BioShock 2 will now feature co-op gameplay and be set seven years after the first game, in a flooded Rapture.
The latest and much-hyped issue of Game Informer may not have hit newstands just yet, but the good news for gamers is that a lot of the news from the article has leaked out and is now being distributed online.
The big news about the upcoming sequel is that it'll feature co-operative gameplay for two players, but there's a lot of other juicy gossip too - like the utter lack of Big Daddies in the game.
According to discussion on the official
2K Games forums,
BioShock 2 will definitely be a sequel to the first game, not a prequel. The story begins seven years after the original, with players cast as Jack Abbott - a man whose daughter has been kidnapped and taken to Rapture.
The villain behind the kidnapping is the previously-unveiled Big Sister, of which there's apparently only one, who has somehow managed to replace all the Big Daddies.
The decline of the Big Daddies isn't the only thing that's changed since the first
BioShock either, as Rapture is now in an even greater state of ruin than it was before. The whole city is now almost totally flooded, a predicament which has opened up new areas for players to explore as well as changing previously-seen sections of the marine metropolis.
Among the new areas that players will get a chance to visit in the sequel is a zoo filled with Adam-altered animals, as well as sections of the city which are totally underwater and must be navigated in a totally new way. Somewhere along the line you'll also get a chance to fight against a giant squid, which sounds...exciting, we guess?
More details will doubtlessly become available when the magazine goes on sale in April, but until then you can share your own reactions in
the forums.
Via Kotaku
I'll remind you of that next time you get me to do all the Dahaka races for you in Prince of Persia: Warrior Within.
co-op makes storyline gaming so much more awesome
Having said that, about Big Daddies, they did get very easy towards the end of the game, so they won't be that big of a loss, but they were still very iconic and set the mood incredibly well. Just seeing them lumber around and banging on Little Sister gratings really made the city feel alive, rather than just a nicely skinned cage for you to play the game.
Man if only..
The problem was that game developers thought online is what every gamer wanted, and SP was something on the side or not needed at all. But that was wrong and gamers like both sides, and if you can mix both together online and offline, then that's even better!
no, it's title still stands, I still occasionally pick and have a go with GTAIV. GTA would have had a shot of owning up if the controls weren't so horrible and they didn't gut out more meat than fat.
No it was dull as ****.
SPOILER WARNING!
You are a big daddy, one of the renegades and you have to find little sisters to join you
SERIOUSLY THAT IS A SPOILER!
this ^
most of the time co-op gameplay is in addition to the SP, you can play through a SP campaign/story on your own or in co-op
i cant think of any game thats done co-op where you cant also play solo
co-op is always better than co-op tho
lol huh?
:p
in the BS2 teaser on the ps3 i think the women standing there is the big sister (hence her holding the big daddy doll)