The latest patch for Team Fortress 2 hints at a series of potentially radical changes to the title that could be coming soon.
The latest
Team Fortress 2 patch just hit Steam and, while that may not be newsworthy in and of itself, the changelog for the update provides plenty of hints on new features that could be coming to the multiplayer game soon.
Among the changes introduced in the new patch is an extra, currently greyed-out slot in the loadout menu that appears to offer players the option to add headgear to their characters. Made curious by the new option
Kotaku had a closer look at the data files for the game and found that headgear may just be the tip of the iceberg.
According to Kotaku it now looks like each class will not only be getting new optional headgear, but also some extra gear slots for grenades, PDAs and even buildings. How exactly these extra items will be added into the game remains to be seen however, though Valve hasn't yet commented on the story.
Other possible additions coming to
Team Fortress 2 in the future include RPG-like weapon add-ons to improve stats. It looks like players will soon be able to beef up the firing rate, clip size and critical chance of their weapons, possibly even levelling them up over time.
While it is pure speculation at the moment, the theory would explain Valve's inclusion of a weapon delete function in the newest updates, as it seems like players will be limited in terms of how much gear they can accumulate. That said, Valve may have no plans to roll out these changes at all for all we know.
What do you think of Valve's continuing updates to
Team Fortress 2? Let us know in
the forums.
27 Comments
Discuss in the forums ReplyWasn't this game quite liked for its lack of the damned things, or was that just one whiny Bristralian?
Until a enemy engi drops a Sentry into the portal that is.. Whooeehahaha
Wait! What about a fake flag planted by a spy. ooohh the joy of seeing that!
The main appeal of TF2 for me was always that skill and familiarity weren't barriers. You could jump in and just have fun, while the hardcore could still pull crazy moves and pwn everyone. The new content, while funny, is slowly just edging out people like me IMHO.
The balance has been thrown somewhat by the recent scout updates... players getting stunned by these pesky scrotes hardly adds anything to the game, they only serve to remove a players abilty to control their character.
I for one would like to see an Engie update where they can Uber a sentry (once they've healed enough or provided teleporters) to defend from an Ubered attack.
Same here... I loved the game, but now... I can't get that much fun, because the new weapons (although good), made the game loose the appeal to me... I'm playing L4D for now, but even that is getting boring, I really need new maps, that game is dying too... come on Valve, don't fail me :)
You're assuming things. The new stuff doesn't give you an advantage, it just gives you different tactics at the expense of other class advantages. The unlocks don't really give advantages to anyone.
+1 Valve.
Now go finish Episode 3, lol.
S*D
Yes, I remember them saying explicitly in the commentary that they took out grenades because they were too frustrating for new players.
I agree. I held off playing TF2 when I got The Orange box because I wanted to re-play HL2 before I played Ep1,2 & Portal. By the time I had played them all (including the excellent commentary play-thru :) ) I was so far behind the TF2 regulars that I was lost. Said I'd go back eventually, but when the updates started, I was even further behind :(
Oh well, at least I had lots of time for Fallout3 and L4D
what do you mean? you're not further behind in anything??
OMG! people! do you even know TF2!
the unlocked weapons aren't any "better" than the original ones.. they just require diffrent tactics..
so what if the Heavy got the new minigun, the Natascha, if has 100% chance slowdown BUT it does 25% less damage!
the pyro's new flamethrower, Backburner, doesn't have the blast thing to reflect rockets and nades etc...
I have voiced a request again and again for a "Vanilla" server option, which disallows unlocks.
Customizable weapons in TF2 will be the best ever, RPG games will actually be accessible!
I disagree because they don't give a definite edge to one player over another with a few exceptions, there are only a few of unlockable weapons that are worth pursuing, which are backburner, sandvich, ubersaw, and the blutsauger.
I disagree as well, pretty much the only unlocks worth getting are the kritzkrieg, blutsager, backburner and natascha. Pretty much all the other weapons and all the scout unlocks are useless. The real changes were the upgradeable teleporters and dispensers and the fact that spy's can now pick up ammo to extend the cloaking time.
So maybe new players might feel they are missing out but the unlockables aren't that good that they give you a massive advantage over other players. I play the scout with standard weapons and often find that I usually win out against scouts equipped with the unlocks.
And it's not Valve's fault if you didn't play this game when it was released. Not that it prevents you from picking up the game later on. Besides who cares what you guys think. I'm having a blast playing it at least and that's all that matters.
Any feeling of being "left behind" is all in your guys heads, if you just suck thats a different story, can't blame other people for playing and enjoying the game to its fullest when you couldn't be bothered. Besides, I've introduced a few friends to the game since the updates came out and they're having a blast, didn't take them too long to get good either after watching me play.
Valve has done a great job with the TF2 updates and should be commended.