Fouts isn't the only person to complain about prices on Xbox Live Arcade as Braid was controversially priced too.
According to
Weapon of Choice developer Nathan Fouts the vast majority of games on Xbox Live Arcade are underpriced and should be dramatically more expensive.
"
I want to go on the record and say I feel like most downloadable games are under-priced," the indie developer told
MTV.
Fouts, who had worked on
Resistance: Fall of Man before turning independent, said that the pricing structure was controlled solely by Microsoft and that the situation was ridiculous.
"
Microsoft does not allow for user-defined price points like 799 Points or even 100-Point increments like 500, 600, 700, etc. For a bigger game like Weapon of Choice, only having two options, one of which is double the first option, makes the decision difficult," he explained.
Fouts isn't the first developer to moan about Microsoft's pricing either. Jonathan Blow, developer of
Braid, also claimed he was frustrated with the price points too and said the only reason he priced his game at 1200 MS points was to keep Microsoft happy. Blow claimed he would have much preferred a lower price.
Fouts'
Weapon of Choice launched as an XBLA title recently - have you had a chance to play it? Let us know your thoughts in
the forums.
They used to have that system on the old xbox, but they changed to the points system. It allows you to get the DLC cheaper than RRP at least.
We need more Arcade compilation disks. Those things are a steal.
Good game...with pants online(crashes unable to join games etc) then we get charged more points for addons...WTF!!
MAN! How annoying would that be? You could only purchase points in gigantic block intervals then some jackass starts pricing things at 799 and other weird amounts.
I really wish that they just got rid of the whole Microsoft Points system all together and just charged you for purchases as you made them. I feel like people would've not been so upset about the pricing of things like Braid if they'd just seen the price directly in real dollars. 15$ for a really good (albeit short) game seems to feel less like a burden to me. That's like 1/4th the price of a "real" game and a game as good as Braid is definitely worth more than that.
Firstly, I don't know much the arcade games are. The fact that they use points and don't show you the price means it's extremely rare I would even consider it.
Secondly, I had a quick look at the community games section, watched a crappy promo video which appeared to be running in fast forward. Then I looked at the games and laughed that they were charging for them.... and with no demo's. Who on earth would buy them??
Microsoft are really stupid if they think this points system actually makes them more money. It's a massive barrier in front of impulse purchases. Especially the video rental business, that's built on impulse purchases.
Personally I won't touch any DLC that's not free because of the points system. Any sort of payment account bothers me - I always end up with points, credits, or cash left over that does me no good at all and turns into profit for the service provider. I don't care that it enables micropayments - that's not my problem, and most of the stuff that only costs a buck isn't worth buying anyways. Combined with the fact that it adds another barrier to entry on purchasing a product... blah.