Spore de-authorisation tool released

Ubisoft has released an official patch to correct widescreen issues in Far Cry 2.

Good news for PC gamers today - not only has Electronic Arts fulfilled its promise and loosened the install restrictions on Spore, but Ubisoft has also patched the widescreen issues in Far Cry 2. About time, eh?

EA has tackled the DRM in Spore by releasing an official de-authorisation tool for the game that lets users bypass the five-machine install limit on Spore by managing their own systems rather than relying on EA. The company had previously promised that the DRM system for the game would be loosened, but face flak over its inclusion anyway.

The bad news however is that while the tool is available for PC users, there's no version currently available for Mac gamers, not that there are enough of them for anyone to worry about.

At the same time Ubisoft has also seen fit to give PC gamers a Christmas gift by releasing a patch for Far Cry 2 that, among many bug fixes, gives the game proper widescreen support. The title had previously been released with some weird widescreen issues that caused the viewable area of the screen to be cropped to 4:3.

You can get the v1.02 patch for Far Cry 2 here and a copy of the Spore de-authorisation tool here.

If you've not played either game then you can check out our full PC reviews of both Spore and Far Cry 2 for more information, or just head to the forums and get answers there.
Quote WildThing 18th December 2008, 13:21
So all this time people playing Far Cry 2 with widescreen monitors have had this bug??!! Can't believe they have only just released a fix!
Quote Bauul 18th December 2008, 13:23
And was there any point in including the DRM in Spore in the first place?

*checks piracy figures*

No.
Quote:
Originally Posted by WildThing
So all this time people playing Far Cry 2 with widescreen monitors have had this bug??!! Can't believe they have only just released a fix!

It's the same thing that happened in Bioshock, the widescreen view is a vertically reduced version of the 4:3 view. It's not a bug per say, just a developer's choice, but unfortunatly one that a lot of people don't agree with. I happen to agree. You have normal monitors and widescreens, not tall screens and normal ones. Widescreens should have wide viewing angles.
Quote faugusztin 18th December 2008, 13:42
But bad day for European Steam customers (except UK).
Quote karx11erx 18th December 2008, 14:53
And you still can't user proper wide screen in FC2 multiplayer! Now why is that? In order not to put 4:3 screen users at a disadvantage? So they happily put the widescreen owners at a disadvantage. In my book the people responsible for FC2 are the most incapable, dumbest, moronic failures I have ever seen.

"Designer's choice"? I have a bigger screen and get to see less? Designer my ass!

If you follow this logic you'd need to add code to hamper mouse control from hires mouses, etc. etc. etc.
Quote scarrmrcc 18th December 2008, 18:12
Quote:
Originally Posted by karx11erx
I have a bigger screen and get to see less?
what makes you say you have a bigger screen?

widescreen is NOT a regular screen with screen added to the sides
it is a different format (and square inches to diagonal, it is actually smaller)
Quote Drexial 18th December 2008, 20:27
Quote:
Originally Posted by scarrmrcc
Quote:
Originally Posted by karx11erx
I have a bigger screen and get to see less?
what makes you say you have a bigger screen?

widescreen is NOT a regular screen with screen added to the sides
it is a different format (and square inches to diagonal, it is actually smaller)

My 21" has a resolution of 1680x1050 a standard 17or19" has 1280x1024. Games don't care about size they care about resolution. which means on my monitor i can see more when scaled like a normal game. vs FC2/Bioshock, where I wouldn't be able to see the top and bottom fragments of the screen.
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