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Rockstar rushes to fix GTA IV PC issues

Rockstar rushes to fix GTA IV PC issues

Rockstar is now rushing to fix errors present in the PC version of Grand Theft Auto IV.

Rockstar is facing plenty of flak today and is now rushing to fix the many issues that users are complaining about in the PC release of Grand Theft Auto IV.

These problems include glitchy textures, repeated crashes and the fact that the game won't run smoothly on higher graphics settings even with the best hardware money can buy. We tested that last issue ourselves, though we were limited by the fact that the game currently doesn't support SLI.

Rockstar has even gone so far as to publish their own guide to GTA IV error codes to help users diagnose their problems and speed up the support process. Valve meanwhile is reported to have broken from it's usual refund policy and has started issuing refunds for the game to those who demand it.

In response to the complaint that the higher graphical settings are unattainable for nearly all users regardless of hardware, Rockstar has said that "higher settings are provided for future generations of PCs with higher specifications than are currently widely available."

Even users who are getting the game working as planned aren't entirely happy either as the game comes bundled with both Rockstar Social Club and Games for Windows Live, both of which are required to be running and connected before users can play or save the game.

You can check out our own GTA IV PC review for a full breakdown of the performance issues and graphical settings. Let us know what you think in the forums.

16 Comments

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shigllgetcha 4th December 2008, 11:25 Quote
sounds just like they are covering themselves so people arent put off buying the game.
how hard is it to test a game before release
cjoyce1980 4th December 2008, 11:30 Quote
Quote:
Originally Posted by shigllgetcha
sounds just like they are covering themselves so people arent put off buying the game.
how hard is it to test a game before release

extremely hard, i worked for rare one summer doing some q&a on first banjo kazooie game.... it put me off games for a while when you have to test every single scenario after each build
steveo_mcg 4th December 2008, 11:31 Quote
If you believe that they have left in uber settings for next gen then i feel sorry for them as they'll get damned by current high end users who can't use these settings. If that is the case they should have released a patch in a few months to un-hide the ultra high settings.
Buzzons 4th December 2008, 12:00 Quote
Quote:

extremely hard, i worked for rare one summer doing some q&a on first banjo kazooie game.... it put me off games for a while when you have to test every single scenario after each build

automated testing?
perplekks45 4th December 2008, 12:21 Quote
High settings only for next gen? Yea right. That's an effing console port! And every test said the graphics were bad, for consoles. So what exactly is enabled with high? 100 x polygons? 32xAA?
If you ask me they're trying to cover their own incompetence.
Paradigm Shifter 4th December 2008, 13:47 Quote
Quote:
Originally Posted by cjoyce1980
extremely hard, i worked for rare one summer doing some q&a on first banjo kazooie game.... it put me off games for a while when you have to test every single scenario after each build

I agree - QA is harder than people think... but half the errors aren't even involved in the game itself, from the sound of things... but more basic horrors like all the bloatware that it requires you to install before you can even play.

It's a bit sad, because with the 'unlimited activations' thing, it didn't have the whole 'I'm only renting this' vibe that made me so leery of the other new SecuROM-Online protected games. If it had had GfWL similar to Fallout 3, and didn't require the 'Rockstar Social Club'... I'd probably have bought this, even though I already own the PS3 version.
Nictron 4th December 2008, 14:44 Quote
I have one sentence.

RUSHED FOR CHRISTMAS RELEASE!
UrbanMarine 4th December 2008, 15:02 Quote
All the wonderful security precautions and the game is already cracked.
perplekks45 4th December 2008, 15:07 Quote
Quote:
Originally Posted by UrbanMarine
All the wonderful security precautions and the game is already cracked.
Yep, looks like it:
Mr T 4th December 2008, 20:59 Quote
Cracked but with comedy side affects.
n3mo 5th December 2008, 03:56 Quote
Already cracked correctly, but still waiting for a proper scene fix which will be helpful to legit users as it will fix most problems with crappy Social Club and other useless bloatware (and future repacks will most probably completely remove all the bloat).

Anyway, Rockstar programmers are so incompetent it is just sad, good game with huge potential wasted by crappy coding and rushed release.
Xir 5th December 2008, 10:53 Quote
"both of which are required to be running and connected before users can play or save the game"

oh great.
MikeHunt 5th December 2008, 11:45 Quote
Quote:
Originally Posted by Xir
"both of which are required to be running and connected before users can play or save the game"

oh great.

Actually it isn't required for you to be online in order to play and save your game. You can create an offline Games for Windows profile and play without being connected.
When I got the game on dec. 3rd, the Games for Windows / Windows Live service wasn't able to log me in, so I couldn't save the game. After trying several times I tried to create an account from within the game and I was given the opportunity to create an offline account, so now I can play without having to worry about if microsoft servers er down or whatever.
MikeHunt 5th December 2008, 11:55 Quote
I don't really get why they have spent so much time/energy on alle the bloatware and protection-systems. They could have spent all that time to tune performance or something else that would benefit the game.

As I see it, there are two kinds of people:
- those who will pay for the game
- those who won't

and those who won't pay for the game will get to play it no matter how much annoying protection schemes they put into it.
So all they have achieved is to annoy those that pay for the game. For crist sake if you must check for valid copy, do an online-check (or in case of no internet, check the DVD). Anything more than that is terrorising your legit users.

Oh, byt the way...what *is* a Dremel? :-)
naokaji 5th December 2008, 12:31 Quote
Quote:
Originally Posted by cjoyce1980
extremely hard, i worked for rare one summer doing some q&a on first banjo kazooie game.... it put me off games for a while when you have to test every single scenario after each build

So what? they had how long to test the pc version? a year or so...
besides, even if they dont like their job, they get paid to test it, so they better do that.

Rockstar is promising fixes for a gta game? I'll believe it when I see it, simply put, go look how many patches they released for all previous GTA Games.
johnnyboy700 8th December 2008, 09:33 Quote
Huh, so much for waiting for thePC version, I'll probably end up buying it for the 360 instead.
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