StarCraft 2 will have an increased casual focus according to Blizzard, who want to open up the appeal of the game.
Blizzard has said that although it is trying to ensure that
StarCraft II will have some hardcore appeal, it'll also strive to have a strong appeal in the casual market - or as the games producer puts it, 'mom-friendly'.
Speaking to
MTV, Blizzard's Chris Sigaty confirmed that although Blizzard recognises the importance of
StarCraft II as a hardcore and e-sport title, the casual market also can't be ignored.
“
We’ve trying to make sure that it’s perfectly balanced for e-sport," said Sigaty, "
but look — I’m going to try to get my mom to play this game."
"
I know she can’t [micromanage] at the level that these pro gamers can, so we’re actually experimenting back in the opposite direction… so that even the layman can come in and get a grasp of these cool things in the game.”
That's something that might not sit too well with fans of the game though, who have been feverishly praying for the game for a long, long time.
Blizzard has also angered fans a little with
the announcement that
StarCraft II as a whole is going to be split into three separate games, each with only one campaign and multiplayer portion included.
Does your mother play as Terran in
StarCraft, or doesn't she give a Protoss? Let us know in
the forums.
I dont care either way, stop dumbing down games, k thx bye.
I fear this is just another cash cow now *sigh*.
yup.
the first one is actually quite "casual"; yet it allows you to micro manage and extensive macro manage as well.
in other words, it's easy to learn, hard to master. its a good thing.
having easier learning curve does not equal "butchering" the difficulty level.
relax, folks, sheesh.
I am happy they are simplifying it, though. I might actually be competitive online this way.
@Exorcit: Gameplay these days are in 2nd or 3rd place. It's about graphics and casual gamer appeal.
I also agree, the market is focusing too much on the casual market. If they focused on the hard core market, they will get more coverage which leads to more people buying the game which leads to more money (and more pirating if they use DRM)
But not generally both at the same time, if the Wii is taken as the prime example of casual gaming.
I can't imagine anyone's mum wanting to play this, though. It's dark, violent and requires a lot of co-ordination and quick reactions, which are the sorts of things that put off casual gamers. It has less to do with layers of inaccessible menus than it does with the overall tone and direction of a game.
My fiancé will hardly ever play a game with me, but she's open to games that have interesting characters, good stories, original and thought-provoking concepts (Bioshock) and simple or even non-existent combat. If developers started making RPGs that focus on the first three elements and even ditch combat entirely, or make avoiding combat a viable option for some players, then potential gamers like my fiancé would probably be more willing to get involved. And that's not something that should be sneered at by "hardcore" game-Nazis! ;)
All you need is a Wii a tv and your imagination and you can have epic battles and obtain victory though happy thoughts. Out patented Wii-mote attachments will pick up on your happy thoughts and use them to create zerg rushes. If you start to lose just wave the magical Wii-mote around in frustration and your units will gain more splash damage. In kid mode even toddlers can play and be safe as enemies bleed candy, just like pinatas! Every copy comes with a starter card collector deck yes that is right, collect all the StarCraft units and beat your opponents in the amazing StarCraft card game!
-Ask your parents for additional booster packs. Warning, cards may contain sharp edges keep away from anyone suffering from hemophilia. Bright lights flash in the game and cause seizures in old geezers and noobs. Disk can be broken into small parts not suitable for children who like to eat sharp objects. Disk may spin at high speeds do not place near hands. Wii-mote is not to be used to beat some one over the head. Brain/"happiness" attachment causes cancer to people in California. Also using this product will cause your head to explode, in rare cases....
:)
No real general deploying his troops into battle would consider this to be a casual task. A casualty inducing task maybe. Interesting how similar those words are... never thought about that before. Yet again I diverge.
everyone who's complaining doesn't know the difference between challenge and playability. SC2 will be challenging, i have no doubt about that. blizzard wants to make it more playable by removing unnecessarily complicated actions to do simple tasks. if even a "casual gamer" can figure out he has to, say, march all his units together to attack at once instead of going in single file, why shouldn't the game do stuff like that for him? stuff like that makes the game more playable without doing anything to the level of challenge.
all the complaints seem to stem from people whose ideal RTS game requires separate button clicks to march each marines' legs. left, right, left, right, left, right... and if you accidentally click 'right right' the marine trips! that'll keep the game professional and challenging, yeah.
Campaign Editor.
Honestly I do think it's a good move. Since they haven't done much wrong, I doubt they will this time around.