According to Bethesda's Paul Oughton, a new Elder Scrolls game could be out by 2010.
With
Fallout 3 practically done now (aside from maybe some after-sale support) we imagine that the team over at Bethesda is taking a long and well-deserved rest - but we don't expect that reprieve to last for long.
In fact, according to Paul Oughton, publishing executive for Bethesda, the team could be re-assembled and put to work on their next project pretty sharpish. Apparently, Oughton is hopeful of a new
Elder Scrolls game getting released before 2010.
Oughton briefly discussed platforms and such with
GI.biz too and said that while a port of
Fallout 3 or
Elder Scrolls is technically possible, the company still has no plans for a Wii release. PC, Xbox 360 and PlayStation 3 seem to be the main, targeted platforms.
Bethesda has only just released a sequel to Interplay's classic isometric RPG,
Fallout. The game is mighty impressive too, proving a decent fusion of the
Fallout and
Elder Scrolls approach, though the interface is a problem on the PC version. You can check out our in-depth
Fallout 3 review for more details.
The question is though, is Oughton setting an impossibly tight deadline considering how long and how much effort it takes to make an open-world sandbox, or has Bethesda secretly been working on the game for a while already?
What did you reckon to
Fallout 3 or
Oblivion? Let us know in
the forums.
i wish i could say ive misread the article but i doubt it.
/me rollseyes
I will probably pick up Fallout 3 when it gets a weekend discount on Steam.
I want to get home and whack my Fallout disk in, damnit :(
cant wait for this already
oblivion was good, the sooner everyone accepts it the better
Lol - good call.
what a load of poppycock, if i remember rightly the 360 graphics for oblivion were decidedly meh yet the PC graphics were pretty much the game to beat for a while (made my 7900GT weep anyways).
the fact that you have ranted about hating bethedsa make your opinions clearly a 9 on the over reacto-meter
HEHE, I can write a book on the terrible RPG elements that make up oblivion. oblivion is like a gateway drug, it is what people who had no clue what an RPG was played toa ctually get into real RPG's. From the broken skills (Speech anyone), bad minigames, terrible AI, worst dialog any RPG has ever seen, the whole game and dungeons looks indentical, loot scaling ruin one of the biggest drwas of an RPG,, exploration and loot, level Scaling ruins any sense of progression, another key point iN RPG's, game is the same at lvl 1 as 50. Absolutely no dialog choices, no consequences for your actions, terrible characters. The world is being attacked by demons, and everyone walks around like everything is OK, cookie cutter NPC's. It is to easy to make one character a master at everything, negating any need to play with different styles in different play thoughs. yes, Oblivion is a bad RPG.
Bull, the graphics were the same, it was Mods that made any difference. Also, we are talking about 2010, you actually think bethesda arr gonna make the PC version so it takes advantage of 2010 Pc hardware, bull, it will be a straight port. Name one gaem that was released on all 3 platforms that ws different on PC then consoles? Oblivion was identical in every version, it were the LOD mods that mad Oblivion betetr on PC, not Lazy bethesda. Fallout was born on PC as were Beth, no way 360 should be elad plat, games should be made on the best platfrom to max out its potential, not make a lesser platform the main so the betetr platform suffers, that is backwards. The graphics were top back then as it was 2006, and the 360 was new and Pc hardware was not much ahead then we are talking 2010 here. Pc will be light years ahead, it si a longs ways ahead now.
Not untill they've milked it for all its worth, dog-armor packs will be appearing anytime now...
"Fallout with swords!" - And we have a winner!
...and praised be Bethesda for keeping their games DRM free!
I finished Oblivion three times and I'm replaying it again - judging by your post - you never even played Oblivion. And if you did - prejudice against non-PC-exclusives is your biggest problem. You complain about anything in Oblivion but - you didn't mention any problems with stability, did you? And there were only few rather minor, now fixed, problems - which means Bethesda properly tested the game for every platform and PC set possible before they released it.
Unlike certain PC-exclusives...*cough* Stalker: Clear Sky *cough* :)
The fact that you played the game how you wanted to - Oblivion is one of the few games that isn't actually linear, but not overly open ended so that you felt lost. What about the great sidequests? Okay, some of it was still go to A, kill, loot, and return (imho, this says more about how many quests were in the game), but many of the missions were interesting and with a twist - I enoyed the Dark Brotherhood missions for example. You claim the AI is terrible, and that there were no consequences for your actions. I do not understand how you came up with that one, because Oblivion has very good NPC AI in comparison to many other RPGs. I'm sure you know what I mean by Diablo/BG style NPC AI, which basically resulted in all the NPCs in the game not moving at all for the whole game, not going to bed, etc. At least in Oblivion the NPCs have a believable cycle! Sure, the AI wasn't close to being perfect, but I still maintain it's step forward and ahead of most other RPGs. The loot/critter levelling split the community, and there's no right or wrong about it. Personally, I agree with you on that one (leveling sucked). This leads me to my last point: The game was really moddable on the PC. Within months of release, several mods were created to get rid of the said levelling problem. Oh sure, you'll probably reply back saying how "if it's a good game it should have had it to begin with", but I still maintain that these things are to personal preference - Beths can't please everyone. I know a fellow player who thought the levelling was great. The easiest way to solve these problems is by making the game moddable.
Anyway, I could go on, but you get my point. Basically, the critics liked the game, and many consumers liked the game as well, so I can't see many people sharing your opinion. You're perfectly entitled to your opinion of course, but when it comes down to it, yes, Oblivion was flawed, but godamn, the things it did right, it did right.
This is awesome, i love the Elder Scrolls series, like others I didn't like Oblivion's leveling system, but who cares when you can download a mod that lets you own a castle?? That mod was sweet, i should find it again
I agree with you to a point and Oblivion is definitely a decent game, but it isn't exactly open-ended. You can go anywhere, sure, but 99 percent of the quests only have one path through them so it isn't exactly 'How you want to play'. If you try and deviate away from the quest path then you usually just get stuck with that quest flagged as unfinished. Plus, the dungeons are all the same. And too many of the NPCs are invincible for the purposes of a quest.
Oblivion is great if all you want to play is a typical paladin of justice who is universally good at anything and who can achieve anything, but flawed if you want anything else. In my first play through I was a head thief, mage, assassin and warrior through all the guilds, saviour of the empire through the main quest, chosen of the gods through the daedra shrines and so on all before I reached level 35. Good game, but that's not what an RPG is really about.
Also, I can't believe that nobody during the testing phase of the game said "Hey, wait! Even with a low athletics skill and archery skill I can still defeat everything in the game by just running backwards in circles and shooting arrows at things!"
As for making a game - well, that's a ludicrous point. I'm not a michellin star chef, but I can still tell if I want more salt on my food.
Rightly or wrongly I've always said the game was designed for critics. Maximum bang straight out of the box, leveling not required, most impressive scenery right outside the opening cave, immediate fast travel available to all major points of interest. A reviewers dream.
After twenty hours I felt something was wrong. After thirty hours I had to check the forum as I was convinced beth./reviewers had been taking the piss.
Oblivion is a first person slasher, plain and simple. They proudly boasted about their combat implementation and designed the entire game to maximise the players experience of said combat casting role playing to the wolves.
There was exactly one way to play Oblivion, I counted it twice. Fight. And not just any old fight, every fight had to be Epic. Epically boring imo. The world leveling around you turned the game into nothing more than the corridor shooter with invisible walls.
Of course you cannot let the poor player feel lost, you'll alienate the poor thing. Like wise never let a harsh word escape from a NPC's lips, that's why they're all on happy pills.
I can go on...
I new there was another Elder Scrolls game in the pipeline, but not when. So this is excellent. I think I'll have to install Oblivion this weekend and have at one of my unfinished saves.
I agree on the points about levelling though; I did not like the original system in Oblivion, but of course a small mod takes care of that. I also use a couple of mods to add more life to the world (pets, animals, flora... stuff like that), oh and of course the underground arts galleri for the house in A... hm ...A ... Oh darnit! I've not played for ages and thus I have forgotten the name of that town.
Really looking forward to the new one.