CryTek has officially unveiled Crysis 2 as both a true sequel to the first game and a multi-platform title.
CryTek has now officially announced
Crysis 2 at E3 2009 today, revealing that the game will use the new CryEngine 3 engine...and that it will not be a PC exclusive title.
Unfortunately, other than the fact that the game will be multiformat, there are incredibly few details on what we can expect from
Crysis 2 - not even what other platforms we can expect to see it on. The smart money says it'll be on both the PlayStation 3 and Xbox 360 as the press release says the engine is designed for both consoles, but CryTek hasn't confirmed anything so a console exclusive is still possible.
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The development of Crysis 2 marks a major stepping stone for our studio,β said Cevat Yerli, CEO and President of CryTek in a press statement.
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This is not only the next game in the Crysis franchise, itβs the first title we are developing for consoles and the first title being built on CryEngine 3."
The move to consoles is an admittedly unsurprising one since CryTek were reportedly very dismayed by the amount of piracy that plagued the first game when it launched as a PC exclusive. The move to develop a new engine that would work on consoles is viewed by many as a reaction to that fact, though it didn't stop CryTek from putting out a PC-exclusive expansion in the mean time.
You can check out our reviews of both
Crysis and
Crysis: Warhead for more details on the individual games, but for now that's pretty much all we know. We'll bring you more when we have it but, until then, you can discuss
Crysis 2 in
the forums.
Cryengine 3 should be similar to Unreal Engine 3 in PC hardware requirements. We thats the hope anyway :shrugs:
I just hope the PC version doesn't have online activation. Note how well that didn't work for Spore?
Name me a single multi-platform game where the PC version was substantially superior to the console versions.
I really do hope Crytek buck this trend, but it seems to be an unfortunate fact of life given the consoles' lack of graphical horsepower :(
graphical horsepower has nothing to do with it, im more scared that its going to end up like fear 2, BIG SILLY INTERFACE, poor level design and the fact it treats you like an idiots, crysis was a sandbox game and who cant forget the lol that was farcry 2?
this is a sad day for real pc gaming :(
But yes, as you say, many a console game is overly simplified compared to the some of the better PC games. Don't forget, though, that there have been plenty of terrible PC games over the years, and plenty of outstanding console games. This depends on the developer rather than what format it is released on, whereas how good the game is graphically will depend on what hardware is available (or in the case of Crysis, not available).
Unfortuneately this is the way things are going now, not just because of piracy, but because of the consoles' popularity now that many once-PC gamers are moving over due to the high costs of upgrades involved.
The PC conversion of Devil May Cry 4 wasn't half bad, either, really. A lot better port than I was expecting. Oblivion on the PC is superior for one reason only: the ability have mods.
I will be interested to see the piracy numbers of the console versions compared to the PC version. Maybe after seeing how close they are likely to be, they might STFU.
low-mid range PC will be required to view all the crap graphics.
if the engine is designed with consoles in mind PC version is screwed and will be dumbed down massively (both playability and graphics)
EPIC FAIL = crysis 2
Like we'll be able to play it by 2020...?
What was wrong with Far Cry 2? I much preferred it to the original. It had a more interesting environment (Africa, as well as the open world thing), better weapons, a better story, and you could burn an entire village to the ground! What's not to like?
Deus Ex. Thief 3. No One Lives Forever. Red Alert 3. The ENTIRE Orange Box. I could go on....
FarCry 2 wasn't even made by Crytek, why are you bringing it up?
PC's vs Consoles...blah blah... its just the have's vs the have nots. No reason to begrudge either camp really. Not everyone can afford a decent PC, and not everyone wants to play their games sat at a desk in front of a monitor.
Both worlds win.... as long as Crytek actually deliver a version of this game for the PC which can scale..... graphically atleast, if gameplay remains the same.
GTA IV ? :D
Because I'm a rabid Far Cry 2 evangelist! It's underrated, in my book.
The point is, Crytek is a PC gaming company through and through. They gave the PC community one hell of a game - even if you don't love it for its gameplay, story, etc. you have to admire their dedication towards providing a feature-rich package that truly did push the graphical boundaries in an age of increasingly stagnant, simplified, non-mod-friendly console ports. They wouldn't have done that if they didn't know their audience and if it didn't matter to them, and I doubt that will go by the wayside.
My real fear? Crysis 2 turning into a huge event for Microsoft at their E3 presentation... but on the Xbox instead of the PC. I called it, guys. It's gonna happen.
But it's not just about resolution...if the game is made with the hardware limitations of the console in mind then all manner of visual effects will have to be left out because of their limitied power....these can't simply be "put in" for the PC version as the engine was not be designed to accomodate them....so just turning up the resolution on the PC version of a ported game will only ever be a poor relation of a game designed for the PC exclusively.
Fail :-(
Bob
What he said. ^
- All sniper rifles laser-accurate out to the horizon
- Bad guys respawn in the time it takes to clear your throat
- Level design makes everyone a mime artist with liberal distribution of the Invisible Wall Mark One
Go here. Point gun. Press Button A. Do Not Pass Go. Do Not Collect 200 Microsoft Points.
Does this remind anyone of a certain Crytek-related sequel of our recent acquaintance?
Any word on what the lead platform will be?
Please be PC... please be PC..... pleeeeeaaaase!!!
It's not underrated, it's crap.
It is also no where near as destructible as it looks.
Crysis was FAR more linear than FC2. In Crysis, you couldn't always choose your mission, you couldn't choose who to deal with, you couldn't just go where you wanted without getting shot by the helicopter of death that stands in for the Invisible Wall. In FC2, the game progresses how and when you want it to, with no arbitrary limitations other than the edges of the map. There are only a handful of moments when the game funnels you along a path, for maybe 3 or 4 plot-essential missions.
Then there are the other things to do, like assassinations and attacking arms convoys. It felt like a much more realistic environment too, with a whole ecosystem of wildlife and proper weather. All in all, it felt much more like a proper sandbox game than Crysis, which felt like a regular FPS but with large maps.
I didn't care that the checkpoints in FC2 refilled themselves in 5 minutes. It just gave me more things to enjoy shooting the heck out of while barrelling around the map in an assault jeep.
I see your arguments, and maybe think that I should rethink my wording. Technically, Crysis is obviously less open than FC2, but when playing it, FC2 feels more linear. Sure, you can choose which missions to do, but at the end of the day, you are still driving across incredibly boring landscapes (after the first hour or two at least), constantly getting harassed by checkpoints that you cleared out 15 times already, and IIRC you ALWAYS end up needing to shoot something, regardless of which mission. You might be shooting something different, but you are still only shooting. Take, for example, the missions you complete to unlock more guns. Sure, you have a choice of how to destroy the convoy, but at the end of the day, AK47s will be fired, things blow up, people die, and you have to do the exact same thing again to unlock the next weapons. It may not be linear in the typical sense of the word, but I definitely would not call it "free". And while there may be a wide choice of missions, each type of mission is a copy and paste affair in a different location with a different person. It all feels very Assassin's Creed.
The helicopter in Crysis is easy to take out with the correct weapons, aiming and tactics, so is hardly an "invisible wall" in copter form. You can't choose your mission in Crysis, but in my eyes that is an advantage. Crysis felt far more fluid and immersive, whereas in FC2 I felt like absolutely nothing I did changed anything. The same can be said for Crysis, but Crysis wasn't aiming for a big open world. It is to be expected in FC2, but it doesn't matter who or how many you kill, or what you blow up, burn down or clear out, since it has no effect. Checkpoints respawn full of enemies, and life goes on just as it did when you first started playing. You say it feels more realistic, and I would agree if it had been pulled off. But the fact of the matter is that if you have no effect on this "realistic" world, then it really isn't realistic at all.
Basically, what I am trying to say, is that Crysis did what it set out to do much better than what FC2 achieved. And if that wasn't enough, Crysis was just more fun for me. And that's all that matters really. I don't care how open the FC2 world looks, since in practice it just really isn't enjoyable to play.
Devil May Cry 4.
Advent Rising.
Just sayin, they do exist.
The fact that the environment was so good just made it more frustrating that the whole thing had been consoled-down for screaming, seven-year-old brats named Jake whose hot-faced shrieking is the only way they know how to respond to the discovery that they can't dart gun people at more than a couple of hundred yards' range.
This is the sort of drivel I can do without. Games for grownups, people.
After that I cannot understand what's the point of DX11 or DX10 for the same matter, while all the games are ported from consoles with current generation trying very hard to get DX9c quality working!
http://ve3d.ign.com/articles/news/47558/Crysis-2-Announced
Loads more details on there.
Mycrysis disscusion here.
http://www.mycrysis.com/thread.php?threadid=41709&threadview=0&hilight=&hilightuser=0&page=1
examples of PC games that are superior than crapsole:
-GTA 4
-Halo 1
-Fallout 3
-and of course all Source engine games.
and you also got that consoles are not cheaper than PC gaming, why? console games cost more than pc games, so it adds up to be same cost ;)
Any First Person Shooter game that has mouse and keyboard controls! :(
GTA4 and Halo? Really? GTA4 was a slow, buggy mess, and Halo was, well, about 3 years late. If it didn't run any better by then, there'd be something terribly wrong.
i only put Halo 1 in because Halo 2 was such a mess, the FOV and not centred crosshair is only good for consoles only.
I have the same fun and the same gaming experience playing COD4 and GRAW2 in console as with my PC (and the smooth action took my attention from the slighty less screen resolution). I even don't have to think about the hassles of frame rates, drivers, or any hardware/software conflicts. Of course the controls need some adjusting and keyboard+mouse combo is still the best, but as long as I can still make a headshot, I'm a happy man.
Piracy is also an understandable reason for CryTek. I'm from a country where 80% of PC sotware used are pirated copies. So it's better for them to sell games for console (PS3 especially) that is still free from this crime.
Fact!
thus the nice shiny bits from CE2 that were build for PC will still be there
i hope :(
Mirrors Edge!