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Valve publishes Left4Dead public achievements

Valve publishes Left4Dead public achievements

According to Valve nobody has yet claimed the Zombie Genocidist achievement for killing 53k zombies.

Valve has published the public achievements statistics for co-op zombie shooter Left4Dead, revealing how many players have reached each achievement and how well players are faring.

The statistics only take the PC version into account however as they are pulled directly from Steam and thus ignore the Xbox 360 version of the game.

According to the stats the most popular and easy to get achievement is 'Drag and Drop', which is gained by rescuing an ally from a smoker before they can take damage. On the other hand, nobody has yet managed to bad the 'Zombie Genocidist' award for killing 53,595 zombies total.

The majority of players seem to be having a tough time going up against the AI Director though - only 36 percent of players have finished a campaign (on any skill level) without losing at least one player and less than 20 percent have seen anyone finish the Blood Harvest campaign on any difficulty.

More proof on how hard the game can be can be seen in the more extreme achievements. Only 0.7 percent have survived a finale without taking damage and less than that have completed a campaign without being vomited on. No players have yet to get the 'Lamb 2 Slaughter' for incapacitating a survivor who has entered and left a safe room.

Only 2 percent of gamers have managed to finish any campaign on expert difficulty, with less than 0.2 percent surviving all campaigns.

You can check out the full stats list here, and read our full Left4Dead review and graphics analysis for more details. Let us know how you rank in the forums.

25 Comments

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Dachande663 26th November 2008, 12:13 Quote
It is worth pointing out that just because the Genocide achievement displays 0% someone could have completed it, but they are dwarfed by the total number of players. And are they going to be releasing any heatmaps like with HL2:EP2 etc?
Hamish 26th November 2008, 12:24 Quote
yeah i wanna see the stats and the death maps like there are for tf2
most damaging weapon, most damaging zombie class etc etc
Gunsmith 26th November 2008, 12:56 Quote
most impressive one ive gotten was "back to help" when 3 of us were in the saferoom and the lastone got horded and downed, last mag in the m60 i charged out and went ****ing apeshit, dragged his ass back int the room and found i had two bullets left.

you cant buy moments like this and i applaud valve for making the director so utterly random. i just hope these reports wont make them water down the difficulty.
steveo_mcg 26th November 2008, 13:07 Quote
Not water down the difficulty but make it a bit more linear, the step change in difficulty can catch you out at times.

It would be good to see weapon stats and infected stats. On average how effective is a boomer or a hunter per life so you can see how bad you are at playing infected.
tribalman 26th November 2008, 13:29 Quote
the achievements are broken, in a manner of speaking. i have played through all the missions, but not in one sitting. i don't have the free time for it. and if you happen to lose connection to the server and then reconnect you also won't get the achievement. some of the other ones are crazy. drag a person 100ft as a smoker? does he even have the range? or is it a drag, release, drag kind of thing. this is why i dislike achievements.
The Infamous Mr D 26th November 2008, 13:57 Quote
Quote:
Originally Posted by steveo_mcg
Not water down the difficulty but make it a bit more linear, the step change in difficulty can catch you out at times.

That's probably the best thing to love about L4D, the fact that you have no idea what's coming and you always have to be on your toes. No crafty fag breaks inbetween waves or pausing before the epic spawn battle to have a wee - unless you like coming back to your computer to find your character getting teabagged by a tank.
themax 26th November 2008, 13:58 Quote
How is anyone suppose to headshot the witch? Seriously me and some friends tried. All had the rifle, all took aim at her head, all fired at the same time...then had to reload because we dumped our entire clip dropping her. Does the headshot need to be the killing blow or is there some secret method to killing her in one headshot? The achievement is confusing.
Veles 26th November 2008, 14:14 Quote
Quote:
Originally Posted by themax
How is anyone suppose to headshot the witch? Seriously me and some friends tried. All had the rifle, all took aim at her head, all fired at the same time...then had to reload because we dumped our entire clip dropping her. Does the headshot need to be the killing blow or is there some secret method to killing her in one headshot? The achievement is confusing.

Has to be the killing blow and the only shot to hit her, I've managed to do it. Do it on easy for a start, and do not use the hunting rifle.

Get a shotgun, run up to her, when she starts getting angry and looks at you and is getting up, but before she is properly startled, shoot her in the face. If you do it while she is still sobbing she will take no damage. I managed to do it first try with this method, but I was lucky, you have to get the timing of the shot just right, too quick and she's immune to it, too slow and shes eaten you.
Quote:
Originally Posted by tribalman
drag a person 100ft as a smoker? does he even have the range? or is it a drag, release, drag kind of thing. this is why i dislike achievements.

100ft isn't that far, you have to basically latch onto them at maximum range, you just have to drag them 100ft in one go. You'll get the achievement once you've dragged them 100ft and have released them (either they're dead, you're dead like when I did it or they freed them with a melee).

I did this one at the part where the survivors have to get the lift up to a rooftop then walk across it and in through a large window while zombies swarm them. I did it when I was on the rooftop and the survivors were going down the hole, I latched onto the last one and dragged him all the way back to me.

What's this Outbreak achievement? It's not on the 360 version.
dtheg1986 26th November 2008, 15:25 Quote
Is It just me who can do all of the levels up to the crescendo and then find it intensely difficult from there on ? (on advanced difficulty on the 360) ?

And Im playing with some good players.
kenco_uk 26th November 2008, 15:34 Quote
Quote:

HUNTER PUNTER
Shove a Hunter off of a pinned and helpless Survivor.

:( :( :( :(
Quote:

Avoid the phrase 'off of' at all costs.
Source: http://mercury.tvu.ac.uk/~alan/grammar/howlers.html
DougEdey 26th November 2008, 15:43 Quote
That's fine English Kenco...
Gunsmith 26th November 2008, 15:53 Quote
Quote:
Originally Posted by dtheg1986
Is It just me who can do all of the levels up to the crescendo and then find it intensely difficult from there on ? (on advanced difficulty on the 360) ?

And Im playing with some good players.

ditch the failpad and you might stand a chance
DarkLord7854 26th November 2008, 16:21 Quote
I think a good majority of why people don't have the achievements that require completing a campaign is because..

The game either D/Cs, crashes, or somehow switches to VS mode, which requires you to reconnect, and thus renders you unable to get achievement unless you begin from the start.
bahgger 26th November 2008, 16:38 Quote
Quote:
Originally Posted by tribalman
the achievements are broken, in a manner of speaking. i have played through all the missions, but not in one sitting. i don't have the free time for it. and if you happen to lose connection to the server and then reconnect you also won't get the achievement. some of the other ones are crazy. drag a person 100ft as a smoker? does he even have the range? or is it a drag, release, drag kind of thing. this is why i dislike achievements.

I'm relatively mediocre at the game (never been able to finish a finale on advanced :[ ), but in my first attempt at Versus, I got the 100ft drag achievement. It's quite easy if a team of survivors is being rushed from the front, cuz all you need to do is drag a survivor from behind!
adamc 26th November 2008, 17:28 Quote
I would think death heatmaps would be relatively uniform, due to the nature of the AI director.
LeMaltor 26th November 2008, 18:00 Quote
Very crashy game, not when playing versus though, but singleplayer and co-op campaigns hosting or not and I would put money on not being able to get through it without a crash, not just my PC's either, same with friends :s
Darkefire 26th November 2008, 22:01 Quote
Hard hard game. I've only beaten one campaign, No Mercy, on Advanced and we managed to get everyone out alive. I thought that would be how the rest of the campaigns would go, but I've apparently had a serious drop off in partner skill level since then. The only other campaign I've come close to beating is Death Toll, and 3 out of 4 of us were overrun while the last guy made it out with 1 hp.

The problem is compounded by the fact that playing on an easier difficulty inevitably pairs you off with some colossal morons who haven't the slightest clue how to play the game; I've actually found it harder on Normal than Advanced because most people on Normal fail to grasp the concept of sticking together or actually getting through the level without stopping to shoot every single zombie along the way. This is co-op, people, not singleplayer; act like Rambo and you will die very quickly.

Anyone need a fourth?
knyghtryda 27th November 2008, 00:36 Quote
Quote:
Originally Posted by Darkefire
Hard hard game. I've only beaten one campaign, No Mercy, on Advanced and we managed to get everyone out alive. I thought that would be how the rest of the campaigns would go, but I've apparently had a serious drop off in partner skill level since then. The only other campaign I've come close to beating is Death Toll, and 3 out of 4 of us were overrun while the last guy made it out with 1 hp.

The problem is compounded by the fact that playing on an easier difficulty inevitably pairs you off with some colossal morons who haven't the slightest clue how to play the game; I've actually found it harder on Normal than Advanced because most people on Normal fail to grasp the concept of sticking together or actually getting through the level without stopping to shoot every single zombie along the way. This is co-op, people, not singleplayer; act like Rambo and you will die very quickly.

Anyone need a fourth?

Beaten no mercy, death toll, and came so damn close to beating blood harvest (died right before the transport got there, but one of my teammates made it). I actually beat death toll AFTER I got incapacitated. I was at the edge of the boat trying to melee my way ONTO to the boat, but just as I jumped on I got knocked down, then the ending cinematic played. I thought my teammate somehow made it around me, but apparently he died in the last rush.
CardJoe 27th November 2008, 08:32 Quote
Me and the missus just beat Dead Air on our first run - everyone alive and I didn't get knocked down once. Awesome.
Bauul 27th November 2008, 12:23 Quote
Quote:
Originally Posted by CardJoe
Me and the missus just beat Dead Air on our first run - everyone alive and I didn't get knocked down once. Awesome.

Well done. Does this mean you've gotten over your paddy at being beaten on Normal by the AI Director? I have to admit, you are a thoroughly adorable grump sometimes. ;)
impar 27th November 2008, 12:34 Quote
Greetings!
Quote:
Originally Posted by Veles
What's this Outbreak achievement?
No idea. But already have that one.
steveo_mcg 27th November 2008, 19:57 Quote
I don't suppose that Intel sponsored server is still kicking around is it? Setting it up so that only our steam group could use it would be a nice anti-dote to servers crapping out because it was hosted on a local machine or just not being able to find some where decent to play.

I know it never came off for tf2 after a lot of work on you guys part to set it up but i think it would be genuinely useful if it still exists.
Bauul 28th November 2008, 12:13 Quote
Quote:
Originally Posted by steveo_mcg
I don't suppose that Intel sponsored server is still kicking around is it? Setting it up so that only our steam group could use it would be a nice anti-dote to servers crapping out because it was hosted on a local machine or just not being able to find some where decent to play.

I know it never came off for tf2 after a lot of work on you guys part to set it up but i think it would be genuinely useful if it still exists.

I'll second this. Many of the US hosted dedicated servers are just too slow.
Hamish 28th November 2008, 18:34 Quote
Quote:
Originally Posted by impar
Greetings!

No idea. But already have that one.
i think its something to do with being puked on in versus mode
steveo_mcg 28th November 2008, 19:56 Quote
There was a thread on it on the 411 site, i think its just a daft viral thing that valve released. If you play with some one who had that achievement you would also get it. But don't quote me on that.
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