The new MechWarrior game will essentially reboot the series and feature a tonne of new features and robots.
Yesterday's rumours that an announcement for a
new MechWarrior game was on the way have been confirmed, with developer Piranha Games confirming that it is definitely working on a new game in the series.
Dubbed simply as
MechWarrior, the game will be essentially be a reboot for the robot-piloting franchise and will boast a number of new features, most notably a new dynamic battlefield.
Piranha has also claimed that it'll be eschewing the idea of players switching to new mechwarrior robots as they progress through the game, instead encouraging gamers to choose a style of mech early on and then focus on upgrading it over the course of the game by tinkering with new weapons and abilities.
The new
MechWarrior game was confirmed yesterday via
IGN, with Piranha Games claiming that only now has console technology progressed to a point where it'll actually feel like commanding a giant robot killing machine - a claim we're a bit dubious about.
No details have yet been announced about a publisher or release data apparently, though it's rumoured that Electronic Arts is attached to the title. The game has been confirmed for both Xbox 360 and PC though, with no word of a PlayStation 3 release.
Of slight concern though is the fact that Piranha Games' last release was the movie tie-in game,
Transformers: Revenge of the Fallen - which wasn't met with a hugely positive reaction, scoring a metacritic score of 64 for the Xbox 360 version. Still, there are plenty of studios that make awful movie tie-ins and who go on to make other better games when given free reign - so let us know what your hopes for
MechWarrior are in
the forums.
I can't wait.
Why not the earlier Michael Leaton reboot? Or mission impossible?
Lost in space?
Or star trek the next gen?
Or a hundred other reboots?
It's not a new concept, far from it the media industries have been milking their cash cows for ever!
Or they could not totally screw up the only thing that makes different setups have advantages/disadvantages? There goes any chance of a good MP, SP with any replayability. Yes mr. Dev your wrong. 'leveling' up your RPG stats in different mechs in 4 runs through SP may seem like more 'gameplay' but anyone with more than 3 braincells wants to 'enjoy' the game their way not get locked into playing your story x times. *waves fist at meta gaming &!*$'s*
According to the background, you can only really do that with Clan mechs. And the one in the picture is unmistakably an Atlas, which isn't one of those.
Sigh.
cant wait to break out my x45's again
Nova and Loki are mine!
Timberwolf/Mad Cat is probably my favourite mech. It just personifies the whole experience because it's such a recognisable shape. :D
Madcat was my favourite
Which is a clan mech.
Which were not around at the beginning of battletech history.
Reboot?
Thanatos and Nova ftw!!!
+1
Where? I see an Atlas, a Jenner and a Warhammer.
And a warhammer isn't a clanner, which helps.
Still, X360 port. Not holding my breath.
http://www.sarna.net/wiki/Warhammer
http://www.sarna.net/wiki/Unseen
Want to see the ****? Check this out!
www.mechlivinglegends.net
I hate developers that want to do "their own take" on a intellectual property/franchise. Just give me a game that will let me freely do real world decisions in a Sci-Fi world. If I want to pilot a different mech, make me qualify or something in order to do it if you must, but don't lock me into some linear path.
But yes, I have a sad, sinking feeling this will be a very console mainstream game. How else would they make money? 13 yo kids aren't gonna bother figuring out how to play a Mech Sim, they want to go around blowing stuff up indiscriminately.
It's just going to be another lame console port. No thanks. I'd rather remember MechWarrior for what it used to be.
They did
What was the game for the PS2 that came with a stupidly large control console, that was a mech type game though it was bloody hard.
Bah! Behemoth II pwns all. Dropship class gauss rifle mounted on a mech? Yes please.
I thought it was 2 PPC's and a really big "small" LASER.
Although I appear to be wrong http://www.sarna.net/wiki/Marauder
Pah! Give me a Kodiak OmniMech and I'll stick in 6 PPC's and enough heatsinks to sink a battleship (from MechWarriror 2 Mercenaries).
Although I do remember an Annihilator with lots of AC/2's chewing through a lot of armour on mercs too, it did cheat slightly as the auto cannons didn't have any reload time at all (and promptly ran out of ammo).
the under 35 tonnes frag fest, oh the hilarity of people running about at 140kph and jump jetting off buildings onto one another.
damn mechwarrior 5 should be a pc exclusive.
Did anyone else here play and like Mechcommander? God I used to love that game lol.
Overall, I'm really psyched about this. And as to what some people were saying earlier, no, it really doesn't seem like you're locked into a set class of mechs.
I think the idea of emphasizing the advantages of different mechs is great, and makes more sense now than ever before. E.g. jump jet capable light mechs being able to tactically stand atop many buildings without destroying them, whereas the buildings would collapse under the load of heavier mechs. On that note, of the things you can get better at as a pilot, it would be nice if you could specialize to take less damage from deliberate collisions, particularly death from above jump jet attacks. This makes more sense than any other upgrade I can think of, as it's about your core ability to pilot.
It looks like information control will make lighter, more agile mechs far more interesting to play. As they were saying, targeting doesn't just stay locked all the time -- escaping and disappearing is now very feasible. This allows you to around in an urban map and take down much heavier, slower, far better armed mechs by using superior tactics, particularly if you're working with a team. This is fantastic.
http://www.georgehernandez.com/h/aaBlog/2004/media/03-05_SteelBattalionController.jpg
The game was much easier if you managed to salvage the MadCat from the 3rd mission.
MechCommander 2 was weird, though.
You're thinking of Steel Battalion on the Xbox
i didnt like mech commander 2, it felt as tho you had no real control over the battlefield, nor was there any satisfaction for taking down something 3 times the size of your entire team.
there was a patch to GIVE you the madcat from mission 3 after microprose got so mny complaints of it being too hard, amusing thing was you had no pilots that could use it effectivly that early on :D
i have several copies of mech commander kicking about in my collection :D
I had the luck of geting the MadCat on my first run through the game (back in 98/99).
Finding that Gold Edition for 3 was probably my best game purchase ever.
Have to see if it is playable in Vista/7 x64... ;)
i also loved to remove all electric weapons from a knight and put projectile ones, the LBX IIRC, one omega strike and that atlas would be without a leg.
talking about an atlas, i remember killing one with one of those light mechs that was geared for insane speed :p.
the shadowcat was also fun to use, played more than half the game with it.
I was a fan of the Large Lasers. Any kind, Clan, IS, ER, IS...
Four of those in a 70-80ton chassis, full armour, jump jets, enough heatsinks to be able to shoot all four at the same time twice without overheating and I was ready to battle.
The Nova Cat was a great chassis for that.
I didnt like ammo dependent weapons.
Double post, I know, but...
MechWarrior 4 and expansions will be released free to play:
- Pay Nothing, Get Mechwarrior 4
- Free MechWarrior 4 Release Imminent
DAMN! that is the second pair of pants that i jizzed in due to this thread!
Maybe I just don't hunt enough. :)
Also...
+1
I've been waiting so long for the next pc release for MechWarrior. Didn't think it was going to happen with Microsoft's move to console games, though I did enjoy the console versions. It's gonna be interesting to see if they keep with the simulation roots on the pc and xbox 360 or make a different version for the console. Hopefully the pc version at least will keep to it's roots.
Well, found my MW4 CDs, installed without any problems on Vista x64. :)
Thanks for notifying, hadn't noticed this!
I never got to play MW4 or its expansions because I didn't want to infect my system with C-Dilla.
Mech4: Mercs, thankfully didn't use C-Dilla so I wasn't totally bereft of Mechwarrior joy, but it'll be nice to finally get to play MW4.
As long as they strip C-Dilla out of it, that is.
Yet, it works without internet access, so has no way to send info or limit the game activations.
Lets see if it doesnt causes problems on DVDs.
My version of MW4 also has SafeDisc. Clokspl.exe appears when running the game.
Q&A From MekTek themselves.
They're releasing EVERYTHING from the MW4 era, repackaged without copy protection (no C-Dilla, rejoice!) for free.
That's an epic win. :)
Hell of a smart marketing move on Smith & Tinker's part, it'll surely build a nice buffer of fan loyalty for MW5, whichever way it goes.
Part of me wonders if releasing MW4 can be taken as a sign that MW5 won't be a horrible, dumbed-down departure for the MW series, since it'd hardly make sense for them to highlight the potential shortcomings of a new title by releasing it's predecessor for free.
Only time will tell, so for now we wait for MekTek to prepare the MW4 free release and then wait for MW5. :)
I never realised that they had copy protection on that was that dodgy. :(
Finished the "Rescue the Sister" mission of MW4.
Dont forget to patch it.
...In-game....footage?
I thought it was an FMV..
http://img.moronail.net/img/1/0/1410.jpg
-X3GD0UnBCk
KPlXXUhtVqc
at9hxU864Fg
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we'll have no MW4 rubbish on here :)
Ended the game yesterday with an Atlas. The rest of the lance was a MadCat II and two Maulers.
Atlas was equipped with 4 ER-Lar Lasers and a Heavy Gauss. Fun destroying Cougars with one salvo. :D
Started Black Knight Legion expansion and was surprised by the speed of the Cougar, after spending some time with Maulers and Atlas.
http://pc.ign.com/articles/100/1002164p1.html
My misgivings are gone at this stage, and I'm really, really looking forward to this game more than any other on the horizon now, maybe even moreso than Dragon Age.
Some info on the MekPak, for the upcoming free MW4:
http://battletech.catalystgamelabs.com/2009/07/31/mektek-net-contributions-to-mechwarrior-4/
I installed it last week. Recognize this bad boy?
http://img24.imageshack.us/img24/5971/46149082.jpg
Oh i cant wait for this game..i hope its more of the same, but with better gfx. If it is it will be pure winsauce!
Oh hell ill go install MW4 again and try the latest mekpack..even though i said i wouldnt....3 or 4 times.
Install as Administrator MW4:Mercenaries, install the official patch, install MekPak 3.xxx.a and then the patch 3.xxx.b.
I also will admit to having misgivings about it coming over as a dreaded 360 port as to how good it will be.
ESPECIALLY after reading the latest issue of CPC about ports. Seems to me the underlying message in that entire article was that we as PC gamers had better suck it up and get used to these ports, because that is the way ahead for gaming in general.
Which...sucks.