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New MechWarrior confirmed

New MechWarrior confirmed

The new MechWarrior game will essentially reboot the series and feature a tonne of new features and robots.

Yesterday's rumours that an announcement for a new MechWarrior game was on the way have been confirmed, with developer Piranha Games confirming that it is definitely working on a new game in the series.

Dubbed simply as MechWarrior, the game will be essentially be a reboot for the robot-piloting franchise and will boast a number of new features, most notably a new dynamic battlefield.

Piranha has also claimed that it'll be eschewing the idea of players switching to new mechwarrior robots as they progress through the game, instead encouraging gamers to choose a style of mech early on and then focus on upgrading it over the course of the game by tinkering with new weapons and abilities.

The new MechWarrior game was confirmed yesterday via IGN, with Piranha Games claiming that only now has console technology progressed to a point where it'll actually feel like commanding a giant robot killing machine - a claim we're a bit dubious about.

No details have yet been announced about a publisher or release data apparently, though it's rumoured that Electronic Arts is attached to the title. The game has been confirmed for both Xbox 360 and PC though, with no word of a PlayStation 3 release.

Of slight concern though is the fact that Piranha Games' last release was the movie tie-in game, Transformers: Revenge of the Fallen - which wasn't met with a hugely positive reaction, scoring a metacritic score of 64 for the Xbox 360 version. Still, there are plenty of studios that make awful movie tie-ins and who go on to make other better games when given free reign - so let us know what your hopes for MechWarrior are in the forums.

172 Comments

Discuss in the forums Reply
RotoSequence 9th July 2009, 11:19 Quote
I blame Batman Begins for the franchise reboot trend. ;)
Xen0phobiak 9th July 2009, 11:27 Quote
Atlas wins!! :D

I can't wait.
Jenny_Y8S 9th July 2009, 11:29 Quote
Quote:
Originally Posted by RotoSequence
I blame Batman Begins for the franchise reboot trend. ;)

Why not the earlier Michael Leaton reboot? Or mission impossible?
Lost in space?
Or star trek the next gen?
Or a hundred other reboots?

It's not a new concept, far from it the media industries have been milking their cash cows for ever!
p3n 9th July 2009, 11:30 Quote
"Piranha has also claimed that it'll be eschewing the idea of players switching to new mechwarrior robots as they progress through the game"

Or they could not totally screw up the only thing that makes different setups have advantages/disadvantages? There goes any chance of a good MP, SP with any replayability. Yes mr. Dev your wrong. 'leveling' up your RPG stats in different mechs in 4 runs through SP may seem like more 'gameplay' but anyone with more than 3 braincells wants to 'enjoy' the game their way not get locked into playing your story x times. *waves fist at meta gaming &!*$'s*
Sifter3000 9th July 2009, 11:35 Quote
Awesome. Fave mechs? Timberwolf and the Nova :D
Denis_iii 9th July 2009, 11:53 Quote
can't wait!
Tyrmot 9th July 2009, 11:54 Quote
This is great news! This is one series I have been waiting for the next instalment for a long time now... Hope this one's not too far away!
Phil Rhodes 9th July 2009, 12:31 Quote
Quote:
instead encouraging gamers to choose a style of mech early on and then focus on upgrading it over the course of the game by tinkering with new weapons and abilities.

According to the background, you can only really do that with Clan mechs. And the one in the picture is unmistakably an Atlas, which isn't one of those.

Sigh.
yakyb 9th July 2009, 12:40 Quote
i said this on another forum but i'll repeat here

cant wait to break out my x45's again
DXR_13KE 9th July 2009, 12:53 Quote
i just jizzed in my pants...
UrbanMarine 9th July 2009, 12:53 Quote
I wish they bought the rights to the Marauder! Triple PPCs knockin at your armor.
Skiddywinks 9th July 2009, 13:33 Quote
Quote:
Originally Posted by Sifter3000
Awesome. Fave mechs? Timberwolf and the Nova :D

Nova and Loki are mine!
Paradigm Shifter 9th July 2009, 13:41 Quote
Quote:
Originally Posted by
Still want.

Timberwolf/Mad Cat is probably my favourite mech. It just personifies the whole experience because it's such a recognisable shape. :D
Seraphim2150 9th July 2009, 13:44 Quote
Quote:
Originally Posted by Skiddywinks
Nova and Loki are mine!

Madcat was my favourite
cowtc 9th July 2009, 13:47 Quote
This reminds me of one of my most enjoyable features of Planetside was being in control of the huge mech machines in the big battles. Wonder if this will be similar
Nikumba 9th July 2009, 14:08 Quote
Hmm I will reserve judgment, but I dont hold out much hope
wuyanxu 9th July 2009, 14:18 Quote
hope it won't be consolified, we want original PC experience with all the keys.
Malketh 9th July 2009, 14:22 Quote
Singing: I've got a lovely bunch of Uziels... There they are standing in a row...
Phil Rhodes 9th July 2009, 14:43 Quote
Errr that's a loki in the trailer.

Which is a clan mech.

Which were not around at the beginning of battletech history.

Reboot?
PQuiff 9th July 2009, 14:58 Quote
Oh i just watched the full trailer on IGN...SHRREEIIIK!!!!

Thanatos and Nova ftw!!!
DarkLord7854 9th July 2009, 15:06 Quote
Quote:
Originally Posted by DXR_13KE
i just jizzed in my pants...

+1
Bob1234 9th July 2009, 15:06 Quote
Quote:
Originally Posted by Phil Rhodes
Errr that's a loki in the trailer.

Where? I see an Atlas, a Jenner and a Warhammer.
Phil Rhodes 9th July 2009, 15:44 Quote
What? No, it isn... oh, yeah, so it is.

And a warhammer isn't a clanner, which helps.

Still, X360 port. Not holding my breath.
Lizard 9th July 2009, 15:51 Quote
It would be good to see some old school Mechs, rather than the silly customisable Clan Mechs. My old favs were the Warhammer, Archer and Atlas, although IIRC Warhammer got sued for the design of the Warhammer by a Japanese anime company and were forced to withdraw it after 10+ years of Battletech.
impar 9th July 2009, 16:28 Quote
Greetings!
Quote:
Originally Posted by Phil Rhodes
Errr that's a loki in the trailer.
Meet the Warhammer:
http://www.sarna.net/wiki/Warhammer
Quote:
Originally Posted by Lizard
My old favs were the Warhammer, Archer and Atlas, although IIRC Warhammer got sued for the design of the Warhammer by a Japanese anime company and were forced to withdraw it after 10+ years of Battletech.
Of those, only the Atlas is from the current battleTech universe:
http://www.sarna.net/wiki/Unseen
FeRaL 9th July 2009, 16:34 Quote
Like I said in this other thread... http://www.bit-tech.net/news/gaming/2009/07/08/mechwarrior-5-announcement-soon/1

Want to see the ****? Check this out!

www.mechlivinglegends.net

I hate developers that want to do "their own take" on a intellectual property/franchise. Just give me a game that will let me freely do real world decisions in a Sci-Fi world. If I want to pilot a different mech, make me qualify or something in order to do it if you must, but don't lock me into some linear path.
KayDat 9th July 2009, 16:40 Quote
Ah yes, the copy right issue with Macross. Mechs that could transform into fighter jets. Well, seeing as Battletech originally did copy Macross, there wasn't really anyway around it, I guess the creators didn't think it would grow to such a large scale.

But yes, I have a sad, sinking feeling this will be a very console mainstream game. How else would they make money? 13 yo kids aren't gonna bother figuring out how to play a Mech Sim, they want to go around blowing stuff up indiscriminately.
Lizard 9th July 2009, 16:43 Quote
If it's not a proper Mech sim with for example, heat management then it's not going to be worth playing.
DarkLord7854 9th July 2009, 16:44 Quote
My excitement for the game, after reading the interview that they wanna make it PC & XBOX360 with some heavy emphasis on the 360, has officially completely dropped and I've lost interest in the game.

It's just going to be another lame console port. No thanks. I'd rather remember MechWarrior for what it used to be.
Skiddywinks 9th July 2009, 16:48 Quote
I am almost positive they confirmed heat sink management is in during the IGN interview.
DarkLord7854 9th July 2009, 16:54 Quote
Quote:
Originally Posted by Skiddywinks
I am almost positive they confirmed heat sink management is in during the IGN interview.

They did
Sifter3000 9th July 2009, 17:13 Quote
Without heat management and in-depth damage, it's just going to be a reaaaallly slooowwwwww FPS.
steveo_mcg 9th July 2009, 17:31 Quote
Assuming they don't go over the shoulder to suit the console crowd....

What was the game for the PS2 that came with a stupidly large control console, that was a mech type game though it was bloody hard.
FeRaL 9th July 2009, 17:36 Quote
In the game they are working on at www.mechlivinglegends.net you can pilot Mechs, Elementals, tanks, as well as Aerospace fighters.
Gunsmith 9th July 2009, 18:29 Quote
a 360 port?! bah ive lost interest.
flapjackboy 9th July 2009, 20:05 Quote
Quote:
Originally Posted by Skiddywinks
Nova and Loki are mine!

Bah! Behemoth II pwns all. Dropship class gauss rifle mounted on a mech? Yes please.
Gazbarber 9th July 2009, 20:56 Quote
Quote:
Originally Posted by UrbanMarine
I wish they bought the rights to the Marauder! Triple PPCs knockin at your armor.

I thought it was 2 PPC's and a really big "small" LASER.

Although I appear to be wrong http://www.sarna.net/wiki/Marauder
Gazbarber 9th July 2009, 21:01 Quote
Quote:
Originally Posted by flapjackboy
Bah! Annihilator II pwns all. Dropship class gauss rifle mounted on a mech? Yes please.

Pah! Give me a Kodiak OmniMech and I'll stick in 6 PPC's and enough heatsinks to sink a battleship (from MechWarriror 2 Mercenaries).

Although I do remember an Annihilator with lots of AC/2's chewing through a lot of armour on mercs too, it did cheat slightly as the auto cannons didn't have any reload time at all (and promptly ran out of ammo).
Gunsmith 9th July 2009, 21:34 Quote
i remember fondly the fun we used to play on net-mech

the under 35 tonnes frag fest, oh the hilarity of people running about at 140kph and jump jetting off buildings onto one another.

damn mechwarrior 5 should be a pc exclusive.
D3s3rt_F0x 9th July 2009, 21:35 Quote
This looks good but I was always terrible at the Mech games, but I'll give it a crack.

Did anyone else here play and like Mechcommander? God I used to love that game lol.
Gunsmith 9th July 2009, 21:49 Quote
mech commander was awesome, difficult but awesome.
dylAndroid 9th July 2009, 22:13 Quote
I read the interview and have high hopes! There were a few times when I read something that suggested that really boosted my confidence in the game, overcoming the few doubts I had. For example, in being concerned about making the game accessible and allowing it to be played on the xbox, I thought that they might end up making a game with less of a sim like quality than favorites of the past, such as MW2. But I was happy to be quite wrong!
Quote:
Jordan Weisman: Yeah, I think that MechWarrior was kind of the PC's first big action title, and even if you go back to MechWarrior 2, it certainly had sim aspects, but the sim component wasn't so overwhelming that it became inaccessible.
http://pc.ign.com/articles/100/1002164p5.html

Overall, I'm really psyched about this. And as to what some people were saying earlier, no, it really doesn't seem like you're locked into a set class of mechs.

I think the idea of emphasizing the advantages of different mechs is great, and makes more sense now than ever before. E.g. jump jet capable light mechs being able to tactically stand atop many buildings without destroying them, whereas the buildings would collapse under the load of heavier mechs. On that note, of the things you can get better at as a pilot, it would be nice if you could specialize to take less damage from deliberate collisions, particularly death from above jump jet attacks. This makes more sense than any other upgrade I can think of, as it's about your core ability to pilot.

It looks like information control will make lighter, more agile mechs far more interesting to play. As they were saying, targeting doesn't just stay locked all the time -- escaping and disappearing is now very feasible. This allows you to around in an urban map and take down much heavier, slower, far better armed mechs by using superior tactics, particularly if you're working with a team. This is fantastic.
Skill3d 9th July 2009, 23:10 Quote
hope they bring out that special controller for mechs again like steel battalion :P ! want to get my hands on one of those

http://www.georgehernandez.com/h/aaBlog/2004/media/03-05_SteelBattalionController.jpg
impar 9th July 2009, 23:58 Quote
Greetings!
Quote:
Originally Posted by Gunsmith
mech commander was awesome, difficult but awesome.
Indeed. Had the luck of finding a second hand version of the Gold Edition with the original and the expansion. For 3€! :D
The game was much easier if you managed to salvage the MadCat from the 3rd mission.

MechCommander 2 was weird, though.
Gavo 10th July 2009, 01:55 Quote
One of my favorite games. Maybe that's just nostalgia. NOVA!
ledbythereaper 10th July 2009, 07:54 Quote
Quote:
Originally Posted by steveo_mcg
Assuming they don't go over the shoulder to suit the console crowd....

What was the game for the PS2 that came with a stupidly large control console, that was a mech type game though it was bloody hard.

You're thinking of Steel Battalion on the Xbox
Gunsmith 10th July 2009, 09:39 Quote
Quote:
Originally Posted by impar
Greetings!
Quote:
Originally Posted by Gunsmith
mech commander was awesome, difficult but awesome.
Indeed. Had the luck of finding a second hand version of the Gold Edition with the original and the expansion. For 3€! :D
The game was much easier if you managed to salvage the MadCat from the 3rd mission.

MechCommander 2 was weird, though.

i didnt like mech commander 2, it felt as tho you had no real control over the battlefield, nor was there any satisfaction for taking down something 3 times the size of your entire team.

there was a patch to GIVE you the madcat from mission 3 after microprose got so mny complaints of it being too hard, amusing thing was you had no pilots that could use it effectivly that early on :D

i have several copies of mech commander kicking about in my collection :D
impar 10th July 2009, 10:32 Quote
Greetings!
Quote:
Originally Posted by Gunsmith
there was a patch to GIVE you the madcat from mission 3 after microprose got so mny complaints of it being too hard, ...
A patch?
I had the luck of geting the MadCat on my first run through the game (back in 98/99).
Finding that Gold Edition for 3€ was probably my best game purchase ever.
Have to see if it is playable in Vista/7 x64... ;)
DXR_13KE 10th July 2009, 10:37 Quote
i sure loved to run around with a raven or a catapult full of long ranged missiles.... or lots of short range ones.

i also loved to remove all electric weapons from a knight and put projectile ones, the LBX IIRC, one omega strike and that atlas would be without a leg.

talking about an atlas, i remember killing one with one of those light mechs that was geared for insane speed :p.

the shadowcat was also fun to use, played more than half the game with it.
impar 10th July 2009, 10:59 Quote
Greetings!

I was a fan of the Large Lasers. Any kind, Clan, IS, ER, IS...
Four of those in a 70-80ton chassis, full armour, jump jets, enough heatsinks to be able to shoot all four at the same time twice without overheating and I was ready to battle.
The Nova Cat was a great chassis for that.

I didnt like ammo dependent weapons.
impar 10th July 2009, 11:33 Quote
Greetings!

Double post, I know, but...

MechWarrior 4 and expansions will be released free to play:
- Pay Nothing, Get Mechwarrior 4
- Free MechWarrior 4 Release Imminent

DXR_13KE 10th July 2009, 12:14 Quote
Quote:
Originally Posted by impar
Greetings!

Double post, I know, but...

MechWarrior 4 and expansions will be released free to play:
- Pay Nothing, Get Mechwarrior 4
- Free MechWarrior 4 Release Imminent

DAMN! that is the second pair of pants that i jizzed in due to this thread!
Skiddywinks 10th July 2009, 13:03 Quote
**** yeh! Thanks for the info!
Paradigm Shifter 10th July 2009, 13:17 Quote
Quote:
Originally Posted by Gunsmith
i have several copies of mech commander kicking about in my collection :D
I keep trying to find the IS and Clan mechpacks... and never succeed. :(

Maybe I just don't hunt enough. :)
rOBvAN 10th July 2009, 13:21 Quote
Gees, here I was thinking I was part of a minority of Battletech Universe fans. Really starting to rate the bit tech community!

Also...
Quote:
Originally Posted by DXR_13KE
i just jizzed in my pants...

+1
dyzophoria 10th July 2009, 19:06 Quote
i honestly missed the series :), hope they dont break it in anyway..
knownballer 11th July 2009, 08:50 Quote
FINALLY!!
I've been waiting so long for the next pc release for MechWarrior. Didn't think it was going to happen with Microsoft's move to console games, though I did enjoy the console versions. It's gonna be interesting to see if they keep with the simulation roots on the pc and xbox 360 or make a different version for the console. Hopefully the pc version at least will keep to it's roots.
impar 11th July 2009, 13:05 Quote
Greetings!

Well, found my MW4 CDs, installed without any problems on Vista x64. :)
Zurechial 11th July 2009, 22:21 Quote
Quote:
Originally Posted by impar
Greetings!

Double post, I know, but...

MechWarrior 4 and expansions will be released free to play:
- Pay Nothing, Get Mechwarrior 4
- Free MechWarrior 4 Release Imminent

Thanks for notifying, hadn't noticed this!

I never got to play MW4 or its expansions because I didn't want to infect my system with C-Dilla.
Mech4: Mercs, thankfully didn't use C-Dilla so I wasn't totally bereft of Mechwarrior joy, but it'll be nice to finally get to play MW4.
As long as they strip C-Dilla out of it, that is.
impar 11th July 2009, 23:33 Quote
Greetings!
Quote:
Originally Posted by Zurechial
I never got to play MW4 or its expansions because I didn't want to infect my system with C-Dilla.
Hmmm... interesting.
Yet, it works without internet access, so has no way to send info or limit the game activations.
Lets see if it doesnt causes problems on DVDs.

My version of MW4 also has SafeDisc. Clokspl.exe appears when running the game.
Zurechial 12th July 2009, 06:47 Quote
http://www.mektek.net/forums/index.php?showtopic=138700

Q&A From MekTek themselves.

They're releasing EVERYTHING from the MW4 era, repackaged without copy protection (no C-Dilla, rejoice!) for free.
That's an epic win. :)

Hell of a smart marketing move on Smith & Tinker's part, it'll surely build a nice buffer of fan loyalty for MW5, whichever way it goes.


Part of me wonders if releasing MW4 can be taken as a sign that MW5 won't be a horrible, dumbed-down departure for the MW series, since it'd hardly make sense for them to highlight the potential shortcomings of a new title by releasing it's predecessor for free.

Only time will tell, so for now we wait for MekTek to prepare the MW4 free release and then wait for MW5. :)
Paradigm Shifter 12th July 2009, 13:42 Quote
Quote:
Originally Posted by
I found my MW4, MW4BK and MW4Mercs discs. :D Been replaying.:D

I never realised that they had copy protection on that was that dodgy. :(
impar 12th July 2009, 15:19 Quote
Greetings!
Quote:
Originally Posted by Paradigm Shifter
I found my MW4, MW4BK and MW4Mercs discs. :D Been replaying.:D
Me too. ;)
Finished the "Rescue the Sister" mission of MW4.
Dont forget to patch it.
Zurechial 13th July 2009, 01:38 Quote
Maybe this was obvious to everyone else, but until I watched that trailer again in HD I didn't notice the "In-game Footage" text in the bottom-right.



...In-game....footage?

I thought it was an FMV..

http://img.moronail.net/img/1/0/1410.jpg
Gunsmith 13th July 2009, 10:16 Quote
time for some nostalgia

-X3GD0UnBCk

KPlXXUhtVqc


at9hxU864Fg

YR_ym3Gj2vE

we'll have no MW4 rubbish on here :)
impar 13th July 2009, 11:01 Quote
Greetings!
Quote:
Originally Posted by Gunsmith
we'll have no MW4 rubbish on here :)
MW4 is still quite enjoyable.
Ended the game yesterday with an Atlas. The rest of the lance was a MadCat II and two Maulers.
Atlas was equipped with 4 ER-Lar Lasers and a Heavy Gauss. Fun destroying Cougars with one salvo. :D

Started Black Knight Legion expansion and was surprised by the speed of the Cougar, after spending some time with Maulers and Atlas.
Zurechial 20th July 2009, 01:10 Quote
While I'd like to think I'm immune to the marketing/PR-talk of devs and publishers by now, the following interview with the devs behind the new Mechwarrior game has really inspired confidence in me about this release.

http://pc.ign.com/articles/100/1002164p1.html

My misgivings are gone at this stage, and I'm really, really looking forward to this game more than any other on the horizon now, maybe even moreso than Dragon Age.
impar 4th August 2009, 09:49 Quote
Greetings!

Some info on the MekPak, for the upcoming free MW4:
http://battletech.catalystgamelabs.com/2009/07/31/mektek-net-contributions-to-mechwarrior-4/

I installed it last week. Recognize this bad boy?
http://img24.imageshack.us/img24/5971/46149082.jpg
PQuiff 4th August 2009, 10:42 Quote
Git!! not fair.. ive tried many times to install the mekpacks, it always ends in fail...

Oh i cant wait for this game..i hope its more of the same, but with better gfx. If it is it will be pure winsauce!

Oh hell ill go install MW4 again and try the latest mekpack..even though i said i wouldnt....3 or 4 times.
impar 4th August 2009, 10:57 Quote
Greetings!
Quote:
Originally Posted by PQuiff
Git!! not fair.. ive tried many times to install the mekpacks, it always ends in fail...
I have had no issues installing the MekPak in Vista x64.
Install as Administrator MW4:Mercenaries, install the official patch, install MekPak 3.xxx.a and then the patch 3.xxx.b.
DraigUK 4th August 2009, 11:02 Quote
It's been far too long since the last MW game. I must admit Mercenaries was my fave.


I also will admit to having misgivings about it coming over as a dreaded 360 port as to how good it will be.

ESPECIALLY after reading the latest issue of CPC about ports. Seems to me the underlying message in that entire article was that we as PC gamers had better suck it up and get used to these ports, because that is the way ahead for gaming in general.

Which...sucks.
impar 4th August 2009, 11:21 Quote
Greetings!
Quote:
Originally Posted by DraigUK
Seems to me the underlying message in that entire article was that we as PC gamers had better suck it up and get used to these ports, because that is the way ahead for gaming in general.
Which seems to be the reason why I am replaying lots of old PC games, instead of buying new DRM-infected console-ports games.
impar 12th August 2009, 10:36 Quote
Greetings!
Quote:
Sometimes Things Just Don’t Go As We Want Them To

That’s always an auspicious beginning to anything, isn’t it? Well, in this case it’s true. A few weeks back, we came out with some fantastic news. We were bringing the ‘Unseen’ back! We reviewed documents, talked to a great many people, and spent time with some lawyers. We felt we had a solid position.

Sadly, some of the information we acted upon turned out to be inaccurate. Twelve of the ‘Unseen’ images previously used within the BattleTech universe were involved in a court case in the 1990s: Archer, Longbow, Rifleman, Warhammer, Wasp, Stinger, Phoenix Hawk, Crusader, Marauder, Stinger LAM, Wasp LAM and Phoenix Hawk LAM. This we knew. But at the end of that court case, as part of a confidential settlement, it was agreed that the sole and exclusive world-wide right to these images (outside of Japan) would rest with another US company.
impar 5th April 2010, 16:35 Quote
Greetings!
Quote:
MechWarrior 4 Free Release Held Up By Microsoft

The planned free release of MechWarrior 4 and its expansions is apparently still coming but has been held up for unknown reasons by its original publisher Microsoft according MekTek, the MW4 modding team who'll distribute the mech combat sim.

"It would seem that the Free Release is held up at Microsoft and it is unknown to us and our Studio when the Free Release will be given the final go ahead," Mektek writes.
PQuiff 9th April 2010, 10:30 Quote
DAAAMMM.....looks like im going to have to dig out the mercenaries CD again.....hope it installs.


MMMMMM clan LBX.
impar 23rd April 2010, 12:04 Quote
Greetings!
Quote:

Dare we say it? Free release of Mechwarrior4 cleared for launch


If you've been following the drama surrounding the free release of Mechwarrior4, than you would be aware that the initial announcement, made last summer, was a bit premature. After nearly a year since the announcement came, MekTek Studios is pleased to announce, that Microsoft Legal has given the all clear for the free release of Mechwarrior4.
impar 4th May 2010, 09:24 Quote
Greetings!
Quote:
Finally, the long awaited moment has arrived!

Studio MekTek, in association with Smith and Tinker, INC., Virtual World Entertainment, LLC, Catalyst Game Labs, and Microsoft Games, is happy to announce the release of Mechwarrior4 Free.

Getting started is easy. Just download and install MTX, MekTek's free content delivery and updating system. Once installed, simply click the Games Available tab, select Mechwarrior4: Mercenaries and click install. The game will download and install, all within MTX, and as updates become available, MTX will help you keep your game up to date.
PQuiff 4th May 2010, 10:07 Quote
YEAH!

Time to get your mech on. Servers are back up. Installing.
B33 ENN 1st November 2010, 10:37 Quote
Been trying to get some latest information on this MechWarrior 5 reboot, seems to have died.

Played one of the games briefly a decade ago, wouldn't mind seeing it reborn with modern graphics.

As long as Microsoft don't try an AVP stunt like Halo vs Mech...

Can't imagine the Master Chief coming off too well :D
BRAWL 1st November 2010, 10:46 Quote
I will not get into the Battletech side of this..... Must not...

Either way, Sweet...
BRAWL 1st November 2010, 10:49 Quote
Quote:
Originally Posted by UrbanMarine
I wish they bought the rights to the Marauder! Triple PPCs knockin at your armor.

Oh the days of that were long and destructive weren't they?
thelaw 1st November 2010, 15:42 Quote
Quote:
Originally Posted by B33 ENN
Been trying to get some latest information on this MechWarrior 5 reboot, seems to have died.

Played one of the games briefly a decade ago, wouldn't mind seeing it reborn with modern graphics.

As long as Microsoft don't try an AVP stunt like Halo vs Mech...

Can't imagine the Master Chief coming off too well :D

Why not just drop Piranha games or Smith and tinker co-developers a email at there office and ask....maybe they can give you a "guestimate" on which quarter of which year they think they maybe aiming for.

http://www.piranha-games.com/Contact.html

http://www.smithandtinker.com/
Pot Of Jam 1st November 2010, 21:27 Quote
Quote:
Originally Posted by Sifter3000
Awesome. Fave mechs? Timberwolf and the Nova :D

Uziel kicked ass!
B33 ENN 2nd November 2010, 01:54 Quote
Quote:
Originally Posted by thelaw
Why not just drop Piranha games or Smith and tinker co-developers a email at there office and ask....maybe they can give you a "guestimate" on which quarter of which year they think they maybe aiming for.

http://www.piranha-games.com/Contact.html

http://www.smithandtinker.com/

Didn't know you could, assumed these companies only talk to the press, not individuals. Cool, cheers for the links, will take a look.
thelaw 2nd November 2010, 08:15 Quote
Quote:
Originally Posted by B33 ENN
Didn't know you could, assumed these companies only talk to the press, not individuals. Cool, cheers for the links, will take a look.

Could be 100% correct thing is you will not know to you ask they are just folk like you and I at the end of the day and gaming enthusasists, depends on how you word the email i would suggest. They are not massive companies either maybe 10-15 people tops in a office block somewhere...so it will not be like trying to email microsoft or yahoo and getting auto replies.
impar 10th March 2011, 10:56 Quote
Greetings!

Not MechWarrior, but mech related:
http://www.hawkengame.com/

Trailer:
http://www.youtube.com/v/Zm7gEDhrPfk&hd=1
Pete J 10th March 2011, 11:46 Quote
Cool! Looks like Borderlands meets Heavy Gear 2. I'll be keeping an eye on this one.
impar 31st October 2011, 21:33 Quote
impar 8th November 2011, 00:19 Quote
Greetings!
Quote:
MechWarrior Online not 'Pay-2-Win'
...
The developer promises that the F2P model will enable live metrics, iterating updates quickly, and easily testing new content with players.
"I'm not going to lie, some things can and will allow you to acquire items faster, or even instantly with real cash," creative director Bryan Ekman confessed in a blog post. However, he insisted, buying better gear will not necessarily bring an advantage.
"We're doing away with the arms race and making BattleMechs of all shapes and sizes have a purpose and role on the battlefield," Ekman said. Scout or commander, rich or poor, in theory you can have a hoot no matter what you're piloting.
And, of course, there's the obvious benefit of not having to buy a game you may turn out not to play that much.
...
impar 18th November 2011, 10:49 Quote
impar 28th November 2011, 11:09 Quote
Greetings!
Quote:
The Draconis Combine unveils new frontline BattleMech
...
Luthien, 2754: With production to begin shortly, Luthien Armor Works will commence construction of the first in a long line of 60 tonne DRG-1N Dragon BattleMechs for the Draconis Combine. Described as a long-range focussed ‘Mech capable of handling threats at all ranges, the Dragon has a ground speed of 86.4 km/h via a Vlar 300 engine, ten tonnes of Starshield armour, a Telos DecaCluster LRM-10, Imperator-A Autocannon/5, and two Victory 23R Medium Lasers.
...
impar 26th December 2011, 09:23 Quote
Greetings!
Quote:
MechWarrior Online aiming for 12v12
...
If MechWarrior Online isn't up for 12v12, technical director Matt Craig explained in the Q&A, Piranha will knock it down to 8v8--two 'lances' of four mechs per team. Fingers crossed for large-scale mechanised mayhem, everyone.
...
Piranha is also looking into the possibility of imbalance in faction membership. Lead designer Paul Inouye explains, "Certain incentives can be provided to join a specific House and there can be kickbacks in terms of lower operating costs if you are in a less populated House. We are still addressing this issue and will let you know in a future update as to our conclusion."
...
impar 29th December 2011, 12:09 Quote
Greetings!

New Mech announced, Catapult, with a funny "news" report:
http://mwomercs.com/news/2011/12/70-battlemech-5-catapult
Krikkit 29th December 2011, 12:32 Quote
I think you need a break from this now impar... :p

Looks cracking, hopefully it won't take too long to come.
impar 22nd February 2012, 19:56 Quote
impar 10th March 2012, 13:35 Quote
Greetings!

GDC 2012: Role Warfare Interview HD
http://www.gametrailers.com/video/gdc-2012-mechwarrior-online/727870
Zurechial 10th March 2012, 13:53 Quote
You know what the problem here is? Nobody ever greets impar in return.

Greetings, impar! :)
Cheers for the links.

I'm really excited about this game, but I am concerned for the F2P model. They may insist that it's not pay-to-win because of their balancing attempts, but I don't like it when F2P schemes allow for the purchase of game-changing items/equipment/etc at all even if it just means unlocking stuff faster.
Paying for a battlefield advantage is still paying for a battlefield advantage.

There are certainly benefits to the F2P model for a game like this but personally I would prefer to just buy the game up-front and not have the competitive aspect of the game influenced at all by real money.
impar 12th March 2012, 21:58 Quote
Sloth 12th March 2012, 22:20 Quote
Quote:
Originally Posted by Zurechial
You know what the problem here is? Nobody ever greets impar in return.

Greetings, impar! :)
Cheers for the links.
The problem is cultural differences! I remember someone asking about the frequent greetings in another thread and him explaining that it's a common thing to do on Portuguese forums.
Quote:

I'm really excited about this game, but I am concerned for the F2P model. They may insist that it's not pay-to-win because of their balancing attempts, but I don't like it when F2P schemes allow for the purchase of game-changing items/equipment/etc at all even if it just means unlocking stuff faster.
Paying for a battlefield advantage is still paying for a battlefield advantage.

There are certainly benefits to the F2P model for a game like this but personally I would prefer to just buy the game up-front and not have the competitive aspect of the game influenced at all by real money.
My own take on F2P is very much the same. It bothers me when developers say that unlocking things early isn't an advantage because it shows that they clearly misunderstand an important part of balance: options. Each individual item may be balanced in the grand scheme of the game, but a player with access to all items versus one with, say, half of the items will be at an advantage. The first player has the ability to select from a greater pool of items which will best suit the situation and their playstyle to counter the limited second player.
impar 6th April 2012, 20:55 Quote
Greetings!
Quote:
Dev Blog 6 - MechLab
...
What can be done to a BattleMech?

BattleMechs can have various components swapped out/upgraded at the cost of C-Bills. The systems that can be swapped out include:

• Weapons
• Armor
• Engines
• Heat Sinks
• Jump Jets
• ECM equipment
• Modules

How does it all fit?

MechWarrior Online incorporates a “Hardpoint” system which dictates, above all other customization, that weapons can only be swapped out with weapons of the same weapon type. For example, energy weapons cannot be swapped with ballistic weapons.

Each location on a BattleMech, such as the Right Arm or Center Torso, may include a number of hard points. The number of hard points in a given location is determined on a per variant basis, and is based on the weapons included in the variant’s default loadout. For example, a ’Mech that, by default, comes with 2 Medium Lasers and an Autocannon/2 in its Left Torso may actually have 3 energy weapon hard points and 2 ballistic hard points in that location. So, if the player is able to satisfy the weight and critical slot requirements, they could equip an additional energy weapon and ballistic weapon into that Left Torso, or swap out the Medium Lasers for other energy weapons, etc.


How do Hardpoints work?
...
impar 9th May 2012, 10:01 Quote
Greetings!

Centurion:
http://mwomercs.com/news/2012/01/97-battlemech-6-centurion

Commando:
http://mwomercs.com/news/2012/02/131-battlemech-7-commando

Raven:
http://mwomercs.com/news/2012/04/208-battlemech-9-raven
Quote:

Preview: Hands On with MechWarrior Online
...
As our team (or Lance, in MechWarrior lingo) marched forward to meet the enemy in the middle of the large rocky, lightly forested map with a wide river through it, we busied ourselves with the fiddly process of mapping our weapon groups to the mouse buttons and number keys -- handy for managing heat and ballistic ammo use. I used the Jenner's jumpjets to perch on a hill looking down on the valley, and though I was quickly chased off by laser fire, my team was already using the targeting data I'd relayed them to lock on and launch volleys of missiles from halfway across the map -- one of the main advantages to having a scout in play.

What began as a 4v4 match soon whittled down to me and an allied long-range Catapult mech against a lone enemy Atlas. It's two on one, sure, but that Atlas is mean, carrying a full arsenal of powerful particle projection cannons (PPCs) and assorted lasers, plus long-range rocket pods and nigh-impenetrable armor.

As a light mech against a heavy I was badly mismatched, but while my ally survived I felt like we had a chance: whenever the Atlas turned to track down the source of the missiles raining down on him from afar, I'd dart out from behind cover, zap him in the relatively vulnerable rear armor with heavy lasers, and jump-jet over a rock to take cover again before he could swivel his guns to target me. That tag-team approach showed how two coordinated light mechs can ruin a heavy's day. That is, until my ally failed to dodge a missile barrage and got himself killed; then it was just me and the Atlas. I still made him work for it.

MechWarrior Online isn't about bringing targets down quickly with headshots. (Hell, some don't even have heads.) Battles are much more about consistency: picking a body part and hitting it until it blows off. I targeted the Atlas' right arm as I strafed by at top speed, using jumpjets erratically to throw off his aim, hoping to disable at least some of the laser-hell chasing me everywhere I ran. Since there's no way to repair in the field, that could've evened the odds a little.

But it was only a matter of time before his PPCs took a leg out from under me. It didn't kill me outright, but it did rob my poor little Jenner-that-almost-could of the only thing keeping me alive: speed. The Atlas closed in for the kill, shrugging off my last laser blast as it pummeled me to dust with rockets. So I lost, and lost hard, but it was a well-fought battle -- and any time the most memorable story of an afternoon of matches was a battle you lost, it generally bodes well for a game.
...
impar 12th May 2012, 15:17 Quote
impar 27th May 2012, 12:51 Quote
Greetings!
Quote:
MechWarrior Online early access program detailed

MechWarrior Online is beginning its closed beta this week, and developer Piranha Games and Infinite Game Publishing have announced a "founder's program" to give eager players early access to the game.

The founder's program is being called "Operation Inception," and it will go on sale June 19. Players can buy one of two tiers of early access, which will grant separate rewards. The $30 Veteran Founder's Package gives you $40 of in-game currency, a one-month premium membership for bonus XP and C-Bills, a Founder's Tag to set you apart, and early access to the game and Founder's assets on July 17.

If you want to shell out more for the $60 Elite Founder's Package, you'll get a special "Founder's BattleMech" which boosts earned C-Bills for life, $80 of in-game currency, a two-month premium membership, and the founder's tag and early access.
impar 9th June 2012, 11:42 Quote
impar 23rd July 2012, 22:01 Quote
Harlequin 24th July 2012, 08:03 Quote
heya and thank you for the updates!
impar 30th July 2012, 09:30 Quote
impar 31st July 2012, 10:27 Quote
impar 2nd August 2012, 12:16 Quote
Greetings!

ATLAS
impar 6th August 2012, 10:29 Quote
Greetings!
Quote:
MechWarrior Online preview
...
Years and years ago, MW2 didn't automatically translate into "Modern Warfare 2"; PC gamers were using that shorthand to refer to the fine giant robot action-sim MechWarrior 2. While I didn't devour the lore to name all the Clans or the five Houses within the Inner Sphere, I did spend a lot of time alternating between TIE Fighter and MechWarrior 2 (especially MW2: Mercenaries).

Besides the slick opening cinematics that had mechs jump-jetting around each other or Kodiaks hiding in the snow, the MechWarrior series struck a great balance between simulation and action.
...
But once I remember that I'm piloting a mech rather than a person, it starts to flow together. I start realizing that the light mechs with jump jets do, indeed, move and attack with a fluidity that the assault mechs lack. Then again, the assault mechs can take and dish out much more punishment. I start trying out options like controlling a Catapult with just long-range missiles (LRMs), and playing as a giant camping sniper. Or using the Jenner to run around and mark targets for my teammates to hit with missiles. Or seeing if I can repeat my old tactic of outfitting just PPCs and AC20s to produce a mech that overheats every other second, but when each shot connects, it tears through most any opponent.
...
impar 7th August 2012, 11:04 Quote
Greetings!
Quote:
Developer Update - August 7th
With the August 7th date quickly approaching, we wanted to give you guys a quick update on some important points of note. We have noticed some wide-ranging discussion on the forums as to what exactly will be happening on August 7th, and we are pleased to share the official rollout plans.

Firstly, it's important to reiterate that the standard retail ALPHA/BETA definitions do not necessarily apply to online Free to Play (F2P) games. MechWarrior Online will always be in development, which means exciting new features and content will roll out frequently. As you know, we have yet to announce hard dates for Open Beta or our official Live date. Our goal has always been to achieve Open Beta status before the end of summer.
What will happen on August 7th? Great question!
...
impar 17th August 2012, 11:25 Quote
impar 24th August 2012, 00:48 Quote
impar 30th August 2012, 12:31 Quote
Greetings!
Quote:
Another Average Day In Beta
As we land, I see the familiar skyline of River City, and lament my choice of Mech. It’s not that I don’t like my Atlas, it’s that I love my Jenner here. I quickly look over my lancemates, and see a nice mix: a Commando, a Jenner, two Hunchbacks, two Catapults, and an Awesome. This is the first time I have ever been the heaviest Mech on my team. Well, here we go!
...

If someone is in doubt to buy or not the Founders pack, he should make up his mind. Fast.
impar 1st September 2012, 10:40 Quote
Greetings!

Catapult trailer:
http://mwomercs.com/news/2012/08/412-gametrailers-founders-catapult-video

Shows the C1, there will be also the K2 model.
impar 8th September 2012, 10:33 Quote
Greetings!
Quote:
(Someone Else's) Average Day In Beta
So I decided to change this one up a bit. I hope you all still like it.

It’s two minutes into the match, and I am dead.
...
impar 27th September 2012, 13:32 Quote
impar 6th October 2012, 19:21 Quote
Greetings!

Now that the NDA has been lifted, articles about the games Beta are starting to appear:
Quote:
Hands On: Mechwarrior Online
...Mechwarrior Online’s closed beta is still a little rough round the edges, despite there being a fairly mature robot combat game in there, and the reason for this is that the full game has hugely ambitious in scope. There’s a planet-grabbing metagame and near endless robo-garage mech-tuning to be had by committed players, as well as the whole cash-shop currency thing, and all of it needs a little work. The beta is already highly engaging, with lots to learn about multiplayer mechfoolery, but I think there’s also still a great deal to come. What we’ve had from the beta so far is just a taste.
...
impar 9th October 2012, 20:27 Quote
Greetings!

CryEngine 3.4.1
impar 10th October 2012, 21:16 Quote
impar 12th October 2012, 12:32 Quote
Greetings!
Quote:
MechWarrior Online open beta begins October 16
...
If you haven't gotten into the Founder's Program, you better hurry, because publisher Infinite Games plans to close entry at midnight on October 14.
...
impar 15th October 2012, 11:07 Quote
Greetings!

Open Beta has been postponed.
impar 18th October 2012, 09:43 Quote
Greetings!

Cicada screeenshot:
http://mwomercs.com/news/2012/10/477-weekly-screenshot-23
Quote:
BattleMech 17: Highlander
...
“Ach ye ken ye have me cornered dun ye laddies? Ye ‘ave no idea what ye don’ do ye? Ye’ve dun’ raised a bessie ‘fore’n ye now!” sneered a distinctly amused female voice.
...
Quote:
MechWarrior Online sales pass $5 million before launch
Though MechWarrior Online will be free-to-play when it launches, players have already coughed up more than $5 million to play the beta version through its Founder's Program. Things are looking good for the stompy robot sim, then, and publisher Infinite Game Publishing is pretty excited about its slate of "premium" free-to-play games.
impar 25th October 2012, 21:59 Quote
Greetings!

Patch out.
Read the notes.
impar 30th October 2012, 12:50 Quote
Greetings!

Open Beta started.

Who doesnt want to put real money, has to choose a trial mech and gather enough CBills to buy and personalise a mech with reactor, weapons, equipment, etc.

There are two weapons with minimum range, PPC (Particle Projector Cannon) with 90m and LRM (Long Range Missile) 180m.

R to choose targets is important.

A thread from the Closed Beta that made the crossing to the new forums with many of the specs of mechs, reactors, weapons, etc.
http://mwomercs.com/forums/topic/27065-ohms-quick-reference-sheets-for-all-mech-hardpoints-weapons-engines-pilot-lab-images-pdfs-excel-inside/

Doubts, ask.
impar 5th November 2012, 22:38 Quote
Greetings!

When things go as planned:
http://i.imgur.com/SWjey.jpg
:D
impar 20th November 2012, 21:39 Quote
impar 29th November 2012, 10:03 Quote
impar 30th November 2012, 11:05 Quote
Greetings!

Guardian ECM Suite

Raven time!
impar 4th December 2012, 19:58 Quote
Greetings!

Patch notes:
http://mwomercs.com/game/patch-notes

ECM! :)
Gaming_freak_10 4th December 2012, 21:26 Quote
That's quite alot of information there for MechWarrior.. Thank you very much!

Also.. Greetings impar!!
impar 12th December 2012, 22:45 Quote
Greetings!

Probably the the most entertaining MWO game I had. With a COM.
http://i.imgur.com/QBmcJ.jpg
impar 16th December 2012, 23:12 Quote
Greetings!
Quote:
Conquest mode coming to MechWarrior Online this Tuesday
...
FPS players should find Conquest familiar—like the Battlefield mode by the same name, it’s a multiple-capture-point template. Conquest will repurpose MWO’s existing Assault maps, dotting them with five capture zones. Each team begins the match with an owned capture zone, with three zones in the middle of the map up for grabs. Owning a zone accrues resource points, and the team that reaches 750 first wins. You can also, of course, win the old-fashioned way: knocking out the enemy team.
...
I also asked Inouye if Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which allows some mechs to equip radar and lock-on jamming equipment. “The effect [of ECM] is working as intended and forces players to play a lot smarter,” he said. “Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed. If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat. People are thinking we need to severely ‘nerf’ the ECM. This is not the case at all. There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects.”
impar 16th January 2013, 21:56 Quote
Greetings!
Quote:
impar 6th February 2013, 22:43 Quote
Greetings!

Great update:
http://mwomercs.com/game/patch-notes

Game runs better with the AMD beta drivers.

Pretty Baby:
http://www.youtube.com/watch?feature=player_embedded&v=3kApfklL0_0
impar 4th March 2013, 23:03 Quote
Greetings!

Lots of stuff coming, including coolant:
http://mwomercs.com/news/2013/03/618-2013-march-creative-director-update
impar 6th March 2013, 22:25 Quote
Greetings!

Cicada X-5 - Hero Mech:
9vbud123P6U
impar 31st March 2013, 22:49 Quote
Greetings!
Quote:
MechWarrior Online to launch in 'late summer'

According to Piranha president Russ Bullock, the maximum size of matches will increase from the two-lance 8v8 to three-lance 12v12, with a planned rollout in 60-90 days. In addition, coming in June or July, UI 2.0 will be released, making it less cumbersome for newer players.

Finally, Community Warfare will be phased in beginning June or July as well. The first phase will offer players the ability to join a faction, the second phase will allow fighting as a faction, and the final phase will allow those factions to fight for territory.

Creative director Bryan Ekman also said that the team is exploring the idea of pirate-type of Lone Wolf that doesn't care for either faction and thoroughly enjoys gaining glory from harassing both.

http://www.shacknews.com/article/78482/mechwarrior-online-to-launch-in-late-summer
impar 6th April 2013, 12:44 Quote
Greetings!
Quote:
3050 Weekend!

What are all the numbers, exactly? Why, these:
30 Day Premium Time - 30% off - was 2500 [MC] NOW 1750 [MC]
Awesome AWS-8V - 30% off - was 2630 [MC] NOW 1841 [MC]
Cockpit Item: 3050 Hologram - 50 [MC] - Back for this weekend only!
Founder Mechs 50% C-bill boost (Increased from 25%)
Hero Mechs 50% C-bill boost (Increased from 30%)

When, exactly is this happening? Why, it will be:
Friday April 5th 10:00am PDT to Tuesday April 9th 10:00am PDT

http://mwomercs.com/news/2013/04/651-3050-weekend
impar 4th May 2013, 09:35 Quote
Greetings!

A ballistic Stalker, Misery:
http://i.imgur.com/qLAUcp9.jpg
GravitySmacked 5th May 2013, 00:45 Quote
I really need to log back into this game; I was enjoying the beta a few months back.
impar 4th June 2013, 10:37 Quote
Greetings!
Quote:
The Future has Arrived: Print Your Own Mechwarrior Toys

http://i.imgur.com/aoYHi2T.png

You can't buy this six-inch tall, posable Atlas battlemech from any toy or collectible maker, and it isn't a Comic-Con exclusive. It's exclusively from the 3D printer of a Mechwarrior fan.

http://kotaku.com/the-future-has-arrived-print-your-own-mechwarrior-toys-510918282

PS:
Quote:
impar 25th June 2013, 20:51 Quote
Greetings!

Project Phoenix

Locust, Shadow Hawk, Thunderbolt and Battlemaster

http://mwomercs.com/phoenix
impar 4th July 2013, 23:37 Quote
impar 11th July 2013, 10:49 Quote
Greetings!
Quote:

12v12!

Yesterday with the CTF-Muromets:
http://i.imgur.com/N6449tH.jpg
impar 23rd July 2013, 20:55 Quote
Greetings!
Quote:
Be a Hero!

In May 2013, we were overwhelmed with support for Sarah Parries, one of our youngest MechWarriors who tragically lost her life to cancer in Vancouver, Canada. We would like to reiterate our deepest condolences for Sarah's loved ones, who have expressed their sincerest appreciation for the incredible outpour of sympathy from the MechWarrior Online Community.

We are delighted to have been petitioned by our fans to take this as an opportunity to honor our fallen comrade and to raise donations for the Canadian Cancer Society through the sale of a unique version of Sarah's favourite Mech.

Purchase this special Mech for $10 USD and we will donate the proceeds raised to cancer research in memory of Sarah and MechWarriors affected by cancer worldwide.

http://mwomercs.com/sarah

14K so far.
impar 7th August 2013, 10:26 Quote
impar 8th August 2013, 21:58 Quote
Greetings!
Quote:

Death From Above at 1:20.
littlepuppi 8th August 2013, 22:18 Quote
Please get rid of terrible Firma, cannot stand it, far too big, players always drop as soon as it loads and games are frequently boring.
impar 9th August 2013, 19:55 Quote
Greetings!

Terra Therma?
Yeah, dont like it either.
impar 30th August 2013, 11:18 Quote
Greetings!

Quote:
Some economic math from our telemetry data:

Average match time is 8.4 minutes.
Average CB/match is 79,069.
Average CB/hour is 564,778 if you only have 1 BattleMech to use.
New players can earn 7,981,686 in cadet bonuses during their first 3.5 hours in addition to between 1-3 million in regular game earnings.

It’s important to note that new or inexperienced players will be below this average, while experienced or veteran players will be above this. Player’s with premium time and/or a Hero Mech can expect to better still.

http://mwomercs.com/news/2013/08/730-september-creative-developer-update

New Saber pack for Phoenix, Worlverine e Griffin:
http://mwomercs.com/phoenix
impar 15th December 2013, 20:35 Quote
Gunsmith 15th December 2013, 20:38 Quote
Quote:
Originally Posted by impar
Greetings!

Clans invade June 17th:
http://www.mwomercs.com/clans

Clan tech:
http://mwomercs.com/forums/topic/144894-clan-technology-a-design-perspective/

500 ****ING DOLLERS FOR A GOLD SKINNED MADCAT?! MADNESS!
impar 16th December 2013, 10:06 Quote
Greetings!

:) Think on the camouflage! The thing will reflect the environment, it will be OP!

jk
impar 5th March 2014, 23:11 Quote
Greetings!

DX11, Banshee...
GravitySmacked 5th March 2014, 23:20 Quote
Going to have to fire it back up for some DX11 cheesecake!
Parge 5th March 2014, 23:36 Quote
Quote:
Originally Posted by GravitySmacked
Going to have to fire it back up for some DX11 cheesecake!

No real changes tbh!
littlepuppi 5th March 2014, 23:43 Quote
Didn't even realise it was DX11 lol, will fire it up now and have a closer inspection!
GravitySmacked 5th March 2014, 23:52 Quote
Quote:
Originally Posted by Parge
No real changes tbh!


Shame :/
impar 13th June 2014, 22:27 Quote
Greetings!

qHJElyaCVOQ
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