World of Warcraft has netted Blizzard millions of monthly subscribers and left them financially stable.
Blizzard are managing to continue growing despite fears of a recession and are optimistic for the rest of the games industry. Not that we follow the news of the financial downturn all that much, of course - computer games have left us
poor and ignorant after all.
Speaking to MTV, Blizzard's Rob Pardo explained that not only was Blizzard itself financially secure in the face of the coming credit crunch, but that the company was also confident for the rest of the games industry.
"
Historically for us, the game industry hasn’t been affected by recessions like a lot of other businesses. I think the reason for that is [that] games really offer some of the best entertainment value on the market," said Pardo.
"
People might not want to go out to the movies and spend $100 for a couple of hours and then go to a restaurant. You can go home and pay $15 a month for 100 hours of entertainment if you’re staying at home more — and I think that’s one of the reasons why you don’t see games really go in the same recession as the rest of the economy a lot of times."
Blizzard currently has in excess of 10 million subscribers to
World of Warcraft alone, each of whom have to buy the game
and pay a monthly fee. The company is also currently working on the massively anticipated
Diablo 3 and has announced plans to split the equally exciting new
Starcraft game into three separate titles.
Or, to put it another way, Blizzard = rich.
Have you had to curb back on your spending as a result of the credit crunch? Let us know in
the forums.
Yeah, I wouldn't have thought the tobacco or heroin industries are feeling the pince either.
I think the true sign of the credit crunch is retro gaming - i can't be alone in thinking to myself "well i could spend money on <insert new game here>, which sure looks pretty but is probably dull and uninspired...or i can dig out my deus ex cd's and give it another whirl"
Really: No.
only in my nightmares
Its better to have competition to drive innovation and give consumers better value. ;)
Also, I think the value argument does hold water.
£45 for a console game or usually £25 for all but the newest PC games should at least provide 20+ hours of entertainment.
Some provide much more like WoW, CoD4 etc.
I can't think of anything else in the entertainment genre that provides so many hours per £.
Cinema here costs £7.50 for a ticket for around 2 hours.
Eating out costs upwards of £25 per head at any place nicer than Burger King.
Worst-case scenario, a game provides around £2 per hour value and that's before you consider you can trade them in against new games etc. :)
If only development was that simple, I'm sure both companies would argue that they can do anything if they put their minds to it, but it would definitely be a sad day if we saw Valzard rear its ugly head/name :P
the sad thing is that we already had a preview of it, Flagship Studios.
Then they would be swallowed up by EA, and I for one don't want to see FIFA: Azeroth edition
Oh snap lol
hell not, that would open a rift in the time space fabric and suck us all in before the LHC starts working...