Dante's Inferno is to be made into a game by Electronic Arts and a movie by Universal Pictures.
Electronic Arts has announced that it has bought the rights to make a game based on
Dante's Inferno - the most well-known of the books in Dante Alighieri's
Divine Comedy. What's more than that, Electronic Arts also owns the rights to a film and TV adaptation.
Inferno is one of three canticas (long poems) written by Dante as part of a tour of Heaven, Hell and Purgatory and it details his tour through the circles of Hell, as guided by the Roman poet Virgil. In Dante's vision Hell is divided into nine circles, each focused on a particular sin and punishment.
EA's game however is set to be a modern interpretation of the work and will detail Dante's "
fight through the depths of hell".
So, one of the most epic and important works of the Italian language is to be re-imagined as a gory shooter?
Great.
EA trademarked the rights to
Dante's Inferno back in February for use as a game, film and TV mini-series; so at least we can look forward to seeing a lot of it.
Universal Pictures and Sony have
apparently taken on the rights to make a film version of the game too, after paying a seven figure sum for the rights to a game which hasn't even been properly announced yet.
The game is supposed to be out next year too, but with EA keeping quiet on this one there's no confirmation of platforms or genre just yet, so feel free to speculate in
the forums.
However, knowing EA, the article is probably right in that it's likely to be a gorey shooter. Another gorey shooter. Where did imagination go?
Urrrghh. Take someones idea and ruin it :X
Exactly what i was thinking when i heard EA had rights to it
I agree with the 'confusion' caused due to rights ownership.
I happen to have a copy of The Descent into Hell (the equivalent of Inferno [the first book] from The Divine Comedy) published as part of the Penguin Epic series in front of me. I'm in two minds about this. No movie or video game will ever do justice to a work of literature. But, 'modern adaptations' spark interest to go back and (re-)read the original material.
I don't think it's a bad thing especially when the original work is quite hard to appreciate (from a modern perspective). The only time I disagree is when literature is quite contemporary, and alterations have been made to bring the narrative structure in line with cinematic conventions. Writing a screenplay for a classic piece of literature is a hard task, but any alterations shouldn't diminish the integrity of the text (especially when it's the first cinematic adaptation).
Take The Lord of the Rings. The screenplay obviously had to condense the story, and cutting sections which weren't relevant to the main plot was a good call. But, changing the storyline to give Arwin more screen time so the 'love interest box' can be ticked off is just wrong.
2010 will bring a crappy MMORPGFPS dealing with Dante's heavenly adventure. Don't forget the free DRM virus SecuROM included with each 3 install rental.
I can't see anything in between. :/
Here reside the "independent" game developers, who, though not part of EA, did make use of EA for marketing and distribution of their product. They are not punished in an active sense, but rather grieve only their association with EA, with no hope of expunging the EA logo from their games splash screen and cover artwork.
Second Circle
Those members of EA responsible for the releasing of endless sequels are punished in this circle. Forced to play never ending games of Madden and FIFA with no release from the onerous grind of the next sequel being released. These souls crave for a release from their onerous grind, but are forever chained to their particular franchise until the end of time.
Hmm, I'm starting to run out of ideas here....