Gran Turismo to get car damage "soon"

Gran Turismo creator Kaz Yamauchi has confirmed that the series will soon be getting car damage.

The lack of physical damage to vehicles has long been a weak point for the Gran Turismo series of racing games, but GT creator Kaz Yamauchi has confirmed that the feature will be coming to the game 'soon'.

Speaking to Audi for an Audi R8 promotion (via Kotaku), Kaz said car damage and more will be coming to future Gran Turismo games.

The interview, which was recorded back in February, features the Gran Turismo boss talking about how car damage will soon make an appearance in the series, as well as in-race weather effects that will alter how the cars handle on the track.

The promise isn't unfamiliar to Gran Turismo fans though, as car damage and weather effects were supposed to appear in the scaled-down Gran Turismo 5: Prologue, but were both culled from the feature list. Sony promised that the two game-changing ideas would then be added in via a free patch for the game on the PlayStation 3, but there's been no sign of it so far and fans have complained that the legendary racing sim is starting to fall behind a bit.

The constant flux of the planned features makes it a little unclear whether Kaz is still planning to release the promised GT5: Prologue patch, or whether car damage will instead appear in the full version of Gran Turismo 5. It's even possible that it could appear in Gran Turismo on the PSP...but we doubt it.

What's your racing game of choice at the moment? Let us know your thoughts in the forums.
Quote liratheal 12th May 2009, 13:04
..A feature that should really have been added back with GT3 A-spec.
Quote Paradigm Shifter 12th May 2009, 13:06
To be honest, as cool as realistic car damage is... there are times I just want to hammer round a track not having to worry about whether misjudging that corner by a fraction of a second is going to convert my virtual car into a pile of scrap.

And when I do want realistic car damage... well for arcade racing there is GRID, and for pure-sim there is GTR/GTR2/GTR Evo.
Quote Gunsmith 12th May 2009, 13:15
great, expect a world of muppets to throw it into reverse while on the grid -_-
Quote general22 12th May 2009, 13:25
Forget the car damage, release the dammed game already!
Quote cjoyce1980 12th May 2009, 13:26
GT has been barking about that it has been a real driveing sim for years.... but its alway lacked the detail of PGR and Forza when it comes to crash damage and the phsyics behind them, so its about time they stepped up to the claim finally.
Quote will. 12th May 2009, 13:27
Nope, not soon enough. Grid is better, forza is better, PGR is better. Gran Turismo is boring, but pretty.
Quote p3n 12th May 2009, 13:31
If they hosted the online game I'd be all for it, P2P damage would be horrible... esp at F1 car speeds and what damage does to an F1 car in 'reality'!
Quote proxess 12th May 2009, 13:32
LFS anyone?
Quote Spiny 12th May 2009, 13:45
I could take or leave car damage really. It makes crashing nice, but the whole point is not to crash...

THE best thing ever is GRID's rewind feature.

Playing GTR Evolution at the moment & loving it.
Quote TTmodder 12th May 2009, 14:14
Seems like i'll be getting a ps3 and gt5 when the full version is released.
Quote TreeDude 12th May 2009, 14:21
Quote:
Originally Posted by will.
Nope, not soon enough. Grid is better, forza is better, PGR is better. Gran Turismo is boring, but pretty.

I haven't played Grid, but I agree on PGR and Forza being better than GT. PGR is my favorite racing game series by far.
Quote ry@n 12th May 2009, 14:26
As stupid as it may sound, when playing games with sweet damage such as Grid I find myself purposely side scraping and shunting other cars for the pure fun of it!
Quote liratheal 12th May 2009, 14:31
Quote:
Originally Posted by ry@n
As stupid as it may sound, when playing games with sweet damage such as Grid I find myself purposely side scraping and shunting other cars for the pure fun of it!

I know exactly what you mean - I do that too >.>
Quote kenco_uk 12th May 2009, 14:32
If I want to see car damage, I'll play Burnout kthxvmuch.
Quote smc8788 12th May 2009, 14:34
It they do put it in the game then I'll most definitely be turning it off (if they do actually have it as an option). The reason I've loved the GT series so much and spent what seems like an inordinate amount of my time playing it, is because of the vehicle mechanics and realism in that respect, not crash damage. It was something that I wanted when I was 12 and thought it would be cool, but not any more. The GT games have always had a really unique feel to them, and I think that adding crash damage will change the whole dynamic of the game for the worse. Of course, I'm more than happy to be proven wrong, and there's little that has come out of that series that has disappointed me thus far.

Now where's my order for GT4 Mobile which I placed 4 years ago? Oh wait, I sold my PSP. Silly PD.
Quote tron 12th May 2009, 14:34
Quote:
Originally Posted by Spiny
I could take or leave car damage really. It makes crashing nice, but the whole point is not to crash...

That is the whole point about HAVING car damage: "NOT to crash".

The current flaw in Gran Turismo is that there is no detterant from crashing (due to the fact that cars are indestructible). The lack of car damage also affects driving techniques. So when approaching a corner, rather than brake with your cars brakes, people tend to use the car in front to brake, which is not realistic driving at all. Another tendency is to use the side walls to turn into a corner or bounce the car off the barriers around a bend, rather than brake properly and then steer into the bend.

Racing games without good car damage promote lazy driving. You might as well close your eyes and keep on the accelerator.

With a good penalty system in place for rammers and cheaters, realistic car damage in a game like Gran Turismo can completely alter the way the game is played and the gameplay will be more enjoyable and more closely resemble real life technical racing, instead of the current "realistic driving" simulated cars throwing themselves around the tracks like kids toys.
Quote liratheal 12th May 2009, 14:54
Quote:
Originally Posted by tron
That is the whole point about HAVING car damage: "NOT to crash".

The current flaw in Gran Turismo is that there is no detterant from crashing (due to the fact that cars are indestructible). The lack of car damage also affects driving techniques. So when approaching a corner, rather than brake with your cars brakes, people tend to use the car in front to brake, which is not realistic driving at all. Another tendency is to use the side walls to turn into a corner or bounce the car off the barriers around a bend, rather than brake properly and then steer into the bend.

Racing games without good car damage promote lazy driving. You might as well close your eyes and keep on the accelerator.

With a good penalty system in place for rammers and cheaters, realistic car damage in a game like Gran Turismo can completely alter the way the game is played and the gameplay will be more enjoyable and more closely resemble real life technical racing, instead of the current "realistic driving" simulated cars throwing themselves around the tracks like kids toys.

QFT.
Quote kenco_uk 12th May 2009, 15:14
I've always played GT with the aim of making perfect laps. I found that bouncing off scenery or other cars was detrimental and I can't see how I could cheat by doing that as I always ended up coming off worse. I found it encouraged a 'practice makes perfect' ethos.
Quote Lepermessiah 12th May 2009, 15:39
Quote:
Originally Posted by cjoyce1980
GT has been barking about that it has been a real driveing sim for years.... but its alway lacked the detail of PGR and Forza when it comes to crash damage and the phsyics behind them, so its about time they stepped up to the claim finally.


And none of those are real sims, lol. GTR, live for speed on PC are much m,ore pure sim. These console racers are Arcade racers masquerading as sim racers. hell, you can win in Forza or GT just by having a faster car then the AI for a particuluar track despite any skill.
Quote Goty 12th May 2009, 16:29
I've never really cared that GT doesn't offer car damage models. Sure, you can run into a wall full speed with no ill effects, but that's not how I choose to play the game. I still play as if hitting another car or hitting a wall is going to screw me up in some way, so it makes no difference to me if there's damage or not.
Quote titanium angel 12th May 2009, 16:31
I gave up on gran turismo ages ago, it was the reason i bought a ps3, yet i played it for about 3/4 days and havent been back to play it, I find it fails at being either an arcade racer or a sim tbh. Ive got gtr,gtr2,gtr evo and rfactor installed on my pc at the moment, and find that with all the mods available for rfactor its all im ever going need. Compared to what these games offer GT really is not all that imo.
Quote sandys 12th May 2009, 17:06
Those people moaning about damage and lack of penalty in GT etc, sound like people who aren't quite good enough to progress any further in the game, there is plenty of penalty for crashing, corner cutting and all that sort of thing in GT5P as the level advances.

OK sometimes it doesn't work quite right and you can get unfairly penalised but this also happens in the games that have damage system.

GT has a pretty good balance between arcade and sim all dependant on the options you choose.
Quote devdevil85 12th May 2009, 17:11
Quote:
Originally Posted by tron
Quote:
Originally Posted by Spiny
I could take or leave car damage really. It makes crashing nice, but the whole point is not to crash...

That is the whole point about HAVING car damage: "NOT to crash".

The current flaw in Gran Turismo is that there is no detterant from crashing (due to the fact that cars are indestructible). The lack of car damage also affects driving techniques. So when approaching a corner, rather than brake with your cars brakes, people tend to use the car in front to brake, which is not realistic driving at all. Another tendency is to use the side walls to turn into a corner or bounce the car off the barriers around a bend, rather than brake properly and then steer into the bend.

Racing games without good car damage promote lazy driving. You might as well close your eyes and keep on the accelerator.

With a good penalty system in place for rammers and cheaters, realistic car damage in a game like Gran Turismo can completely alter the way the game is played and the gameplay will be more enjoyable and more closely resemble real life technical racing, instead of the current "realistic driving" simulated cars throwing themselves around the tracks like kids toys.
+1000

I see this all to often online where people purposely cheat by doing the things you just stated. Had there been damage their chances of winning would have been almost zero.
Quote Faulk_Wulf 12th May 2009, 23:17
Wasn't GT5 supposed to be a PS3 release title? It hasn't come out yet, what?
Quote talladega 13th May 2009, 05:29
Quote:
Originally Posted by Faulk_Wulf
Wasn't GT5 supposed to be a PS3 release title? It hasn't come out yet, what?
I never once heard that.


Anyways, I can't wait for GT5 damage will make it even more awesome. They better have skidmarks. Maybe they can implement rubber buildup on the track. That would be really sweet.
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