90 percent of World of Goo installs are pirated

World of Goo shipped without any DRM at all, but apparently that has made no difference to piracy figures.

Ouch. According to 2D Boy, developer of indie puzzle-em-up and firm bit-tech.net favourite World of Goo around 90 percent of all installs for the game are pirated.

Naturally, two thoughts run through our head. First, what did they expect for not putting any DRM at all on the game and distributing digitally? Second, how did they come to that figure? Thankfully, the 2D Boy blog explains.

According to the team, the figures were gained by looking at automatic uploads of online scores and recording which IP those scores came from. The number of unique IPs is then divided by the number of sales, resulting in a 90 percent piracy rate. The team admits that this method neglects to take dynamic IPs or multiple legit installs into account, but reckons it must roughly balance out with those who have multiple pirate copies behind a firewall or who disable online scores.

What's super interesting though is that the team at 2D Boy compared their piracy rates to a similar indie game called Richochet Infinity which had used a similar method to estimate piracy. Other than the games themselves the only real difference was that while World of Goo is totally DRM-free owing to the teams belief that DRM only hurts consumers, the second game was not. The result?

"Ricochet Infinity shipped with DRM, World of Goo shipped without it, and there seems to be no difference in the outcomes," says 2D Boy's Ron Carmel, who also points out that effort used to prevent 1000 piracy attempts of a game will only result in a single additional sale.

"We can’t draw any conclusions based on two data points, but we're hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is."

We hope so too, Ron. We hope so too. Tell us your thoughts about game piracy in the forums.
Quote kenco_uk 14th November 2008, 10:18
You could practically give something away for free and it'd still be stolen. I think you'd have to force it into someone's hand/hard drive for it not to be pirated.
Quote Blademrk 14th November 2008, 10:26
^^ true, remember the album Radiohead released where you could pay what you wanted - a lot of people still torented it rather thatn download from the official site with a price of £0.00.
Quote p3n 14th November 2008, 10:43
Casual games its more likely they will be pirated by 'casual' users (limewire etc) ... not accounting for these "noobs" being on dynamic IPs either
Quote quack 14th November 2008, 10:50
Awesome... a game maker coming out and saying what everyone already knows: DRM is a waste of time and money.
Quote pimlicosound 14th November 2008, 11:11
Developers could just as easily form the conclusion that releasing on PC is a waste of time and money. If they try to protect their IP with DRM, they get pirated mercilessly. If they give users the benefit of the doubt, they get pirated mercilessly. 2D Boy seems optimistic (somehow) in this situation, but I wouldn't be surprised if developers continue to choose consoles as their lead formats.
Quote Gunsmith 14th November 2008, 11:12
whilst you wont stop piracy, killing bittorrent will kill about 80% of it.
Quote kenco_uk 14th November 2008, 11:17
No it won't - there's usenet, for a start.
Quote Apoca1yps0 14th November 2008, 11:17
I've installed it on two machines home and work and persuaded any of my friends who were interested to buy it instead of pirating it.

For this to happen to such a great game is really disappointing.

I can't help but think what utter *******s wouldn't reach in to their pockets for £10.
Quote Nictron 14th November 2008, 11:19
I agree, take away P2P downloading and you will kill 80% of the current piracy figures.

But people will still pirate by work of mouth, or at LAN get togethers.
Quote mclean007 14th November 2008, 11:32
Quote:
Originally Posted by kenco_uk
You could practically give something away for free and it'd still be stolen. I think you'd have to force it into someone's hand/hard drive for it not to be pirated.
Case in point, the current Radiohead album "In Rainbows". They had it on their website for unrestricted MP3 download with the ability to name your own price. You could put in £0.00 and download it for free, but it was still hugely available on torrent sites.

As to DRM, my view is that it may frustrate some would-be pirates, but (a) not for long, because someone will crack it anyway, and (b) they probably won't then go out and buy it just because they can't get a free pirate download. I hope 2D Boy isn't so naive as to believe, just because there are 9 pirate copies for every legitimate one, that if they had a foolproof piracy prevention scheme, they would have made 10x as many sales.

You also put off would-be buyers, who can't be bothered with the activation malarkey or get really annoyed because they upgrade their PC and then find the game no longer works, so they then steer clear of games with DRM in future and games from that publisher in particular. Ironically, with sufficiently draconian DRM, it can get to the point where a pirate copy is actually PREFERABLE to a genuine original, because the pirates will have removed the DRM so it can be used without restriction. I have read (on these very forums no less) of people who buy a game to support the developer and assuage the guilt of piracy, leave it in the cellophane, then download a cracked copy because it avoids the hassles of activation or needing to insert the DVD every time they play.

Finally, developers lose potential sales which could have been achieved by someone downloading a pirate copy to try it out, then deciding they like it enough to buy the real thing to support the dev. I know this is a tiny minority of pirate copies, but nevertheless.

In all, given that DRM can be a real annoyance to legitimate customers and is at best a minor impediment to pirates, it is difficult to accept that developers benefit their businesses by buying in or developing DRM for their software.
Quote thEcat 14th November 2008, 11:32
Frightening... that a good game at a reasonable price is subject to such a level of piracy.

Stupidity, ignorance, human nature ?
Quote mclean007 14th November 2008, 11:41
Quote:
Originally Posted by Gunsmith
whilst you wont stop piracy, killing bittorrent will kill about 80% of it.
How? Bit-torrent is only a protocol and is exceptionally widely distributed. There is no central server to "kill". The only way to reduce bit-torrent traffic is at ISP level, and ISPs who do that, by port blocking or traffic shaping, come under a lot of criticism. Let's not forget that bit-torrent has legitimate uses which, while they make up a tiny fraction of total bit-torrent traffic, are essentially indistinguishable (as far as the ISP is concerned, and especially if encryption is used) from naughty pirate data, and are hugely important to the legitimate users. For example, developers of open source software use bit-torrent to distribute large install packages (Linux ISOs, for example) without incurring the vast bandwidth costs that would arise if everyone had to download directly from the developers' servers.

Add to that, if you could "kill" bit-torrent, for example by legislating that all ISPs have to block bit-torrent traffic, other methods of online piracy would quickly arise, be it Usenet, HTTP hosts like rapidshare, FTP, a modified bit-torrent which worked around the blocks, or something altogether new.

The only way to "beat" piracy is by making software which is good enough to justify the price you expect people to pay for it. If it is, and if you can get your software on people's radar (e.g. by making a decent demo), then you will make sales. Yes, people will still pirate it, but so what? The great majority of those people probably wouldn't have bought it otherwise.
Quote mclean007 14th November 2008, 11:42
Quote:
Originally Posted by thEcat
Frightening... that a good game at a reasonable price is subject to such a level of piracy.

Stupidity, ignorance, human nature ?
In many cases, probably a combination of all 3, plus greed and habit.
Quote UncertainGod 14th November 2008, 11:50
I grabbed it off a torrent site, played it for five minutes and then bought it since I was utterly mesmerised by it's beauty. I did the same thing with Mount & Blade (except the being mesmerised by it's beauty bit, the game is great but a tad fugly).
Quote kylew 14th November 2008, 12:44
I wish people would stop with all the 'downloading games is stealing'. It's not stealing when there's something there that's freely available. Going into a store, picking up a game, and running off without paying is stealing.

DRM really is just a waste of time and money anyway. It doesn't do anything other than annoy legitimate buyers and it's always cracked anyway.

Piracy happens, devs need to get over it, it's not lost sales or anything like that considering the majority of people who pirate a game wouldn't have bought it in the first place.

I frequently download games, and if I like it, I'll go out and buy it, if not, I'll delete it. Some might say, why not just download them demo? Well as you know a demo isn't always an accurate representation of how the final game is.

As for people saying 'pirates are cheap', I've bought more games than ever this last year. I've bought around 50 PC games, 28 PS3 games, 12 Wii games and about 26 Bluray movies.

If I download something, then don't buy it, I wouldn't have bought it in the first place, and at the end of the day, I'm looking out for myself when I do it like that. It's not nice to splash out on a game for full price £30-40 only to play it and realise it's utter crap, yet there's not much chance you'll get a refund.
Quote DXR_13KE 14th November 2008, 13:08
and what % of those 90% bought the game afterwards?

edit: they came to the conclusion that DRM does nothing to protect you IP... as everyone and their dog knows and has known since this idiocy started.
Quote lewchenko 14th November 2008, 13:10
I cant believe so many people get away with what is essentially theft.. a crime, which is against the law.

I think the police need to step up a gear and start arresting people for it on the same basis as shop lifting, then giving out a criminal record and fine/jail time.

Now that would reduce it if the police were pro-active in their relentless persecution of such thieves ! (you know... like they are with motorists who speed!!!)
Quote lewchenko 14th November 2008, 13:17
Quote:
Originally Posted by kylew
I wish people would stop with all the 'downloading games is stealing'. It's not stealing when there's something there that's freely available. Going into a store, picking up a game, and running off without paying is stealing.


You for real ? !

Thats like saying if you make it out of the shop without being caught ... its not stealing as somebody obviously put some free stuff there just for you to sample.. and that you will pop back later and pay if you like the stuff you 'stole'.

Not everyone treats downloads as 'try before you buy'. In fact I think you are in the 0.1% minority who do.

If the developers wanted to release a try before you buy version of their product, then they would. Its not for you to take that liberty regardless. Doing so makes you a thief, plain and simple.

Pirates will always try and justify their crimes, but once you cut through the *crap* excuses, a court of law would always find them guilty of theft.. no matter how they justify it.
Quote steveo_mcg 14th November 2008, 13:17
Yup that's just what we need the police relentlessly pursuing people who have committed a civil offense to the tune of £10, yup that will right all the wrongs of our society.

A court of law will NEVER find them guilty of theft EVER. Its copy right infringement which is very different offense to theft. Theft involves denying some one access to the material stolen ie a physical disk from a physical shop.
Quote Dreaming 14th November 2008, 13:39
lewchenko I really disagree with you. The problem is that the games industry has gone the way of hollywood with massive marketing spend and less support / quality because the people are in it for money and not for the love of making games. That's what happens when you go public. The board of directors is held by the balls by the shareholders. The shareholders want the biggest return on the smallest investment. Ergo if you are a director of EA making 'good games' isn't really a priority at all, it's about making a product that people will buy, at the lowest possible cost to the company. If you tried doing the job to make 'good games' you would get the sack and they would get some other up and coming capitalist.

This has had the effect (its not just EA but many games companies) that the quality of games is less in many ways. Do you really want to pay £35 for a game that is utter crap? I love the C&C franchise and have every single game but after the disaster that was C&C3 / C&C3:KW I just wont bring myself to get Red Alert 3. Despite the fact my friends have got it and want to play multiplayer (well, trying to, its pretty buggy!) I won't hand over my hard earned cash.

If the games industry is concerned about piracy, then it should address the quality of it's products first. If it tries to screw over the consumers by selling shitty cut down games then fairplay to the consumer who tells them to **** right off. Having said that, I won't even pirate EA's crap, it would be a waste of valuable hard disk space.

Haven't got world of goo but was thinking about it - but don't have the cash and from the soudns of it it sounds short-lived. Since I'm so poor atm the only game I have to tide me over until christmas / january is Fallout 3 which is reassuringly good :)
Quote DarkLord7854 14th November 2008, 13:39
I was going to buy that game, but 20$ for it was not worth it IMO. If it had been 10$ or 5$ cheaper, then yes.

Also.. they should have stuck with a Steam-only release. Audiosurf did it and it worked out fairly well for them.
Quote kylew 14th November 2008, 13:41
Quote:
Originally Posted by lewchenko
Quote:
Originally Posted by kylew
I wish people would stop with all the 'downloading games is stealing'. It's not stealing when there's something there that's freely available. Going into a store, picking up a game, and running off without paying is stealing.


You for real ? !

Thats like saying if you make it out of the shop without being caught ... its not stealing as somebody obviously put some free stuff there just for you to sample.. and that you will pop back later and pay if you like the stuff you 'stole'.

Not everyone treats downloads as 'try before you buy'. In fact I think you are in the 0.1% minority who do.

If the developers wanted to release a try before you buy version of their product, then they would. Its not for you to take that liberty regardless. Doing so makes you a thief, plain and simple.

Pirates will always try and justify their crimes, but once you cut through the *crap* excuses, a court of law would always find them guilty of theft.. no matter how they justify it.

lol@you

As Steveo said, it's not theft, it's copyright infringement, there's a big difference between that and theft. By your standards, taking a photograph of a famous painting and then printing it out on a large piece of paper to put up on your wall would be 'stealing' it. From what I can remember, no-one has ever gotten in to trouble for just downloading a game, only if they uploaded it, which makes sense. Cut the source and make an issue of that, don't go after the people accessing material that has been made freely available by some people.

As for you telling me no-one has told me I can 'try before I buy' on games, not all devs play by the rules you know, games have been included with what you would basically call spyware or malware, who gave them the permission to secretly install them?

You need to get out of the mind set that people who 'pirate' stuff are dirty low-lives who are intentionally trying to hurt the industry. It's something that people do, if they're gonna go after anyone, go after the ones who are making counterfeit movies/games etc. on a big sale and making money from the stuff. That's the only time when it's really a negative thing, when others are making money on some one else's products. Casual 'piracy' has existed since it was easy to copy media, and it will exist for ever more, it's just one of those things.
Quote Grasshopper 14th November 2008, 13:43
Quote:
Originally Posted by lewchenko

Pirates will always try and justify their crimes, but once you cut through the *crap* excuses, a court of law would always find them guilty of theft.. no matter how they justify it.

And why not? It's illegal because someone somewhere said it is. It's a moral issue and as such who ever can justify his/her point better and have the support of the majority will be right.

Is the pirating wrong? It's a matter of point of view.
Is there a way to stop/reduce it? Yes and it's not to force people to buy crap games but to make them want to bay [crap] games. As long as developers don't get that simple think there will be piracy.
Quote kylew 14th November 2008, 13:48
Quote:
Originally Posted by Dreaming
lewchenko I really disagree with you. The problem is that the games industry has gone the way of hollywood with massive marketing spend and less support / quality because the people are in it for money and not for the love of making games. That's what happens when you go public. The board of directors is held by the balls by the shareholders. The shareholders want the biggest return on the smallest investment. Ergo if you are a director of EA making 'good games' isn't really a priority at all, it's about making a product that people will buy, at the lowest possible cost to the company. If you tried doing the job to make 'good games' you would get the sack and they would get some other up and coming capitalist.

This has had the effect (its not just EA but many games companies) that the quality of games is less in many ways. Do you really want to pay £35 for a game that is utter crap? I love the C&C franchise and have every single game but after the disaster that was C&C3 / C&C3:KW I just wont bring myself to get Red Alert 3. Despite the fact my friends have got it and want to play multiplayer (well, trying to, its pretty buggy!) I won't hand over my hard earned cash.

If the games industry is concerned about piracy, then it should address the quality of it's products first. If it tries to screw over the consumers by selling shitty cut down games then fairplay to the consumer who tells them to **** right off. Having said that, I won't even pirate EA's crap, it would be a waste of valuable hard disk space.

Haven't got world of goo but was thinking about it - but don't have the cash and from the soudns of it it sounds short-lived. Since I'm so poor atm the only game I have to tide me over until christmas / january is Fallout 3 which is reassuringly good :)

Great comment, that's exactly how it is, they try to screw us over, then cry and whine when we don't rush out to buy their products, or blame poor sales on piracy rather than having inferior products.

This is the reason I 'try before I buy' because you can't trust that a product is worth the money they're asking, if it's good then I'll hand over the asking price, if not, they can keep their game because I wouldn't have bought it anyway.

I don't buy many games before playing them, but when I do, it's from one of the quality devs, like bethesda, I bought fallout 3 before trying it because I can trust that they're top notch on the quality. Same with valve and a few other devs, their main concern is quality, which is why it takes valve so long to get their games out, but they're always worth the wait.
Quote StephenK 14th November 2008, 13:49
I can't help but wonder sometimes if the whole piracy thing is an issue of accepting that there's probably nothing you can do. Well nothing you want to take that far.

If you look at the whole terrorism thing. You can never ever totally stop someone from blowing up a plane if they are determined enough. It's an ugly truth but true none the less. People want to feel safe so they try to protect themselves. We bring in laws, change rules, search everybody, grant new powers to the police,etc etc but this will only stop some of the terrorists. In the they'll find a way.

It's sort of like piracy in that regard. You can lock up your software in DRM and other rubbish but it'll be broken sooner or later. So what do you do? Do you grow up and accept that some people will steal and whilst you dont want to make it too easy, you must accept that you wont ever be able to stop them. Or do you keep on trying to stop them until you end up in a place where you've lost what you were trying to protect. In the case of terrorist attacks on planes, just ground all planes. No more planes, no more plane bombers right?! Terrible solution but a solution none the less. In the case of PC Games, just stop making games. Not just for pc as you'll always have pirated console games and emulators etc etc. In order to stop all theft of games, the only way to do it is stop making games. Who wants to go there?
Quote cyrilthefish 14th November 2008, 14:08
Quote:
Originally Posted by StephenK
I can't help but wonder sometimes if the whole piracy thing is an issue of accepting that there's probably nothing you can do. Well nothing you want to take that far.

If you look at the whole terrorism thing. You can never ever totally stop someone from blowing up a plane if they are determined enough. It's an ugly truth but true none the less. People want to feel safe so they try to protect themselves. We bring in laws, change rules, search everybody, grant new powers to the police,etc etc but this will only stop some of the terrorists. In the they'll find a way.

It's sort of like piracy in that regard. You can lock up your software in DRM and other rubbish but it'll be broken sooner or later. So what do you do? Do you grow up and accept that some people will steal and whilst you dont want to make it too easy, you must accept that you wont ever be able to stop them. Or do you keep on trying to stop them until you end up in a place where you've lost what you were trying to protect. In the case of terrorist attacks on planes, just ground all planes. No more planes, no more plane bombers right?! Terrible solution but a solution none the less. In the case of PC Games, just stop making games. Not just for pc as you'll always have pirated console games and emulators etc etc. In order to stop all theft of games, the only way to do it is stop making games. Who wants to go there?
I was about to post something but you just summed up the entire issue perfectly.

Yep, DRM security is a lot similar to terrorism security. you can pour infinite funds/resources into the security but never be 100% effective.

The problem with DRM on digital media is that even 1 cracked copy = the DRM is now 100% useless, wasting all the time/money used adding the DRM in the first place
Quote FaSMaN 14th November 2008, 14:33
Quote:
The team admits that this method neglects to take dynamic IPs or multiple legit installs into account,

Did everyone miss that part.

I don't know about the rest of the world,but here in South Africa about 99% of home users don't have static ips as it just costs too much,so every time some one completes a level (20mins or so) and upload there scores it counts as 1 pirate copy,no wonder there figures show 90%
Quote GoodBytes 14th November 2008, 14:46
I guess they should have made is Wiiware exclusive...
Harder to pirate... sooo.., the percentage would be lower. Sells and players would be lower as well... but that is small details.
Quote TGImages 14th November 2008, 14:57
QUOTE=kylew]Cut the source and make an issue of that, don't go after the people accessing material that has been made freely available by some people.

Casual 'piracy' has existed since it was easy to copy media, and it will exist for ever more, it's just one of those things.[/QUOTE]

Wow... So if I were to break the lock on your front door thus allowing anyone to use your house that would be OK? After all I made it "freely available". Or if I break into your car and hot wire it so you don't need a key anymore it would then be justified for everyone else to take your car and use it?

Just becuase it's casual and or easy doesn't mean it's legal or ethical.
Quote LeMaltor 14th November 2008, 15:27
Oi give my ones and zeroes back!
Quote DXR_13KE 14th November 2008, 15:49
Quote:
Originally Posted by TGImages
Quote:
Originally Posted by kylew
Cut the source and make an issue of that, don't go after the people accessing material that has been made freely available by some people.

Casual 'piracy' has existed since it was easy to copy media, and it will exist for ever more, it's just one of those things.

Wow... So if I were to break the lock on your front door thus allowing anyone to use your house that would be OK? After all I made it "freely available". Or if I break into your car and hot wire it so you don't need a key anymore it would then be justified for everyone else to take your car and use it?

Just becuase it's casual and or easy doesn't mean it's legal or ethical.

Quote:
Originally Posted by correction of analogy
So if I were to unblock the road to your house thus allowing anyone to take a photo of your house and shove it into a universal constructor and construct a better functioning replica, that would be OK? After all I made it "freely available". Or if I invent a camera that can photograph your car trough that special anti-photo shield that cost the car maker millions to invent and install, then distribute it with the help of the internet, you then download it and assemble it with your universal constructor, is this ok with you?

why the hell should we spend trillions of dollars and go after the millions of pirates for what is a small crime that causes no direct damage (and by some studies may be beneficial) when you can go after some big criminals that sell russian roulette in a needle or those other guys that have huge profits but have negative taxes.... yes, the ones that remove money from the community pot, the ones that everyone knows about...
Quote naokaji 14th November 2008, 15:54
Quote:
Originally Posted by FaSMaN
Did everyone miss that part.

I don't know about the rest of the world,but here in South Africa about 99% of home users don't have static ips as it just costs too much,so every time some one completes a level (20mins or so) and upload there scores it counts as 1 pirate copy,no wonder there figures show 90%

In 95%+ of the World private Internet Connections have dynamic ip's by default and static ones cost extra. The other 5% are isps in america that give static ip's by default.
Quote tuaamin13 14th November 2008, 15:55
Quote:
Originally Posted by mclean007

The only way to "beat" piracy is by making software which is good enough to justify the price you expect people to pay for it. If it is, and if you can get your software on people's radar (e.g. by making a decent demo), then you will make sales. Yes, people will still pirate it, but so what? The great majority of those people probably wouldn't have bought it otherwise.
Or you can beat piracy by following the free MMO model: Free game, free to play (supported by some ads or something), and then microtransactions. This model doesn't lend itself to singleplayer games though.

Still, higher quality games are needed. I don't mean better graphics or whatever, but just better games overall.


I wonder what rate shovelware is pirated at? It's probably lower than blockbuster games.
Quote LeMaltor 14th November 2008, 16:28
Quote:
Originally Posted by tuaamin13
Or you can beat piracy by following the free MMO model: Free game, free to play (supported by some ads or something), and then microtransactions. This model doesn't lend itself to singleplayer games though.

Still, higher quality games are needed. I don't mean better graphics or whatever, but just better games overall.


I wonder what rate shovelware is pirated at? It's probably lower than blockbuster games.

Even that isn't a fix though, Yarrs just have to log onto or setup their own private server and everything is free again.
Quote titanium angel 14th November 2008, 16:47
Im in the minority that has downloaded full games, and either deleted or bought them afterwards, with the exception of gtr2 and the longest journey as i actually went out and bought them only to have them not work because of the drm for them!! so whilst i do own them both the versions installed are torrented cracks that work perfectly.
Quote sagittary 14th November 2008, 17:05
The issue that gets missed among all the talk is the matter of studios, big or small, making enough sales to continue existence. Of course, whether this means something against the issue of DRM and lost sales and all that is another matter. But, ultimately, without sales, a studio will fail and a studio will close - or other things suffer. You can see with with the airline industry and perhaps the auto industry. The only reason the airlines are still in business is because they had to get government protection and subsidies. I think the effect of piracy can't necessarily be measured on a broad level; as some have noted, some games will be pirated heavily and some will not; some pirates will buy games, some will note. Pirate enough and/or lose enough sales and yes, a studio will not make enough money to pay back costs - this not being an issue of what some say is greed but merely a matter of being able to pay rent and food. This critical mass of sales though is different for each game. Some games may thrive well enough that piracy may not be a meaningful impact but other games may be more heavily affected. Whether or not a game is free in some way, whether or not you consider the games industry to be more about money or art, ultimately the problem is that of supporting developers of creative material - if game developers or musicians had no reason to worry about where they money was coming from (ie they need not worry about supporting themselves), then piracy wouldn't matter. If a game makes enough money to pay back the cost of development and (perhaps) help fund the next game, then piracy doesn't matter. But if a game is pirated enough such sales are lost (and yes, what this means is pretty vague) and enough sales that a game does not economically succeed... then piracy matters.
Quote Redbeaver 14th November 2008, 17:43
Quote:
Originally Posted by Gunsmith
whilst you wont stop piracy, killing bittorrent will kill about 80% of it.

for like... a day.... then something else gonna pop up. please, we've gone through this at least 4 times the last 2 decades.

as for world of goo, shame on those torrrenting them! it's a wonderful game!
Quote kylew 14th November 2008, 18:10
Quote:
Originally Posted by TGImages

Wow... So if I were to break the lock on your front door thus allowing anyone to use your house that would be OK? After all I made it "freely available". Or if I break into your car and hot wire it so you don't need a key anymore it would then be justified for everyone else to take your car and use it?

Just becuase it's casual and or easy doesn't mean it's legal or ethical.

That's gotta be the worst analogy I've ever heard. How do you even think a person's home security compares to the pirating of software? A product? You obviously don't understand what you're saying.

You cannot, 100% validly compare a home to computer software and actually think people are going to take you seriously.
Quote FaSMaN 14th November 2008, 18:19
Quote:
Originally Posted by naokaji
In 95%+ of the World private Internet Connections have dynamic ip's by default and static ones cost extra. The other 5% are isps in america that give static ip's by default.

So if you factor that in.... .... .... There is all most no piracy on this game
Quote Mentai 14th November 2008, 21:38
Quote:
Originally Posted by FaSMaN
Quote:
Originally Posted by naokaji
In 95%+ of the World private Internet Connections have dynamic ip's by default and static ones cost extra. The other 5% are isps in america that give static ip's by default.

So if you factor that in.... .... .... There is all most no piracy on this game

But legit copies would be just as likely to have dynamic IP's so as they say it would balance out...
I myself bought World of Goo, I didn't think it was really worth $20USD, but at $10USD I would recommend it to everyone.
Quote steveo_mcg 14th November 2008, 22:53
I fail to see how the legit copies with dynamic ip's cancels out the pirate copies. There metric is fundamentally flawed since most people get dynamic ip's, I agree with their sentiment but their method for testing their hypothesis is bad.
Quote oasked 14th November 2008, 23:45
I bought World of Goo. It was a bit pricey for what is essentially a very nice flash game. Worth $10 rather than $20 really. :)
Quote Firehed 15th November 2008, 02:29
Quote:
Originally Posted by FaSMaN
Quote:
The team admits that this method neglects to take dynamic IPs or multiple legit installs into account,

Did everyone miss that part.

I don't know about the rest of the world,but here in South Africa about 99% of home users don't have static ips as it just costs too much,so every time some one completes a level (20mins or so) and upload there scores it counts as 1 pirate copy,no wonder there figures show 90%

I don't have a static IP either, but it still hasn't changed in six months. Except when you power-cycle either your modem or the router/computer attached to it, you'll usually keep the same IP indefinitely even if you're not paying for a static IP.

And I doubt that the South Africa numbers are even remotely significant compared to North America and Europe.
Quote naokaji 15th November 2008, 07:39
Quote:
Originally Posted by FaSMaN
So if you factor that in.... .... .... There is all most no piracy on this game

Not really, because the very small % of people with a static ip represent a larger than average % of Customers.
Quote Jipa 15th November 2008, 11:03
90%? Oh My F*ing God.

That's just so messed up.

I did not buy the game, but refused to install it illegally either (was on friend's thumb drive) due to the makers' good intentions. So atleast being DRM free had an effect on me.
Quote Bungle 15th November 2008, 13:45
Geez all these threads about Piracy. Should have its own section in the forums. Developers are still making top quality games at greater cost to themselves and making a nice profit. You have to question the "damage" piracy is doing to sales and profits.
Some of the big guns:

Activision 5 year share price
http://uk.finance.yahoo.com/q/bc?s=ATVI&t=5y

Electronic Arts
http://uk.finance.yahoo.com/q/bc?s=ERTS&t=5y

Ubisoft
http://uk.finance.yahoo.com/q/bc?s=UEN.MU&t=5y
Quote DXR_13KE 15th November 2008, 15:03
Quote:
Originally Posted by Bungle
Geez all these threads about Piracy. Should have its own section in the forums. Developers are still making top quality games at greater cost to themselves and making a nice profit. You have to question the "damage" piracy is doing to sales and profits.
Some of the big guns:

Activision 5 year share price
http://uk.finance.yahoo.com/q/bc?s=ATVI&t=5y

Electronic Arts
http://uk.finance.yahoo.com/q/bc?s=ERTS&t=5y

Ubisoft
http://uk.finance.yahoo.com/q/bc?s=UEN.MU&t=5y

+ the current recession... its either games or food, and I know which one to pick.
Quote cebla 15th November 2008, 15:25
To be honest I think that is the crappest way of measruing the total number I could possibly think of. A very large proportion of the users of the game would have dynamic IP addresses and it is very likely that they would have submited scores from multiple IPs.
Quote cliffski 15th November 2008, 16:30
Quote:
Originally Posted by DarkLord7854
I was going to buy that game, but 20$ for it was not worth it IMO. If it had been 10$ or 5$ cheaper, then yes.
.

People say this a lot, they may even believe it, but it's not true. As an indie dev who has experimented with prices, I can assure you that if you halve the price of a game, the exact same number of people buy it. If you drop it to $5, you don't get any more sales than at $20. It may seem counter-intuitive, but the barrier is getting your wallet open. If you will buy the game for $5, you will buy it for $20 (on average, there may be some exceptions).
People think they are a LOT more price-sensitive than they actually are.
Quote cliffski 15th November 2008, 16:30
Quote:
Originally Posted by Bungle
Geez all these threads about Piracy. Should have its own section in the forums. Developers are still making top quality games at greater cost to themselves and making a nice profit.

...from consoles. yes.
Quote HourBeforeDawn 15th November 2008, 17:16
I for one think the lack of Demos from Dev also tends to lead towards piracy, for me if I wasnt sure about a game I would get the demo and play it, if I like it cool I would go out and buy it but now with so many companies not releasing demos part of me is like hmm do I want to go out and spend 50.00 on a game that once I open wont be able to return just to find out I dont like it... no so of course I go and download the game and give it ago if I like it then ya I will go and actually buy it if I didnt well it goes bye bye so ya I guess I fall into that 0.1% of people who "pirate" a game to see if they like it, in a way treating it like a demo but ya that what I do, I think if Dev actually released quality demos that could help in lowering the amount of pirated games, I know a few people at my work who do the same thing because of a lack of demo to see if they will like it.
Quote perplekks45 15th November 2008, 17:28
1st:
If they didn't make money from PC sales they wouldn't make PC games.

2nd:
Killing P2P will NOT kill 80% of piracy! UseNet, private boards and (stolen) FTPs are nowhere near that small a number.

3rd:
What was with SC and Korea? Wasn't it 10:1 (pirated:original)?
Quote evanbraakensiek 16th November 2008, 05:03
Quote:
Originally Posted by kylew
I wish people would stop with all the 'downloading games is stealing'. It's not stealing when there's something there that's freely available. Going into a store, picking up a game, and running off without paying is stealing.

mj5IV23g-fE

x-ozWI-Ls9Y

The ignorant always find ways to justify themselves.
Quote CardJoe 16th November 2008, 08:26
Quote:
Originally Posted by evanbraakensiek
mj5IV23g-fE

x-ozWI-Ls9Y

The ignorant always find ways to justify themselves.

Man, I love Harlan Ellison. He's so angry and talented. I Have No Mouth And I Must Scream is one of my top three books.
Quote cliffski 16th November 2008, 09:19
Quote:
Originally Posted by HourBeforeDawn
I for one think the lack of Demos from Dev also tends to lead towards piracy,

No excuse in this case. World Of Goo has a very big and very good demo.
Quote Major 16th November 2008, 12:10
lol @ Piracy = Stealing.

No, a better comparison would be my mate buying the game from Gamestation, then ripping the game and giving me a copy with the crack needed to play the game, that's a real life comparison, not the normal stupid one.
Quote [USRF]Obiwan 17th November 2008, 08:03
Maybe it is because 90% of the wold population do not see it as stealing but as a normal daily activity. I bet 40% of the downloaders are "collectors". No one is telling them to stop OR ELSE!

Its easier and less dangerous then stopping for a traffic light. You wont get hurt if you download more. If they really need to stop piracy then change the system of distribution and delivery but this is impossible.

So its back to the good old boardgames then.
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