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Valve building a PS3 development team

Valve building a PS3 development team

Though Valve hasn't always been strong on the PS3, it's now looking to build a team of developers for that platform.

In the past Valve hasn't exactly been the biggest fan of making games for the PlayStation 3 and, while it has released consistently high-quality games on the Xbox 360 and PC, the PlayStation 3 versions of Valve games are usually ported by publishing partner EA.

Valve might be about to turn that around though as Doug Lomardi has mentioned that Valve is now very "up on the idea of PS3 development" and is looking to hire a team of PS3 coders. That's a far cry from comments made by Gabe Newell last year, when he said that developing for the PS3 would be "a waste of everybody's time".

Speaking to Joystiq yesterday at a Left 4 Dead 2 press event in London, Lombardi said that Valve is now just waiting to hire a bunch of really talented PlayStation 3 coders before it starts developing for the console.

"If you look at The Orange Box -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. That's not even close to where we are right now with the 360 and PC and the reason is people," said Lombardi.

"We have to get people under our roof who are dedicated, talented PS3 guys and then all bets are off. We can take the same sort of strides and get the quality out of the box and offer the same support post-launch on that platform, as well."

Joystiq then bluntly asked if Valve was explicitly looking to hire PS3 developers and Lombardi confirmed that, yes, Valve is always on the look out for talent. Let us know if you're going to send him a job application in the forums.

18 Comments

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tejas 3rd July 2009, 13:16 Quote
Valve really are making some PR cock ups at the moment with Left4Dead 2 and now this massive U turn on the PS3.

What the hell is going on there? Is Gabe Newell being ousted in a mini coup by the others at Valve, I mean I am at a loss....
robyholmes 3rd July 2009, 13:36 Quote
Yer valve need to get there story right, one min they say PS3 is no good, next they are building a team. Stop farting around and get EP3 done out and on to the next.
ssj12 3rd July 2009, 13:38 Quote
Gabe probably still hates the PS3. The reason for this is that the PS3 is far from a failure. You cannot ignore 23+ million console userbase.
Lepermessiah 3rd July 2009, 13:41 Quote
Valve are great, but gotta admit, lately they have made some blunders, why would you want to tarnish your good name by releasing a sub par game on the PS3? That is not the quality they are known for.

On another note, Episodic Content equal failure, when will Valve drop this stupid episode BS with HL? Wait almost 2 years for 4-5 hours of gameplay that leave you feeling the feeling "That was it"?
MaverickWill 3rd July 2009, 13:43 Quote
Quote:
Originally Posted by Lepermessiah
Valve are great, but gotta admit, lately they have made some blunders, why would you want to tarnish your good name by releasing a sub par game on the PS3? That is not the quality they are known for.

On another note, Episodic Content equal failure, when will Valve drop this stupid episode BS with HL? Wait almost 2 years for 4-5 hours of gameplay that leave you feeling the feeling "That was it"?

I'm gonna hate myself for this, but...

Bow to Leper Messiah! *grunt* And his logic. While episodic gameplay for Half-Life is great in terms of shorter games, at lower prices, we were promised them more flipping often!
lewchenko 3rd July 2009, 13:54 Quote
I can see it now...

In 2011 we will finally see HL, ep1 , ep2, ep3 (2013) on the PSN !

Some games just live forever... my point proven - Worms released again on the 360 xbox live service week (Armageddon version this time). Very sweet - but at Team 17, developing Worms is a job for life!

As for Valve on the PS3.... Its about the money. Simple as that. Even ports delivered 6 months late will still make them money.
Paradigm Shifter 3rd July 2009, 14:29 Quote
Quote:
Originally Posted by Lepermessiah
Valve are great, but gotta admit, lately they have made some blunders, why would you want to tarnish your good name by releasing a sub par game on the PS3? That is not the quality they are known for.

On another note, Episodic Content equal failure, when will Valve drop this stupid episode BS with HL? Wait almost 2 years for 4-5 hours of gameplay that leave you feeling the feeling "That was it"?

This sums it up perfectly.
Lethal Jelly 3rd July 2009, 14:37 Quote
@MaverickWill: err, the episodic content HAS been coming out much faster than it would have taken otherwise. HL1 to HL2 was 6 years. Hl2:EP1 to HL2:EP2 was 1 and a half years. What did you expect new half life every 4-5 months?
MaverickWill 3rd July 2009, 15:11 Quote
Quote:
Originally Posted by Lethal Jelly
@MaverickWill: err, the episodic content HAS been coming out much faster than it would have taken otherwise. HL1 to HL2 was 6 years. Hl2:EP1 to HL2:EP2 was 1 and a half years. What did you expect new half life every 4-5 months?

OK:

HL2, and the entire Source engine, took 6 years. Are you telling me, that although we're getting parts at a time, it should take another 6 years for a "full" new game?

Ep1 took the best part of 2 years.
Ep2 took 15-16 months.
Now, all we've had from Ep3 so far is some concept art. No release date, no details of the game, nothing. And it's nearly been 2 years.

Now, these 3 games go together to make one full game (in theory and in terms of length), yes? So, it takes as long to develop the Episodes as it does to develop Half-Life 2 AND the full, original Source engine, which was designed to make releasing games so much easier and faster?

Pull the other one, Gabey Baby, it's got "Cash Cow" written on it.
CardJoe 3rd July 2009, 15:48 Quote
I do believe the episodes were originally promised at 6-9 month intervals. The problem is, I think, ambition runs away with them and they end up adding more and more bits on to the Source Engine. They did it with Alyx's AI and HDR between HL2 and Ep1, then with Wide Open Spaces and Cinematic Physics for Ep 2.

And don't get me wrong - those additions are great and all. But I played through Episode 2 again recently and I'm not convinced that it was worth the extra five or six month wait just so that Valve could have those four main sections with cinematic physics (the two collapsing bridges, the advisor encounter and the destructible houses at the end). I'd of rather had the same game with the standard physics and no destructible houses.
Lethal Jelly 3rd July 2009, 17:03 Quote
@MaverickWill: I honestly couldn't care less how long it takes, I know it will be brilliant when it comes out and I'm content to wait. Valve doesn't owe you more Half Life.
Lepermessiah 3rd July 2009, 17:31 Quote
Quote:
Originally Posted by MaverickWill
Quote:
Originally Posted by Lepermessiah
Valve are great, but gotta admit, lately they have made some blunders, why would you want to tarnish your good name by releasing a sub par game on the PS3? That is not the quality they are known for.

On another note, Episodic Content equal failure, when will Valve drop this stupid episode BS with HL? Wait almost 2 years for 4-5 hours of gameplay that leave you feeling the feeling "That was it"?

I'm gonna hate myself for this, but...

Bow to Leper Messiah! *grunt* And his logic. While episodic gameplay for Half-Life is great in terms of shorter games, at lower prices, we were promised them more flipping often!

HAHA, Love that Album, Master of Puppets, doesn't get much better.
Paradigm Shifter 3rd July 2009, 17:48 Quote
Quote:
Originally Posted by Lethal Jelly
@MaverickWill: I honestly couldn't care less how long it takes, I know it will be brilliant when it comes out and I'm content to wait. Valve doesn't owe you more Half Life.

True, but Valve are demonstrating ably the falsehood to their supposition that Episodic Content works as a delivery medium... and purely because they're not good at sticking to their deadlines. In fact, the only example of episodic content I've seen that has actually worked as advertised was the new Sam & Max game - those episodes were fairly close together so the wait for the next bit wasn't too bad.

To each their own on the episodic content front... some are content to get bits in dribs and drabs... others would rather have a complete game arrive at once. :)
r4tch3t 4th July 2009, 05:47 Quote
Valve developing for the PS3 could be for the greater good, in house team = better port. As for the episodes they would probably end up taking the same amount of time as if they released HL3 instead with the updates to the engine. But then you would have to wait 5-6 years for it and there would be no L4D as only the updates they made to the engine made it possible. It would have been a lot more work if they had to develop the engine from the HL2 state to the L4D state.
NethLyn 4th July 2009, 13:52 Quote
A sensible long-term move as the console's not going anywhere. Bashing the PS3 was fashionable, they've done it, now they're buckling down and showing they want PS3 gamers to have as close an experience to the PC version as possible. Hardly another PR gaffe - they changed their minds!
Horizon 4th July 2009, 23:58 Quote
Quote:
Originally Posted by NethLyn
A sensible long-term move as the console's not going anywhere. Bashing the PS3 was fashionable, they've done it, now they're buckling down and showing they want PS3 gamers to have as close an experience to the PC version as possible. Hardly another PR gaffe - they changed their minds!

I disagree it, they and everyone hopped on that bandwagon, ate whatever it was that Microsoft was shoveling. And now in hindsight they are probably realizing it wasn't the most prudent thing to do.
Mcmonopoly 5th July 2009, 20:11 Quote
Quote:
Originally Posted by tejas
Valve really are making some PR cock ups at the moment with Left4Dead 2 and now this massive U turn on the PS3.

What the hell is going on there? Is Gabe Newell being ousted in a mini coup by the others at Valve, I mean I am at a loss....

I'm whit ya on that one, next up, Valve going public...I said it first..HA!
jeffreyfrog 16th September 2009, 18:48 Quote
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