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Far Cry 2 has cropped widescreen

Far Cry 2 has cropped widescreen

Far Cry 2 suffers from the same widescreen issue as BioShock did, as well as using the same SecuROM DRM.

Uh-oh. We've seen this particular sequence of events before. It seems that, just like BioShock, Far Cry 2 has a problem with widescreen displays and doesn't render in true widescreen formats.

Spotted by the same group that found the problem with BioShock, WidescreenGaming has discovered that the game instead crops off the top and bottom of the screen when displayed on a 16:9 display. The result is that you see even less of the game than you might on a standard sized screen.

Not too long ago, BioShock was found to have the same fault and this was one of many flaws that soured fans against the game. Well, that and copy-protection - but Ubisoft have been transparent on that front and admitted that they are using the same DRM solution as BioShock.

2K Games eventually released a patch for the widescreen issue that made the game render properly in widescreen. We can only hope that Ubisoft will do the same, though hopefully quicker than 2K did.

If you want, you can check out our extensive Far Cry 2 review and graphics analysis for more information about the game.

Below you can check out what information is missing from a widescreen view of the game in a screenshot borrowed from WidescreenGaming. Let us know if it's going to be a problem for you in the forums.

Far Cry 2 has cropped widescreen Far Cry 2 has cropped widescreen
Far Cry 2 will cut out the red sections of these images on widescreen displays

24 Comments

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cjoyce1980 23rd October 2008, 11:09 Quote
they can do it right for consoles... why not pc???
Omnituens 23rd October 2008, 11:16 Quote
consoles work on TV that are 16:9
Jamie 23rd October 2008, 11:25 Quote
Oh not this again. Stop whining about nothing.
yakyb 23rd October 2008, 11:29 Quote
its not really nothing

the point about having a widescreen is to see that extra inch either side not to have the top and bottom removed. The Dev team know this so there is no excuse however this will be fixed i bet in patch .1
Dreaming 23rd October 2008, 11:34 Quote
In bioshock it was a concious design decision as they had set up the viewing angle for 16:9 and didn't want to spoil the cinematic effect or whatever by people being able to look further afield. It was just people didn't like that and wanted the full screen.

It's not really a big issue though.
Paradigm Shifter 23rd October 2008, 11:53 Quote
"Nothing" and "not really a big issue"... hm...

If you spent good money on a high-end widescreen or particularly a TripleHead setup, would you really want to be playing Far Cry 2 with a vertical FOV that makes the game look like you're viewing it through a very narrow horizontal slit? Yes? No? Because when using TripleHead that is exactly what happens.

There is a reason why 'widescreen' is referred to as 'widescreen' rather than 'shortscreen' or referring to 4:3 monitors as 'tallscreens'. But those people who don't understand this, don't appear to want to understand this. So it's just another version of the ATi/nVidia or AMD/Intel or Piracy/Anti-piracy flam... um... debate.

As for effecting me... nope, it won't. It would if I bought the game, but as much as I want it, I'm standing firm to my decision to not support DRM employed in this fashion.
LeMaltor 23rd October 2008, 11:58 Quote
Don't you mean vertical slit? And when buying a widescreen aren't you buying a narrow vertical slit compared with the horizontal view?
Bladestorm 23rd October 2008, 11:59 Quote
That's a pretty big chunk of screen real-estate to lose going by the pictures, if I'm reading it right it also shrinks the text a few font sizes because it assumes you have a much bigger screen ? Given thats not something they can tell at all thats kind of annoying too.

(Edit add) It's a horizontal split because the top and bottom are chopped off and the rest stretched to fit however wide the screen is. Especially bad with triple-head-2-go where you have 3 standard monitors side-by-side and the same height you would have otherwise, you just have 3x the width - this daft sheme would chop off some of the top and bottom and stretch the middle bit of the screen up and down. If I'm understanding it right it won't even give you any extra width, just stretch the same ordinary width over three monitors with the reduced height 0_0

When I bought my widescreen I was really looking at a choice between sticking with 1280*1024 or going up to 1680*1050 since any bigger a standard monitor would have cost a lot more, so I gained a little tiny bit of height and a good chunk of width, using this scheme i end up with no extra width of view (just stretched over more space) and less height than the 1280*1024, thus feeling like looking through a letterbox.
Hamish 23rd October 2008, 12:06 Quote
theres a ForceWidescreen="0" option in the config file, dunno if that helps
Paradigm Shifter 23rd October 2008, 12:13 Quote
Quote:
Originally Posted by Bladestorm
If I'm understanding it right it won't even give you any extra width, just stretch the same ordinary width over three monitors with the reduced height 0_0
From the screenshots in the Surround Gaming section of WSGF, that's exactly what happens.

Half-Life 2 could get widescreen aspect ratio support correct... why can't newer games? :(
CardJoe 23rd October 2008, 12:16 Quote
Quote:
Originally Posted by Hamish
theres a ForceWidescreen="0" option in the config file, dunno if that helps

My understanding is that that only forces a 10 second test.
liratheal 23rd October 2008, 12:20 Quote
I think I'll decide what I think of this when I play the game..
13eightyfour 23rd October 2008, 12:25 Quote
the article states that it'll crop the top and bottom off a 16:9 display, but what about 16:10 am i missing something? will it only affect those with 16:9 monitors?
Xir 23rd October 2008, 12:44 Quote
This "chopping off" is useful only for multiplayer games, as every player has the same viewing angle regardless of monitor size. (left right, not up down)

Foir a single player game it's rubbish
Azmat 23rd October 2008, 12:52 Quote
"Chopping off" is not usefull, its useless. I'd rather have the battlefield solution of stretching the screen to the left & right. Or simply get black bars. Then you're even.
Either way, this solution of Ubisoft means one thing to me: deal breaker. Come on, it's not like not many people have widescreens these days...
Valver 23rd October 2008, 13:35 Quote
It's not whining over "nothing", its a serious screw up. Its also likely done wrongly on the console versions too.

There shouldn't even be a discussion about this. It's just not correct! Quite how Jamie and Dreaming can condone it is beyond me!

Vert- has the nasty side effect of altering the relative position of your eyes in game, making everything appear zoomed in and nearer. It often makes gamers feel detatched from their in game character and can lead to motion sickness (because your point of view isnt based where your characters head is!). All widescreen games should be Hor+

And the BioShock "artistic" answer was complete BS. They screwed up and tried to gloss over the mistake with that answer. Then someone hacked in a fix on the PC, everyone saw how it should've looked and thought it looked much nicer and eventually the BioShock guys were forced to release a proper fix.
Nictron 23rd October 2008, 14:15 Quote
So to experience the game fully I must rather play it @ 1600x1200 on my 26" Samsung?

Luckily the Samsung monitor has a build in scaler that displays the image in the correct scaling ratio :-)
DarkLord7854 23rd October 2008, 15:24 Quote
Shame.. I'll be holding out on this game until they have a patch.
FeRaL 23rd October 2008, 17:38 Quote
Quote:
Originally Posted by Nictron
So to experience the game fully I must rather play it @ 1600x1200 on my 26" Samsung?

Luckily the Samsung monitor has a build in scaler that displays the image in the correct scaling ratio :-)

Sounds like we have the same LCD, I love it!
tranc3 23rd October 2008, 19:34 Quote
NOOOO!!! god why do they do that, widescreens (it appears) are way more popular then non wides.
but in actually it doesn't make that big of a difference, to me at least
Mach1.9pants 23rd October 2008, 20:37 Quote
The really annoying thing is that at the moment it is more expensive to get a 19" 5:4 LCD than a 22" WS here. We don't sell 4:3 or 5:4 monitors anymore and haven't for well over a year
Mach1.9pants 24th October 2008, 22:11 Quote
Well problem has been solved thanks to Racer_S...how long before they integrate it into the game as a patch like in Bioshock


http://www.widescreengamingforum.com/forum/viewforum.php?f=57
Hamish 24th October 2008, 23:46 Quote
thats awesome, works great for me
guess what? now i dont have to look down at myfeet to see the whole map while driving! woo!
ParaHelix.org 26th October 2008, 03:20 Quote
Let's all get widescreens so we can have the sides chopped off =D
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