Far Cry 2 suffers from the same widescreen issue as BioShock did, as well as using the same SecuROM DRM.
Uh-oh. We've seen this particular sequence of events before. It seems that, just like
BioShock,
Far Cry 2 has a problem with widescreen displays and doesn't render in true widescreen formats.
Spotted by the same group that found the problem with
BioShock,
WidescreenGaming has discovered that the game instead crops off the top and bottom of the screen when displayed on a 16:9 display. The result is that you see even less of the game than you might on a standard sized screen.
Not too long ago,
BioShock was found to have the same fault and this was one of many flaws that soured fans against the game. Well, that and copy-protection - but Ubisoft have been transparent on that front and admitted that they are using the same DRM solution as
BioShock.
2K Games eventually released a patch for the widescreen issue that made the game render properly in widescreen. We can only hope that Ubisoft will do the same, though hopefully quicker than 2K did.
If you want, you can check out our extensive
Far Cry 2 review and graphics analysis for more information about the game.
Below you can check out what information is missing from a widescreen view of the game in a screenshot borrowed from
WidescreenGaming. Let us know if it's going to be a problem for you in
the forums.
Far Cry 2 will cut out the red sections of these images on widescreen displays
the point about having a widescreen is to see that extra inch either side not to have the top and bottom removed. The Dev team know this so there is no excuse however this will be fixed i bet in patch .1
It's not really a big issue though.
If you spent good money on a high-end widescreen or particularly a TripleHead setup, would you really want to be playing Far Cry 2 with a vertical FOV that makes the game look like you're viewing it through a very narrow horizontal slit? Yes? No? Because when using TripleHead that is exactly what happens.
There is a reason why 'widescreen' is referred to as 'widescreen' rather than 'shortscreen' or referring to 4:3 monitors as 'tallscreens'. But those people who don't understand this, don't appear to want to understand this. So it's just another version of the ATi/nVidia or AMD/Intel or Piracy/Anti-piracy flam... um... debate.
As for effecting me... nope, it won't. It would if I bought the game, but as much as I want it, I'm standing firm to my decision to not support DRM employed in this fashion.
(Edit add) It's a horizontal split because the top and bottom are chopped off and the rest stretched to fit however wide the screen is. Especially bad with triple-head-2-go where you have 3 standard monitors side-by-side and the same height you would have otherwise, you just have 3x the width - this daft sheme would chop off some of the top and bottom and stretch the middle bit of the screen up and down. If I'm understanding it right it won't even give you any extra width, just stretch the same ordinary width over three monitors with the reduced height 0_0
When I bought my widescreen I was really looking at a choice between sticking with 1280*1024 or going up to 1680*1050 since any bigger a standard monitor would have cost a lot more, so I gained a little tiny bit of height and a good chunk of width, using this scheme i end up with no extra width of view (just stretched over more space) and less height than the 1280*1024, thus feeling like looking through a letterbox.
Half-Life 2 could get widescreen aspect ratio support correct... why can't newer games? :(
My understanding is that that only forces a 10 second test.
Foir a single player game it's rubbish
Either way, this solution of Ubisoft means one thing to me: deal breaker. Come on, it's not like not many people have widescreens these days...
There shouldn't even be a discussion about this. It's just not correct! Quite how Jamie and Dreaming can condone it is beyond me!
Vert- has the nasty side effect of altering the relative position of your eyes in game, making everything appear zoomed in and nearer. It often makes gamers feel detatched from their in game character and can lead to motion sickness (because your point of view isnt based where your characters head is!). All widescreen games should be Hor+
And the BioShock "artistic" answer was complete BS. They screwed up and tried to gloss over the mistake with that answer. Then someone hacked in a fix on the PC, everyone saw how it should've looked and thought it looked much nicer and eventually the BioShock guys were forced to release a proper fix.
Luckily the Samsung monitor has a build in scaler that displays the image in the correct scaling ratio :-)
Sounds like we have the same LCD, I love it!
but in actually it doesn't make that big of a difference, to me at least
http://www.widescreengamingforum.com/forum/viewforum.php?f=57
guess what? now i dont have to look down at myfeet to see the whole map while driving! woo!