Gran Turismo creator Kaz Yamauchi has confirmed that the series will soon be getting car damage.
The lack of physical damage to vehicles has long been a weak point for the
Gran Turismo series of racing games, but
GT creator Kaz Yamauchi has confirmed that the feature will be coming to the game 'soon'.
Speaking to Audi for an
Audi R8 promotion (via
Kotaku), Kaz said car damage and more will be coming to future
Gran Turismo games.
The interview, which was recorded back in February, features the
Gran Turismo boss talking about how car damage will soon make an appearance in the series, as well as in-race weather effects that will alter how the cars handle on the track.
The promise isn't unfamiliar to
Gran Turismo fans though, as car damage and weather effects were supposed to appear in the scaled-down
Gran Turismo 5: Prologue, but were both culled from the feature list. Sony promised that the two game-changing ideas would then be added in via a free patch for the game on the PlayStation 3, but there's been no sign of it so far and fans have complained that the legendary racing sim is starting to fall behind a bit.
The constant flux of the planned features makes it a little unclear whether Kaz is still planning to release the promised
GT5: Prologue patch, or whether car damage will instead appear in the full version of
Gran Turismo 5. It's even possible that it could appear in
Gran Turismo on the PSP...
but we doubt it.
What's your racing game of choice at the moment? Let us know your thoughts in
the forums.
And when I do want realistic car damage... well for arcade racing there is GRID, and for pure-sim there is GTR/GTR2/GTR Evo.
THE best thing ever is GRID's rewind feature.
Playing GTR Evolution at the moment & loving it.
I haven't played Grid, but I agree on PGR and Forza being better than GT. PGR is my favorite racing game series by far.
I know exactly what you mean - I do that too >.>
Now where's my order for GT4 Mobile which I placed 4 years ago? Oh wait, I sold my PSP. Silly PD.
That is the whole point about HAVING car damage: "NOT to crash".
The current flaw in Gran Turismo is that there is no detterant from crashing (due to the fact that cars are indestructible). The lack of car damage also affects driving techniques. So when approaching a corner, rather than brake with your cars brakes, people tend to use the car in front to brake, which is not realistic driving at all. Another tendency is to use the side walls to turn into a corner or bounce the car off the barriers around a bend, rather than brake properly and then steer into the bend.
Racing games without good car damage promote lazy driving. You might as well close your eyes and keep on the accelerator.
With a good penalty system in place for rammers and cheaters, realistic car damage in a game like Gran Turismo can completely alter the way the game is played and the gameplay will be more enjoyable and more closely resemble real life technical racing, instead of the current "realistic driving" simulated cars throwing themselves around the tracks like kids toys.
QFT.
And none of those are real sims, lol. GTR, live for speed on PC are much m,ore pure sim. These console racers are Arcade racers masquerading as sim racers. hell, you can win in Forza or GT just by having a faster car then the AI for a particuluar track despite any skill.
OK sometimes it doesn't work quite right and you can get unfairly penalised but this also happens in the games that have damage system.
GT has a pretty good balance between arcade and sim all dependant on the options you choose.
I see this all to often online where people purposely cheat by doing the things you just stated. Had there been damage their chances of winning would have been almost zero.
Anyways, I can't wait for GT5 damage will make it even more awesome. They better have skidmarks. Maybe they can implement rubber buildup on the track. That would be really sweet.