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Myst MMO Uru Live goes open source

Myst MMO Uru Live goes open source

Cyan Worlds' Myst MMO has led a troubled existence, having been cancelled more than once before.

Cyan Worlds has announced that the Myst-based MMO, Uru Live, will be going totally open source in the future in order to avoid closing totally.

Uru Live has led a troubled existence, much to the frustration of players, having been cancelled twice and recently closed before being driven to open source in and effort to stay online.

Cyan Worlds had previously tried to keep the game afloat after closure through a Myst Online Restoration Experiment (MORE), but that too has gone under according to RockPaperShotgun, forcing the game to go open source as a last resort. You certainly can't fault Cyan Worlds for trying again and again though - the team apparently just can't afford to carry on working on the project.

Cyan has decided to give make MystOnline available to the fans by releasing the source code for the servers, client and tools for MystOnline as an open source project. We will also host a data server with the data for MystOnline. MORE is still possible but only with the help from fans,” said a news post on the official site.

How exactly the open source system will work is a bit confused and, as Cyan Worlds admits, more than a little scary for players. Theoretically this approach could lead to a whole set of different Uru Live servers, each with different worlds and rules. Cyan however is hoping that the dedicated fans will rally to keep the project as close to the original vision as possible.

Cyan is handing over everything from game code and server architecture, with the releases starting in the next few days apparently. Let us know what you think in the forums.

4 Comments

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Bauul 17th December 2008, 13:21 Quote
I'm intregued to see where this goes, but I'll admit only in a rubber-necking sort of way.
DarkLord7854 17th December 2008, 20:22 Quote
Wow.. that's a pretty huge step
DXR_13KE 18th December 2008, 01:05 Quote
companies should try and do things this way, your MMO fails? open source it and see what the community can improve on it, when you produce your next MMO you have what people want.
Sathy 18th December 2008, 01:25 Quote
Open Source MMO run by fans on servers scattered around the world? That's certainly an 'interesting' alternative to closing shop completely. That's to say, interesting in the sense that if the game is even remotely close to other MMOs, they have to have some severe traumas from banging their heads to the computers or something. Yes, sure it's a grand idea that the fans of the game will continue to run it and even possibly improve it, but how many of them really care to do it and...gah.

Well anyway, good luck!
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