Picture-wise there's only a few handfuls of concept art out for Deus Ex 3, unfortunately.
News has started to creep out about the massively anticipated sequel to one of the best PC games ever, with
Deus Ex 3 now confirmed as a prequel to the first and monstrously significant game.
Originally created by Warren Spector's Ion Storm team, the widely acclaimed first game told the tale of technologically augmented secret agent JC Denton as he unravelled a conspiracy that reached through the highest levels of world government.Negative reaction to the second game however means that many are watching
Deus Ex 3 closely in case it falls into the same trap - especially since Warren Spector and his original team have no connection to the project which is now being developed at Eidos Montreal.
Details on the third game in the series are still a little sketchy, but
PC Zone has managed to get the scoop on a few things and we know that the game will definitely be a prequel to the original
Deus Ex.
The game will apparently be set in 2027 and players will be cast as Adam Jensen, a security guard at a lab specialising in the first generation of bio-tech augs. Adam's life is thrown into chaos though when a black-ops team slaughters everyone in the lab using a last resort containment plan that you actually designed.
Eidos Montreal have promised to stay close to the ethic of the original game too, offering plenty of different routes for players as well as the ability to customise weapons with scopes, silencers and mods. The stealth system is also being completely updated to rely on a cover-based system and not a shadow-based system; you're no longer 100 percent invisible if you're standing in the shade.
Eidos has confirmed there will be at least twenty augmentations in the game too, ranging from the ability to punch through walls and grab enemies on the other side to a Doctor Octopus-like ability to grow tentacles from your spine to help you climb up and down buildings.
Controversially however,
Deus Ex 3 is going to adopt a recharging health-system similar to that seen in
Call of Duty. Let us know whether you think that's a good or bad thing in
the forums.
Invisible War gets a bad rap. It wasn't a worthy sequel and it did have it's flaws, but there was still a lot to like about the game and there are some bits of IW I really wish were in the first game - like Unique Weapons.
That system works very well in games like CoD - i.e. first person 'action' shooters - a genre which Deus Ex manifestly does *not* fall into. The whole point about the accumulating damage in DE was that you had to think and be careful about how hurt you got - to discourage the 'guns blazing' approach (though of course that was always an option if you had the weapon skills to back it up anyway).
And then, as you say Joe, there is an obvious Aug which lets you recharge health (and a very useful one it was too!).
*Sigh* I really hope this lives up to expectations, but then, I think I'll just expect to be disappointed. At least no-one can ever take the joy of the original away (I'm playing it again now, what an amazing piece of work it is).
My thoughts exactly.
Deus Ex 3 will presumably also be very good - for a console game. It is now impossible to make any serious game without considering the console market, and it is impossible to make a really worthwhile Deus Ex sequel which is saleable to that market.
Ergo there cannot currently be a worthwhile Deus Ex sequel. Market conditions make it impossible.
Does anyone else think the 90's was the golden age of ... everything (Dues ex, half life, the X-files etc..)? Must be everyone was afraid of armageddon and tried a little harder...
spoken like a true gamer, the same can also be applied to nearly everygame coming out which is why i still rate crysis and warhead as two of the last greats to be made.
Spector has given his blessing, but now works for Disney as a developer and wants to move on to new things.
I reckon the biggest problem this game, and IW, has is that the original was soooo much of a departure from anything else around at the time (and arguably since) that I honestly believe that it is quite unique and has never been equalled and probably never will be. I think that it won't matter what its like there will always be a backlash and there will always be people who will hate it.
Every time I think of Deus Ex I always remember the first time I played it after reading the reviews and hearing all the glowing superlatives that were overflowing about how wonderful it was - I hated it so much and vowed to scrub it from my hard drive and burn the disk. I know it sounds like blasphemy now but the problem was that I didn't get into the necessary mindset to play the game as it needed to be played, for some reason I gave it one more shot and it suddenly clicked and even know I acknowledge its true genius. As soon as I built my current rig, after HL2, Deus Ex was one of the first games I loaded up, each time I play it I try to do some of the tasks just a bit differently or change my skills and augmentations just to see how it goes.
I think the best way to describe Deus Ex would be its the game world equivalent of capturing lightning in a bottle and will probably never be repeated. I do have to say, given the past record of Ion Storm, did anyone expect them to produce anything as good?
Come on I am waiting.I remember wonderful nights i spent playing 1st game way back in 2001.
Keyboard and mouse, baby. All the way
I nearly strangled him in a blind rage.
I agree with what some of you have been saying about IW. It was a very good Xbox game. The PC version sucked. Hell, it even needed to be patched to get rid of Xbox controls.
Honestly though, what the hell is wrong with damage zones? I would like a Soldier of Fortune style damage system in DX3 (I think it's kind of funny how everyone omits the DX part of DX:IW). Maybe not quite that extreme, but at least make it so if you get shot in the foot it slows you down.
Either way, I'll be eagerly awaiting updates.