Ubisoft has released an official patch to correct widescreen issues in Far Cry 2.
Good news for PC gamers today - not only has Electronic Arts fulfilled its promise and loosened the install restrictions on
Spore, but Ubisoft has also patched the widescreen issues in
Far Cry 2. About time, eh?
EA has tackled the DRM in
Spore by releasing an official de-authorisation tool for the game that lets users bypass the five-machine install limit on
Spore by managing their own systems rather than relying on EA. The company had previously promised that the DRM system for the game would be loosened, but face flak over its inclusion anyway.
The bad news however is that while the tool is available for PC users, there's no version currently available for Mac gamers, not that there are enough of them for anyone to worry about.
At the same time Ubisoft has also seen fit to give PC gamers a Christmas gift by releasing a patch for
Far Cry 2 that, among many bug fixes, gives the game proper widescreen support. The title had previously been released with some
weird widescreen issues that caused the viewable area of the screen to be cropped to 4:3.
You can get the
v1.02 patch for Far Cry 2 here and a copy of
the Spore de-authorisation tool here.
If you've not played either game then you can check out our full PC reviews of both
Spore and
Far Cry 2 for more information, or just head to
the forums and get answers there.
*checks piracy figures*
No.
It's the same thing that happened in Bioshock, the widescreen view is a vertically reduced version of the 4:3 view. It's not a bug per say, just a developer's choice, but unfortunatly one that a lot of people don't agree with. I happen to agree. You have normal monitors and widescreens, not tall screens and normal ones. Widescreens should have wide viewing angles.
"Designer's choice"? I have a bigger screen and get to see less? Designer my ass!
If you follow this logic you'd need to add code to hamper mouse control from hires mouses, etc. etc. etc.
widescreen is NOT a regular screen with screen added to the sides
it is a different format (and square inches to diagonal, it is actually smaller)
My 21" has a resolution of 1680x1050 a standard 17or19" has 1280x1024. Games don't care about size they care about resolution. which means on my monitor i can see more when scaled like a normal game. vs FC2/Bioshock, where I wouldn't be able to see the top and bottom fragments of the screen.