Call of Duty: World at War system specs

Call of Duty: World at War system specs

The Call of Duty: World at War collector's edition will include a bevy of extra bits and bobs.

The Call of Duty series is now close to getting it's fifth instalment in the form of Call of Duty: World at War, which will shift the action away from the modern front of Call of Duty: Modern Warfare and put players back in World War II - this time in the Japanese campaign.

The good news is that Activision has now released both details of the Collector's Edition SKU of the game, as well as some of the hardware requirements for the PC version of the game.

The Collector's Edition of the game will be available when the game launches on the 14th of November and there'll be both a PC and Xbox 360 option, with the PC version being a few pounds cheaper than the console copy.

For a little bit of extra moolah then you'll be able to get your hands on a nice metal box for the game to sit in, a Call of Duty branded whisky flask and a weeks worth of double experience points in multiplayer, as well as early access to a high-level weapon. Mmm - gamebreaking.

Naturally you'll need to make sure that your PC can handle the game first though, so check out the system requirements below, courtesy of ShackNews.

Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better

So, what do you reckon to the hardware requirements? What about the controversial option to give players with more cash to burn a short, if distinct in-game advantage? Let us know in the forums.


Discuss in the forums Reply
cjoyce1980 26th September 2008, 12:56 Quote
those specs are pretty much the same as for COD4
UrbanMarine 26th September 2008, 12:58 Quote
yup most likely because COD5 is being built on the COD4 engine.
lewchenko 26th September 2008, 13:10 Quote
Whisky bottle ? For real ? Strange free gift for the collectors edition ! Most will never be used.. ever.

No mention of any toxic DRM yet either for this game. Am praying the multiplayer is as good if not better than Cod4, although Im still waiting for a game with better multiplayer than BF2 to be honest. And no, counterstrike is not the answer unless you are 12 yrs old.
shigllgetcha 26th September 2008, 13:23 Quote
i thought cod engines were just upgraded versions of the previous game and no distinction was made, it was always just cod engine

why am i such a sucker for limited edition boxes
LeMaltor 26th September 2008, 13:24 Quote
/groan WWII :(
wuyanxu 26th September 2008, 14:01 Quote
same as CoD4? in that case, then CoD2 up to 5 are using the same engine?

i hope they do a physics system in it, and character dying is more realistic like in STALKER
Jipa 26th September 2008, 14:06 Quote
Fix the imba perks and weapons and I'll be happy with the multiplayer.

Adding another imba feature for those willing to pay extra doesn't really seem like a step to the right direction :< SadPanda will remain sad.
UrbanMarine 26th September 2008, 14:12 Quote
Infinity Ward designed a whole new engine for COD4. It's Treyarchs turn to make the next COD and they liked the COD4 engine so they're using it for COD5. One of the reasons COD3 blew was because Treyarch wanted their own engine.

COD- IW: Quake3 engine
COD2- IW: Quake3 engine proprietary modifications
COD3- Treyarch: Treyarch NGL Engine
COD4- IW: proprietary (nickname:Warfare Engine)
COD5- Treyarch: COD4 engine
COD6- IW: ???
Yemerich 26th September 2008, 15:40 Quote
wow! dunno wich ngine they'll be using, only that they do it fast!

I am so anxious for this one...
Redbeaver 26th September 2008, 17:10 Quote
CoD4 is good fun... but i expect this to be better. gameplay wise that is.

i still prefer BF2 series becoz of the map size and gameplay... CoD is just twitch reflex shooter where 90% of the players r playin the same old deathmatch or team-deatchmatch. boring, but pretty. but still pretty boring. the fun didnt last.
Narishma 26th September 2008, 17:30 Quote
UrbanMarine: World at War isn't COD5.
UrbanMarine 26th September 2008, 17:34 Quote
"Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, Xbox 360, and Nintendo DS. It is the fifth installment in the Call of Duty video game series, excluding spin-offs.[1] The game is set in the Pacific theater and Eastern front of World War II.[1][2] The game is scheduled to ship in North America on November 11, 2008,[4] in Europe on November 14, 2008 and in Australia on November 12, 2008.[7]"- Wiki
UrbanMarine 26th September 2008, 17:40 Quote
All they did was add a title to spice it up. It is COD5.
Mizugetsu 27th September 2008, 00:26 Quote
never mind i doubt the high power weapon will be available in multi player unless it's a military knife for the allies and katana for the enemy "which while equip makes u invincible for 30 seconds every time u equip it"
Sublym3 27th September 2008, 06:00 Quote
Fix or remove the perks and fix the engine then multiplayer might actually be fun.
boggsi 27th September 2008, 13:11 Quote
i enjoy the perk system. but seriously, martyrdom -> remove, its a zero skill imba perk. at least other perks require *some* nouse. o yea airstrike -> nerf. helicopter -> nerf. (assuming equivalents in cod5, i know its ww2).
Crazyglue 28th September 2008, 01:53 Quote
this is rediculous... they are doing world war 2 again. call of duty has done ww2 3 games in a row, and none of their games did that well in terms of sales. but when they released cod4 modern warfare (which obviously takes place in modern times) the sales were HUGE, i dont know a single person that has and xbox or gaming pc that DOESNT have cod4. im sure activision knows this, so why would they ever IMAGE going back to ww2 when its done so bad in the past? doesnt make any sense to me, but hey, im not making the games now am i?
DXR_13KE 28th September 2008, 15:43 Quote
i feel that the pacific part of the war is very very very difficult to do... every game that uses this scenario is usually bad or not very good.
Ending Credits 28th September 2008, 15:51 Quote
The perks on CoD4 are very unbalanced, I only use a few of them. Also Airstrike and Heli ruin KtD ratios on both sides.

I don't know why you say the other 3 CoDs did badly, I have CoD2 on Xbox and it was one of the best games I've ever played.
UrbanMarine 29th September 2008, 13:39 Quote
Originally Posted by boggsi
i enjoy the perk system. but seriously, martyrdom -> remove, its a zero skill imba perk. at least other perks require *some* nouse. o yea airstrike -> nerf. helicopter -> nerf. (assuming equivalents in cod5, i know its ww2).

Well lets just hope the Japanese don't get a form of martyrdom.

What's going to suck is there isnt going to be much in the way of customization of weapons. Weapon modifications didn't come until way later.
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