tree.......
Oh god, don't even get me started on GTA:IV... Rockstar Social Club and Games for Windows Live invading my computer, plus a mandatory GFWL update to play offline? Not only that, it crashed immediately after the Rockstar intro sequence (cue Google round 1), and after I fixed that it crashed right after the intro cutscene (cue Google round 2). Even on draw distance 75 (this is on a GTX 275 with 1792MB, by the way - I bought it pretty much so I could play GTA:IV and everything else at 1920*1200), the game crashed halfway as I was going to the cab depot for the first "mission".
Not cool. Not cool at all.
I got the GTA:IV dig in because I have just installed it (3 hours ago), I've dled the update 1.0.0.4 or something, but GFWL will not update >_< So i have to play in offline mode, I'm not bothered about online play, but that doesn't change the fact it doesn't work lol
As for Alan Wake probably no longer coming out on PC... I have been looking forward to this game somewhat ever since it was first used as a DX10 showcase. Severely disappointed.
Well, he has pretty little money and got the monitor and 360 as a gift. It was quite an upgrade from his Radeon 9600. I'm sorry if I offended you.
I'm currently using Ubuntu on a power-sipping Internet box (because I don't need to be sucking down 200w while browsing), and the only thing keeping me with Windows is games.
No games on PC = No Windows installation.
And in retaliation, it will also mean no Xbox or future MS equivalent. I'll suck down the rising vomit and buy from that other underpants stain, Sony (the Wii being too toy-like for me).
On a related subject, I thought Alan Wake was DX10 only, so how is it going to appear on the Xbox?
Well i thought as much.Ive watched this game since it was announced, and im really disappointed. After all the graphical ho ha it turns out remedy are big fat liars. I though we were finally going to get a PC resident evil.
I wish there was another DX/ Open GL operating system so i could give M$ the old heave hoe.
I got a PS3 about a month before upgrading my PC, thinking that it would be a good stop-gap (and for use as Blu-Ray player) and attached it to my Dell 27" 1920x1200 monitor. After upgrading my PC to the one in my sig, I noticed that the PS3 games were almost all 720p maximum, and therefore looked horribly jaggy on everything, yet the exact same PC equivalent could display graphics at whatever resolution you wanted, including native 1920x1200. For that reason I haven't bought a PS3 game since, and instead get the PC equivalent and use a Xbox 360 wireless controller and Windows receiver. Prototype with controller at 1920x1200 full graphics is great fun!
So, yeah, I barely use my PS3 any more because there's sod all games that support 1080p (littlebigplanet claims to support 1080p but be damned if I can get it to output at that!)
This was the only game I was waiting(about for 4 years) for. I could not even imagine that there would be talk about a port with this game. In my opinion gaming will take yet another turn to the worse if this game doesnt get a proper PC version.
If you love your car games/sims like i do, you will proberly know theres no hope in hell that SCEE (sony entertainment) will ever release their flagship title Gran Turismo 5 on PC,
Having been a diehard fan since its release in 98 and judging from the latest trailers this is sure to be one of the icon driving games for 2009/10. However i will wash my hands of anything PS3 if GT5 does not display at true 1080P 100hz+, hoping this is the least i can expect given its delay since Prolouge.
I'm also interested in getting the nvidia 3d setup, just waiting for $$ to come down still ($350 Appx), not really interested in getting a monitor just to run 3d so i'm thinking i will just hook into home LCD tv which runs @ 200hz and native 1080p not fussed about 1920 x 1200 gaming, not that its a option on the tv.
I'm hoping that 200hz is available at all resolution modes otherwise its bk to square one, can't really justify getting a overpriced 24-27" monitor that can display 120hz. As for the ps3?..well it depends how mindblowing GT5 will be, due for release around xmas 09.
Beg to differ
http://www.bit-tech.net/news/gaming/2008/04/15/gran_turismo_to_hit_the_pc_/1
Worst part is, GFWL is not doing anything to create a standard, all it has done so far is p*ss people off with having to create yet another account where you have to login to play.
Anyway, no pc version = no money from me.
Thanks for the info.. but i'll believe it! when i see it, that means box cover with "games for windows" logo stamped on it.