bit-gamer.net

Epic: Second hand games are a huge issue

Epic: Second hand games are a huge issue

Gears of War sold well, but more than twice as many people who bought it, played it according to Epic.

Dr. Michael Capps, President of Epic Games, has called for developers and publishers to try and find some way to combat the second hand games market which he says is a huge issue for the industry.

Capps also said that piracy was a huge issue for PC games specifically, pointing to Crysis as an example. According to Capps the ratio of pirated to non-pirated versions for Crysis was a staggering 20:1. Capps says that's why Epic has no intention to release Gears of War 2 on the PC, not ever.

"That's gruesome to a company like ours that's been in the PC market for so long," he said to GI.biz. "We're trying to fix it, there's a new alliance of companies trying to make PC gaming work again. But if people are playing games without buying them, then the games aren't going to keep coming."

Right now though, Capps is more concerned with the second hand market, saying that Epic's primary retailer makes the majority of its money from second hand sales despite being a specialist games store.

"We don't make any money when someone rents it, and we don't make any money when someone buys it used - way more than twice as many people played Gears than bought it."

The solution, says Capps, is a platform like Steam which can feed back to developers sales figures and cash on the same day.

"We're able to respond immediately. That model's so wonderful from a developer perspective, not just making money, but knowing where my customers are and being able to make them happy. With retail, I just don't have that - I get 'Oh Europe came back with this many numbers,' and I get that 60 days after we ship."

Capps also reckons that DLC is going to play a more important role in the future, but what do you think about that? Let us know in the forums.

77 Comments

Discuss in the forums Reply
steveo_mcg 10th November 2008, 10:10 Quote
Quote:

"We don't make any money when someone rents it, and we don't make any money when someone buys it used - way more than twice as many people played Gears than bought it."
awww cry some moar... :'(

My new policy on games with DRM is to buy second hand and never actually install from the disk that way i get to stick to my principles of not giving drm loving scum bags any money and still getting to play any decent games with out being a scum sucking pirate (much). Which also goes for crap games such as those that epic have been shoveling of late.
PQuiff 10th November 2008, 10:13 Quote
Oh i wisht they would F OFF and shut up. ITS PIRACY!!!! ITS SECOND HAND GAMES!!!

WTF not happy with screwing out PCs with DRM. It also stops us selling our games so we can get more money to buy more games. I used to think when you bough something you owned it. Not any more.

Hell when i buy my car ill be expecting it to start only 100 times and be un-trade inable!

Piracy may be hurting the games industry. BUT they are ruining it, and it doesnt help when we get "We are not releasing this game on PC". Then they do 2 years later in a **** port. THATS WHY NO ONE BUYS IT!!!
Sinner15 10th November 2008, 10:19 Quote
Piracy excists on every platform! get over it. After all the years of loyalty from PC gamers they move away.

Lets face it Gears of war 2 is 40 quid in the shops right now second hand in a week it will be 35. rented a fiver. if your like me and at the moment have too many games to play Far cry 2, fallout 3, COD5 and L4D in a week. then it's easier to wait for some games to come down in price any way. Bring down the prices and piracy has a good chance of dissapearing, if not reducing.
shigllgetcha 10th November 2008, 10:22 Quote
"Capps also reckons that DLC is going to play a more important role in the future"
yeh when people are buying preowned games, charging us more in the future after we buy a game is definately a way to stop us buying preowned. Sound counter intuative?

I cant see that the preowned market is a huge problem really. When im buying a game, if im really interested in a game i dont mind paying full price, for something im less bothered about i wont. in that way if there wasnt a preowned market i wouldnt be bothered buying some average games at all. so they arent lossing anything in my opinion because otherwise i wont buy it. the preowned market may even be stimulating the new market, im sure some people like the idea of buying a game and getting some of your money back after a month or so, so maybe they can go out and buy another(i myself begrudge selling a game to a shop so they can put it back on the shelf for twice the price they but it of me- thats just the way i see it)

also, profit made from preowned goes to the game shops which is probably goin towards the price we pay making them cheaper as they have income coming into them in from other sources which is probably stimulating the new market aswell.

Why are we the consumer the problem and publishers feel they have to trick us into buying games new or paying more instead of the industry looking at themselves to fix the problem

the consumer is always goin to do whats in their best interest, just the way it is
Sifter3000 10th November 2008, 10:40 Quote
Not sure why anyone still takes this kind of moaning seriously. It's not like you hear the head of Penguin books banging about how libraries are ruining his business, do you? Worse, while Epic is content to moan, I don't see them doing anything constructive in terms of figuring out a solution to this so called problem. It's not like they bothered to invest in building something like Steam....
Fod 10th November 2008, 10:49 Quote
Quote:
Originally Posted by steveo_mcg
awww cry some moar... :'(

My new policy on games with DRM is to buy second hand and never actually install from the disk that way i get to stick to my principles of not giving drm loving scum bags any money and still getting to play any decent games with out being a scum sucking pirate (much). Which also goes for crap games such as those that epic have been shoveling of late.

but then you are spending money and none of it is going to the people who made the game. you're basically pirating the game but paying for it :S

broken logic much?
OnyxLilninja 10th November 2008, 10:50 Quote
Epic games just lost a customer. Cry me a river, if someone buys something, they own it and are entitled to sell it on.
bbshammo 10th November 2008, 10:50 Quote
IMO, fair play to Dr. Michael Capps who is essentially doing his job in trying his level best to increase the value of his operation by any means possible to him, as long as his consumers keep fighting back as we clearly do, we should end up with a thriving industry.

This whole Piracy issue isn't the causal factor of this industry's problems as "business leaders" like this guy keep whining about, it's the RESULT MADE POSSIBLE BY THE EMERGENCE OF NEW TECHNOLOGY, as a reaction to poor service and inflated prices for years, as well as a few opportunistic chancers who like something for nothing... On that point, by the way, can all you self-righteous hypocrites flaming the act of piracy as though it was rape or murder just calm down and try to get things in perspective please?

It's either pathetic that people like him bark like this, or it's deplorable that they try and BS like they do.

Sure the ACT of piracy is very damaging, but the solution is proved and has been for a LONG time; STEAM anyone?

Not just steam, but Valve as a whole. They are a gleaming benchmark of how to make and distribute games, and more importantly LISTEN to their customers and play fair.

I just find it so hard to take this sort of argument from such a large player in the industry when they keep ignoring the alternative options because of their own strategies and agendas. IF THEY DID BUSINESS PROPERLY AND PUT THEIR CUSTOMERS FIRST, THEN MAYBE THEY'D SUCCEED IN THEIR CHOSEN LINE OF WORK!

To hear this guy trying to redefine a fundamental practice in trade as has been since... forever... by which I mean, fairly trading your rightfully owned goods at a lower value to others in the market for such goods, is just a great example of how out of touch some of these guys are becoming.

If I buy a game, I buy the right to use that game, the same applies for absolutely every other item or service I can buy, to now suggest that once I buy, I cannot sell that "right" on at a depreciated value is outrageous!!!

Is it even legal??

This industry is probably going through its greatest ever trial at the moment, and it will emerge, eventually, in a form that suites modern times. This challenge has largely been brought about by emerging technologies that have, in turn, made it harder to securely distribute, and also spawned the emergence of more tailored alternatives (consoles). These challenges are now seperating the men from the boys... Epic... and the "boys" just keep whining and crying and making the most ridiculous excuses and proposals.

Sounds like perfectly normal business practice if you ask me.
shigllgetcha 10th November 2008, 10:53 Quote
id sooner pay alittle less to download a game onto HDD and never pass it on. Insentive has to be given to make people buy new, not punishment
Flibblebot 10th November 2008, 10:55 Quote
I think he needs to work out how the rental market works. The movie rental market has always worked for the movie studios because they charge more for a rental disc than they do for a retail disc. This pricing has been in place since the early days of beta/VHS rentals and it's an accepted practice, and takes into account the fact that the renter will recoup the inflated cost of the movie over the lifetime of the disc.

The games companies should have done something similar, but they didn't and now they're regretting that decision.

As for the second hand market, no other industry expects to make money from second hand products. Then, on the other hand, no other industry has after-sales infrastructures, such as online gaming or patching, like the games industry does.

Still, that infrastructure is still there if somebody doesn't sell their game and keeps playing online for months after buying it. That's no different, really, in the case of the someone who buys a secondhand game and plays online. The games company gets no extra money in the case of someone who keeps a game, so why should they get any money from a secondhand sale (assuming online play is free)?

Wanting to get money from secondhand sales is just greed, pure and simple. No other industry expects it, so why should the games industry expect any different?

And yes, piracy exists on every platform, but it is more rampant on the PC because it is so much easier (piracy on consoles requires some level of technical know-how).

Still, to not develop on the PC because of piracy is just a lazy excuse. Fact of the matter is that games companies probably make more from console sales than they do from PC sales. If that's the case, tell us that's why you don't want to develop on the PC. We understand market forces. We don't like bullsh!t excuses.
Spiny 10th November 2008, 10:57 Quote
I'm guessing that removing second hand games would push more people towards piracy.

Epic used to be such a great company, but they seem to be bleating like a wounded goat every other week these days.
PQuiff 10th November 2008, 11:00 Quote
One theme thats emerging here is that EPIC and other developers/distributers are IDIOTS.

If they want us to keep our games. look at BURNOUT devs criterion. Not only are they giving us Excelent updates(often), A new FLYING CAR soon. BUT are not charging for it!

They will have a new LARGE update which will be paid for. But they seem to understand their audience and more intent on good support and fair value for money.

THAT is how it should be done. Not moaning like a bunch of twats.
steveo_mcg 10th November 2008, 11:06 Quote
Quote:
Originally Posted by Fod
but then you are spending money and none of it is going to the people who made the game. you're basically pirating the game but paying for it :S

broken logic much?

Not really, i'm paying for a valid licence just not from the publisher. Piracy is using the product with out a licence imo. Fact is I don't want my money to go to EA, even indirectly by supporting the second hand market, but this is the best medium if i still want to play the game.
sandys 10th November 2008, 11:08 Quote
PC piracy is a problem so they are only doing 360 LOL, I don't think I know many people without a modded Xbox360 are they going to stop publishing there too?

Ooooh perhaps this is a good thing for us PS3 owners perhaps devs will realize its the only non cracked console on the market even after 2 years and start to show it some proper respect.

I can see how the used market is an issue, people go into Game and pay near retail for used and the only people who benefit is Game, not the devs who put in the effort to bring a quality title to you, its not right really is it, if I was a game dev I'd be looking at ways to implement DRM to stop this too, online/telephone activations etc, will no doubt be in a lot of future titles.
shigllgetcha 10th November 2008, 11:09 Quote
WHY do people ADD caps in UNNECESSARY places to add EMPHASIS to words THAT dont really need IT
crash32953295@msn. 10th November 2008, 11:09 Quote
answer: steam
other information: L4D is awsome

That is all
steveo_mcg 10th November 2008, 11:12 Quote
Quote:
Originally Posted by sandys

I can see how the used market is an issue, people go into Game and pay near retail for used and the only people who benefit is Game, not the devs who put in the effort to bring a quality title to you, its not right really is it, if I was a game dev I'd be looking at ways to implement DRM to stop this too, online/telephone activations etc, will no doubt be in a lot of future titles.

And game will tell you that they make so little on the sale of the original that they would either bump up prices and become even less competitive with the e-tailers or go out of business. I can't feel sorry for either camp but at least Game has made an attempt to fix its business model and not just whine at the end user.
Phil Rhodes 10th November 2008, 11:34 Quote
Quote:

20:1

How do they tell?
Whalemeister 10th November 2008, 11:56 Quote
Hold on, they're bitching about 20:1 piracy rates for Crysis and then in the same breath say "way more than twice as many people played Gears than bought it"...

Way more than 2:1 for GoW and 20:1 for Crysis... I may not be a master of "da maff" but those numbers don't add up, one in twenty pirated for Crysis and one in two (second hand) for GoW.

Spot the bigger issue and quit whining about PC piracy!!!
iwog 10th November 2008, 12:00 Quote
Quote:
Originally Posted by Phil Rhodes
Quote:

20:1

How do they tell?
The number of online players compared with the number of sales. Plus the inflated figures of going to every torrent site and seeing how many seeders and peers there are whilst ignoring the fact that many torrent sites share swarms. So going to 5 sites and seeing that each has 20,000 in the swarm does not mean that 100,000 people have torrented the game. The actual number would be closer to 40,000.
Grasshopper 10th November 2008, 12:01 Quote
Quote:
"We're trying to fix it, there's a new alliance of companies trying to make PC gaming work again. But if people are playing games without buying them, then the games aren't going to keep coming."

So make games you don't actually need to sell. Look at the almighty Google Empire. They build it on free stuff!
Kúsař 10th November 2008, 12:16 Quote
When I buy a game I create image of the original disc and use virtual drive to play the game. Thanks to this, original disc is as good as new even after several years. I don't have to buy new disc since the original disc is in perfect condition. Does this count as lost sale=piracy too?
AlexB 10th November 2008, 12:17 Quote
OK, **** this, enough of these whinging *******s. I will not buy any more games from any company who wont allow me to sell it on.
n3mo 10th November 2008, 12:23 Quote
OMG, Epic people are morons. Buy our games, preferably 10 discs at once, but don't dare to use them and don't even think about selling it when you're bored with it. Whatever, I'm going to continue downloading and sharing their games.
Sathy 10th November 2008, 12:27 Quote
In regard to the "Steam being the solution" I have to say that I can't agree.
Why? For one thing, asking a "full price" (54$) for a game such as Bioshock on Steam, while it's on sale on retailers for half that price or less and you actually get the physical product instead of just the download is hardly a solution or reasonable. Yes okay, that's just one example, but that's why I can't agree it being a clean cut and easy solution just yet. Yes it is great, yes it has potential to be even better, but it's not ready yet.

As for the actual news, makes me sad. Pirates yarr are sad too.
Still have to agree that Epic could consider making BETTER GAMES that would actually appeal to people enough to merit BUYING them. I can't remember the last time I have been enthusiastic about anything they've put out.

Less whining how bad it is and more doing something about it. DRM in its current forms (if you care to call them that) is not a solution as it only limits the rights of the rightful owners. That is unless they think that consumers who buy a product don't own it anymore as others have pointed out as well.
Lepermessiah 10th November 2008, 12:43 Quote
Fact is, some of you need to get your head out of the sand, what he said was correct. Why say he is whining, what he said is true.
UrbanMarine 10th November 2008, 12:52 Quote
I hear the tear fairy coming to comfort Capps. Piracy wasn't a problem until the prices went up and the quality went down. Also the PC industry has gone down because of the console boom. PCs are now second class citizens to the gaming world.

GTA4 cost 100mil to make and they made 500mil+. That was pirated to hell and back, so how come Rockstar isn't having press releases on a weekly basis to complain? Unless I missed them, then please correct me.
Tris 10th November 2008, 12:54 Quote
how can they "do something about second hand games"? as someone said further up the thread, if you buy something you surely have the right to sell it on when your done with it. Hell, i buy pretty much all my games second hand (only GTA4 and SC4 made me overcome my anti full price console games stance) - why pay £40 for a game when you can wait a few weeks (or in times like this with so many cracking games out, a couple of months) and get it for £20-£30. If i couldnt do that, i wouldnt buy a single console game.

Games are meant to be one of the best cost to time activities around at the moment (tho i still think books are better at less than £10 for hours of entertainment), but lets face it thats just not true for most games. A 15hour game bought at £40 is ludicrous when compared to a decent online game like COD4 which u can pick up for £25 and get hundreds of hours out of it.

As for piracy...well theres nothing to be said there that hasnt been said a thousand times already.
WILD9 10th November 2008, 12:56 Quote
This is getting ludicrous now, "combat the second hand market"? Why stop at games, we can do this across the board. Cars,boats,planes,houses, we can have contracts drawn up to insist the old one is destroyed when we are done with it, Ford,barret,Boeing etc are going to have a field day.

They want it both ways, If you pirate it its the same as stealing a physical object but if you want to sell it then suddenly all you own is the right to play the game and not a physical object.

Its never enough for those whinging idiots, First they ditch pc games to cream more money off of console exclusives and now they are slagging off one of the core concepts of the console market. If they carry on like this they will run out of customers.
StephenK 10th November 2008, 13:10 Quote
Quote:
Originally Posted by sandys

I can see how the used market is an issue, people go into Game and pay near retail for used and the only people who benefit is Game, not the devs who put in the effort to bring a quality title to you, its not right really is it, if I was a game dev I'd be looking at ways to implement DRM to stop this too, online/telephone activations etc, will no doubt be in a lot of future titles.

It's a tricky one really. If I paint a picture or knit a jumper and sell it to the store, I've already been paid. I'm not entitled to be paid a second time for something just because the person who bought my stuff sells it back to the store or onto a 3rd party. Make one thing, get paid once. The idea of me getting paid everytime a new person buys the painting from it's last owner is kind of silly isnt it?

I appreciate the amount of work the games company puts in to making a game (most of the time) but it's greedy to want to be paid everytime someone new buys the game (be it new or second hand) as opposed to everytime they buy the game from the creator (new). There's an important difference.

Every second hand game that the store sells (for a price way to close to retail if you ask me) has already been paid for once. What happens to it after that is none of the games company's business. The problem is that the games makers are trying to find a way to get money for 'Lost Sales'. The majority of lost sales come from 3 places, Piracy, Second Hand Market and Not buying the game (which may or may not actually be a lost sale if you didnt want to own the game).

Piracy is the only one of these that the games companys are correct in being annoyed about. Whilst not all Pirates would have actually paid for the game if they hadn't stolen it there is still a percentage of the pirated games that could have been sales were it not for the Piracy.

The second hand market's 'lost sales' arent the games companys sales at all. They've already sold the game once. End of story.

Eh... sorry for the minor rant :p
Teq 10th November 2008, 13:35 Quote
A little OT but I'm not buying another game from EA until they stop doing this limited install nonsense, as an avid PC enthusiast I build, rebuild and format and an unbelievable rate, it doesn't matter if a game has 1, 2 or 20 installs for me, I'll still use them up and have to justify my existence to some pleb, no thanks.

Back to the topic in hand - piracy is a problem in the games industry, as it is in most entertainment media industries ( music, video, etc ), but simply not releasing on a platform certainly is a move in the wrong direction and is not really a solution to the problem. I also take offence to Dr Capps inferring that the solution is a steam like platform when such a platform already exists (and they still refuse to release/develop the game for PC)
bbshammo 10th November 2008, 13:53 Quote
Quote:
Originally Posted by Sathy
In regard to the "Steam being the solution" I have to say that I can't agree.
Why? For one thing, asking a "full price" (54$) for a game such as Bioshock on Steam, while it's on sale on retailers for half that price or less and you actually get the physical product instead of just the download is hardly a solution or reasonable. Yes okay, that's just one example, but that's why I can't agree it being a clean cut and easy solution just yet. Yes it is great, yes it has potential to be even better, but it's not ready yet.

As for the actual news, makes me sad. Pirates yarr are sad too.
Still have to agree that Epic could consider making BETTER GAMES that would actually appeal to people enough to merit BUYING them. I can't remember the last time I have been enthusiastic about anything they've put out.

Less whining how bad it is and more doing something about it. DRM in its current forms (if you care to call them that) is not a solution as it only limits the rights of the rightful owners. That is unless they think that consumers who buy a product don't own it anymore as others have pointed out as well.

Fair point.... occasionally... these days.

I used to think the same in STEAM's early days, and that's because what you say was nearly always the case.

These days though, I find it hard to find much of a difference between STEAM's prices and those at Play, Game, or Amazon.

for example, Fallout 3 is $50 and £25 on etailers, Crysis is roughly the same, as is Warhead, Left for Dead etc....

Obviously they've worked on their pricing processes.

The only thing that bothers me now is our falling value of the pound.

Based on previous long-term history it was always reasonable to consider $2=£1, roughly, these days it's more like $1.50=£1.00, in which case you end up paying more. That's more the fault of our incompetent and short-sighted politicians than anything else though as our economy is receeding almost four times more than our peers, which is why I still consider the former long-term estimate as the figure that represents a reasaonable longer-term value to compare STEAM's prices.

That's the next step for Valve's pricing model for STEAM I guess; include currency exchange rate variations based on region in order to remain competitive.

Also, don't forget the nice one-off deals and introductory offers, and the seamless integration and community aspect, and mod support, patch-free gaming, blah, blah, blah...

The main reason I think that other devs, and publishers especially, are bitching and bleeting ridiculous nonsense is that they haven't figured out how to compete with Valve properly and are desperately trying to level the playing field with scant regard for the doing the right thing.

Based on that assumption, it 's nothing more than a competitive strategic move that has nothing to do with serving their customers, attacks their primary channel (videogame stores), and further holds them back fro mtaking the right moves.

Personally, it smacks of corporate arrogance led by ageing has-beens who need to be replaced with competent businessmen instead of trying to drag everyone back on pain of DRM, legal action, and outrageous control suggestions.

I sincerely hope to hear one day that companies like Epic get bought out at fire-sale prices, with no future for their, fankly, damaging "leadership"; those who make decisions in the organisation, not a suggestion that they are or have ever been leaders in this industry.
karx11erx 10th November 2008, 14:04 Quote
Stupid criminals like n3mo are taking care of there not being any games for the PC being available for d/ling and sharing in the not so far future.

If there wasn't this insane amount of game piracy, game devs wouldn't even need to complain about the 2nd hand games market.

I really don't understand why these stupid f*cks stealing games do not understand that in the end they will be hurting themselves. I also cannot understand how they can so blatantly ignore that they are taking away the base of other people's livelihood. They just give a damn about other people's hard work, they are parasites w/o conscience and social competence, they only react to direct threats and punishment.

Just look at the numbers for Crysis. It's a fun game. It works. And if people want to try it first and find they like it, they should purchase it. If they think it's too expensive, wait 9 months and you will get it from the bargain bin. It will still be a great game 9 months from now.

But that's not the point for these hell bred software pirates. They want to satisfy their greed for free and have others pay the price.
__________

@iwog: Ok, make that 8:1 pirated/purchased Crysis copies. Is that anywhere significantly better? NO!

__________

@Teq: If you're too dumb to revoke the license before reformatting, your fault. Don't blame the game publisher for it. Guys like you pretend they're so upset about getting screwed when in fact they don't, but prefer to completely ignore why it has come that far - and that's because of retards like you.
__________

Btw, neither do I work for the computer gaming industry, nor do I make money with their products. I am just so upset how you selfish worth-less-than-nothings make life hard for honest people like me.
cjmUK 10th November 2008, 14:34 Quote
Quote:
Originally Posted by bbshammo
Not just steam, but Valve as a whole. They are a gleaming benchmark of how to make and distribute games, and more importantly LISTEN to their customers and play fair.
Quote:
If I buy a game, I buy the right to use that game, the same applies for absolutely every other item or service I can buy, to now suggest that once I buy, I cannot sell that "right" on at a depreciated value is outrageous!!!

Is it even legal??

Contradiction?

The reason Steam is so successful is because they charge the full retail price for games that you *cannot* sell on.
Quote:
Originally Posted by Spiny
I'm guessing that removing second hand games would push more people towards piracy.

QFT.
Quote:
Originally Posted by AlexB
OK, **** this, enough of these whinging *******s. I will not buy any more games from any company who wont allow me to sell it on.

Here, here!
Quote:
Originally Posted by Sathy
In regard to the "Steam being the solution" I have to say that I can't agree.
Why? For one thing, asking a "full price" (54$) for a game such as Bioshock on Steam, while it's on sale on retailers for half that price or less and you actually get the physical product instead of just the download is hardly a solution or reasonable.

You can get some decent prices on Steam, but generally they are slightly above the average retail price (more so for us in the UK now the £ is dropping back) - but the key difference is that you can sell your retail game on if you don't like it/finish it/need cash for the next game.
Quote:
Originally Posted by WILD9
This is getting ludicrous now, "combat the second hand market"? Why stop at games, we can do this across the board.

They want it both ways, If you pirate it its the same as stealing a physical object but if you want to sell it then suddenly all you own is the right to play the game and not a physical object.

I've got no problem with Fallout3 DRM nor did I have with the Bioshock DRM (nor did the guy who bought it off me). Providing DRM doesn't screw my machine up (Starforce) I don't mind. I wish I could avoid needing a DVD in the drive all the time, but it's not the end of the world. The steam alternative (losing from 50% - 75% of the game's value as resale) makes gaming uneconomical for me, and more importantly, offends my sense of natural justice.

Note that EMI moan about piracy but don't try to prevent me selling my CDs to other people. Nor do Penguin books worry that I might lend my books to other people. Last I heard, Kanye West was still just about managing to buy his bling, and Girls Aloud are still able to afford to make ends meet. I hear Michael Crichton died a wealthy man. And to my knowledge, Daniel Craig hasn't resorted to an evening bar job to pay the bills.

So why do Epic, EA, Ubisoft and pals all struggle on the proceeds or retail game sales?

If they want to stop piracy, they should open up Steam so that games will be trade-able, and there would be no resistance from the paying punters.
BlackMage23 10th November 2008, 14:37 Quote
Steam is not the holy grail that people keep say it is. L4D is $49.99 at the moment, which is about £28. If you look on play, it is £23 at the moment, can you guess where I'm getting it from? Steam should be cheaper then retail.

The problem is that the games are getting higher prices those days, and a lot of them just are not worth the money. Gears one was good, but the single player mode was just too short. I don't think it was good value for money (which is why I got it second hand for £28) if Gears was £30 new I would have got it new and not felt so bad at how short it was.

So, yes there are solutions to those problems, but no one has really implemented them in a way that works.
cjmUK 10th November 2008, 14:38 Quote
Quote:
Originally Posted by karx11erx


@Teq: If you're too dumb to revoke the license before reformatting, your fault. Don't blame the game publisher for it.


What would you suggest in the event of a HDD or mobo failure?
Quote:
I am just so upset how you selfish worth-less-than-nothings(?) make life hard for condescending pricks like me.

Fixed.
Rich_13 10th November 2008, 14:38 Quote
I get the feeling EPIC is still bitter about UT3 sucking so hard. The fact was that they had made the game so bloated over the years that people were bored of it. Not only that but unlike the older versions which felt stable and ran decently on a wider variety of machines, UT3 was more suited to high end machines and didn't impress as many people because of this. After all an FPS needs to be smooth and fast so killing a lot of your market is a bad idea.

Imo not having to pay any royalties on PC games is another bonus, also you can't really rent PC games or return them to shops which work in developers favour. Why can't they moan about the publishers cuts of the products. After all the people who put time and effort into making these games are they ones that deserve the kudos, they then get screwed over.

I've moved over to my 360 since GTA 4 (PC is aging a bit) and it pains me to pay £10+ more for a game everytime I buy it on console but I do. £40-50 is a lot for a game given the market.
Tris 10th November 2008, 14:44 Quote
i never really considered the fact that steam games cant be traded before people mentioned it in here. When you combine that with the cost, which you'd really expect to be lower than retail due to reduced transport costs/store markup, it does indeed make it alot less appealing than i had previously imagined. I have never really tried to sell on PC games due to the whole CD Key thing, theres not really any way to be sure the previous owner hasnt just kept the key. I really like the idea that cjmUK mentioned regarding implementing a trading system of some sort within steam - difficult to implement i dont doubt but that plus some more competitive pricing would truly make it the only way to buy games.
13eightyfour 10th November 2008, 14:49 Quote
If ive read the article right there saying for every legal copy of crysis there were 20 people playing a pirated version?! that would make what 30 million(ish) pirates playing the game! im finding that hard to believe!! like has been said the movie industry has pretty much the same problems: films cost $millions to make id bet more people pirate a movie than a game, and as far as i know the dont punish you for buying a dvd, i can play it in whatever player i like. and when im done with it i can sell it on.
None of this is new it just looks like there struggling for excuses tbh
LeMaltor 10th November 2008, 14:57 Quote
Can't you just sign up a new steam account for every game you buy, then sell the account when you are done?
cjmUK 10th November 2008, 15:17 Quote
Quote:
Originally Posted by Tris
...implementing a trading system of some sort within steam - difficult to implement....

Trivial. All you are doing is re-assigning a recorded CD key to another Steam user. They could even charge $1-$2 for the privilege.
Quote:
Originally Posted by LeMaltor
Can't you just sign up a new steam account for every game you buy, then sell the account when you are done?

In theory, you can't because you can't sell Steam accounts (against the EULA). In practice, this is what commonly occurs.

It is a pain trying to remember which account is which!
bbshammo 10th November 2008, 15:33 Quote
Quote:
Originally Posted by cjmUK
Quote:
Originally Posted by bbshammo
Not just steam, but Valve as a whole. They are a gleaming benchmark of how to make and distribute games, and more importantly LISTEN to their customers and play fair.
Quote:
If I buy a game, I buy the right to use that game, the same applies for absolutely every other item or service I can buy, to now suggest that once I buy, I cannot sell that "right" on at a depreciated value is outrageous!!!

Is it even legal??

Contradiction?

The reason Steam is so successful is because they charge the full retail price for games that you *cannot* sell on.

Good point, actually.

I mistakenly forgot to consider the fact that STEAM doesn't let you sell your games on afterwards either, but does it really help to nit-pick for the sake of it, and ignore the 90% + of the rest of my argument?

I do still agree that refusing to let people sell on their games is wrong and not what any gamer wants, and given that Valve are clearly leading the field in digital distribution, maybe thye are making a mistake here. Eventually, as digital distribution grows and competition rises, issues like these will be among the first to be dropped.

Besides, the only time I did end up needing or wanting to sell on a STEAM acquired title was when I bought the Orange Box, and was offered to turn the unused, duplicated title licenses into gifts that I could use on another account on a seperate PC like my laptop, or pass it on as a gift.
ZERO <ibis> 10th November 2008, 15:34 Quote
Quote:
Capps says that's why Epic has no intention to release Gears of War 2 on the PC, not ever.
Quote:
The solution, says Capps, is a platform like Steam which can feed back to developers sales figures and cash on the same day.

So, you will "not ever" release your game on PC even though the solution to your problem clearly already exists?

This looks more like Epic simply does not want to make pc games anymore and is trying to see if they can come up with a good reason to kill off the idea with excuses. They know it costs more monies to make a good (or great) game for PC. I guess they feel that there company can not make a game good enough to compete in the pc market and are thus trying to avoid it :(
shomann 10th November 2008, 15:49 Quote
You know he praise Steam for being so forward thinking but I wonder if he would run it the same way Valve does?

I mean, I bought Half-Life 2 Retail. That meant I got Half-Life 2, Counter-Strike:Source, and Half-Life 2 Deathmatch. I ended up buying the OrangeBox 18 months later and guess what, I had 2 versions of Half-Life 2.

Right now I could give, for free, the entire game of Half-Life 2 to any of my friends. I was floored when I saw that. After years of buying and rebuying updates, expansion packs, and boxed sets I was very pleasantly surprised to see that all the value was still there.

This guy sounds like he would shrivel up and die if he actually followed the Valve/Steam solution to the letter.
Project_Nightmare 10th November 2008, 16:08 Quote
I love reading posts about piracy like this, there are always great solutions mentioned that developers overlook. I haven't used Steam, but it sounds great if they would sell games cheaper (since there are no manufacturing costs with the exception of server mantainace) and if they allowed trading (with them taking a percetage off the top).
aggies11 10th November 2008, 16:09 Quote
The industry as a whole needs variable pricing. $60 for (almost) every game? Are they all of the same quality? No? Then why are they all the same price. If you charge someone $60 for a six hour experience, then yeah, they are going to want to recoup some of that investment when they are done.

Also, if you want people not to sell your game back, give them a reason to keep *playing* it. Note, this is not the same as taking part of your game away and giving only to the "first sale" person. Thats not an incentive, but rather a penalty for buying used. People keep movies/DVD because they may watch them again. Make your games *better* so that they have increased utility when kept. Try to not make your games a single disposable experience. Burnout paradise is a great example. They are giving you *more* value for your $60 game, so that you can justify the purchase and feel good keeping it.

With GOW2 they decide to give you less, not more. How is that "making your customers happy"
13eightyfour 10th November 2008, 16:17 Quote
After thinking more about it surely the secondhand market is nowhere as big on the pc as it is for consoles? none of the game retailers near me at least have a used section for PC games whereas there are huge sections of 360, ps3,wii etc.... If i buy a PC game im asked if it will run on my system, as they dont accept returns for opened PC games.

Is the second hand PC market really that big to be a valid concern? And if epic stop second hand sales its only going to p*** off console owners, Because PC gamers already hate them.
KayinBlack 10th November 2008, 16:24 Quote
Epic just made my list of only buy used.

Repeatedly.
kylew 10th November 2008, 16:30 Quote
Quote:
Originally Posted by bbshammo
Quote:
Originally Posted by cjmUK
Quote:
Originally Posted by bbshammo
Not just steam, but Valve as a whole. They are a gleaming benchmark of how to make and distribute games, and more importantly LISTEN to their customers and play fair.
Quote:
If I buy a game, I buy the right to use that game, the same applies for absolutely every other item or service I can buy, to now suggest that once I buy, I cannot sell that "right" on at a depreciated value is outrageous!!!

Is it even legal??

Contradiction?

The reason Steam is so successful is because they charge the full retail price for games that you *cannot* sell on.

Good point, actually.

I mistakenly forgot to consider the fact that STEAM doesn't let you sell your games on afterwards either, but does it really help to nit-pick for the sake of it, and ignore the 90% + of the rest of my argument?

I do still agree that refusing to let people sell on their games is wrong and not what any gamer wants, and given that Valve are clearly leading the field in digital distribution, maybe thye are making a mistake here. Eventually, as digital distribution grows and competition rises, issues like these will be among the first to be dropped.

Besides, the only time I did end up needing or wanting to sell on a STEAM acquired title was when I bought the Orange Box, and was offered to turn the unused, duplicated title licenses into gifts that I could use on another account on a seperate PC like my laptop, or pass it on as a gift.

You know you can just install steam on your laptop and use your existing account to play all your steam games? You can download your steamgames to as many PCs as you want, they only become accessible when you log onto the steam account on the PC you're on. :) If you did know, then I've misread your post :P

I do think Valve need to add the option to sell on your games, that's my only complain about steam, well, that and your game saves being stored locally on the PC instead of both locally and your steam account.

Epic has become Epic Fail in my eyes, constantly whining about something. They must be off their heads to actually think many people will take them seriously while moaning about how the second-hand market needs to be stopped. They're pretty much throwing their credibility away with each statement they make.

They need to understand that people aren't realistically 'making money' on the second hand market. They've been paid already for their product, why do they deserve more money just because their product is having a change of owner? They're acting like Game has been buying single copies of games, copying them, and selling them on.

To whoever said second-hand games is the same as piracy, they need to take their head out the sand. As for piracy, it exists, stop complaining and get over it. If your product is good enough to make people want to buy it, then they'll buy it, if not, it'll get pirated. Also, pirating isn't stealing, there's a definite difference between copyright infringement and stealing. it doesn't mean I'm saying since it's not stealing, everyone should do it, but people need to stop calling it theft, because all they're trying to do is make it sound seedy and horrible.

Bethesda and Valve have got this right, Bethesda with their minimal use of copy protection, yet massive sales that are through the roof due to them selling quality. Valve with steam, and them also selling quality.

Epic needs to get it right, as well as a lot of other devs. All this draconian DRM wouldn't be needed if your products were great. DRM in my opinion is totally pointless anyway as it's always broken, save time, money and effort and just don't bother with more than a simple disc check from the game.

It seems some devs will think poor sales is solely caused by piracy and not poor or boring products, sooner they realise this, the better things will be for everyone including the devs.
scarrmrcc 10th November 2008, 16:50 Quote
Quote:

"We don't make any money when someone rents it,

BS. i used to work at a rental store, and the price for rentabale version of any game or movie , is 10 times that of the normal retail version. rental places have to pay for the legal right to charge to rent.

if they are going to cry, at least cry about the truth.
UrbanMarine 10th November 2008, 17:01 Quote
good point scarrmrcc I didn't think about that.
devdevil85 10th November 2008, 17:13 Quote
Quote:
Originally Posted by sandys
PC piracy is a problem so they are only doing 360 LOL, I don't think I know many people without a modded Xbox360 are they going to stop publishing there too?
Both 360 versions of Fallout 3 and Far Cry 2 leaked first on torrent sites before PC, and Gears of War 2 & Fable 2 also were both leaked early before their release on 360. So why is PC getting so much crap? With the way they talk about PC piracy, 360 piracy is just as bad as IMO. I know a guy whose 360 is modded and he's done the same for many of his friends. No, this does not mean that the majority of 360 owners that pirate equal the number PC owners that pirate, but it's only going to get worse.
Quote:
Originally Posted by sandys
Ooooh perhaps this is a good thing for us PS3 owners perhaps devs will realize its the only non cracked console on the market even after 2 years and start to show it some proper respect.
PS3 FTW?

sandys, I, too, hope that developers see that forward thinking technology DOES benefit them and that keeping ahead of piracy (in terms of technology) does pay off in the long run. Now if only the PS3 would start seeing more/better titles coming its way from 3rd parties, and also less crap ports.....
zimbloggy 10th November 2008, 17:15 Quote
thats why steam is so great. they combined drm with an actually decent service.
bradders2125 10th November 2008, 17:16 Quote
Tip to the people at Epic get a new president that cares more about games than revenue. As the quality of game increases so will the revenue as more people will buy it.

How many people rent a game and then like it so much they go and buy it full price cos its a good game. This also applies to pirated games really as some people do download a pirated game as a demo only to go and buy it.
UrbanMarine 10th November 2008, 17:39 Quote
People talk about how great steam can be but it's not that safe. Not sure how it is now but when DOD:S released and HL2 there were steam pirated versions floating around. But I haven't used steam since Episode 1 released
Firehed 10th November 2008, 17:42 Quote
If they want to put in some sort of analytics system to help them adjust pricing to find a fair point, good for them.

Or just lower the damn prices, and then people wouldn't have to fret about trying to save five bucks by buying it second-hand. There now, that was easy.
quack 10th November 2008, 17:54 Quote
For a lot of people, factoring in a possible resell value is part of their initial purchase. Screw them out of the ability to sell the game on once they're bored of it and they might just wonder why they're actually spending their hard-earned in the first place.
Quote:
we don't make any money when someone buys it used
No you don't, and that's the way it should be.

Michael Capps is a moron.
TGImages 10th November 2008, 18:24 Quote
Just thinking out loud here...


Give the games away, charge a monthly fee to play it. If I like the game and want to keep playing I keep paying the $5 per month or whatever. If I don't want to play anymore I stop paying the fee.

It eliminates the second had market (good or bad based on your opinion) as everyone pays to play.

Allows for you to pay what the game is worth to you (if you get a lot of game time out of it and want to keep playing then you keep paying, if you go through it and don't like it or finish it quickly you're out just the one month fee)

Don't most MMORGs use this model already?

Encourages developers to provide new content.

True it requires an internet connection... then again if you're reading this than that shouldn't be a problem for you.

Probably could be engineered in such a way as to eliminate most piracy without DRMing your machine either. If you don't login you don't get that last little bit of code required to play the game... and rotate the missing code around each time you play. Thus the only piracy would be of accounts and if you see the same account logged in from 2 different IPs concurrently that should be a pretty sure sign that the account is pirated (or shared against EULA terms).



Thoughts? Would this work? Or not?
Bindibadgi 10th November 2008, 18:52 Quote
Waaaaaaaambulance sent for Dr. Capps. :'(

Oh look, a river of tears, let me just find my teeny tiny violin.
specofdust 10th November 2008, 18:57 Quote
What happened to you Epic? You used to be cool man...
Kurayamino 10th November 2008, 19:01 Quote
Quote:
Originally Posted by specofdust
What happened to you Epic? You used to be cool man...

QFT! Surely they realise if they made better games people are more likely to pay for them. I myself read reviews, play demos. If I am impressed by them I will go and buy the game. If not they don't get my money and I certainly wouldn't pirate a game let alone a bad one! Basically epic want's to fill your house with pap. Also when Dr. Michael Capps looked on the torrent sites did he not check for 360 torrents?
cjmUK 10th November 2008, 20:07 Quote
Quote:
Originally Posted by TGImages
Give the games away, charge a monthly fee to play it. If I like the game and want to keep playing I keep paying the $5 per month or whatever. If I don't want to play anymore I stop paying the fee.

Noooooooo! I don't want to rent a game. I'm buying it - it is a capital purchase. If I play it lots, I get good value for money; if not, I don't.

My BF2 stats page showed a calculation of how much I'd paid per hour (based on RRP) - it was around 18c per hour.... Are the publishers going to expect $0.18/£0.11 per hour, per game? Or would it be a WoW-ish £10 per month?

If the games are given away free, what incentive do they have to make good, new games? Just keep the same old cash-cows running ad infinitum...
Mcmonopoly 10th November 2008, 20:48 Quote
Quote:
Originally Posted by TGImages
Just thinking out loud here...


Give the games away, charge a monthly fee to play it. If I like the game and want to keep playing I keep paying the $5 per month or whatever. If I don't want to play anymore I stop paying the fee.

It eliminates the second had market (good or bad based on your opinion) as everyone pays to play.

Allows for you to pay what the game is worth to you (if you get a lot of game time out of it and want to keep playing then you keep paying, if you go through it and don't like it or finish it quickly you're out just the one month fee)

Don't most MMORGs use this model already?

Encourages developers to provide new content.

True it requires an internet connection... then again if you're reading this than that shouldn't be a problem for you.

Probably could be engineered in such a way as to eliminate most piracy without DRMing your machine either. If you don't login you don't get that last little bit of code required to play the game... and rotate the missing code around each time you play. Thus the only piracy would be of accounts and if you see the same account logged in from 2 different IPs concurrently that should be a pretty sure sign that the account is pirated (or shared against EULA terms).



Thoughts? Would this work? Or not?

Good point, but Even then, Paying a monthly fee for a game you already purchased at full price, Is something that baffles me.

I mean, take the money they rake in each month from the subscriptions, take away the server maintenance fees, and moderators and maintenance crews, and I'm pretty sure you're still left with s**t loads of $$$.

Then push the arrogance even further by putting an expansion out, same buy-in price as the original, adds 1/6th of the content of the first installment, only 10 exp. level cap difference, and keeps the suckers coming back that way. 10 million strong. No new game mechanics, same old Bulls**t just rehashed...

Maybe not the best solution, but at least it's reasonable to think of similar ways to implements this type of model.

Just a account creation scheme were you log in to play, like you said with ever changing .exe codes, p.i.t.a. for the internet connection, but you could use a kind of time borrowing method if you plan on going away form your internet connection (ie borrow 15 days for a planned trip, so if another IP logs into the account, it will ask to return the borrowed "liscence" to make the game available to the other IP, in which case the rightful owner could do since he would have is computer/laptop hooked-up obviously)

Not really a failproof solution IMO, butthat's my way of seeing things.
johnmustrule 10th November 2008, 21:12 Quote
I would say that selling these games for less would eliminate the problem, 20$?? Sixty dollars is way too much, people are cheap, so they pirate games. So cater to the cheap people and sell the games for less and you recover that 20:1 ratio pretty quickly.
Ninja_182 10th November 2008, 21:48 Quote
I pretty much only buy used if I can, the software is identical to new.

I just bought a used car £5000 it cost me, just done MG Rover out of around £10000. (Aside from the fact they are already (kind of) bankrupt) I think the used car market is doing the industry alot more damage than the used games market and they dont complain.

Buying new is creating more disks, buying used is re-using old disks, surely this should be encouraged from an environmental point of view :p
choupolo 10th November 2008, 21:53 Quote
I've bought so many more PC games than console games.

PC games are £20-30, whereas 360 games are consistently £40. Plus many 360 games are fun for a few days, or have short single player campaigns. So I've rented the majority of my 360 games, or even bought the PC version when its a decent version - like Dead Space.

The last 360 game I actually bought new was Pro Evo 6 (we're on 8 now right?) Since then I think I've bought at least 20 PC games new - lately Fallout 3, Dead Space and Left 4 Dead.

Buying new on PC is usually even cheaper than buying second hand on console too.

Digital downloads should theoretically be cheaper, if the devs pass on the savings they make by not having to pay for a publisher and shipping etc. Left 4 Dead was actually quite expensive through steam (£33 I think) but that was mainly due to tax and conversion rates from US dollars.
wuyanxu 10th November 2008, 22:07 Quote
^^^ only if digital distrobution is a lot cheaper, we'd buy it, otherwise who want just an account?

for repetitive games like Gears of War, i really don't understand what is Epic moaning about.
Aerpoweron 10th November 2008, 22:48 Quote
What is wrong ist EPIC? I always thought it was one of the better companies, not interestet in hurting the gamers.
If crysis would cost 20€ i would gladly buy it. It has been out on the market for over a year now, and it still costs 40 to 45€. So nobody will buy it any more.
Epic should be happy to have sold so many copys of Gears. Because the installation is crap on the pc, and i even had to buy a new pc to get it running. (game didn't run on my amd and ati platform, no idea why). And gears is a shorl lived game, very short single player and the multi player is just standard. Oh did i mention that i lost my savegames serveral time ( i stopped counting after 10 times)

In Russia you can get new and orginal games for 15€! Just a CD/DVD in a case, nothing additional. Thats it. So you can stop piracy. And for people like me who like special editions, pay 40 to 50€ and you get one special boxed edtion. So everybody is happy. No crappy DRM which crashes you windows every time you try to run another game....

So please Epic, bring out new games, sell them for a month then cut the price. Or ship just games which will be interesting again.
Nobody of the companies are interested what the gamers want, they just want to make money with games / genres which are just too used.

Take a look at Introversion Software. These guys do it right. I don't like steam, so i go to there shop and buy a game there. Just digital or boxed, like you want. After purchasing, with paypal, you can download the game and run it. And a few days later the game arrives boxed. Oh did i mention that the new game they just releases just costs 14€ :-)

So, it would be nice to see a Gears of War 2 on PC. If not. i won't buy a Xbox just to play the game. I would rent me one, and rent me the game and play it. Thats it. If you won't release Gears 2 on pc, you don't get any money from me.
[USRF]Obiwan 11th November 2008, 08:30 Quote
Very funy, he probably makes us ready for the next step in the Epic evolution of getting more money from gamers:

"Have you played your Epic game? Then send it back to Epic!"

(so we scrooges from Epic can sell it again for the same money you bought it for!)
impar 11th November 2008, 12:08 Quote
Greetings!

Have you guys followed the links to the interview?!
http://www.gamesindustry.biz/articles/michael-capps-part-two
Quote:
Q: How do you see downloadable content evolving over the next few years?

Michael Capps: I'm not sure how big it is here [in Europe], but the secondary market is a huge issue in the United States. Our primary retailer makes the majority of its money off of secondary sales, and so you're starting to see games taking proactive steps toward that by... if you buy the retail version you get the unlock code.

I've talked to some developers who are saying "If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free". We don't make any money when someone rents it, and we don't make any money when someone buys it used - way more than twice as many people played Gears than bought it...

bradders2125 11th November 2008, 12:26 Quote
Just saw this on another site
Quote:

Asked why there was no Gears of War 2 beta, Epic's Bleszinski has compared the process to getting laid with some chick and then moving on.

He argued that beta testers are susceptible to not feeling "motivated" enough to grab the final product as you've already gotten your taste. GOW2 a "pretty great game", by the way.

"A beta is like hooking up with a girl just to say, "yeah, I f*cked her." I know that sounds crude, but it's the honest-to-God truth," said Bleszinski, speaking with GamePro. "Once you play a beta, you can check it off your list -- you can say, "yeah, I played it." Then you might not feel motivated to get that initial cherry popping from the proper, final game."

If it is a good game there is more chance of someone paying the extortionate amount of £40 or more. Otherwise you might as well wait for a second-hand copy.

Epic have serious problems with their idea of what consumers think. I will only understand their trail of thought when they start losing money and get swallowed by a bigger company.
kenco_uk 11th November 2008, 12:52 Quote
wtf? After playing the beta of lbp, I wanted more and I wanted it now! Sod screwing a chick and moving on, I wanted to marry and have babies!

I also had a quick go at the Resistance 2 beta, it's not my cup of tea.

I've also played, 'betas' (or as they've been called for so many years 'demos', but keep it mum, yeh?) for years and years and if I liked the game, I pre-ordered it or went out and bought it.

I would imagine, given a taster of gow2, that (from reviews) I'd probably buy it. Gow1 was pretty good up to a point - stepping out of the light just got too frustrating for me.
Blademrk 11th November 2008, 13:36 Quote
I noticed the download maps card in GOW 2 for the 5 reworked GOW1 maps and thought crafty way to get people to buy new (which isn't too bad providing they also supply the maps for gamers who bought pre-owned games at a small cost, othwerwise what's the point - a large % will have sold their copies on and there will be very few with access to the maps making them virtually unusable).

However,
Quote:
I've talked to some developers who are saying "If you want to fight the final boss you go online and pay USD 20
keeping the final boss locked if you haven't bought the game new (or even if you don't have access to Live to enter the code) is absolutely not on
DXR_13KE 11th November 2008, 23:45 Quote
WTF EPIC!!!! WAKE UP AND SMELL REALITY DAMMIT!!!! /rant
Spaceraver 12th November 2008, 05:25 Quote
I will not even get annoyed on the blatant idiocy that Mr. Capps has said.
A few comparisons:

1. Second hand means that he loses a sale. Boohoo. All second hand deals gives no net revenue to the maker/originator. So for that remark. Epic Fail!

2. Games makers has to provide a patch for the game. Which game makers do not have to but do anyway or they would lose customers.
Comparable to a GFX/PSU/Mobo or even car maker(s). That is called a guarantee. Which they have to provide by law none the less. Epic Fail!

3. Piracy. It's a problem comparable to car theft. Except that if a car gets stolen it's normally stolen from the end user. Unless it was stolen from the factory. Epic win!

Now regarding Steam as the solution to all chaos.

Steam is a good system in terms of distribution and income. Very good.
I do not know the revenue on Steam when it comes to Valve's cut of the cake. But a sale is a sale none the less. Which is non transferable. But let's look at the differences between that and physical media/e-tailers/retailers.

Steam is digital distribution. No physical media what so ever. That means that the developer does not need to buy "factory time" for CD/DVD's and physical pakaging too.
The developer could actually just walk over to Valve's HQ with a HDD and plug it in. Or upload it directly to their server.
Price difference: No clue actually (Factoring everything in, from hourly wages for both sides to negotiate, electricity and so forth.)
But that has only to be done once. Once!
After that, Valve takes full responsibility for distribution and the developer can sit back and relax knowing that game price minus Valve's cut gets deposited every time a sale is made. Make a patch if needed. Done.
Surely you cannot beat that argument from a developers perspective?

But how about the end user (Us)?
Some criticism I have heard over the years or even in this thread.
Want the ability to sell the game on when you are done with it? Cannot do that.
Want to lend out a copy to a friend? Nope, can't do that either. You bought 1 (One) copy of the game or actually the right to that copy.
Want to do anything else with it? You can't really.

Valve holds the key so to speak.

Now for some defense for Steam.
Use your Steam account anywhere in the world on any computer with an Internet connection.
Backup your savegame(s) to a USB key, wipe the harddrive and install Steam again. Connect your account. The game(s) you bought via Steam downloads again. No charge whatsoever (minus connection bill)

Which brings us to the last point: Price.
"Steam prices are too high!" says most people.
Ok ok. But who pays their electrical bill huh?
What about bandwith from them, upkeep to server hardware and so forth?
EA has ads in their Battlefield servers to run them.

You are paying a little extra for the privilege of:
No "in game" ads.
Safe distribution.
The ability to re download the game if your harddrive dies/wipes/formats.
Auto patching of both client and game.
No physical media that can get scratched or lost.
No optical drive that could die/is noisy while you play.
No waiting in the store/opening hours/leaving the comfort of your home.
No invasive DRM schemes.
And best of all:
The developer cannot call you a pirate.
So I buy from Steam whenever possible.
Blademrk 13th November 2008, 13:35 Quote
Quote:
No invasive DRM schemes

not quite true, If I recall corectly Bioshock still had it's DRM in the Steam version.
impar 13th November 2008, 19:49 Quote
Greetings!
Quote:
Originally Posted by Blademrk
not quite true, If I recall corectly Bioshock still had it's DRM in the Steam version.
And Farcry2. And Warhead.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums

More About...