More than 100 million used games are traded in the US every year according to analysts and account for one third of all sales.
According to new figures released by industry analysts Wedbush Morgan more than 100 million used games may be trading hands every year in the US alone. To put that figure in perspective, that means that at least one third of annual games sales in America are made of used games sales.
Interestingly though, while most publishers are of the opinion that used games sales are damaging the industry and taking potential profits away from publishers and developers (as the profit on used games sales goes only to the retailer) Wedbush Morgan reckons that used game sales are actually good for the industry as a whole. In fact, the research suggests that used games sales actually encourage gamers to buy more new games.
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The vast majority of used games are not traded in until the original new game purchaser has finished playing - more than two months after a new game is released - typically well beyond the window for a full retail priced new game sale," analyst Michael Pachter said in a report (via
GI.biz).
Wedbush Morgan instead believes that trading in used games allows more customers with limited disposal income a chance to buy new games, benefiting the industry as a whole. Simply put; if you don't want to pay £45 for a brand new game you might sell some old games to reduce the cost a little and used the extra money to buy new games.
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If trade-ins occur at GameStop, they should position the trade-in customer to buy more new games than he/she would otherwise normally purchase...We think that used game trade-ins fuel incremental sales of over six per cent of total new game sales, suggesting that the cannibalisation from the used game 'push' is more than offset by the benefit from used game currency," the report finished.
How often do you trade in old games for new ones? Let us know in
the forums.
Every single other commodity and entertainment product has used sales which impact on new sales (albeit perhaps not as much as for games), so why do they think their industry is an exception? They don't seem to realise that there are people out there that can't actually afford to buy every game they want to play new, so their only option is to buy it used or not play it at all. I really can't see the logic in their thought that stopping used game sales will massively increase their profit, because it just wouldn't - if anything I could see it hurting their profits.
These people need to wake up and start living in the real world, not in their self-created fantasy where they're rolling around in giant piles on money with naked models on their private yachts.
Those people were bloody theives, $15 for 6 games??? Bah, I'll keep them and buy a bunch of used ones.
I have several games I own that I should really sell on because I don't really play them, but with achievements especially, I keep them just encase I do go back to them one day.
I don't see a problem with trading in games. Now a days, even RPGs come up short and at $60 per game I try to mitigate my cost as much as possible if I know for a fact I have no desire to play through the game again, or it's online features and the used games industry is the only place to find older titles (I finally tracked down Suikoden II without the $100+ price tag it goes or on Ebay).
Many games are in series (total war; Fallout; COD) a cheap purchase in the series may lead that person to by the next one coming out. I bought Morrowind on sale, wich resulted in that I bought Oblivion and Fallout 3 at full retail price, now tell me how the cheap purchase hurt their sales in any way.
In the end if the game is good enough the customer naturally want more and then most likely will by the next game in the series.
Unfortunately, not many gaming/enthusiasts websites were critical of those schemes, most of the reviewing sites dont even mention which games come infected with such DRM.